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@@ -0,0 +1,109 @@
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+hlsl.attributeGlobalBuffer.frag
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+Shader version: 500
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+gl_FragCoord origin is upper left
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+0:? Sequence
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+0:6 Function Definition: @main( ( temp 4-component vector of float)
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+0:6 Function Parameters:
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+0:? Sequence
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+0:7 Branch: Return with expression
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+0:7 add ( temp 4-component vector of float)
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+0:7 u1: direct index for structure ( uniform 4-component vector of float)
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+0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2})
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+0:7 Constant:
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+0:7 0 (const uint)
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+0:7 u2: direct index for structure ( uniform 4-component vector of float)
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+0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2})
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+0:7 Constant:
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+0:7 1 (const uint)
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+0:6 Function Definition: main( ( temp void)
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+0:6 Function Parameters:
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+0:? Sequence
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+0:6 move second child to first child ( temp 4-component vector of float)
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+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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+0:6 Function Call: @main( ( temp 4-component vector of float)
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+0:? Linker Objects
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+0:? 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2})
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+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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+
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+
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+Linked fragment stage:
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+
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+
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+Shader version: 500
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+gl_FragCoord origin is upper left
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+0:? Sequence
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+0:6 Function Definition: @main( ( temp 4-component vector of float)
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+0:6 Function Parameters:
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+0:? Sequence
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+0:7 Branch: Return with expression
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+0:7 add ( temp 4-component vector of float)
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+0:7 u1: direct index for structure ( uniform 4-component vector of float)
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+0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2})
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+0:7 Constant:
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+0:7 0 (const uint)
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+0:7 u2: direct index for structure ( uniform 4-component vector of float)
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+0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2})
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+0:7 Constant:
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+0:7 1 (const uint)
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+0:6 Function Definition: main( ( temp void)
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+0:6 Function Parameters:
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+0:? Sequence
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+0:6 move second child to first child ( temp 4-component vector of float)
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+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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+0:6 Function Call: @main( ( temp 4-component vector of float)
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+0:? Linker Objects
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+0:? 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2})
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+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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+
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+// Module Version 10000
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+// Generated by (magic number): 80002
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+// Id's are bound by 28
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+
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+ Capability Shader
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+ 1: ExtInstImport "GLSL.std.450"
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+ MemoryModel Logical GLSL450
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+ EntryPoint Fragment 4 "main" 26
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+ ExecutionMode 4 OriginUpperLeft
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+ Source HLSL 500
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+ Name 4 "main"
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+ Name 9 "@main("
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+ Name 11 "$Global"
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+ MemberName 11($Global) 0 "u1"
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+ MemberName 11($Global) 1 "u2"
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+ Name 13 ""
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+ Name 26 "@entryPointOutput"
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+ MemberDecorate 11($Global) 0 Offset 0
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+ MemberDecorate 11($Global) 1 Offset 16
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+ Decorate 11($Global) Block
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+ Decorate 13 DescriptorSet 2
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+ Decorate 13 Binding 5
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+ Decorate 26(@entryPointOutput) Location 0
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+ 2: TypeVoid
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+ 3: TypeFunction 2
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+ 6: TypeFloat 32
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+ 7: TypeVector 6(float) 4
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+ 8: TypeFunction 7(fvec4)
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+ 11($Global): TypeStruct 7(fvec4) 7(fvec4)
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+ 12: TypePointer Uniform 11($Global)
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+ 13: 12(ptr) Variable Uniform
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+ 14: TypeInt 32 1
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+ 15: 14(int) Constant 0
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+ 16: TypePointer Uniform 7(fvec4)
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+ 19: 14(int) Constant 1
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+ 25: TypePointer Output 7(fvec4)
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+26(@entryPointOutput): 25(ptr) Variable Output
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+ 4(main): 2 Function None 3
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+ 5: Label
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+ 27: 7(fvec4) FunctionCall 9(@main()
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+ Store 26(@entryPointOutput) 27
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+ Return
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+ FunctionEnd
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+ 9(@main(): 7(fvec4) Function None 8
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+ 10: Label
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+ 17: 16(ptr) AccessChain 13 15
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+ 18: 7(fvec4) Load 17
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+ 20: 16(ptr) AccessChain 13 19
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+ 21: 7(fvec4) Load 20
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+ 22: 7(fvec4) FAdd 18 21
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+ ReturnValue 22
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+ FunctionEnd
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