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@@ -3,60 +3,55 @@
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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+#include "bgfx_p.h"
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#include <bx/float4_t.h>
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namespace bgfx
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{
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static void imageSwizzleBGRA8Ref(uint8_t* _rgbaData, uint32_t _width, uint32_t _height)
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{
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- uint32_t dstpitch = _width*4;
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- for (uint32_t yy = 0; yy < _height; ++yy)
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+ const uint32_t dstpitch = _width*4;
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+ uint8_t* ptr = _rgbaData;
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+
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+ for (uint32_t xx = 0, num = _width*_height; xx < num; ++xx)
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{
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- uint8_t* dst = &_rgbaData[yy*dstpitch];
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-
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- for (uint32_t xx = 0; xx < _width; ++xx)
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- {
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- uint8_t tmp = dst[0];
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- dst[0] = dst[2];
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- dst[2] = tmp;
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- dst += 4;
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- }
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+ uint8_t tmp = ptr[0];
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+ ptr[0] = ptr[2];
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+ ptr[2] = tmp;
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+ ptr += 4;
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}
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}
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void imageSwizzleBGRA8(uint8_t* _rgbaData, uint32_t _width, uint32_t _height)
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{
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- if (0 != (_width&0xf)
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- || _width < 16)
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+ // Test can we do four 4-byte pixels at the time.
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+ if (0 != (_width&0x3)
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+ || _width < 4)
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{
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+ BX_WARN(_width < 4, "Image swizzle is taking slow path. Image width must be multiple of 4 (width %d).", _width);
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imageSwizzleBGRA8Ref(_rgbaData, _width, _height);
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return;
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}
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- uint32_t dstpitch = _width*4;
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- uint32_t num = dstpitch/16;
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+ const uint32_t dstpitch = _width*4;
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using namespace bx;
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const float4_t mf0f0 = float4_isplat(0xff00ff00);
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const float4_t m0f0f = float4_isplat(0x00ff00ff);
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+ uint8_t* ptr = _rgbaData;
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- for (uint32_t yy = 0; yy < _height; ++yy)
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+ for (uint32_t xx = 0, num = dstpitch/16*_height; xx < num; ++xx)
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{
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- uint8_t* ptr = &_rgbaData[yy*dstpitch];
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-
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- for (uint32_t xx = 0; xx < num; ++xx)
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- {
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- const float4_t tabgr = float4_ld(ptr);
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- const float4_t t00ab = float4_srl(tabgr, 16);
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- const float4_t tgr00 = float4_sll(tabgr, 16);
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- const float4_t tgrab = float4_or(t00ab, tgr00);
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- const float4_t ta0g0 = float4_and(tabgr, mf0f0);
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- const float4_t t0g0b = float4_and(tgrab, m0f0f);
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- const float4_t targb = float4_or(ta0g0, t0g0b);
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- float4_st(ptr, targb);
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- ptr += 16;
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- }
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+ const float4_t tabgr = float4_ld(ptr);
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+ const float4_t t00ab = float4_srl(tabgr, 16);
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+ const float4_t tgr00 = float4_sll(tabgr, 16);
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+ const float4_t tgrab = float4_or(t00ab, tgr00);
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+ const float4_t ta0g0 = float4_and(tabgr, mf0f0);
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+ const float4_t t0r0b = float4_and(tgrab, m0f0f);
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+ const float4_t targb = float4_or(ta0g0, t0r0b);
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+ float4_st(ptr, targb);
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+ ptr += 16;
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}
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}
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