Branimir Karadžić преди 10 години
родител
ревизия
77bb76e83b
променени са 3 файла, в които са добавени 260 реда и са изтрити 36 реда
  1. 46 35
      3rdparty/ocornut-imgui/imgui.cpp
  2. 4 1
      3rdparty/ocornut-imgui/imgui.h
  3. 210 0
      3rdparty/ocornut-imgui/memory_editor.h

+ 46 - 35
3rdparty/ocornut-imgui/imgui.cpp

@@ -136,6 +136,7 @@
  Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
  Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
  
+ - 2015/07/10 (1.43) - changed SameLine() parameters from int to float.
  - 2015/07/02 (1.42) - renamed SetScrollPosHere() to SetScrollFromCursorPos(). Kept inline redirection function (will obsolete).
  - 2015/07/02 (1.42) - renamed GetScrollPosY() to GetScrollY(). Necessary to reduce confusion along with other scrolling functions, because positions (e.g. cursor position) are not equivalent to scrolling amount.
  - 2015/06/14 (1.41) - changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent) - makes a difference when texture have transparence
@@ -1289,7 +1290,7 @@ struct ImGuiState
     bool                    ActiveIdIsJustActivated;            // Set at the time of activation for one frame
     bool                    ActiveIdIsFocusedOnly;              // Set only by active widget. Denote focus but no active interaction
     ImGuiWindow*            ActiveIdWindow;
-    ImGuiWindow*            MovedWindow;                        // Track the child window we clicked on to move a window. Only valid if ActiveID is the "#MOVE" identifier of a window.
+    ImGuiWindow*            MovedWindow;                        // Track the child window we clicked on to move a window. Pointer is only valid if ActiveID is the "#MOVE" identifier of a window.
     float                   SettingsDirtyTimer;
     ImVector<ImGuiIniData>  Settings;
     int                     DisableHideTextAfterDoubleHash;
@@ -2400,13 +2401,14 @@ void ImGui::Render()
         ImGui::End();
 
         // Click to focus window and start moving (after we're done with all our widgets)
+        if (!g.ActiveId)
+            g.MovedWindow = NULL;
         if (g.ActiveId == 0 && g.HoveredId == 0 && g.IO.MouseClicked[0])
         {
             if (!(g.FocusedWindow && !g.FocusedWindow->WasActive && g.FocusedWindow->Active)) // Unless we just made a popup appear
             {
                 if (g.HoveredRootWindow != NULL)
                 {
-                    IM_ASSERT(g.MovedWindow == NULL);
                     g.MovedWindow = g.HoveredWindow;
                     SetActiveId(g.HoveredRootWindow->MoveID, g.HoveredRootWindow);
                 }
@@ -6161,7 +6163,7 @@ static bool SliderFloatN(const char* label, float* v, int components, float v_mi
     {
         ImGui::PushID(i);
         value_changed |= ImGui::SliderFloat("##v", &v[i], v_min, v_max, display_format, power);
-        ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
+        ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
         ImGui::PopID();
         ImGui::PopItemWidth();
     }
@@ -6203,7 +6205,7 @@ static bool SliderIntN(const char* label, int* v, int components, int v_min, int
     {
         ImGui::PushID(i);
         value_changed |= ImGui::SliderInt("##v", &v[i], v_min, v_max, display_format);
-        ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
+        ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
         ImGui::PopID();
         ImGui::PopItemWidth();
     }
@@ -6387,7 +6389,7 @@ static bool DragFloatN(const char* label, float* v, int components, float v_spee
     {
         ImGui::PushID(i);
         value_changed |= ImGui::DragFloat("##v", &v[i], v_speed, v_min, v_max, display_format, power);
-        ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
+        ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
         ImGui::PopID();
         ImGui::PopItemWidth();
     }
@@ -6427,10 +6429,10 @@ bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_cu
 
     bool value_changed = ImGui::DragFloat("##min", v_current_min, v_speed, (v_min >= v_max) ? -FLT_MAX : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), display_format, power);
     ImGui::PopItemWidth();
-    ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
+    ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
     value_changed |= ImGui::DragFloat("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? FLT_MAX : v_max, display_format_max ? display_format_max : display_format, power);
     ImGui::PopItemWidth();
-    ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
+    ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
 
     ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
     ImGui::EndGroup();
@@ -6465,7 +6467,7 @@ static bool DragIntN(const char* label, int* v, int components, float v_speed, i
     {
         ImGui::PushID(i);
         value_changed |= ImGui::DragInt("##v", &v[i], v_speed, v_min, v_max, display_format);
-        ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
+        ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
         ImGui::PopID();
         ImGui::PopItemWidth();
     }
@@ -6505,10 +6507,10 @@ bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_
 
     bool value_changed = ImGui::DragInt("##min", v_current_min, v_speed, (v_min >= v_max) ? IM_INT_MIN : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), display_format);
     ImGui::PopItemWidth();
-    ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
+    ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
     value_changed |= ImGui::DragInt("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? IM_INT_MAX : v_max, display_format_max ? display_format_max : display_format);
     ImGui::PopItemWidth();
-    ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
+    ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
 
     ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
     ImGui::EndGroup();
@@ -6672,7 +6674,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
 
     ImRect total_bb = check_bb;
     if (label_size.x > 0)
-        SameLine(0, (int)style.ItemInnerSpacing.x);
+        SameLine(0, style.ItemInnerSpacing.x);
     const ImRect text_bb(window->DC.CursorPos + ImVec2(0,style.FramePadding.y), window->DC.CursorPos + ImVec2(0,style.FramePadding.y) + label_size);
     if (label_size.x > 0)
     {
@@ -6730,7 +6732,7 @@ bool ImGui::RadioButton(const char* label, bool active)
 
     ImRect total_bb = check_bb;
     if (label_size.x > 0)
-        SameLine(0, (int)style.ItemInnerSpacing.x);
+        SameLine(0, style.ItemInnerSpacing.x);
     const ImRect text_bb(window->DC.CursorPos + ImVec2(0, style.FramePadding.y), window->DC.CursorPos + ImVec2(0, style.FramePadding.y) + label_size);
     if (label_size.x > 0)
     {
@@ -7121,6 +7123,8 @@ static bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
                 edit_state.StbState.select_start = ImMin(edit_state.StbState.select_start, edit_state.CurLenW);
                 edit_state.StbState.select_end = ImMin(edit_state.StbState.select_end, edit_state.CurLenW);
             }
+            if (flags & ImGuiInputTextFlags_AlwaysInsertMode)
+                edit_state.StbState.insert_mode = true;
             if (!is_multiline && (focus_requested_by_tab || (user_clicked && is_ctrl_down)))
                 select_all = true;
         }
@@ -7420,11 +7424,18 @@ static bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
         if (edit_state.CursorFollow)
         {
             // Horizontal scroll in chunks of quarter width
-            const float scroll_increment_x = size.x * 0.25f;
-            if (cursor_offset.x < edit_state.ScrollX)
-                edit_state.ScrollX = ImMax(0.0f, cursor_offset.x - scroll_increment_x);    
-            else if (cursor_offset.x - size.x >= edit_state.ScrollX)
-                edit_state.ScrollX = cursor_offset.x - size.x + scroll_increment_x;
+            if (!(flags & ImGuiInputTextFlags_NoHorizontalScroll))
+            {
+                const float scroll_increment_x = size.x * 0.25f;
+                if (cursor_offset.x < edit_state.ScrollX)
+                    edit_state.ScrollX = ImMax(0.0f, cursor_offset.x - scroll_increment_x);    
+                else if (cursor_offset.x - size.x >= edit_state.ScrollX)
+                    edit_state.ScrollX = cursor_offset.x - size.x + scroll_increment_x;
+            }
+            else
+            {
+                edit_state.ScrollX = 0.0f;
+            }
 
