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Updated bindings.

Бранимир Караџић 3 lat temu
rodzic
commit
7cfa401860
2 zmienionych plików z 124 dodań i 124 usunięć
  1. 113 113
      bindings/d/funcs.d
  2. 11 11
      bindings/d/types.d

Plik diff jest za duży
+ 113 - 113
bindings/d/funcs.d


+ 11 - 11
bindings/d/types.d

@@ -746,7 +746,7 @@ struct bgfx_caps_t
 	ushort deviceId; /// Selected GPU device id.
 	bool homogeneousDepth; /// True when NDC depth is in [-1, 1] range, otherwise its [0, 1].
 	bool originBottomLeft; /// True when NDC origin is at bottom left.
-	byte numGPUs; /// Number of enumerated GPUs.
+	ubyte numGPUs; /// Number of enumerated GPUs.
 	bgfx_caps_gpu_t[4] gpu; /// Enumerated GPUs.
 	bgfx_caps_limits_t limits; /// Renderer runtime limits.
 
@@ -817,8 +817,8 @@ struct bgfx_resolution_t
 	uint width; /// Backbuffer width.
 	uint height; /// Backbuffer height.
 	uint reset; /// Reset parameters.
-	byte numBackBuffers; /// Number of back buffers.
-	byte maxFrameLatency; /// Maximum frame latency.
+	ubyte numBackBuffers; /// Number of back buffers.
+	ubyte maxFrameLatency; /// Maximum frame latency.
 }
 
 /// Configurable runtime limits parameters.
@@ -884,14 +884,14 @@ struct bgfx_init_t
  */
 struct bgfx_memory_t
 {
-	byte* data; /// Pointer to data.
+	ubyte* data; /// Pointer to data.
 	uint size; /// Data size.
 }
 
 /// Transient index buffer.
 struct bgfx_transient_index_buffer_t
 {
-	byte* data; /// Pointer to data.
+	ubyte* data; /// Pointer to data.
 	uint size; /// Data size.
 	uint startIndex; /// First index.
 	bgfx_index_buffer_handle_t handle; /// Index buffer handle.
@@ -901,7 +901,7 @@ struct bgfx_transient_index_buffer_t
 /// Transient vertex buffer.
 struct bgfx_transient_vertex_buffer_t
 {
-	byte* data; /// Pointer to data.
+	ubyte* data; /// Pointer to data.
 	uint size; /// Data size.
 	uint startVertex; /// First vertex.
 	ushort stride; /// Vertex stride.
@@ -912,7 +912,7 @@ struct bgfx_transient_vertex_buffer_t
 /// Instance data buffer info.
 struct bgfx_instance_data_buffer_t
 {
-	byte* data; /// Pointer to data.
+	ubyte* data; /// Pointer to data.
 	uint size; /// Data size.
 	uint offset; /// Offset in vertex buffer.
 	uint num; /// Number of instances.
@@ -929,8 +929,8 @@ struct bgfx_texture_info_t
 	ushort height; /// Texture height.
 	ushort depth; /// Texture depth.
 	ushort numLayers; /// Number of layers in texture array.
-	byte numMips; /// Number of MIP maps.
-	byte bitsPerPixel; /// Format bits per pixel.
+	ubyte numMips; /// Number of MIP maps.
+	ubyte bitsPerPixel; /// Format bits per pixel.
 	bool cubeMap; /// Texture is cubemap.
 }
 
@@ -950,7 +950,7 @@ struct bgfx_attachment_t
 	ushort mip; /// Mip level.
 	ushort layer; /// Cubemap side or depth layer/slice to use.
 	ushort numLayers; /// Number of texture layer/slice(s) in array to use.
-	byte resolve; /// Resolve flags. See: `BGFX_RESOLVE_*`
+	ubyte resolve; /// Resolve flags. See: `BGFX_RESOLVE_*`
 }
 
 /// Transform data.
@@ -1022,7 +1022,7 @@ struct bgfx_stats_t
 	ushort textHeight; /// Debug text height in characters.
 	ushort numViews; /// Number of view stats.
 	bgfx_view_stats_t* viewStats; /// Array of View stats.
-	byte numEncoders; /// Number of encoders used during frame.
+	ubyte numEncoders; /// Number of encoders used during frame.
 	bgfx_encoder_stats_t* encoderStats; /// Array of encoder stats.
 }
 

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