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@@ -1,3 +1,5 @@
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+static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
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+
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RWByteAddressBuffer _28 : register(u0);
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cbuffer UBO : register(b1)
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{
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@@ -8,57 +10,57 @@ cbuffer UBO : register(b1)
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void comp_main()
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{
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- float4x4 _253 = asfloat(uint4x4(_28.Load(64), _28.Load(80), _28.Load(96), _28.Load(112), _28.Load(68), _28.Load(84), _28.Load(100), _28.Load(116), _28.Load(72), _28.Load(88), _28.Load(104), _28.Load(120), _28.Load(76), _28.Load(92), _28.Load(108), _28.Load(124)));
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- _28.Store4(0, asuint(_253[0]));
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- _28.Store4(16, asuint(_253[1]));
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- _28.Store4(32, asuint(_253[2]));
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- _28.Store4(48, asuint(_253[3]));
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- float2x2 _256 = asfloat(uint2x2(_28.Load(144), _28.Load(152), _28.Load(148), _28.Load(156)));
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- _28.Store2(128, asuint(_256[0]));
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- _28.Store2(136, asuint(_256[1]));
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- float2x3 _259 = asfloat(uint2x3(_28.Load(192), _28.Load(200), _28.Load(208), _28.Load(196), _28.Load(204), _28.Load(212)));
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- _28.Store3(160, asuint(_259[0]));
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- _28.Store3(176, asuint(_259[1]));
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- float3x2 _262 = asfloat(uint3x2(_28.Load(240), _28.Load(256), _28.Load(244), _28.Load(260), _28.Load(248), _28.Load(264)));
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- _28.Store2(216, asuint(_262[0]));
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- _28.Store2(224, asuint(_262[1]));
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- _28.Store2(232, asuint(_262[2]));
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- float4x4 _265 = asfloat(uint4x4(_28.Load4(0), _28.Load4(16), _28.Load4(32), _28.Load4(48)));
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- _28.Store(64, asuint(_265[0].x));
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- _28.Store(68, asuint(_265[1].x));
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- _28.Store(72, asuint(_265[2].x));
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- _28.Store(76, asuint(_265[3].x));
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- _28.Store(80, asuint(_265[0].y));
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- _28.Store(84, asuint(_265[1].y));
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- _28.Store(88, asuint(_265[2].y));
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- _28.Store(92, asuint(_265[3].y));
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- _28.Store(96, asuint(_265[0].z));
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- _28.Store(100, asuint(_265[1].z));
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- _28.Store(104, asuint(_265[2].z));
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- _28.Store(108, asuint(_265[3].z));
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- _28.Store(112, asuint(_265[0].w));
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- _28.Store(116, asuint(_265[1].w));
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- _28.Store(120, asuint(_265[2].w));
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- _28.Store(124, asuint(_265[3].w));
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- float2x2 _268 = asfloat(uint2x2(_28.Load2(128), _28.Load2(136)));
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- _28.Store(144, asuint(_268[0].x));
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- _28.Store(148, asuint(_268[1].x));
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- _28.Store(152, asuint(_268[0].y));
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- _28.Store(156, asuint(_268[1].y));
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- float2x3 _271 = asfloat(uint2x3(_28.Load3(160), _28.Load3(176)));
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- _28.Store(192, asuint(_271[0].x));
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- _28.Store(196, asuint(_271[1].x));
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- _28.Store(200, asuint(_271[0].y));
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- _28.Store(204, asuint(_271[1].y));
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- _28.Store(208, asuint(_271[0].z));
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- _28.Store(212, asuint(_271[1].z));
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- float3x2 _274 = asfloat(uint3x2(_28.Load2(216), _28.Load2(224), _28.Load2(232)));
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- _28.Store(240, asuint(_274[0].x));
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- _28.Store(244, asuint(_274[1].x));
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- _28.Store(248, asuint(_274[2].x));
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- _28.Store(256, asuint(_274[0].y));
