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@@ -140,1101 +140,1105 @@
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<table style="width: 100%" class="indextable genindextable"><tr>
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<td style="width: 33%" valign="top"><dl>
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- <dt><a href="bgfx.html#bgfx::alloc__uint32_t">bgfx::alloc (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx5allocE8uint32_t">bgfx::alloc (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::allocInstanceDataBuffer__uint32_t.uint16_t">bgfx::allocInstanceDataBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx23allocInstanceDataBufferE8uint32_t8uint16_t">bgfx::allocInstanceDataBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::allocTransform__TransformP.uint16_t">bgfx::allocTransform (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx14allocTransformEP9Transform8uint16_t">bgfx::allocTransform (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::allocTransientIndexBuffer__TransientIndexBufferP.uint32_t">bgfx::allocTransientIndexBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx25allocTransientIndexBufferEP20TransientIndexBuffer8uint32_t">bgfx::allocTransientIndexBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::allocTransientVertexBuffer__TransientVertexBufferP.uint32_t.VertexDeclCR">bgfx::allocTransientVertexBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx26allocTransientVertexBufferEP21TransientVertexBuffer8uint32_tRK10VertexDecl">bgfx::allocTransientVertexBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib">bgfx::Attrib (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6AttribE">bgfx::Attrib (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::Bitangent">bgfx::Attrib::Bitangent (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9BitangentE">bgfx::Attrib::Bitangent (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::Color0">bgfx::Attrib::Color0 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib6Color0E">bgfx::Attrib::Color0 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::Color1">bgfx::Attrib::Color1 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib6Color1E">bgfx::Attrib::Color1 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::Count">bgfx::Attrib::Count (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib5CountE">bgfx::Attrib::Count (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::Enum">bgfx::Attrib::Enum (C++ type)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib4EnumE">bgfx::Attrib::Enum (C++ type)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::Indices">bgfx::Attrib::Indices (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib7IndicesE">bgfx::Attrib::Indices (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::Normal">bgfx::Attrib::Normal (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib6NormalE">bgfx::Attrib::Normal (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::Position">bgfx::Attrib::Position (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib8PositionE">bgfx::Attrib::Position (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::Tangent">bgfx::Attrib::Tangent (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib7TangentE">bgfx::Attrib::Tangent (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::TexCoord0">bgfx::Attrib::TexCoord0 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord0E">bgfx::Attrib::TexCoord0 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::TexCoord1">bgfx::Attrib::TexCoord1 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord1E">bgfx::Attrib::TexCoord1 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::TexCoord2">bgfx::Attrib::TexCoord2 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord2E">bgfx::Attrib::TexCoord2 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::TexCoord3">bgfx::Attrib::TexCoord3 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord3E">bgfx::Attrib::TexCoord3 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::TexCoord4">bgfx::Attrib::TexCoord4 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord4E">bgfx::Attrib::TexCoord4 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::TexCoord5">bgfx::Attrib::TexCoord5 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord5E">bgfx::Attrib::TexCoord5 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::TexCoord6">bgfx::Attrib::TexCoord6 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord6E">bgfx::Attrib::TexCoord6 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::TexCoord7">bgfx::Attrib::TexCoord7 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord7E">bgfx::Attrib::TexCoord7 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Attrib::Weight">bgfx::Attrib::Weight (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib6WeightE">bgfx::Attrib::Weight (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::blit__uint8_t.TextureHandle.uint16_t.uint16_t.TextureHandle.uint16_t.uint16_t.uint16_t.uint16_t">bgfx::blit (C++ function)</a>, <a href="bgfx.html#bgfx::blit__uint8_t.TextureHandle.uint16_t.uint16_t.FrameBufferHandle.uint8_t.uint16_t.uint16_t.uint16_t.uint16_t">[1]</a>, <a href="bgfx.html#bgfx::blit__uint8_t.TextureHandle.uint8_t.uint16_t.uint16_t.uint16_t.TextureHandle.uint8_t.uint16_t.uint16_t.uint16_t.uint16_t.uint16_t.uint16_t">[2]</a>, <a href="bgfx.html#bgfx::blit__uint8_t.TextureHandle.uint8_t.uint16_t.uint16_t.uint16_t.FrameBufferHandle.uint8_t.uint8_t.uint16_t.uint16_t.uint16_t.uint16_t.uint16_t.uint16_t">[3]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4blitE7uint8_t13TextureHandle7uint8_t8uint16_t8uint16_t8uint16_t13TextureHandle7uint8_t8uint16_t8uint16_t8uint16_t8uint16_t8uint16_t8uint16_t">bgfx::blit (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx4blitE7uint8_t13TextureHandle7uint8_t8uint16_t8uint16_t8uint16_t17FrameBufferHandle7uint8_t7uint8_t8uint16_t8uint16_t8uint16_t8uint16_t8uint16_t8uint16_t">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx4blitE7uint8_t13TextureHandle8uint16_t8uint16_t13TextureHandle8uint16_t8uint16_t8uint16_t8uint16_t">[2]</a>, <a href="bgfx.html#_CPPv2N4bgfx4blitE7uint8_t13TextureHandle8uint16_t8uint16_t17FrameBufferHandle7uint8_t8uint16_t8uint16_t8uint16_t8uint16_t">[3]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::calcTextureSize__TextureInfoR.uint16_t.uint16_t.uint16_t.b.uint8_t.TextureFormat::Enum">bgfx::calcTextureSize (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx15calcTextureSizeER11TextureInfo8uint16_t8uint16_t8uint16_tb7uint8_tN13TextureFormat4EnumE">bgfx::calcTextureSize (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::CallbackI">bgfx::CallbackI (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackIE">bgfx::CallbackI (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::CallbackI::cacheRead__uint64_t.voidP.uint32_t">bgfx::CallbackI::cacheRead (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI9cacheReadE8uint64_tPv8uint32_t">bgfx::CallbackI::cacheRead (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::CallbackI::cacheReadSize__uint64_t">bgfx::CallbackI::cacheReadSize (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI13cacheReadSizeE8uint64_t">bgfx::CallbackI::cacheReadSize (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::CallbackI::cacheWrite__uint64_t.voidCP.uint32_t">bgfx::CallbackI::cacheWrite (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI10cacheWriteE8uint64_tPKv8uint32_t">bgfx::CallbackI::cacheWrite (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::CallbackI::captureBegin__uint32_t.uint32_t.uint32_t.TextureFormat::Enum.b">bgfx::CallbackI::captureBegin (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI12captureBeginE8uint32_t8uint32_t8uint32_tN13TextureFormat4EnumEb">bgfx::CallbackI::captureBegin (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::CallbackI::captureEnd">bgfx::CallbackI::captureEnd (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI10captureEndEv">bgfx::CallbackI::captureEnd (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::CallbackI::captureFrame__voidCP.uint32_t">bgfx::CallbackI::captureFrame (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI12captureFrameEPKv8uint32_t">bgfx::CallbackI::captureFrame (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::CallbackI::fatal__Fatal::Enum.cCP">bgfx::CallbackI::fatal (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI5fatalEN5Fatal4EnumEPKc">bgfx::CallbackI::fatal (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::CallbackI::screenShot__cCP.uint32_t.uint32_t.uint32_t.voidCP.uint32_t.b">bgfx::CallbackI::screenShot (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI10screenShotEPKc8uint32_t8uint32_t8uint32_tPKv8uint32_tb">bgfx::CallbackI::screenShot (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::CallbackI::traceVargs__cCP.uint16_t.cCP.va_list">bgfx::CallbackI::traceVargs (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI10traceVargsEPKc8uint16_tPKc7va_list">bgfx::CallbackI::traceVargs (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Caps">bgfx::Caps (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4CapsE">bgfx::Caps (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Caps::deviceId__uint16_t">bgfx::Caps::deviceId (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4Caps8deviceIdE">bgfx::Caps::deviceId (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Caps::formats__uint16_tA">bgfx::Caps::formats (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4Caps7formatsE">bgfx::Caps::formats (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Caps::GPU">bgfx::Caps::GPU (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4Caps3GPUE">bgfx::Caps::GPU (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Caps::gpu__GPUA">bgfx::Caps::gpu (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4Caps3gpuE">bgfx::Caps::gpu (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Caps::homogeneousDepth__b">bgfx::Caps::homogeneousDepth (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4Caps16homogeneousDepthE">bgfx::Caps::homogeneousDepth (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Caps::maxDrawCalls__uint32_t">bgfx::Caps::maxDrawCalls (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4Caps12maxDrawCallsE">bgfx::Caps::maxDrawCalls (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Caps::maxFBAttachments__uint8_t">bgfx::Caps::maxFBAttachments (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4Caps16maxFBAttachmentsE">bgfx::Caps::maxFBAttachments (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Caps::maxTextureSize__uint16_t">bgfx::Caps::maxTextureSize (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4Caps14maxTextureSizeE">bgfx::Caps::maxTextureSize (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Caps::maxViews__uint16_t">bgfx::Caps::maxViews (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4Caps8maxViewsE">bgfx::Caps::maxViews (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Caps::numGPUs__uint8_t">bgfx::Caps::numGPUs (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4Caps7numGPUsE">bgfx::Caps::numGPUs (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Caps::originBottomLeft__b">bgfx::Caps::originBottomLeft (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4Caps16originBottomLeftE">bgfx::Caps::originBottomLeft (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Caps::rendererType__RendererType::Enum">bgfx::Caps::rendererType (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4Caps12rendererTypeE">bgfx::Caps::rendererType (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Caps::supported__uint64_t">bgfx::Caps::supported (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4Caps9supportedE">bgfx::Caps::supported (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Caps::vendorId__uint16_t">bgfx::Caps::vendorId (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4Caps8vendorIdE">bgfx::Caps::vendorId (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::checkAvailInstanceDataBuffer__uint32_t.uint16_t">bgfx::checkAvailInstanceDataBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx28checkAvailInstanceDataBufferE8uint32_t8uint16_t">bgfx::checkAvailInstanceDataBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::checkAvailTransientIndexBuffer__uint32_t">bgfx::checkAvailTransientIndexBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx30checkAvailTransientIndexBufferE8uint32_t">bgfx::checkAvailTransientIndexBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::checkAvailTransientVertexBuffer__uint32_t.VertexDeclCR">bgfx::checkAvailTransientVertexBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx31checkAvailTransientVertexBufferE8uint32_tRK10VertexDecl">bgfx::checkAvailTransientVertexBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::copy__voidCP.uint32_t">bgfx::copy (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4copyEPKv8uint32_t">bgfx::copy (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::createDynamicIndexBuffer__uint32_t.uint16_t">bgfx::createDynamicIndexBuffer (C++ function)</a>, <a href="bgfx.html#bgfx::createDynamicIndexBuffer__MemoryCP.uint16_t">[1]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx24createDynamicIndexBufferE8uint32_t8uint16_t">bgfx::createDynamicIndexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx24createDynamicIndexBufferEPK6Memory8uint16_t">[1]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::createDynamicVertexBuffer__uint32_t.VertexDeclCR.uint16_t">bgfx::createDynamicVertexBuffer (C++ function)</a>, <a href="bgfx.html#bgfx::createDynamicVertexBuffer__MemoryCP.VertexDeclCR.uint16_t">[1]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx25createDynamicVertexBufferE8uint32_tRK10VertexDecl8uint16_t">bgfx::createDynamicVertexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx25createDynamicVertexBufferEPK6MemoryRK10VertexDecl8uint16_t">[1]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::createFrameBuffer__uint16_t.uint16_t.TextureFormat::Enum.uint32_t">bgfx::createFrameBuffer (C++ function)</a>, <a href="bgfx.html#bgfx::createFrameBuffer__BackbufferRatio::Enum.TextureFormat::Enum.uint32_t">[1]</a>, <a href="bgfx.html#bgfx::createFrameBuffer__uint8_t.TextureHandleCP.b">[2]</a>, <a href="bgfx.html#bgfx::createFrameBuffer__voidP.uint16_t.uint16_t.TextureFormat::Enum">[3]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx17createFrameBufferE7uint8_tPK13TextureHandleb">bgfx::createFrameBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx17createFrameBufferE8uint16_t8uint16_tN13TextureFormat4EnumE8uint32_t">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx17createFrameBufferEN15BackbufferRatio4EnumEN13TextureFormat4EnumE8uint32_t">[2]</a>, <a href="bgfx.html#_CPPv2N4bgfx17createFrameBufferEPv8uint16_t8uint16_tN13TextureFormat4EnumE">[3]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::createIndexBuffer__MemoryCP.uint16_t">bgfx::createIndexBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx17createIndexBufferEPK6Memory8uint16_t">bgfx::createIndexBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::createIndirectBuffer__uint32_t">bgfx::createIndirectBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx20createIndirectBufferE8uint32_t">bgfx::createIndirectBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::createOcclusionQuery">bgfx::createOcclusionQuery (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx20createOcclusionQueryEv">bgfx::createOcclusionQuery (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::createProgram__ShaderHandle.ShaderHandle.b">bgfx::createProgram (C++ function)</a>, <a href="bgfx.html#bgfx::createProgram__ShaderHandle.b">[1]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13createProgramE12ShaderHandle12ShaderHandleb">bgfx::createProgram (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx13createProgramE12ShaderHandleb">[1]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::createShader__MemoryCP">bgfx::createShader (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12createShaderEPK6Memory">bgfx::createShader (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::createTexture__MemoryCP.uint32_t.uint8_t.TextureInfoP">bgfx::createTexture (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13createTextureEPK6Memory8uint32_t7uint8_tP11TextureInfo">bgfx::createTexture (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::createTexture2D__uint16_t.uint16_t.uint8_t.TextureFormat::Enum.uint32_t.MemoryCP">bgfx::createTexture2D (C++ function)</a>, <a href="bgfx.html#bgfx::createTexture2D__BackbufferRatio::Enum.uint8_t.TextureFormat::Enum.uint32_t">[1]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx15createTexture2DE8uint16_t8uint16_t7uint8_tN13TextureFormat4EnumE8uint32_tPK6Memory">bgfx::createTexture2D (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx15createTexture2DEN15BackbufferRatio4EnumE7uint8_tN13TextureFormat4EnumE8uint32_t">[1]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::createTexture3D__uint16_t.uint16_t.uint16_t.uint8_t.TextureFormat::Enum.uint32_t.MemoryCP">bgfx::createTexture3D (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx15createTexture3DE8uint16_t8uint16_t8uint16_t7uint8_tN13TextureFormat4EnumE8uint32_tPK6Memory">bgfx::createTexture3D (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::createTextureCube__uint16_t.uint8_t.TextureFormat::Enum.uint32_t.MemoryCP">bgfx::createTextureCube (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx17createTextureCubeE8uint16_t7uint8_tN13TextureFormat4EnumE8uint32_tPK6Memory">bgfx::createTextureCube (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::createUniform__cCP.UniformType::Enum.uint16_t">bgfx::createUniform (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13createUniformEPKcN11UniformType4EnumE8uint16_t">bgfx::createUniform (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::createVertexBuffer__MemoryCP.VertexDeclCR.uint16_t">bgfx::createVertexBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx18createVertexBufferEPK6MemoryRK10VertexDecl8uint16_t">bgfx::createVertexBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::dbgTextClear__uint8_t.b">bgfx::dbgTextClear (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12dbgTextClearE7uint8_tb">bgfx::dbgTextClear (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::dbgTextPrintf__uint16_t.uint16_t.uint8_t.cCP.X">bgfx::dbgTextPrintf (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13dbgTextPrintfE8uint16_t8uint16_t7uint8_tPKcz">bgfx::dbgTextPrintf (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::destroyDynamicIndexBuffer__DynamicIndexBufferHandle">bgfx::destroyDynamicIndexBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx25destroyDynamicIndexBufferE24DynamicIndexBufferHandle">bgfx::destroyDynamicIndexBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::destroyDynamicVertexBuffer__DynamicVertexBufferHandle">bgfx::destroyDynamicVertexBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx26destroyDynamicVertexBufferE25DynamicVertexBufferHandle">bgfx::destroyDynamicVertexBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::destroyFrameBuffer__FrameBufferHandle">bgfx::destroyFrameBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx18destroyFrameBufferE17FrameBufferHandle">bgfx::destroyFrameBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::destroyIndexBuffer__IndexBufferHandle">bgfx::destroyIndexBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx18destroyIndexBufferE17IndexBufferHandle">bgfx::destroyIndexBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::destroyIndirectBuffer__IndirectBufferHandle">bgfx::destroyIndirectBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx21destroyIndirectBufferE20IndirectBufferHandle">bgfx::destroyIndirectBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::destroyOcclusionQuery__OcclusionQueryHandle">bgfx::destroyOcclusionQuery (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx21destroyOcclusionQueryE20OcclusionQueryHandle">bgfx::destroyOcclusionQuery (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::destroyProgram__ProgramHandle">bgfx::destroyProgram (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx14destroyProgramE13ProgramHandle">bgfx::destroyProgram (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::destroyShader__ShaderHandle">bgfx::destroyShader (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13destroyShaderE12ShaderHandle">bgfx::destroyShader (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::destroyTexture__TextureHandle">bgfx::destroyTexture (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx14destroyTextureE13TextureHandle">bgfx::destroyTexture (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::destroyUniform__UniformHandle">bgfx::destroyUniform (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx14destroyUniformE13UniformHandle">bgfx::destroyUniform (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::destroyVertexBuffer__VertexBufferHandle">bgfx::destroyVertexBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx19destroyVertexBufferE18VertexBufferHandle">bgfx::destroyVertexBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::discard">bgfx::discard (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx7discardEv">bgfx::discard (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::dispatch__uint8_t.ProgramHandle.uint16_t.uint16_t.uint16_t.uint8_t">bgfx::dispatch (C++ function)</a>, <a href="bgfx.html#bgfx::dispatch__uint8_t.ProgramHandle.IndirectBufferHandle.uint16_t.uint16_t.uint8_t">[1]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx8dispatchE7uint8_t13ProgramHandle20IndirectBufferHandle8uint16_t8uint16_t7uint8_t">bgfx::dispatch (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx8dispatchE7uint8_t13ProgramHandle8uint16_t8uint16_t8uint16_t7uint8_t">[1]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::frame">bgfx::frame (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx5frameEb">bgfx::frame (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::getCaps">bgfx::getCaps (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx7getCapsEv">bgfx::getCaps (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::getHMD">bgfx::getHMD (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6getHMDEv">bgfx::getHMD (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::getInternalData">bgfx::getInternalData (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx15getInternalDataEv">bgfx::getInternalData (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::getRendererType">bgfx::getRendererType (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx15getRendererTypeEv">bgfx::getRendererType (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::getResult__OcclusionQueryHandle">bgfx::getResult (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx9getResultE20OcclusionQueryHandle">bgfx::getResult (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::getShaderUniforms__ShaderHandle.UniformHandleP.uint16_t">bgfx::getShaderUniforms (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx17getShaderUniformsE12ShaderHandleP13UniformHandle8uint16_t">bgfx::getShaderUniforms (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::getStats">bgfx::getStats (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx8getStatsEv">bgfx::getStats (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::HMD">bgfx::HMD (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx3HMDE">bgfx::HMD (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::HMD::deviceHeight__uint32_t">bgfx::HMD::deviceHeight (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx3HMD12deviceHeightE">bgfx::HMD::deviceHeight (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::HMD::deviceWidth__uint32_t">bgfx::HMD::deviceWidth (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx3HMD11deviceWidthE">bgfx::HMD::deviceWidth (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::HMD::Eye">bgfx::HMD::Eye (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3EyeE">bgfx::HMD::Eye (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::HMD::Eye::fov__floatA">bgfx::HMD::Eye::fov (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye3fovE">bgfx::HMD::Eye::fov (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::HMD::Eye::projection__floatA">bgfx::HMD::Eye::projection (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye10projectionE">bgfx::HMD::Eye::projection (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::HMD::Eye::rotation__floatA">bgfx::HMD::Eye::rotation (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye8rotationE">bgfx::HMD::Eye::rotation (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::HMD::Eye::translation__floatA">bgfx::HMD::Eye::translation (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye11translationE">bgfx::HMD::Eye::translation (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::HMD::Eye::viewOffset__floatA">bgfx::HMD::Eye::viewOffset (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye10viewOffsetE">bgfx::HMD::Eye::viewOffset (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::HMD::flags__uint8_t">bgfx::HMD::flags (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx3HMD5flagsE">bgfx::HMD::flags (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::HMD::height__uint16_t">bgfx::HMD::height (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx3HMD6heightE">bgfx::HMD::height (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::HMD::width__uint16_t">bgfx::HMD::width (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx3HMD5widthE">bgfx::HMD::width (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::init__RendererType::Enum.uint16_t.uint16_t.CallbackIP.bx::AllocatorIP">bgfx::init (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx4initEN12RendererType4EnumE8uint16_t8uint16_tP9CallbackIPN2bx10AllocatorIE">bgfx::init (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::InternalData">bgfx::InternalData (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12InternalDataE">bgfx::InternalData (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::InternalData::caps__struct-CapsCP">bgfx::InternalData::caps (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12InternalData4capsE">bgfx::InternalData::caps (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::InternalData::context__voidP">bgfx::InternalData::context (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12InternalData7contextE">bgfx::InternalData::context (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::makeRef__voidCP.uint32_t.ReleaseFn.voidP">bgfx::makeRef (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx7makeRefEPKv8uint32_t9ReleaseFnPv">bgfx::makeRef (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Memory">bgfx::Memory (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6MemoryE">bgfx::Memory (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::overrideInternal__TextureHandle.uintptr_t">bgfx::overrideInternal (C++ function)</a>, <a href="bgfx.html#bgfx::overrideInternal__TextureHandle.uint16_t.uint16_t.uint8_t.TextureFormat::Enum.uint32_t">[1]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx16overrideInternalE13TextureHandle8uint16_t8uint16_t7uint8_tN13TextureFormat4EnumE8uint32_t">bgfx::overrideInternal (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx16overrideInternalE13TextureHandle9uintptr_t">[1]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::PlatformData">bgfx::PlatformData (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformDataE">bgfx::PlatformData (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::PlatformData::backBuffer__voidP">bgfx::PlatformData::backBuffer (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformData10backBufferE">bgfx::PlatformData::backBuffer (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::PlatformData::backBufferDS__voidP">bgfx::PlatformData::backBufferDS (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformData12backBufferDSE">bgfx::PlatformData::backBufferDS (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::PlatformData::context__voidP">bgfx::PlatformData::context (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformData7contextE">bgfx::PlatformData::context (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::PlatformData::ndt__voidP">bgfx::PlatformData::ndt (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformData3ndtE">bgfx::PlatformData::ndt (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::PlatformData::nwh__voidP">bgfx::PlatformData::nwh (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformData3nwhE">bgfx::PlatformData::nwh (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::readTexture__TextureHandle.voidP">bgfx::readTexture (C++ function)</a>, <a href="bgfx.html#bgfx::readTexture__FrameBufferHandle.uint8_t.voidP">[1]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx11readTextureE13TextureHandlePv">bgfx::readTexture (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx11readTextureE17FrameBufferHandle7uint8_tPv">[1]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::RendererType">bgfx::RendererType (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12RendererTypeE">bgfx::RendererType (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::RendererType::Count">bgfx::RendererType::Count (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType5CountE">bgfx::RendererType::Count (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::RendererType::Direct3D11">bgfx::RendererType::Direct3D11 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType10Direct3D11E">bgfx::RendererType::Direct3D11 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::RendererType::Direct3D12">bgfx::RendererType::Direct3D12 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType10Direct3D12E">bgfx::RendererType::Direct3D12 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::RendererType::Direct3D9">bgfx::RendererType::Direct3D9 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType9Direct3D9E">bgfx::RendererType::Direct3D9 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::RendererType::Enum">bgfx::RendererType::Enum (C++ type)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType4EnumE">bgfx::RendererType::Enum (C++ type)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::RendererType::Metal">bgfx::RendererType::Metal (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType5MetalE">bgfx::RendererType::Metal (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::RendererType::Null">bgfx::RendererType::Null (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType4NullE">bgfx::RendererType::Null (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::RendererType::OpenGL">bgfx::RendererType::OpenGL (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType6OpenGLE">bgfx::RendererType::OpenGL (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::RendererType::OpenGLES">bgfx::RendererType::OpenGLES (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType8OpenGLESE">bgfx::RendererType::OpenGLES (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::RendererType::Vulkan">bgfx::RendererType::Vulkan (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType6VulkanE">bgfx::RendererType::Vulkan (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::RenderFrame">bgfx::RenderFrame (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx11RenderFrameE">bgfx::RenderFrame (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::renderFrame">bgfx::renderFrame (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx11renderFrameEv">bgfx::renderFrame (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::reset__uint32_t.uint32_t.uint32_t">bgfx::reset (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx5resetE8uint32_t8uint32_t8uint32_t">bgfx::reset (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::saveScreenShot__cCP">bgfx::saveScreenShot (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx14saveScreenShotEPKc">bgfx::saveScreenShot (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setBuffer__uint8_t.IndexBufferHandle.Access::Enum">bgfx::setBuffer (C++ function)</a>, <a href="bgfx.html#bgfx::setBuffer__uint8_t.VertexBufferHandle.Access::Enum">[1]</a>, <a href="bgfx.html#bgfx::setBuffer__uint8_t.DynamicIndexBufferHandle.Access::Enum">[2]</a>, <a href="bgfx.html#bgfx::setBuffer__uint8_t.DynamicVertexBufferHandle.Access::Enum">[3]</a>, <a href="bgfx.html#bgfx::setBuffer__uint8_t.IndirectBufferHandle.Access::Enum">[4]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx9setBufferE7uint8_t17IndexBufferHandleN6Access4EnumE">bgfx::setBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx9setBufferE7uint8_t18VertexBufferHandleN6Access4EnumE">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx9setBufferE7uint8_t20IndirectBufferHandleN6Access4EnumE">[2]</a>, <a