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@@ -1740,7 +1740,7 @@ void ImGui::NewFrame()
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// Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application.
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// When clicking outside of a window we assume the click is owned by the application and won't request capture.
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int mouse_earliest_button_down = -1;
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- for (size_t i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
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+ for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
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{
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if (g.IO.MouseClicked[i])
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g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL);
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