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@@ -1,389 +0,0 @@
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-FSHpjHvarying vec3 v_normal;
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-varying vec4 v_shadowcoord;
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-varying vec3 v_view;
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-uniform vec4 u_lightPos;
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-uniform sampler2D u_shadowMap;
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-void main ()
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-{
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- vec2 lc_1;
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- vec3 tmpvar_2;
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- tmpvar_2 = -(normalize(u_lightPos.xyz));
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- float tmpvar_3;
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- tmpvar_3 = dot (v_normal, tmpvar_2);
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- vec2 tmpvar_4;
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- tmpvar_4.x = tmpvar_3;
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- tmpvar_4.y = (((
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- float((tmpvar_3 >= 0.0))
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- *
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- pow (max (0.0, dot ((
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- ((2.0 * tmpvar_3) * v_normal)
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- - tmpvar_2), -(
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- normalize(v_view)
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- ))), 1.0)
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- ) * 3.0) / 8.0);
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- lc_1 = max (tmpvar_4, 0.0);
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- lowp float result_5;
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- result_5 = 0.0;
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- vec2 tmpvar_6;
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- tmpvar_6 = (vec2(0.00195313, 0.00195313) * v_shadowcoord.w);
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- vec4 tmpvar_7;
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- tmpvar_7.zw = vec2(0.0, 0.0);
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- tmpvar_7.xy = (vec2(-1.5, -1.5) * tmpvar_6);
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- vec4 _shadowCoord_8;
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- _shadowCoord_8 = (v_shadowcoord + tmpvar_7);
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- lowp float tmpvar_9;
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- vec2 tmpvar_10;
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- tmpvar_10 = (_shadowCoord_8.xy / _shadowCoord_8.w);
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- bool tmpvar_11;
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- if (any(greaterThan (tmpvar_10, vec2(1.0, 1.0)))) {
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- tmpvar_11 = bool(1);
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- } else {
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- tmpvar_11 = any(lessThan (tmpvar_10, vec2(0.0, 0.0)));
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- };
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- if (tmpvar_11) {
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- tmpvar_9 = 1.0;
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- } else {
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- tmpvar_9 = float((dot (texture2D (u_shadowMap, tmpvar_10), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (
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- (_shadowCoord_8.z - 0.005)
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- / _shadowCoord_8.w)));
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- };
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- result_5 = tmpvar_9;
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- vec4 tmpvar_12;
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- tmpvar_12.zw = vec2(0.0, 0.0);
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- tmpvar_12.xy = (vec2(-1.5, -0.5) * tmpvar_6);
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- vec4 _shadowCoord_13;
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- _shadowCoord_13 = (v_shadowcoord + tmpvar_12);
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- lowp float tmpvar_14;
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- vec2 tmpvar_15;
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- tmpvar_15 = (_shadowCoord_13.xy / _shadowCoord_13.w);
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- bool tmpvar_16;
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- if (any(greaterThan (tmpvar_15, vec2(1.0, 1.0)))) {
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- tmpvar_16 = bool(1);
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- } else {
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- tmpvar_16 = any(lessThan (tmpvar_15, vec2(0.0, 0.0)));
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- };
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- if (tmpvar_16) {
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- tmpvar_14 = 1.0;
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- } else {
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- tmpvar_14 = float((dot (texture2D (u_shadowMap, tmpvar_15), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (
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- (_shadowCoord_13.z - 0.005)
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- / _shadowCoord_13.w)));
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- };
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- result_5 = (tmpvar_9 + tmpvar_14);
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- vec4 tmpvar_17;