href="bgfx.html#_CPPv2N4bgfx9setBufferE7uint8_t24DynamicIndexBufferHandleN6Access4EnumE">[3]</a>, <a href="bgfx.html#_CPPv2N4bgfx9setBufferE7uint8_t25DynamicVertexBufferHandleN6Access4EnumE">[4]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setCondition__OcclusionQueryHandle.b">bgfx::setCondition (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12setConditionE20OcclusionQueryHandleb">bgfx::setCondition (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setDebug__uint32_t">bgfx::setDebug (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx8setDebugE8uint32_t">bgfx::setDebug (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setImage__uint8_t.UniformHandle.TextureHandle.uint8_t.Access::Enum.TextureFormat::Enum">bgfx::setImage (C++ function)</a>, <a href="bgfx.html#bgfx::setImage__uint8_t.UniformHandle.FrameBufferHandle.uint8_t.Access::Enum.TextureFormat::Enum">[1]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx8setImageE7uint8_t13UniformHandle13TextureHandle7uint8_tN6Access4EnumEN13TextureFormat4EnumE">bgfx::setImage (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx8setImageE7uint8_t13UniformHandle17FrameBufferHandle7uint8_tN6Access4EnumEN13TextureFormat4EnumE">[1]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setIndexBuffer__IndexBufferHandle">bgfx::setIndexBuffer (C++ function)</a>, <a href="bgfx.html#bgfx::setIndexBuffer__IndexBufferHandle.uint32_t.uint32_t">[1]</a>, <a href="bgfx.html#bgfx::setIndexBuffer__DynamicIndexBufferHandle">[2]</a>, <a href="bgfx.html#bgfx::setIndexBuffer__DynamicIndexBufferHandle.uint32_t.uint32_t">[3]</a>, <a href="bgfx.html#bgfx::setIndexBuffer__TransientIndexBufferCP">[4]</a>, <a href="bgfx.html#bgfx::setIndexBuffer__TransientIndexBufferCP.uint32_t.uint32_t">[5]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx14setIndexBufferE17IndexBufferHandle">bgfx::setIndexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx14setIndexBufferE17IndexBufferHandle8uint32_t8uint32_t">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx14setIndexBufferE24DynamicIndexBufferHandle">[2]</a>, <a href="bgfx.html#_CPPv2N4bgfx14setIndexBufferE24DynamicIndexBufferHandle8uint32_t8uint32_t">[3]</a>, <a href="bgfx.html#_CPPv2N4bgfx14setIndexBufferEPK20TransientIndexBuffer">[4]</a>, <a href="bgfx.html#_CPPv2N4bgfx14setIndexBufferEPK20TransientIndexBuffer8uint32_t8uint32_t">[5]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setInstanceDataBuffer__InstanceDataBufferCP.uint32_t">bgfx::setInstanceDataBuffer (C++ function)</a>, <a href="bgfx.html#bgfx::setInstanceDataBuffer__VertexBufferHandle.uint32_t.uint32_t">[1]</a>, <a href="bgfx.html#bgfx::setInstanceDataBuffer__DynamicVertexBufferHandle.uint32_t.uint32_t">[2]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx21setInstanceDataBufferE18VertexBufferHandle8uint32_t8uint32_t">bgfx::setInstanceDataBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx21setInstanceDataBufferE25DynamicVertexBufferHandle8uint32_t8uint32_t">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx21setInstanceDataBufferEPK18InstanceDataBuffer8uint32_t">[2]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setMarker__cCP">bgfx::setMarker (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx9setMarkerEPKc">bgfx::setMarker (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setPaletteColor__uint8_t.uint32_t">bgfx::setPaletteColor (C++ function)</a>, <a href="bgfx.html#bgfx::setPaletteColor__uint8_t.floatCA">[1]</a>, <a href="bgfx.html#bgfx::setPaletteColor__uint8_t.float.float.float.float">[2]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx15setPaletteColorE7uint8_t8uint32_t">bgfx::setPaletteColor (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx15setPaletteColorE7uint8_tffff">[1]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setPlatformData__PlatformDataCR">bgfx::setPlatformData (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx15setPlatformDataERK12PlatformData">bgfx::setPlatformData (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setScissor__uint16_t.uint16_t.uint16_t.uint16_t">bgfx::setScissor (C++ function)</a>, <a href="bgfx.html#bgfx::setScissor__uint16_t">[1]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx10setScissorE8uint16_t">bgfx::setScissor (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx10setScissorE8uint16_t8uint16_t8uint16_t8uint16_t">[1]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setState__uint64_t.uint32_t">bgfx::setState (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx8setStateE8uint64_t8uint32_t">bgfx::setState (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setStencil__uint32_t.uint32_t">bgfx::setStencil (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx10setStencilE8uint32_t8uint32_t">bgfx::setStencil (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setTexture__uint8_t.UniformHandle.TextureHandle.uint32_t">bgfx::setTexture (C++ function)</a>, <a href="bgfx.html#bgfx::setTexture__uint8_t.UniformHandle.FrameBufferHandle.uint8_t.uint32_t">[1]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx10setTextureE7uint8_t13UniformHandle13TextureHandle8uint32_t">bgfx::setTexture (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx10setTextureE7uint8_t13UniformHandle17FrameBufferHandle7uint8_t8uint32_t">[1]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setTransform__voidCP.uint16_t">bgfx::setTransform (C++ function)</a>, <a href="bgfx.html#bgfx::setTransform__uint32_t.uint16_t">[1]</a>, <a href="bgfx.html#bgfx::setTransform__uint32_t.uint16_t">[2]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12setTransformE8uint32_t8uint16_t">bgfx::setTransform (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx12setTransformEPKv8uint16_t">[1]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setVertexBuffer__VertexBufferHandle">bgfx::setVertexBuffer (C++ function)</a>, <a href="bgfx.html#bgfx::setVertexBuffer__VertexBufferHandle.uint32_t.uint32_t">[1]</a>, <a href="bgfx.html#bgfx::setVertexBuffer__DynamicVertexBufferHandle">[2]</a>, <a href="bgfx.html#bgfx::setVertexBuffer__DynamicVertexBufferHandle.uint32_t.uint32_t">[3]</a>, <a href="bgfx.html#bgfx::setVertexBuffer__TransientVertexBufferCP">[4]</a>, <a href="bgfx.html#bgfx::setVertexBuffer__TransientVertexBufferCP.uint32_t.uint32_t">[5]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx15setVertexBufferE18VertexBufferHandle">bgfx::setVertexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx15setVertexBufferE18VertexBufferHandle8uint32_t8uint32_t">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx15setVertexBufferE25DynamicVertexBufferHandle">[2]</a>, <a href="bgfx.html#_CPPv2N4bgfx15setVertexBufferE25DynamicVertexBufferHandle8uint32_t8uint32_t">[3]</a>, <a href="bgfx.html#_CPPv2N4bgfx15setVertexBufferEPK21TransientVertexBuffer">[4]</a>, <a href="bgfx.html#_CPPv2N4bgfx15setVertexBufferEPK21TransientVertexBuffer8uint32_t8uint32_t">[5]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setViewClear__uint8_t.uint16_t.uint32_t.float.uint8_t">bgfx::setViewClear (C++ function)</a>, <a href="bgfx.html#bgfx::setViewClear__uint8_t.uint16_t.float.uint8_t.uint8_t.uint8_t.uint8_t.uint8_t.uint8_t.uint8_t.uint8_t.uint8_t">[1]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12setViewClearE7uint8_t8uint16_t8uint32_tf7uint8_t">bgfx::setViewClear (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx12setViewClearE7uint8_t8uint16_tf7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t">[1]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setViewFrameBuffer__uint8_t.FrameBufferHandle">bgfx::setViewFrameBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx18setViewFrameBufferE7uint8_t17FrameBufferHandle">bgfx::setViewFrameBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setViewName__uint8_t.cCP">bgfx::setViewName (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx11setViewNameE7uint8_tPKc">bgfx::setViewName (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setViewRect__uint8_t.uint16_t.uint16_t.uint16_t.uint16_t">bgfx::setViewRect (C++ function)</a>, <a