             // Vertical scroll
             if (is_multiline)
@@ -7566,13 +7577,13 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast,
     if (step > 0.0f)
     {
         ImGui::PopItemWidth();
-        ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
+        ImGui::SameLine(0, style.ItemInnerSpacing.x);
         if (ButtonEx("-", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
         {
             *v -= g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step;
             value_changed = true;
         }
-        ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
+        ImGui::SameLine(0, style.ItemInnerSpacing.x);
         if (ButtonEx("+", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
         {
             *v += g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step;
@@ -7583,7 +7594,7 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast,
 
     if (label_size.x > 0)
     {
-        ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
+        ImGui::SameLine(0, style.ItemInnerSpacing.x);
         RenderText(ImVec2(window->DC.CursorPos.x, window->DC.CursorPos.y + style.FramePadding.y), label);
         ItemSize(label_size, style.FramePadding.y);
     }
@@ -7616,7 +7627,7 @@ static bool InputFloatN(const char* label, float* v, int components, int decimal
     {
         ImGui::PushID(i);
         value_changed |= ImGui::InputFloat("##v", &v[i], 0, 0, decimal_precision, extra_flags);
-        ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
+        ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
         ImGui::PopID();
         ImGui::PopItemWidth();
     }
@@ -7659,7 +7670,7 @@ static bool InputIntN(const char* label, int* v, int components, ImGuiInputTextF
     {
         ImGui::PushID(i);
         value_changed |= ImGui::InputInt("##v", &v[i], 0, 0, extra_flags);
-        ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
+        ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
         ImGui::PopID();
         ImGui::PopItemWidth();
     }
@@ -8333,7 +8344,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
             for (int n = 0; n < components; n++)
             {
                 if (n > 0)
-                    ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
+                    ImGui::SameLine(0, style.ItemInnerSpacing.x);
                 if (n + 1 == components)
                     ImGui::PushItemWidth(w_item_last);
                 value_changed |= ImGui::DragInt(ids[n], &i[n], 1.0f, 0, 255, fmt[n]);
@@ -8368,7 +8379,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
         break;
     }
 
-    ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
+    ImGui::SameLine(0, style.ItemInnerSpacing.x);
 
     const ImVec4 col_display(col[0], col[1], col[2], 1.0f);
     if (ImGui::ColorButton(col_display))
@@ -8376,7 +8387,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
 
     if (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton)
     {
-        ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
+        ImGui::SameLine(0, style.ItemInnerSpacing.x);
         const char* button_titles[3] = { "RGB", "HSV", "HEX" };
         if (ButtonEx(button_titles[edit_mode], ImVec2(0,0), ImGuiButtonFlags_DontClosePopups))
             g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); // Don't set local copy of 'edit_mode' right away!
@@ -8384,7 +8395,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
     }
     else
     {
-        ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
+        ImGui::SameLine(0, style.ItemInnerSpacing.x);
     }
 
     ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
@@ -8606,11 +8617,11 @@ void ImGui::EndGroup()
 }
 
 // Gets back to previous line and continue with horizontal layout
-//      column_x == 0   : follow on previous item
-//      columm_x != 0   : align to specified column
+//      pos_x == 0   : follow on previous item
+//      pos_x != 0   : align to specified column
 //      spacing_w < 0   : use default spacing if column_x==0, no spacing if column_x!=0
 //      spacing_w >= 0  : enforce spacing
-void ImGui::SameLine(int column_x, int spacing_w)
+void ImGui::SameLine(float pos_x, float spacing_w)
 {
     ImGuiState& g = *GImGui;
     ImGuiWindow* window = GetCurrentWindow();
@@ -8618,16 +8629,16 @@ void ImGui::SameLine(int column_x, int spacing_w)
         return;
     
     float x, y;
-    if (column_x != 0)
+    if (pos_x != 0.0f)
     {
-        if (spacing_w < 0) spacing_w = 0;
-        x = window->Pos.x + (float)column_x + (float)spacing_w;
+        if (spacing_w < 0.0f) spacing_w = 0.0f;
+        x = window->Pos.x + pos_x + spacing_w;
         y = window->DC.CursorPosPrevLine.y;
     }
     else
     {
-        if (spacing_w < 0) spacing_w = (int)g.Style.ItemSpacing.x;
-        x = window->DC.CursorPosPrevLine.x + (float)spacing_w;
+        if (spacing_w < 0.0f) spacing_w = g.Style.ItemSpacing.x;
+        x = window->DC.CursorPosPrevLine.x + spacing_w;
         y = window->DC.CursorPosPrevLine.y;
     }
     window->DC.CurrentLineHeight = window->DC.PrevLineHeight;
@@ -11368,7 +11379,7 @@ void ImGui::ShowTestWindow(bool* opened)
             }
         }
         ImGui::PlotLines("##Graph", &values.front(), (int)values.Size, values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80));
-        ImGui::SameLine(0, (int)ImGui::GetStyle().ItemInnerSpacing.x); 
+        ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x); 
         ImGui::BeginGroup();
         ImGui::Text("Graph");
         ImGui::Checkbox("pause", &pause);