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- tmpvar_17.zw = vec2(0.0, 0.0);
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- tmpvar_17.xy = (vec2(-1.5, 0.5) * tmpvar_6);
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- vec4 _shadowCoord_18;
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- _shadowCoord_18 = (v_shadowcoord + tmpvar_17);
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- lowp float tmpvar_19;
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- vec2 tmpvar_20;
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- tmpvar_20 = (_shadowCoord_18.xy / _shadowCoord_18.w);
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- bool tmpvar_21;
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- if (any(greaterThan (tmpvar_20, vec2(1.0, 1.0)))) {
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- tmpvar_21 = bool(1);
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- } else {
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- tmpvar_21 = any(lessThan (tmpvar_20, vec2(0.0, 0.0)));
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- };
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- if (tmpvar_21) {
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- tmpvar_19 = 1.0;
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- } else {
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- tmpvar_19 = float((dot (texture2D (u_shadowMap, tmpvar_20), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (
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- (_shadowCoord_18.z - 0.005)
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- / _shadowCoord_18.w)));
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- };
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- result_5 = (result_5 + tmpvar_19);
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- vec4 tmpvar_22;
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- tmpvar_22.zw = vec2(0.0, 0.0);
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- tmpvar_22.xy = (vec2(-1.5, 1.5) * tmpvar_6);
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- vec4 _shadowCoord_23;
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- _shadowCoord_23 = (v_shadowcoord + tmpvar_22);
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- lowp float tmpvar_24;
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- vec2 tmpvar_25;
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- tmpvar_25 = (_shadowCoord_23.xy / _shadowCoord_23.w);
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- bool tmpvar_26;
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- if (any(greaterThan (tmpvar_25, vec2(1.0, 1.0)))) {
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- tmpvar_26 = bool(1);
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- } else {
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- tmpvar_26 = any(lessThan (tmpvar_25, vec2(0.0, 0.0)));
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- };
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- if (tmpvar_26) {
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- tmpvar_24 = 1.0;
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- } else {
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- tmpvar_24 = float((dot (texture2D (u_shadowMap, tmpvar_25), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (
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- (_shadowCoord_23.z - 0.005)
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- / _shadowCoord_23.w)));
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- };
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- result_5 = (result_5 + tmpvar_24);
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- vec4 tmpvar_27;
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- tmpvar_27.zw = vec2(0.0, 0.0);
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- tmpvar_27.xy = (vec2(-0.5, -1.5) * tmpvar_6);
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- vec4 _shadowCoord_28;
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- _shadowCoord_28 = (v_shadowcoord + tmpvar_27);
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- lowp float tmpvar_29;
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- vec2 tmpvar_30;
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- tmpvar_30 = (_shadowCoord_28.xy / _shadowCoord_28.w);
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- bool tmpvar_31;
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- if (any(greaterThan (tmpvar_30, vec2(1.0, 1.0)))) {
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- tmpvar_31 = bool(1);
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- } else {
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- tmpvar_31 = any(lessThan (tmpvar_30, vec2(0.0, 0.0)));
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- };
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- if (tmpvar_31) {
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- tmpvar_29 = 1.0;
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- } else {
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- tmpvar_29 = float((dot (texture2D (u_shadowMap, tmpvar_30), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (
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- (_shadowCoord_28.z - 0.005)
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- / _shadowCoord_28.w)));
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- };
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- result_5 = (result_5 + tmpvar_29);
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- vec4 tmpvar_32;
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- tmpvar_32.zw = vec2(0.0, 0.0);
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- tmpvar_32.xy = (vec2(-0.5, -0.5) * tmpvar_6);
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- vec4 _shadowCoord_33;
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- _shadowCoord_33 = (v_shadowcoord + tmpvar_32);