href="bgfx.html#bgfx::setViewRect__uint8_t.uint16_t.uint16_t.BackbufferRatio::Enum">[1]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx11setViewRectE7uint8_t8uint16_t8uint16_t8uint16_t8uint16_t">bgfx::setViewRect (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx11setViewRectE7uint8_t8uint16_t8uint16_tN15BackbufferRatio4EnumE">[1]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setViewRemap__uint8_t.uint8_t.voidCP">bgfx::setViewRemap (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12setViewRemapE7uint8_t7uint8_tPKv">bgfx::setViewRemap (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setViewScissor__uint8_t.uint16_t.uint16_t.uint16_t.uint16_t">bgfx::setViewScissor (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx14setViewScissorE7uint8_t8uint16_t8uint16_t8uint16_t8uint16_t">bgfx::setViewScissor (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::setViewSeq__uint8_t.b">bgfx::setViewSeq (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx10setViewSeqE7uint8_tb">bgfx::setViewSeq (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::shutdown">bgfx::shutdown (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx16setViewTransformE7uint8_tPKvPKv7uint8_tPKv">bgfx::setViewTransform (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Stats">bgfx::Stats (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx8shutdownEv">bgfx::shutdown (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Stats::cpuTimeBegin__uint64_t">bgfx::Stats::cpuTimeBegin (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx5StatsE">bgfx::Stats (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Stats::cpuTimeEnd__uint64_t">bgfx::Stats::cpuTimeEnd (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx5Stats12cpuTimeBeginE">bgfx::Stats::cpuTimeBegin (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Stats::cpuTimerFreq__uint64_t">bgfx::Stats::cpuTimerFreq (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx5Stats10cpuTimeEndE">bgfx::Stats::cpuTimeEnd (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Stats::gpuTimeBegin__uint64_t">bgfx::Stats::gpuTimeBegin (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx5Stats12cpuTimerFreqE">bgfx::Stats::cpuTimerFreq (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Stats::gpuTimeEnd__uint64_t">bgfx::Stats::gpuTimeEnd (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx5Stats12gpuTimeBeginE">bgfx::Stats::gpuTimeBegin (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Stats::gpuTimerFreq__uint64_t">bgfx::Stats::gpuTimerFreq (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx5Stats10gpuTimeEndE">bgfx::Stats::gpuTimeEnd (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::Stats::waitRender__int64_t">bgfx::Stats::waitRender (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx5Stats12gpuTimerFreqE">bgfx::Stats::gpuTimerFreq (C++ member)</a>
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</dt>
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</dl></td>
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<td style="width: 33%" valign="top"><dl>
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- <dt><a href="bgfx.html#bgfx::Stats::waitSubmit__int64_t">bgfx::Stats::waitSubmit (C++ member)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx5Stats10waitRenderE">bgfx::Stats::waitRender (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::submit__uint8_t.ProgramHandle.int32_t.b">bgfx::submit (C++ function)</a>, <a href="bgfx.html#bgfx::submit__uint8_t.ProgramHandle.OcclusionQueryHandle.int32_t.b">[1]</a>, <a href="bgfx.html#bgfx::submit__uint8_t.ProgramHandle.IndirectBufferHandle.uint16_t.uint16_t.int32_t.b">[2]</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx5Stats10waitSubmitE">bgfx::Stats::waitSubmit (C++ member)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat">bgfx::TextureFormat (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx6submitE7uint8_t13ProgramHandle20IndirectBufferHandle8uint16_t8uint16_t7int32_tb">bgfx::submit (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx6submitE7uint8_t13ProgramHandle20OcclusionQueryHandle7int32_tb">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx6submitE7uint8_t13ProgramHandle7int32_tb">[2]</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::A8">bgfx::TextureFormat::A8 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormatE">bgfx::TextureFormat (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::BC1">bgfx::TextureFormat::BC1 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat2A8E">bgfx::TextureFormat::A8 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::BC2">bgfx::TextureFormat::BC2 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat3BC1E">bgfx::TextureFormat::BC1 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::BC3">bgfx::TextureFormat::BC3 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat3BC2E">bgfx::TextureFormat::BC2 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::BC4">bgfx::TextureFormat::BC4 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat3BC3E">bgfx::TextureFormat::BC3 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::BC5">bgfx::TextureFormat::BC5 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat3BC4E">bgfx::TextureFormat::BC4 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::BC6H">bgfx::TextureFormat::BC6H (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat3BC5E">bgfx::TextureFormat::BC5 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::BC7">bgfx::TextureFormat::BC7 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4BC6HE">bgfx::TextureFormat::BC6H (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::BGRA8">bgfx::TextureFormat::BGRA8 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat3BC7E">bgfx::TextureFormat::BC7 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::Count">bgfx::TextureFormat::Count (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5BGRA8E">bgfx::TextureFormat::BGRA8 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::D0S8">bgfx::TextureFormat::D0S8 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5CountE">bgfx::TextureFormat::Count (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::D16">bgfx::TextureFormat::D16 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4D0S8E">bgfx::TextureFormat::D0S8 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::D16F">bgfx::TextureFormat::D16F (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat3D16E">bgfx::TextureFormat::D16 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::D24">bgfx::TextureFormat::D24 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4D16FE">bgfx::TextureFormat::D16F (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::D24F">bgfx::TextureFormat::D24F (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat3D24E">bgfx::TextureFormat::D24 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::D24S8">bgfx::TextureFormat::D24S8 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4D24FE">bgfx::TextureFormat::D24F (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::D32">bgfx::TextureFormat::D32 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5D24S8E">bgfx::TextureFormat::D24S8 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::D32F">bgfx::TextureFormat::D32F (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat3D32E">bgfx::TextureFormat::D32 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::Enum">bgfx::TextureFormat::Enum (C++ type)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4D32FE">bgfx::TextureFormat::D32F (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::ETC1">bgfx::TextureFormat::ETC1 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4EnumE">bgfx::TextureFormat::Enum (C++ type)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::ETC2">bgfx::TextureFormat::ETC2 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4ETC1E">bgfx::TextureFormat::ETC1 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::ETC2A">bgfx::TextureFormat::ETC2A (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4ETC2E">bgfx::TextureFormat::ETC2 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::ETC2A1">bgfx::TextureFormat::ETC2A1 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5ETC2AE">bgfx::TextureFormat::ETC2A (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::PTC12">bgfx::TextureFormat::PTC12 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat6ETC2A1E">bgfx::TextureFormat::ETC2A1 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::PTC12A">bgfx::TextureFormat::PTC12A (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5PTC12E">bgfx::TextureFormat::PTC12 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::PTC14">bgfx::TextureFormat::PTC14 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat6PTC12AE">bgfx::TextureFormat::PTC12A (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::PTC14A">bgfx::TextureFormat::PTC14A (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5PTC14E">bgfx::TextureFormat::PTC14 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::PTC22">bgfx::TextureFormat::PTC22 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat6PTC14AE">bgfx::TextureFormat::PTC14A (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::PTC24">bgfx::TextureFormat::PTC24 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5PTC22E">bgfx::TextureFormat::PTC22 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::R1">bgfx::TextureFormat::R1 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5PTC24E">bgfx::TextureFormat::PTC24 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::R11G11B10F">bgfx::TextureFormat::R11G11B10F (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat2R1E">bgfx::TextureFormat::R1 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::R16">bgfx::TextureFormat::R16 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat10R11G11B10FE">bgfx::TextureFormat::R11G11B10F (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::R16F">bgfx::TextureFormat::R16F (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat3R16E">bgfx::TextureFormat::R16 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::R16I">bgfx::TextureFormat::R16I (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4R16FE">bgfx::TextureFormat::R16F (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::R16S">bgfx::TextureFormat::R16S (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4R16IE">bgfx::TextureFormat::R16I (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::R16U">bgfx::TextureFormat::R16U (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4R16SE">bgfx::TextureFormat::R16S (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::R32F">bgfx::TextureFormat::R32F (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4R16UE">bgfx::TextureFormat::R16U (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::R32I">bgfx::TextureFormat::R32I (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4R32FE">bgfx::TextureFormat::R32F (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::R32U">bgfx::TextureFormat::R32U (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4R32IE">bgfx::TextureFormat::R32I (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::R5G6B5">bgfx::TextureFormat::R5G6B5 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4R32UE">bgfx::TextureFormat::R32U (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::R8">bgfx::TextureFormat::R8 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat6R5G6B5E">bgfx::TextureFormat::R5G6B5 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::R8I">bgfx::TextureFormat::R8I (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat2R8E">bgfx::TextureFormat::R8 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::R8S">bgfx::TextureFormat::R8S (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat3R8IE">bgfx::TextureFormat::R8I (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::R8U">bgfx::TextureFormat::R8U (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat3R8SE">bgfx::TextureFormat::R8S (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RG16">bgfx::TextureFormat::RG16 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat3R8UE">bgfx::TextureFormat::R8U (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RG16F">bgfx::TextureFormat::RG16F (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4RG16E">bgfx::TextureFormat::RG16 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RG16I">bgfx::TextureFormat::RG16I (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5RG16FE">bgfx::TextureFormat::RG16F (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RG16S">bgfx::TextureFormat::RG16S (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5RG16IE">bgfx::TextureFormat::RG16I (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RG16U">bgfx::TextureFormat::RG16U (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5RG16SE">bgfx::TextureFormat::RG16S (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RG32F">bgfx::TextureFormat::RG32F (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5RG16UE">bgfx::TextureFormat::RG16U (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RG32I">bgfx::TextureFormat::RG32I (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5RG32FE">bgfx::TextureFormat::RG32F (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RG32U">bgfx::TextureFormat::RG32U (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5RG32IE">bgfx::TextureFormat::RG32I (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RG8">bgfx::TextureFormat::RG8 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5RG32UE">bgfx::TextureFormat::RG32U (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RG8I">bgfx::TextureFormat::RG8I (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat3RG8E">bgfx::TextureFormat::RG8 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RG8S">bgfx::TextureFormat::RG8S (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4RG8IE">bgfx::TextureFormat::RG8I (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RG8U">bgfx::TextureFormat::RG8U (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4RG8SE">bgfx::TextureFormat::RG8S (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGB10A2">bgfx::TextureFormat::RGB10A2 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4RG8UE">bgfx::TextureFormat::RG8U (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGB5A1">bgfx::TextureFormat::RGB5A1 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat7RGB10A2E">bgfx::TextureFormat::RGB10A2 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGB8">bgfx::TextureFormat::RGB8 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat6RGB5A1E">bgfx::TextureFormat::RGB5A1 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGB8I">bgfx::TextureFormat::RGB8I (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat4RGB8E">bgfx::TextureFormat::RGB8 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGB8S">bgfx::TextureFormat::RGB8S (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5RGB8IE">bgfx::TextureFormat::RGB8I (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGB8U">bgfx::TextureFormat::RGB8U (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5RGB8SE">bgfx::TextureFormat::RGB8S (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGB9E5F">bgfx::TextureFormat::RGB9E5F (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5RGB8UE">bgfx::TextureFormat::RGB8U (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGBA16">bgfx::TextureFormat::RGBA16 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat7RGB9E5FE">bgfx::TextureFormat::RGB9E5F (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGBA16F">bgfx::TextureFormat::RGBA16F (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat6RGBA16E">bgfx::TextureFormat::RGBA16 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGBA16I">bgfx::TextureFormat::RGBA16I (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat7RGBA16FE">bgfx::TextureFormat::RGBA16F (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGBA16S">bgfx::TextureFormat::RGBA16S (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat7RGBA16IE">bgfx::TextureFormat::RGBA16I (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGBA16U">bgfx::TextureFormat::RGBA16U (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat7RGBA16SE">bgfx::TextureFormat::RGBA16S (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGBA32F">bgfx::TextureFormat::RGBA32F (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat7RGBA16UE">bgfx::TextureFormat::RGBA16U (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGBA32I">bgfx::TextureFormat::RGBA32I (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat7RGBA32FE">bgfx::TextureFormat::RGBA32F (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGBA32U">bgfx::TextureFormat::RGBA32U (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat7RGBA32IE">bgfx::TextureFormat::RGBA32I (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGBA4">bgfx::TextureFormat::RGBA4 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat7RGBA32UE">bgfx::TextureFormat::RGBA32U (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGBA8">bgfx::TextureFormat::RGBA8 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5RGBA4E">bgfx::TextureFormat::RGBA4 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGBA8I">bgfx::TextureFormat::RGBA8I (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat5RGBA8E">bgfx::TextureFormat::RGBA8 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGBA8S">bgfx::TextureFormat::RGBA8S (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat6RGBA8IE">bgfx::TextureFormat::RGBA8I (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::RGBA8U">bgfx::TextureFormat::RGBA8U (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat6RGBA8SE">bgfx::TextureFormat::RGBA8S (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::Unknown">bgfx::TextureFormat::Unknown (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat6RGBA8UE">bgfx::TextureFormat::RGBA8U (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::TextureFormat::UnknownDepth">bgfx::TextureFormat::UnknownDepth (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat7UnknownE">bgfx::TextureFormat::Unknown (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::topologyConvert__TopologyConvert::Enum.voidP.uint32_t.voidCP.uint32_t.b">bgfx::topologyConvert (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormat12UnknownDepthE">bgfx::TextureFormat::UnknownDepth (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::touch__uint8_t">bgfx::touch (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::UniformType">bgfx::UniformType (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx5touchE7uint8_t">bgfx::touch (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::UniformType::Count">bgfx::UniformType::Count (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::UniformType::End">bgfx::UniformType::End (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::UniformType::Enum">bgfx::UniformType::Enum (C++ type)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::UniformType::Int1">bgfx::UniformType::Int1 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx11UniformType4EnumE">bgfx::UniformType::Enum (C++ type)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::UniformType::Mat3">bgfx::UniformType::Mat3 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx11UniformType4Int1E">bgfx::UniformType::Int1 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::UniformType::Mat4">bgfx::UniformType::Mat4 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx11UniformType4Mat3E">bgfx::UniformType::Mat3 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::UniformType::Vec4">bgfx::UniformType::Vec4 (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx11UniformType4Mat4E">bgfx::UniformType::Mat4 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::updateDynamicIndexBuffer__DynamicIndexBufferHandle.uint32_t.MemoryCP">bgfx::updateDynamicIndexBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx11UniformType4Vec4E">bgfx::UniformType::Vec4 (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::updateDynamicVertexBuffer__DynamicVertexBufferHandle.uint32_t.MemoryCP">bgfx::updateDynamicVertexBuffer (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx24updateDynamicIndexBufferE24DynamicIndexBufferHandle8uint32_tPK6Memory">bgfx::updateDynamicIndexBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::updateTexture2D__TextureHandle.uint8_t.uint16_t.uint16_t.uint16_t.uint16_t.MemoryCP.uint16_t">bgfx::updateTexture2D (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx25updateDynamicVertexBufferE25DynamicVertexBufferHandle8uint32_tPK6Memory">bgfx::updateDynamicVertexBuffer (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::updateTexture3D__TextureHandle.uint8_t.uint16_t.uint16_t.uint16_t.uint16_t.uint16_t.uint16_t.MemoryCP">bgfx::updateTexture3D (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::updateTextureCube__TextureHandle.uint8_t.uint8_t.uint16_t.uint16_t.uint16_t.uint16_t.MemoryCP.uint16_t">bgfx::updateTextureCube (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::vertexConvert__VertexDeclCR.voidP.VertexDeclCR.voidCP.uint32_t">bgfx::vertexConvert (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::VertexDecl">bgfx::VertexDecl (C++ class)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx13vertexConvertERK10VertexDeclPvRK10VertexDeclPKv8uint32_t">bgfx::vertexConvert (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::VertexDecl::add__Attrib::Enum.uint8_t.AttribType::Enum.b.b">bgfx::VertexDecl::add (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDeclE">bgfx::VertexDecl (C++ class)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::VertexDecl::begin__RendererType::Enum">bgfx::VertexDecl::begin (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl3addEN6Attrib4EnumE7uint8_tN10AttribType4EnumEbb">bgfx::VertexDecl::add (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::VertexDecl::decode__Attrib::Enum.uint8_tR.AttribType::EnumR.bR.bR">bgfx::VertexDecl::decode (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::VertexDecl::end">bgfx::VertexDecl::end (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl6decodeEN6Attrib4EnumER7uint8_tRN10AttribType4EnumERbRb">bgfx::VertexDecl::decode (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::VertexDecl::getOffset__Attrib::Enum">bgfx::VertexDecl::getOffset (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl3endEv">bgfx::VertexDecl::end (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::VertexDecl::getSize__uint32_t">bgfx::VertexDecl::getSize (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl9getOffsetEN6Attrib4EnumE">bgfx::VertexDecl::getOffset (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::VertexDecl::getStride">bgfx::VertexDecl::getStride (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl7getSizeE8uint32_t">bgfx::VertexDecl::getSize (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::VertexDecl::has__Attrib::Enum">bgfx::VertexDecl::has (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl9getStrideEv">bgfx::VertexDecl::getStride (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::VertexDecl::skip__uint8_t">bgfx::VertexDecl::skip (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl3hasEN6Attrib4EnumE">bgfx::VertexDecl::has (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::vertexPack__floatCA.b.Attrib::Enum.VertexDeclCR.voidP.uint32_t">bgfx::vertexPack (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl4skipE7uint8_t">bgfx::VertexDecl::skip (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::vertexUnpack__floatA.Attrib::Enum.VertexDeclCR.voidCP.uint32_t">bgfx::vertexUnpack (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx10vertexPackEA4_KfbN6Attrib4EnumERK10VertexDeclPv8uint32_t">bgfx::vertexPack (C++ function)</a>
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</dt>
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- <dt><a href="bgfx.html#bgfx::weldVertices__uint16_tP.VertexDeclCR.voidCP.uint16_t.float">bgfx::weldVertices (C++ function)</a>
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12vertexUnpackEA4_fN6Attrib4EnumERK10VertexDeclPKv8uint32_t">bgfx::vertexUnpack (C++ function)</a>
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+ </dt>
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+
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+
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+ <dt><a href="bgfx.html#_CPPv2N4bgfx12weldVerticesEP8uint16_tRK10VertexDeclPKv8uint16_tf">bgfx::weldVertices (C++ function)</a>
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</dt>
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