Бранимир Караџић 3 недель назад
Родитель
Сommit
80370936d0

+ 12 - 0
examples/09-hdr/hdr.cpp

@@ -202,13 +202,23 @@ public:
 		m_lum[3] = bgfx::createFrameBuffer(  4,   4, bgfx::TextureFormat::BGRA8);
 		m_lum[4] = bgfx::createFrameBuffer(  1,   1, bgfx::TextureFormat::BGRA8);
 
+		bgfx::setName(m_lum[0], "Luminance 0");
+		bgfx::setName(m_lum[1], "Luminance 1");
+		bgfx::setName(m_lum[2], "Luminance 2");
+		bgfx::setName(m_lum[3], "Luminance 3");
+		bgfx::setName(m_lum[4], "Luminance 4");
+
 		m_bright = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Half,   bgfx::TextureFormat::BGRA8);
 		m_blur   = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Eighth, bgfx::TextureFormat::BGRA8);
 
+		bgfx::setName(m_bright, "Bright");
+		bgfx::setName(m_blur, "Blur");
+
 		m_lumBgra8 = 0;
 		if ( (BGFX_CAPS_TEXTURE_BLIT|BGFX_CAPS_TEXTURE_READ_BACK) == (bgfx::getCaps()->supported & (BGFX_CAPS_TEXTURE_BLIT|BGFX_CAPS_TEXTURE_READ_BACK) ) )
 		{
 			m_rb = bgfx::createTexture2D(1, 1, false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_BLIT_DST|BGFX_TEXTURE_READ_BACK);
+			bgfx::setName(m_rb, "Read Back Texture");
 		}
 		else
 		{
@@ -372,7 +382,9 @@ public:
 				float exponent = arr.bgra[3] / 255.0f * 255.0f - 128.0f;
 				float lumAvg = arr.bgra[2] / 255.0f * bx::exp2(exponent);
 
+				ImGui::BeginDisabled(true);
 				ImGui::SliderFloat("Lum Avg", &lumAvg, 0.0f, 1.0f);
+				ImGui::EndDisabled();
 			}
 
 			const bgfx::Caps* caps = bgfx::getCaps();

+ 2 - 3
tools/geometryc/geometryc.cpp

@@ -1076,7 +1076,7 @@ int main(int _argc, const char* _argv[])
 
 	delete [] data;
 
-	int64_t now = bx::getHPCounter();
+	const int64_t now = bx::getHPCounter();
 	parseElapsed += now;
 	int64_t convertElapsed = -now;
 
@@ -1443,8 +1443,7 @@ int main(int _argc, const char* _argv[])
 	delete [] indexData;
 	delete [] vertexData;
 
-	now = bx::getHPCounter();
-	convertElapsed += now;
+	convertElapsed += bx::getHPCounter();
 
 	bx::printf("parse %f [s]\ntri reorder %f [s]\nconvert %f [s]\ng %d, p %d, v %d, i %d\n"
 		, double(parseElapsed)/bx::getHPFrequency()

+ 3 - 3
tools/geometryv/geometryv.cpp

@@ -621,7 +621,7 @@ struct InterpolatorT
 		if (isActive() )
 		{
 			const double freq = double(bx::getHPFrequency() );
-			int64_t now = bx::getHPCounter();
+			const int64_t now = bx::getHPCounter();
 			float time = (float)(double(now - offset) / freq);
 			float lerp = bx::clamp(time, 0.0f, duration) / duration;
 			return lerpT(from, to, easeT(lerp) );
@@ -633,7 +633,7 @@ struct InterpolatorT
 	bool isActive() const
 	{
 		const double freq = double(bx::getHPFrequency() );
-		int64_t now = bx::getHPCounter();
+		const int64_t now = bx::getHPCounter();
 		float time = (float)(double(now - offset) / freq);
 		float lerp = bx::clamp(time, 0.0f, duration) / duration;
 		return lerp < 1.0f;
@@ -1249,7 +1249,7 @@ int _main_(int _argc, char** _argv)
 				entry::setWindowTitle(entry::kDefaultWindowHandle, title.c_str() );
 			}
 
-			int64_t now = bx::getHPCounter();
+			const int64_t now = bx::getHPCounter();
 			static int64_t last = now;
 			const int64_t frameTime = now - last;
 			last = now;

+ 4 - 4
tools/texturev/texturev.cpp

@@ -484,7 +484,7 @@ struct View
 			{
 				if (_argc >= 3)
 				{
-					int8_t axis = bx::clamp(bx::toLower(_argv[2][0]) - 'x', 0, 2);
+					int8_t axis = bx::clamp<int8_t>(bx::toLower(_argv[2][0]) - 'x', 0, 2);
 
 					float angle;
 					bx::fromString(&angle, _argv[3]);
@@ -1122,7 +1122,7 @@ struct InterpolatorT
 		if (isActive() )
 		{
 			const double freq = double(bx::getHPFrequency() );
-			int64_t now = bx::getHPCounter();
+			const int64_t now = bx::getHPCounter();
 			float time = (float)(double(now - offset) / freq);
 			float lerp = duration != 0.0f ? bx::clamp(time, 0.0f, duration) / duration : 0.0f;
 			return lerpT(from, to, easeT(lerp) );
@@ -1136,7 +1136,7 @@ struct InterpolatorT
 		if (0.0f < duration)
 		{
 			const double freq = double(bx::getHPFrequency() );
-			int64_t now = bx::getHPCounter();
+			const int64_t now = bx::getHPCounter();
 			float time = (float)(double(now - offset) / freq);
 			float lerp = bx::clamp(time, 0.0f, duration) / duration;
 			return lerp < 1.0f;
@@ -2120,7 +2120,7 @@ int _main_(int _argc, char** _argv)
 				entry::setWindowTitle(entry::kDefaultWindowHandle, title.c_str() );
 			}
 
-			int64_t now = bx::getHPCounter();
+			const int64_t now = bx::getHPCounter();
 			static int64_t last = now;
 			const int64_t frameTime = now - last;
 			last = now;