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- lowp float tmpvar_34;
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- vec2 tmpvar_35;
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- tmpvar_35 = (_shadowCoord_33.xy / _shadowCoord_33.w);
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- bool tmpvar_36;
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- if (any(greaterThan (tmpvar_35, vec2(1.0, 1.0)))) {
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- tmpvar_36 = bool(1);
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- } else {
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- tmpvar_36 = any(lessThan (tmpvar_35, vec2(0.0, 0.0)));
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- };
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- if (tmpvar_36) {
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- tmpvar_34 = 1.0;
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- } else {
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- tmpvar_34 = float((dot (texture2D (u_shadowMap, tmpvar_35), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (
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- (_shadowCoord_33.z - 0.005)
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- / _shadowCoord_33.w)));
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- };
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- result_5 = (result_5 + tmpvar_34);
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- vec4 tmpvar_37;
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- tmpvar_37.zw = vec2(0.0, 0.0);
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- tmpvar_37.xy = (vec2(-0.5, 0.5) * tmpvar_6);
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- vec4 _shadowCoord_38;
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- _shadowCoord_38 = (v_shadowcoord + tmpvar_37);
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- lowp float tmpvar_39;
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- vec2 tmpvar_40;
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- tmpvar_40 = (_shadowCoord_38.xy / _shadowCoord_38.w);
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- bool tmpvar_41;
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- if (any(greaterThan (tmpvar_40, vec2(1.0, 1.0)))) {
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- tmpvar_41 = bool(1);
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- } else {
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- tmpvar_41 = any(lessThan (tmpvar_40, vec2(0.0, 0.0)));
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- };
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- if (tmpvar_41) {
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- tmpvar_39 = 1.0;
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- } else {
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- tmpvar_39 = float((dot (texture2D (u_shadowMap, tmpvar_40), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (
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- (_shadowCoord_38.z - 0.005)
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- / _shadowCoord_38.w)));
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- };
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- result_5 = (result_5 + tmpvar_39);
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- vec4 tmpvar_42;
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- tmpvar_42.zw = vec2(0.0, 0.0);
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- tmpvar_42.xy = (vec2(-0.5, 1.5) * tmpvar_6);
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- vec4 _shadowCoord_43;
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- _shadowCoord_43 = (v_shadowcoord + tmpvar_42);
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- lowp float tmpvar_44;
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- vec2 tmpvar_45;
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- tmpvar_45 = (_shadowCoord_43.xy / _shadowCoord_43.w);
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- bool tmpvar_46;
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- if (any(greaterThan (tmpvar_45, vec2(1.0, 1.0)))) {
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- tmpvar_46 = bool(1);
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- } else {
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- tmpvar_46 = any(lessThan (tmpvar_45, vec2(0.0, 0.0)));
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- };
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- if (tmpvar_46) {
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- tmpvar_44 = 1.0;
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- } else {
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- tmpvar_44 = float((dot (texture2D (u_shadowMap, tmpvar_45), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (
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- (_shadowCoord_43.z - 0.005)
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- / _shadowCoord_43.w)));
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- };
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- result_5 = (result_5 + tmpvar_44);
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- vec4 tmpvar_47;
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- tmpvar_47.zw = vec2(0.0, 0.0);
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- tmpvar_47.xy = (vec2(0.5, -1.5) * tmpvar_6);
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- vec4 _shadowCoord_48;
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- _shadowCoord_48 = (v_shadowcoord + tmpvar_47);
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- lowp float tmpvar_49;
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- vec2 tmpvar_50;
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- tmpvar_50 = (_shadowCoord_48.xy / _shadowCoord_48.w);
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- bool tmpvar_51;
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- if (any(greaterThan (tmpvar_50, vec2(1.0, 1.0)))) {
