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@@ -75,22 +75,22 @@
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#if BGFX_PLATFORM_SUPPORTS_ESSL
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# undef BGFX_EMBEDDED_SHADER_ESSL
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# define BGFX_EMBEDDED_SHADER_ESSL(_renderer, _name) { _renderer, BX_CONCATENATE(_name, _glsl), sizeof(BX_CONCATENATE(_name, _glsl) ) },
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-#endif // BGFX_PLATFORM_SUPPORTS_PSSL
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+#endif // BGFX_PLATFORM_SUPPORTS_ESSL
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#if BGFX_PLATFORM_SUPPORTS_GLSL
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# undef BGFX_EMBEDDED_SHADER_GLSL
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# define BGFX_EMBEDDED_SHADER_GLSL(_renderer, _name) { _renderer, BX_CONCATENATE(_name, _glsl), sizeof(BX_CONCATENATE(_name, _glsl) ) },
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-#endif // BGFX_PLATFORM_SUPPORTS_PSSL
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+#endif // BGFX_PLATFORM_SUPPORTS_GLSL
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-#if 0 // BGFX_PLATFORM_SUPPORTS_SPIRV
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+#if BGFX_PLATFORM_SUPPORTS_SPIRV
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# undef BGFX_EMBEDDED_SHADER_SPIRV
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# define BGFX_EMBEDDED_SHADER_SPIRV(_renderer, _name) { _renderer, BX_CONCATENATE(_name, _spv), sizeof(BX_CONCATENATE(_name, _spv) ) },
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-#endif // BGFX_PLATFORM_SUPPORTS_PSSL
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+#endif // BGFX_PLATFORM_SUPPORTS_SPIRV
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#if BGFX_PLATFORM_SUPPORTS_METAL
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# undef BGFX_EMBEDDED_SHADER_METAL
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# define BGFX_EMBEDDED_SHADER_METAL(_renderer, _name) { _renderer, BX_CONCATENATE(_name, _mtl), sizeof(BX_CONCATENATE(_name, _mtl) ) },
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-#endif // BGFX_PLATFORM_SUPPORTS_PSSL
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+#endif // BGFX_PLATFORM_SUPPORTS_METAL
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#define BGFX_EMBEDDED_SHADER(_name) \
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{ \
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