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Geometryc now properly handles relative obj indices.

Dario Manesku 10 years ago
parent
commit
7c472b4ca5
1 changed files with 10 additions and 7 deletions
  1. 10 7
      tools/geometryc/geometryc.cpp

+ 10 - 7
tools/geometryc/geometryc.cpp

@@ -507,8 +507,8 @@ int main(int _argc, const char* _argv[])
 				for (uint32_t edge = 0, numEdges = argc-1; edge < numEdges; ++edge)
 				{
 					Index3 index;
-					index.m_texcoord = -1;
-					index.m_normal = -1;
+					index.m_texcoord = 0;
+					index.m_normal = 0;
 					index.m_vertexIndex = -1;
 
 					char* vertex = argv[edge+1];
@@ -521,13 +521,16 @@ int main(int _argc, const char* _argv[])
 						if (NULL != normal)
 						{
 							*normal++ = '\0';
-							index.m_normal = atoi(normal)-1;
+							const int nn = atoi(normal);
+							index.m_normal = (nn < 0) ? nn+(int)normals.size() : nn-1;
 						}
 
-						index.m_texcoord = atoi(texcoord)-1;
+						const int tex = atoi(texcoord);
+						index.m_texcoord = (tex < 0) ? tex+(int)texcoords.size() : tex-1;
 					}
 
-					index.m_position = atoi(vertex)-1;
+					const int pos = atoi(vertex);
+					index.m_position = (pos < 0) ? pos+(int)positions.size() : pos-1;
 
 					uint64_t hash0 = index.m_position;
 					uint64_t hash1 = uint64_t(index.m_texcoord)<<20;
@@ -710,8 +713,8 @@ int main(int _argc, const char* _argv[])
 	bool hasTexcoord;
 	{
 		Index3Map::const_iterator it = indexMap.begin();
-		hasNormal = -1 != it->second.m_normal;
-		hasTexcoord = -1 != it->second.m_texcoord;
+		hasNormal   = 0 != it->second.m_normal;
+		hasTexcoord = 0 != it->second.m_texcoord;
 
 		if (!hasTexcoord
 		&&  texcoords.size() == positions.size() )