+ 4 - 1
3rdparty/ocornut-imgui/imgui.h

@@ -170,7 +170,7 @@ namespace ImGui
     IMGUI_API void          BeginGroup();                                                       // once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc. 
     IMGUI_API void          EndGroup();
     IMGUI_API void          Separator();                                                        // horizontal line
-    IMGUI_API void          SameLine(int column_x = 0, int spacing_w = -1);                     // call between widgets or groups to layout them horizontally
+    IMGUI_API void          SameLine(float pos_x = 0.0f, float spacing_w = -1.0f);              // call between widgets or groups to layout them horizontally
     IMGUI_API void          Spacing();                                                          // add spacing
     IMGUI_API void          Dummy(const ImVec2& size);                                          // add a dummy item of given size
     IMGUI_API void          Indent();                                                           // move content position toward the right by style.IndentSpacing pixels
@@ -461,6 +461,8 @@ enum ImGuiInputTextFlags_
     ImGuiInputTextFlags_CallbackCharFilter  = 1 << 9,   // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
     ImGuiInputTextFlags_AllowTabInput       = 1 << 10,  // Pressing TAB input a '\t' character into the text field
     ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11,  // In multi-line mode, allow exiting edition by pressing Enter. Ctrl+Enter to add new line (by default adds new lines with Enter).
+    ImGuiInputTextFlags_NoHorizontalScroll  = 1 << 12,  // Disable following the cursor horizontally
+    ImGuiInputTextFlags_AlwaysInsertMode    = 1 << 13,  // Insert mode
     // [Internal]
     ImGuiInputTextFlags_Multiline           = 1 << 20   // For internal use by InputTextMultiline()
 };
@@ -920,6 +922,7 @@ struct ImGuiTextEditCallbackData
     // NB: calling those function loses selection.
     void DeleteChars(int pos, int bytes_count);
     void InsertChars(int pos, const char* text, const char* text_end = NULL);
+    bool HasSelection() const { return SelectionStart != SelectionEnd; }
 };
 
 // ImColor() is just a helper that implicity converts to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)