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- tmpvar_51 = bool(1);
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- } else {
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- tmpvar_51 = any(lessThan (tmpvar_50, vec2(0.0, 0.0)));
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- };
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- if (tmpvar_51) {
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- tmpvar_49 = 1.0;
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- } else {
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- tmpvar_49 = float((dot (texture2D (u_shadowMap, tmpvar_50), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (
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- (_shadowCoord_48.z - 0.005)
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- / _shadowCoord_48.w)));
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- };
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- result_5 = (result_5 + tmpvar_49);
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- vec4 tmpvar_52;
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- tmpvar_52.zw = vec2(0.0, 0.0);
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- tmpvar_52.xy = (vec2(0.5, -0.5) * tmpvar_6);
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- vec4 _shadowCoord_53;
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- _shadowCoord_53 = (v_shadowcoord + tmpvar_52);
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- lowp float tmpvar_54;
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- vec2 tmpvar_55;
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- tmpvar_55 = (_shadowCoord_53.xy / _shadowCoord_53.w);
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- bool tmpvar_56;
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- if (any(greaterThan (tmpvar_55, vec2(1.0, 1.0)))) {
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- tmpvar_56 = bool(1);
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- } else {
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- tmpvar_56 = any(lessThan (tmpvar_55, vec2(0.0, 0.0)));
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- };
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- if (tmpvar_56) {
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- tmpvar_54 = 1.0;
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- } else {
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- tmpvar_54 = float((dot (texture2D (u_shadowMap, tmpvar_55), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (
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- (_shadowCoord_53.z - 0.005)
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- / _shadowCoord_53.w)));
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- };
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- result_5 = (result_5 + tmpvar_54);
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- vec4 tmpvar_57;
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- tmpvar_57.zw = vec2(0.0, 0.0);
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- tmpvar_57.xy = (vec2(0.5, 0.5) * tmpvar_6);
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- vec4 _shadowCoord_58;
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- _shadowCoord_58 = (v_shadowcoord + tmpvar_57);
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- lowp float tmpvar_59;
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- vec2 tmpvar_60;
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- tmpvar_60 = (_shadowCoord_58.xy / _shadowCoord_58.w);
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- bool tmpvar_61;
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- if (any(greaterThan (tmpvar_60, vec2(1.0, 1.0)))) {
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- tmpvar_61 = bool(1);
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- } else {
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- tmpvar_61 = any(lessThan (tmpvar_60, vec2(0.0, 0.0)));
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- };
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- if (tmpvar_61) {
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- tmpvar_59 = 1.0;
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- } else {
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- tmpvar_59 = float((dot (texture2D (u_shadowMap, tmpvar_60), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (
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- (_shadowCoord_58.z - 0.005)
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- / _shadowCoord_58.w)));
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- };
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- result_5 = (result_5 + tmpvar_59);
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- vec4 tmpvar_62;
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- tmpvar_62.zw = vec2(0.0, 0.0);
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- tmpvar_62.xy = (vec2(0.5, 1.5) * tmpvar_6);
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- vec4 _shadowCoord_63;
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- _shadowCoord_63 = (v_shadowcoord + tmpvar_62);
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- lowp float tmpvar_64;
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- vec2 tmpvar_65;
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- tmpvar_65 = (_shadowCoord_63.xy / _shadowCoord_63.w);
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- bool tmpvar_66;
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- if (any(greaterThan (tmpvar_65, vec2(1.0, 1.0)))) {
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- tmpvar_66 = bool(1);
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- } else {
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- tmpvar_66 = any(lessThan (tmpvar_65, vec2(0.0, 0.0)));
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- };
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- if (tmpvar_66) {
