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@@ -1907,12 +1907,13 @@ namespace bgfx { namespace d3d12
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, getCPUHandleHeapStart(m_dsvDescriptorHeap)
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);
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+ m_commandList = m_cmd.alloc();
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+
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for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
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{
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m_frameBuffers[ii].postReset();
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}
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- m_commandList = m_cmd.alloc();
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// capturePostReset();
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}
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@@ -4868,6 +4869,15 @@ data.NumQualityLevels = 0;
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, &dsvDesc
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, dsvDescriptor
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);
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+
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+ s_renderD3D12->m_commandList->ClearDepthStencilView(
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+ dsvDescriptor
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+ , D3D12_CLEAR_FLAG_DEPTH|D3D12_CLEAR_FLAG_STENCIL
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+ , 0.0f
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+ , 0
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+ , 0
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+ , NULL
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+ );
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}
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else
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{
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@@ -4922,6 +4932,15 @@ data.NumQualityLevels = 0;
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, &desc
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, rtv
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);
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+
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+ float rgba[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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+ s_renderD3D12->m_commandList->ClearRenderTargetView(
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+ rtv
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+ , rgba
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+ , 0
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+ , NULL
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+ );
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+
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m_num++;
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}
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}
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