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@@ -4945,15 +4945,22 @@ namespace bgfx { namespace d3d11
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void FrameBufferD3D11::set()
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{
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- s_renderD3D11->m_deviceCtx->OMSetRenderTargetsAndUnorderedAccessViews(
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- m_num
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- , m_rtv
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- , m_dsv
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- , 16
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- , m_numUav
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- , m_uav
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- , NULL
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- );
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+ if (0 < m_numUav)
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+ {
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+ s_renderD3D11->m_deviceCtx->OMSetRenderTargetsAndUnorderedAccessViews(
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+ m_num
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+ , m_rtv
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+ , m_dsv
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+ , 16
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+ , m_numUav
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+ , m_uav
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+ , NULL
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+ );
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+ }
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+ else
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+ {
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+ s_renderD3D11->m_deviceCtx->OMSetRenderTargets(m_num, m_rtv, m_dsv);
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+ }
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m_needPresent = UINT16_MAX != m_denseIdx;
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s_renderD3D11->m_currentColor = m_rtv[0];
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s_renderD3D11->m_currentDepthStencil = m_dsv;
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