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- _28.Store(260, asuint(_274[1].y));
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- _28.Store(264, asuint(_274[2].y));
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+ float4x4 _257 = asfloat(uint4x4(_28.Load(64), _28.Load(80), _28.Load(96), _28.Load(112), _28.Load(68), _28.Load(84), _28.Load(100), _28.Load(116), _28.Load(72), _28.Load(88), _28.Load(104), _28.Load(120), _28.Load(76), _28.Load(92), _28.Load(108), _28.Load(124)));
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+ _28.Store4(0, asuint(_257[0]));
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+ _28.Store4(16, asuint(_257[1]));
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+ _28.Store4(32, asuint(_257[2]));
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+ _28.Store4(48, asuint(_257[3]));
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+ float2x2 _260 = asfloat(uint2x2(_28.Load(144), _28.Load(152), _28.Load(148), _28.Load(156)));
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+ _28.Store2(128, asuint(_260[0]));
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+ _28.Store2(136, asuint(_260[1]));
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+ float2x3 _263 = asfloat(uint2x3(_28.Load(192), _28.Load(200), _28.Load(208), _28.Load(196), _28.Load(204), _28.Load(212)));
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+ _28.Store3(160, asuint(_263[0]));
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+ _28.Store3(176, asuint(_263[1]));
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+ float3x2 _266 = asfloat(uint3x2(_28.Load(240), _28.Load(256), _28.Load(244), _28.Load(260), _28.Load(248), _28.Load(264)));
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+ _28.Store2(216, asuint(_266[0]));
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+ _28.Store2(224, asuint(_266[1]));
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+ _28.Store2(232, asuint(_266[2]));
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+ float4x4 _269 = asfloat(uint4x4(_28.Load4(0), _28.Load4(16), _28.Load4(32), _28.Load4(48)));
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+ _28.Store(64, asuint(_269[0].x));
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+ _28.Store(68, asuint(_269[1].x));
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+ _28.Store(72, asuint(_269[2].x));
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+ _28.Store(76, asuint(_269[3].x));
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+ _28.Store(80, asuint(_269[0].y));
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+ _28.Store(84, asuint(_269[1].y));
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+ _28.Store(88, asuint(_269[2].y));
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+ _28.Store(92, asuint(_269[3].y));
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+ _28.Store(96, asuint(_269[0].z));
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+ _28.Store(100, asuint(_269[1].z));
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+ _28.Store(104, asuint(_269[2].z));
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+ _28.Store(108, asuint(_269[3].z));
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+ _28.Store(112, asuint(_269[0].w));
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+ _28.Store(116, asuint(_269[1].w));
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+ _28.Store(120, asuint(_269[2].w));
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+ _28.Store(124, asuint(_269[3].w));
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+ float2x2 _272 = asfloat(uint2x2(_28.Load2(128), _28.Load2(136)));
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+ _28.Store(144, asuint(_272[0].x));
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+ _28.Store(148, asuint(_272[1].x));
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+ _28.Store(152, asuint(_272[0].y));
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+ _28.Store(156, asuint(_272[1].y));
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+ float2x3 _275 = asfloat(uint2x3(_28.Load3(160), _28.Load3(176)));
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+ _28.Store(192, asuint(_275[0].x));
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+ _28.Store(196, asuint(_275[1].x));
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+ _28.Store(200, asuint(_275[0].y));
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+ _28.Store(204, asuint(_275[1].y));
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+ _28.Store(208, asuint(_275[0].z));
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+ _28.Store(212, asuint(_275[1].z));
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+ float3x2 _278 = asfloat(uint3x2(_28.Load2(216), _28.Load2(224), _28.Load2(232)));
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+ _28.Store(240, asuint(_278[0].x));
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+ _28.Store(244, asuint(_278[1].x));
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+ _28.Store(248, asuint(_278[2].x));
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+ _28.Store(256, asuint(_278[0].y));
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+ _28.Store(260, asuint(_278[1].y));
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+ _28.Store(264, asuint(_278[2].y));
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_28.Store(_68_index0 * 4 + _68_index1 * 16 + 64, asuint(1.0f));
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_28.Store(_68_index0 * 4 + _68_index1 * 8 + 144, asuint(2.0f));
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_28.Store(_68_index0 * 4 + _68_index1 * 8 + 192, asuint(3.0f));
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