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cleanup (#2579)

* cleanup

remove unused macro parameters

* de-macro CASE_IMPLEMENT_UNIFORM in d3d11, d3d12, mtl, vk

* fix whitespace

* remove undef of macro that was deleted

* collapse switch statements
James Fulop 4 년 전
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커밋
82ed74ddb6
4개의 변경된 파일40개의 추가작업 그리고 51개의 파일을 삭제
  1. 11 13
      src/renderer_d3d11.cpp
  2. 10 12
      src/renderer_d3d12.cpp
  3. 10 14
      src/renderer_mtl.mm
  4. 9 12
      src/renderer_vk.cpp

+ 11 - 13
src/renderer_d3d11.cpp

@@ -3367,18 +3367,10 @@ namespace bgfx { namespace d3d11
 					data = (const char*)m_uniforms[handle.idx];
 				}
 
-#define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
-		case UniformType::_uniform: \
-		case UniformType::_uniform|kUniformFragmentBit: \
-				{ \
-					setShaderUniform(uint8_t(type), loc, data, num); \
-				} \
-				break;
-
 				switch ( (uint32_t)type)
 				{
 				case UniformType::Mat3:
-				case UniformType::Mat3|kUniformFragmentBit: \
+				case UniformType::Mat3|kUniformFragmentBit:
 					 {
 						 float* value = (float*)data;
 						 for (uint32_t ii = 0, count = num/3; ii < count; ++ii,  loc += 3*16, value += 9)
@@ -3401,9 +3393,16 @@ namespace bgfx { namespace d3d11
 					}
 					break;
 
-				CASE_IMPLEMENT_UNIFORM(Sampler, I, int);
-				CASE_IMPLEMENT_UNIFORM(Vec4,    F, float);
-				CASE_IMPLEMENT_UNIFORM(Mat4,    F, float);
+				case UniformType::Sampler:
+				case UniformType::Sampler | kUniformFragmentBit:
+				case UniformType::Vec4:
+				case UniformType::Vec4 | kUniformFragmentBit:
+				case UniformType::Mat4:
+				case UniformType::Mat4 | kUniformFragmentBit:
+					{
+						setShaderUniform(uint8_t(type), loc, data, num);
+					}
+					break;
 
 				case UniformType::End:
 					break;
@@ -3412,7 +3411,6 @@ namespace bgfx { namespace d3d11
 					BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
 					break;
 				}
-#undef CASE_IMPLEMENT_UNIFORM
 			}
 		}
 

+ 10 - 12
src/renderer_d3d12.cpp

@@ -3173,14 +3173,6 @@ namespace bgfx { namespace d3d12
 					data = (const char*)m_uniforms[handle.idx];
 				}
 
-#define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
-				case UniformType::_uniform: \
-				case UniformType::_uniform|kUniformFragmentBit: \
-						{ \
-							setShaderUniform(uint8_t(type), loc, data, num); \
-						} \
-						break;
-
 				switch ( (uint32_t)type)
 				{
 				case UniformType::Mat3:
@@ -3207,9 +3199,16 @@ namespace bgfx { namespace d3d12
 					}
 					break;
 
-				CASE_IMPLEMENT_UNIFORM(Sampler, I, int);
-				CASE_IMPLEMENT_UNIFORM(Vec4,    F, float);
-				CASE_IMPLEMENT_UNIFORM(Mat4,    F, float);
+				case UniformType::Sampler:
+				case UniformType::Sampler | kUniformFragmentBit:
+				case UniformType::Vec4:
+				case UniformType::Vec4 | kUniformFragmentBit:
+				case UniformType::Mat4:
+				case UniformType::Mat4 | kUniformFragmentBit:
+					{
+						setShaderUniform(uint8_t(type), loc, data, num);
+					}
+					break;
 
 				case UniformType::End:
 					break;
@@ -3218,7 +3217,6 @@ namespace bgfx { namespace d3d12
 					BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
 					break;
 				}
-#undef CASE_IMPLEMENT_UNIFORM
 			}
 		}
 

+ 10 - 14
src/renderer_mtl.mm

@@ -1451,14 +1451,6 @@ namespace bgfx { namespace mtl
 					data = (const char*)m_uniforms[handle.idx];
 				}
 
-#define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
-	case UniformType::_uniform:                            \
-	case UniformType::_uniform|kUniformFragmentBit:        \
-	{                                                      \
-		setShaderUniform(uint8_t(type), loc, data, num);   \
-	}                                                      \
-	break;
-
 				switch ( (uint32_t)type)
 				{
 				case UniformType::Mat3:
@@ -1485,9 +1477,16 @@ namespace bgfx { namespace mtl
 					}
 					break;
 
-					CASE_IMPLEMENT_UNIFORM(Sampler, I, int);
-					CASE_IMPLEMENT_UNIFORM(Vec4,    F, float);
-					CASE_IMPLEMENT_UNIFORM(Mat4,    F, float);
+				case UniformType::Sampler:
+				case UniformType::Sampler | kUniformFragmentBit:
+				case UniformType::Vec4:
+				case UniformType::Vec4 | kUniformFragmentBit:
+				case UniformType::Mat4:
+				case UniformType::Mat4 | kUniformFragmentBit:
+					{
+						setShaderUniform(uint8_t(type), loc, data, num);
+					}
+					break;
 
 				case UniformType::End:
 					break;
@@ -1496,9 +1495,6 @@ namespace bgfx { namespace mtl
 					BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
 					break;
 				}
-
-#undef CASE_IMPLEMENT_UNIFORM
-
 			}
 		}
 

+ 9 - 12
src/renderer_vk.cpp

@@ -4057,14 +4057,6 @@ VK_IMPORT_DEVICE
 					data = (const char*)m_uniforms[handle.idx];
 				}
 
-#define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type)                   \
-				case UniformType::_uniform:                                  \
-				case UniformType::_uniform|kUniformFragmentBit:              \
-						{                                                    \
-							setShaderUniform(uint8_t(type), loc, data, num); \
-						}                                                    \
-						break;
-
 				switch ( (uint32_t)type)
 				{
 				case UniformType::Mat3:
@@ -4095,9 +4087,15 @@ VK_IMPORT_DEVICE
 				case UniformType::Sampler|kUniformFragmentBit:
 					// do nothing, but VkDescriptorSetImageInfo would be set before drawing
 					break;
-//				CASE_IMPLEMENT_UNIFORM(Sampler, I, int);
-				CASE_IMPLEMENT_UNIFORM(Vec4,    F, float);
-				CASE_IMPLEMENT_UNIFORM(Mat4,    F, float);
+
+				case UniformType::Vec4:
+				case UniformType::Vec4 | kUniformFragmentBit:
+				case UniformType::Mat4:
+				case UniformType::Mat4 | kUniformFragmentBit:
+					{
+						setShaderUniform(uint8_t(type), loc, data, num);
+					}
+					break;
 
 				case UniformType::End:
 					break;
@@ -4106,7 +4104,6 @@ VK_IMPORT_DEVICE
 					BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
 					break;
 				}
-#undef CASE_IMPLEMENT_UNIFORM
 			}
 		}