+ 210 - 0
3rdparty/ocornut-imgui/memory_editor.h

@@ -0,0 +1,210 @@
+// Mini memory editor for ImGui (to embed in your game/tools)
+// v0.10
+//
+// You can adjust the keyboard repeat delay/rate in ImGuiIO.
+// The code assume a mono-space font for simplicity! If you don't use the default font, use ImGui::PushFont()/PopFont() to switch to a mono-space font before caling this.
+//
+// Usage:
+//   static MemoryEditor memory_editor;                                                     // save your state somewhere
+//   memory_editor.Draw("Memory Editor", mem_block, mem_block_size, (size_t)mem_block);     // run
+//
+// TODO: better resizing policy (ImGui doesn't have flexible window resizing constraints yet)
+
+struct MemoryEditor
+{
+    bool    Open;
+    bool    AllowEdits;
+    int     Rows;
+    int     DataEditingAddr;
+    bool    DataEditingTakeFocus;
+    char    DataInput[32];
+    char    AddrInput[32];
+
+    MemoryEditor()
+    {
+        Open = true;
+        Rows = 16;
+        DataEditingAddr = -1;
+        DataEditingTakeFocus = false;
+        strcpy(DataInput, "");
+        strcpy(AddrInput, "");
+        AllowEdits = true;
+    }
+
+    void Draw(const char* title, unsigned char* mem_data, int mem_size, size_t base_display_addr = 0)
+    {
+        if (ImGui::Begin(title, &Open))
+        {
+            ImGui::BeginChild("##scrolling", ImVec2(0, -ImGui::GetItemsLineHeightWithSpacing()));
+
+            ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
+            ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0));
+
+            int addr_digits_count = 0;
+            for (int n = base_display_addr + mem_size - 1; n > 0; n >>= 4)
+                addr_digits_count++;
+
+            float glyph_width = ImGui::CalcTextSize("F").x;
+            float cell_width = glyph_width * 3; // "FF " we include trailing space in the width to easily catch clicks everywhere
+
+            float line_height = ImGui::GetTextLineHeight();
+            int line_total_count = (int)((mem_size + Rows-1) / Rows);
+            ImGuiListClipper clipper(line_total_count, line_height);
+            int visible_start_addr = clipper.DisplayStart * Rows;
+            int visible_end_addr = clipper.DisplayEnd * Rows;
+
+            bool data_next = false;
+
+            if (!AllowEdits || DataEditingAddr >= mem_size)
+                DataEditingAddr = -1;
+
+            int data_editing_addr_backup = DataEditingAddr;
+            if (DataEditingAddr != -1)
+            {
+                if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_UpArrow)) && DataEditingAddr >= Rows)                   { DataEditingAddr -= Rows; DataEditingTakeFocus = true; }
+                else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_DownArrow)) && DataEditingAddr < mem_size - Rows)  { DataEditingAddr += Rows; DataEditingTakeFocus = true; }
+                else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_LeftArrow)) && DataEditingAddr > 0)                { DataEditingAddr -= 1; DataEditingTakeFocus = true; }
+                else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_RightArrow)) && DataEditingAddr < mem_size - 1)    { DataEditingAddr += 1; DataEditingTakeFocus = true; }
+            }
+            if ((DataEditingAddr / Rows) != (data_editing_addr_backup / Rows))
+            {
+                // Track cursor movements
+                float scroll_offset = ((DataEditingAddr / Rows) - (data_editing_addr_backup / Rows)) * line_height;
+                bool scroll_desired = (scroll_offset < 0.0f && DataEditingAddr < visible_start_addr + Rows*2) || (scroll_offset > 0.0f && DataEditingAddr > visible_end_addr - Rows*2);
+                if (scroll_desired)
+                    ImGui::SetScrollY(ImGui::GetScrollY() + scroll_offset);
+            }
+
+            bool draw_separator = true;
+            for (int line_i = clipper.DisplayStart; line_i < clipper.DisplayEnd; line_i++) // display only visible items
+            {
+                int addr = line_i * Rows;
+                ImGui::Text("%0*X: ", addr_digits_count, base_display_addr+addr);
+                ImGui::SameLine();
+
+                // Draw Hexadecimal
+                float line_start_x = ImGui::GetCursorPosX();
+                for (int n = 0; n < Rows && addr < mem_size; n++, addr++)
+                {
+                    ImGui::SameLine(line_start_x + cell_width * n);
+
+                    if (DataEditingAddr == addr)
+                    {
+                        // Display text input on current byte
+                        ImGui::PushID(addr);
+                        struct FuncHolder
+                        {
+                            // FIXME: We should have a way to retrieve the text edit cursor position more easily in the API, this is rather tedious.
+                            static int Callback(ImGuiTextEditCallbackData* data)
+                            {
+                                int* p_cursor_pos = (int*)data->UserData;
+                                if (!data->HasSelection())
