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@@ -696,6 +696,7 @@ namespace bgfx { namespace d3d12
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D3D12_MESSAGE_CATEGORY catlist[] =
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{
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D3D12_MESSAGE_CATEGORY_STATE_CREATION,
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+ D3D12_MESSAGE_CATEGORY_EXECUTION,
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};
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filter.DenyList.NumCategories = BX_COUNTOF(catlist);
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filter.DenyList.pCategoryList = catlist;
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@@ -1923,7 +1924,7 @@ data.NumQualityLevels = 0;
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static void patchCb0(DxbcInstruction& _instruction, void* _userData)
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{
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- union { void* ptr; uint32_t offset; } cast ={ _userData };
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+ union { void* ptr; uint32_t offset; } cast = { _userData };
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for (uint32_t ii = 0; ii < _instruction.numOperands; ++ii)
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{
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@@ -4070,15 +4071,15 @@ data.NumQualityLevels = 0;
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}
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}
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- uint16_t samplerStateIdx = getSamplerState(samplerFlags);
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- if (samplerStateIdx != currentSamplerStateIdx)
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- {
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- currentSamplerStateIdx = samplerStateIdx;
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- m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
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- }
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-
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if (srvHandle[0].ptr != 0)
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{
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+ uint16_t samplerStateIdx = getSamplerState(samplerFlags);
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+ if (samplerStateIdx != currentSamplerStateIdx)
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+ {
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+ currentSamplerStateIdx = samplerStateIdx;
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+ m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
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+ }
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+
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m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle[0]);
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}
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}
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@@ -4100,11 +4101,11 @@ data.NumQualityLevels = 0;
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|| currentState.m_instanceDataOffset != draw.m_instanceDataOffset
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|| currentState.m_instanceDataStride != draw.m_instanceDataStride)
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{
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- currentState.m_vertexDecl = draw.m_vertexDecl;
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- currentState.m_vertexBuffer = draw.m_vertexBuffer;
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- currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
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- currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
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- currentState.m_instanceDataStride = draw.m_instanceDataStride;
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+ currentState.m_vertexDecl = draw.m_vertexDecl;
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+ currentState.m_vertexBuffer = draw.m_vertexBuffer;
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+ currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
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+ currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
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+ currentState.m_instanceDataStride = draw.m_instanceDataStride;
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D3D12_VERTEX_BUFFER_VIEW vbView[2];
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uint32_t numVertexBuffers = 1;
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