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@@ -548,7 +548,7 @@ namespace bgfx
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{
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{
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GL_CHECK(glGenFramebuffers(1, &m_msaaBackBufferFbo) );
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GL_CHECK(glGenFramebuffers(1, &m_msaaBackBufferFbo) );
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
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- GL_CHECK(glGenRenderbuffers(3, m_msaaBackBufferRbos) );
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+ GL_CHECK(glGenRenderbuffers(BX_COUNTOF(m_msaaBackBufferRbos), m_msaaBackBufferRbos) );
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GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[0]) );
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GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[0]) );
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GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_RGBA8, _width, _height) );
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GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_RGBA8, _width, _height) );
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GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[1]) );
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GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[1]) );
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@@ -576,7 +576,7 @@ namespace bgfx
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if (0 != m_msaaBackBufferFbo)
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if (0 != m_msaaBackBufferFbo)
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{
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{
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GL_CHECK(glDeleteFramebuffers(1, &m_msaaBackBufferFbo) );
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GL_CHECK(glDeleteFramebuffers(1, &m_msaaBackBufferFbo) );
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- GL_CHECK(glDeleteRenderbuffers(3, m_msaaBackBufferRbos) );
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+ GL_CHECK(glDeleteRenderbuffers(BX_COUNTOF(m_msaaBackBufferRbos), m_msaaBackBufferRbos) );
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m_msaaBackBufferFbo = 0;
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m_msaaBackBufferFbo = 0;
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}
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}
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#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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#endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
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