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- tmpvar_64 = 1.0;
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- } else {
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- tmpvar_64 = float((dot (texture2D (u_shadowMap, tmpvar_65), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (
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- (_shadowCoord_63.z - 0.005)
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- / _shadowCoord_63.w)));
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- };
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- result_5 = (result_5 + tmpvar_64);
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- vec4 tmpvar_67;
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- tmpvar_67.zw = vec2(0.0, 0.0);
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- tmpvar_67.xy = (vec2(1.5, -1.5) * tmpvar_6);
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- vec4 _shadowCoord_68;
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- _shadowCoord_68 = (v_shadowcoord + tmpvar_67);
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- lowp float tmpvar_69;
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- vec2 tmpvar_70;
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- tmpvar_70 = (_shadowCoord_68.xy / _shadowCoord_68.w);
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- bool tmpvar_71;
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- if (any(greaterThan (tmpvar_70, vec2(1.0, 1.0)))) {
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- tmpvar_71 = bool(1);
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- } else {
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- tmpvar_71 = any(lessThan (tmpvar_70, vec2(0.0, 0.0)));
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- };
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- if (tmpvar_71) {
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- tmpvar_69 = 1.0;
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- } else {
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- tmpvar_69 = float((dot (texture2D (u_shadowMap, tmpvar_70), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (
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- (_shadowCoord_68.z - 0.005)
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- / _shadowCoord_68.w)));
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- };
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- result_5 = (result_5 + tmpvar_69);
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- vec4 tmpvar_72;
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- tmpvar_72.zw = vec2(0.0, 0.0);
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- tmpvar_72.xy = (vec2(1.5, -0.5) * tmpvar_6);
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- vec4 _shadowCoord_73;
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- _shadowCoord_73 = (v_shadowcoord + tmpvar_72);
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- lowp float tmpvar_74;
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- vec2 tmpvar_75;
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- tmpvar_75 = (_shadowCoord_73.xy / _shadowCoord_73.w);
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- bool tmpvar_76;
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- if (any(greaterThan (tmpvar_75, vec2(1.0, 1.0)))) {
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- tmpvar_76 = bool(1);
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- } else {
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- tmpvar_76 = any(lessThan (tmpvar_75, vec2(0.0, 0.0)));
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- };
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- if (tmpvar_76) {
|
|
|
- tmpvar_74 = 1.0;
|
|
|
- } else {
|
|
|
- tmpvar_74 = float((dot (texture2D (u_shadowMap, tmpvar_75), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (
|
|
|
- (_shadowCoord_73.z - 0.005)
|
|
|
- / _shadowCoord_73.w)));
|
|
|
- };
|
|
|
- result_5 = (result_5 + tmpvar_74);
|
|
|
- vec4 tmpvar_77;
|
|
|
- tmpvar_77.zw = vec2(0.0, 0.0);
|
|
|
- tmpvar_77.xy = (vec2(1.5, 0.5) * tmpvar_6);
|
|
|
- vec4 _shadowCoord_78;
|
|
|
- _shadowCoord_78 = (v_shadowcoord + tmpvar_77);
|
|
|
- lowp float tmpvar_79;
|
|
|
- vec2 tmpvar_80;
|
|
|
- tmpvar_80 = (_shadowCoord_78.xy / _shadowCoord_78.w);
|
|
|
- bool tmpvar_81;
|
|
|
- if (any(greaterThan (tmpvar_80, vec2(1.0, 1.0)))) {
|
|
|
- tmpvar_81 = bool(1);
|
|
|
- } else {
|
|
|
- tmpvar_81 = any(lessThan (tmpvar_80, vec2(0.0, 0.0)));
|
|
|
- };
|
|
|
- if (tmpvar_81) {
|
|
|
- tmpvar_79 = 1.0;
|
|
|
- } else {
|
|
|
- tmpvar_79 = float((dot (texture2D (u_shadowMap, tmpvar_80), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (
|
|
|
- (_shadowCoord_78.z - 0.005)
|
|
|
- / _shadowCoord_78.w)));
|
|
|
- };
|
|
|
- result_5 = (result_5 + tmpvar_79);
|
|
|
- vec4 tmpvar_82;
|
|
|
- tmpvar_82.zw = vec2(0.0, 0.0);
|
|
|
- tmpvar_82.xy = (vec2(1.5, 1.5) * tmpvar_6);
|
|
|
- vec4 _shadowCoord_83;
|
|
|
- _shadowCoord_83 = (v_shadowcoord + tmpvar_82);
|
|
|
- lowp float tmpvar_84;
|
|
|
- vec2 tmpvar_85;
|
|
|
- tmpvar_85 = (_shadowCoord_83.xy / _shadowCoord_83.w);
|
|
|
- bool tmpvar_86;
|
|
|
- if (any(greaterThan (tmpvar_85, vec2(1.0, 1.0)))) {
|
|
|
- tmpvar_86 = bool(1);
|
|
|
- } else {
|
|
|
- tmpvar_86 = any(lessThan (tmpvar_85, vec2(0.0, 0.0)));
|
|
|
- };
|
|
|
- if (tmpvar_86) {
|
|
|
- tmpvar_84 = 1.0;
|
|
|
- } else {
|
|
|
- tmpvar_84 = float((dot (texture2D (u_shadowMap, tmpvar_85), vec4(5.96046e-008, 1.52588e-005, 0.00390625, 1.0)) >= (
|
|
|
- (_shadowCoord_83.z - 0.005)
|
|
|
- / _shadowCoord_83.w)));
|
|
|
- };
|
|
|
- lowp float tmpvar_87;
|
|
|
- tmpvar_87 = (result_5 + tmpvar_84);
|
|
|
- result_5 = tmpvar_87;
|
|
|
- gl_FragColor.xyz = pow (abs((vec3(0.1, 0.1, 0.1) +
|
|
|
- (vec3((lc_1.x + lc_1.y)) * (tmpvar_87 / 16.0))
|
|
|
- )), vec3(0.454545, 0.454545, 0.454545));
|
|
|
- gl_FragColor.w = 1.0;
|
|
|
-}
|
|
|
-
|
|
|
-
|