+                                    *p_cursor_pos = data->CursorPos;
+                                return 0;
+                            }
+                        };
+                        int cursor_pos = -1;
+                        bool data_write = false;
+                        if (DataEditingTakeFocus)
+                        {
+                            ImGui::SetKeyboardFocusHere();
+                            sprintf(AddrInput, "%0*X", addr_digits_count, base_display_addr+addr);
+                            sprintf(DataInput, "%02X", mem_data[addr]);
+                        }
+                        ImGui::PushItemWidth(ImGui::CalcTextSize("FF").x);
+                        ImGuiInputTextFlags flags = ImGuiInputTextFlags_CharsHexadecimal|ImGuiInputTextFlags_EnterReturnsTrue|ImGuiInputTextFlags_AutoSelectAll|ImGuiInputTextFlags_NoHorizontalScroll|ImGuiInputTextFlags_AlwaysInsertMode|ImGuiInputTextFlags_CallbackAlways;
+                        if (ImGui::InputText("##data", DataInput, 32, flags, FuncHolder::Callback, &cursor_pos))
+                            data_write = data_next = true;
+                        else if (!DataEditingTakeFocus && !ImGui::IsItemActive())
+                            DataEditingAddr = -1;
+                        DataEditingTakeFocus = false;
+                        ImGui::PopItemWidth();
+                        if (cursor_pos >= 2)
+                            data_write = data_next = true;
+                        if (data_write)
+                        {
+                            int data;
+                            if (sscanf(DataInput, "%X", &data) == 1)
+                                mem_data[addr] = (unsigned char)data;
+                        }
+                        ImGui::PopID();
+                    }
+                    else
+                    {
+                        ImGui::Text("%02X ", mem_data[addr]);
+                        if (AllowEdits && ImGui::IsItemHovered() && ImGui::IsMouseClicked(0))
+                        {
+                            DataEditingTakeFocus = true;
+                            DataEditingAddr = addr;
+                        }
+                    }
+                }
+
+                ImGui::SameLine(line_start_x + cell_width * Rows + glyph_width * 2);
+
+                if (draw_separator)
+                {
+                    ImVec2 screen_pos = ImGui::GetCursorScreenPos();
+                    ImGui::GetWindowDrawList()->AddLine(ImVec2(screen_pos.x - glyph_width, screen_pos.y - 9999), ImVec2(screen_pos.x - glyph_width, screen_pos.y + 9999), ImColor(ImGui::GetStyle().Colors[ImGuiCol_Border]));
+                    draw_separator = false;
+                }
+
+                // Draw ASCII values
+                addr = line_i * Rows;
+                for (int n = 0; n < Rows && addr < mem_size; n++, addr++)
+                {
+                    if (n > 0) ImGui::SameLine();
+                    int c = mem_data[addr];
+                    ImGui::Text("%c", (c >= 32 && c < 128) ? c : '.');
+                }
+            }
+            clipper.End();
+            ImGui::PopStyleVar(2);
+            
+            ImGui::EndChild();
+
+            if (data_next && DataEditingAddr < mem_size)
+            {
+                DataEditingAddr = DataEditingAddr + 1;
+                DataEditingTakeFocus = true;
+            }
+
+            ImGui::Separator();
+
+            ImGui::AlignFirstTextHeightToWidgets();
+            ImGui::PushItemWidth(50);
+            ImGui::PushAllowKeyboardFocus(false);
+            int rows_backup = Rows;
+            if (ImGui::DragInt("##rows", &Rows, 0.2f, 4, 32, "%.0f rows"))
+            {
+                ImVec2 new_window_size = ImGui::GetWindowSize();
+                new_window_size.x += (Rows - rows_backup) * (cell_width + glyph_width);
+                ImGui::SetWindowSize(new_window_size);
+            }
+            ImGui::PopAllowKeyboardFocus();
+            ImGui::PopItemWidth();
+            ImGui::SameLine();
+            ImGui::Text("Range %0*X..%0*X", addr_digits_count, (int)base_display_addr, addr_digits_count, (int)base_display_addr+mem_size-1);
+            ImGui::SameLine();
+            ImGui::PushItemWidth(70);
+            if (ImGui::InputText("##addr", AddrInput, 32, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_EnterReturnsTrue))
+            {
+                int goto_addr;
+                if (sscanf(AddrInput, "%X", &goto_addr) == 1)
+                {
+                    goto_addr -= base_display_addr;
+                    if (goto_addr >= 0 && goto_addr < mem_size)
+                    {
+                        ImGui::BeginChild("##scrolling");
+                        ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + (goto_addr / Rows) * ImGui::GetTextLineHeight());
+                        ImGui::EndChild();
+                        DataEditingAddr = goto_addr;
+                        DataEditingTakeFocus = true;
+                    }
+                }
+            }
+            ImGui::PopItemWidth();
+        }
+        ImGui::End();
+    }
+};