Browse Source

Updated C99 API.

Branimir Karadžić 8 years ago
parent
commit
83d0aab77a
4 changed files with 153 additions and 131 deletions
  1. 6 0
      include/bgfx/c99/bgfx.h
  2. 2 0
      include/bgfx/c99/platform.h
  3. 1 1
      include/bgfx/defines.h
  4. 144 130
      src/bgfx.cpp

+ 6 - 0
include/bgfx/c99/bgfx.h

@@ -709,6 +709,9 @@ BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_
 /**/
 BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info);
 
+/**/
+BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name);
+
 /**/
 BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle);
 
@@ -754,6 +757,9 @@ BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t
 /**/
 BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip);
 
+/**/
+BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name);
+
 /**/
 BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle);
 

+ 2 - 0
include/bgfx/c99/platform.h

@@ -123,6 +123,7 @@ typedef struct bgfx_interface_vtbl
     void (*destroy_indirect_buffer)(bgfx_indirect_buffer_handle_t _handle);
     bgfx_shader_handle_t (*create_shader)(const bgfx_memory_t* _mem);
     uint16_t (*get_shader_uniforms)(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max);
+    void (*set_shader_name)(bgfx_shader_handle_t _handle, const char* _name);
     void (*destroy_shader)(bgfx_shader_handle_t _handle);
     bgfx_program_handle_t (*create_program)(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders);
     bgfx_program_handle_t (*create_compute_program)(bgfx_shader_handle_t _csh, bool _destroyShaders);
@@ -138,6 +139,7 @@ typedef struct bgfx_interface_vtbl
     void (*update_texture_3d)(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem);
     void (*update_texture_cube)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
     uint32_t (*read_texture)(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip);
+    void (*set_texture_name)(bgfx_texture_handle_t _handle, const char* _name);
     void (*destroy_texture)(bgfx_texture_handle_t _handle);
     bgfx_frame_buffer_handle_t (*create_frame_buffer)(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags);
     bgfx_frame_buffer_handle_t (*create_frame_buffer_scaled)(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags);

+ 1 - 1
include/bgfx/defines.h

@@ -6,7 +6,7 @@
 #ifndef BGFX_DEFINES_H_HEADER_GUARD
 #define BGFX_DEFINES_H_HEADER_GUARD
 
-#define BGFX_API_VERSION UINT32_C(47)
+#define BGFX_API_VERSION UINT32_C(48)
 
 /// Color RGB/alpha/depth write. When it's not specified write will be disabled.
 #define BGFX_STATE_RGB_WRITE               UINT64_C(0x0000000000000001) //!< Enable RGB write.

+ 144 - 130
src/bgfx.cpp

@@ -4514,6 +4514,12 @@ BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_
 	return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
 }
 
+BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name)
+{
+	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
+	bgfx::setName(handle.cpp, _name);
+}
+
 BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
 {
 	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
@@ -4614,6 +4620,12 @@ BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data
 	return bgfx::readTexture(handle.cpp, _data, _mip);
 }
 
+BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	bgfx::setName(handle.cpp, _name);
+}
+
 BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
 {
 	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
@@ -5008,137 +5020,139 @@ BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
 {
 	if (_version == BGFX_API_VERSION)
 	{
-#define BGFX_IMPORT \
-	BGFX_IMPORT_FUNC(render_frame) \
-	BGFX_IMPORT_FUNC(set_platform_data) \
-	BGFX_IMPORT_FUNC(get_internal_data) \
-	BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
-	BGFX_IMPORT_FUNC(override_internal_texture) \
-	BGFX_IMPORT_FUNC(vertex_decl_begin) \
-	BGFX_IMPORT_FUNC(vertex_decl_add) \
-	BGFX_IMPORT_FUNC(vertex_decl_skip) \
-	BGFX_IMPORT_FUNC(vertex_decl_end) \
-	BGFX_IMPORT_FUNC(vertex_pack) \
-	BGFX_IMPORT_FUNC(vertex_unpack) \
-	BGFX_IMPORT_FUNC(vertex_convert) \
-	BGFX_IMPORT_FUNC(weld_vertices) \
-	BGFX_IMPORT_FUNC(topology_convert) \
-	BGFX_IMPORT_FUNC(topology_sort_tri_list) \
-	BGFX_IMPORT_FUNC(get_supported_renderers) \
-	BGFX_IMPORT_FUNC(get_renderer_name) \
-	BGFX_IMPORT_FUNC(init) \
-	BGFX_IMPORT_FUNC(shutdown) \
-	BGFX_IMPORT_FUNC(reset) \
-	BGFX_IMPORT_FUNC(frame) \
-	BGFX_IMPORT_FUNC(get_renderer_type) \
-	BGFX_IMPORT_FUNC(get_caps) \
-	BGFX_IMPORT_FUNC(get_hmd) \
-	BGFX_IMPORT_FUNC(get_stats) \
-	BGFX_IMPORT_FUNC(alloc) \
-	BGFX_IMPORT_FUNC(copy) \
-	BGFX_IMPORT_FUNC(make_ref) \
-	BGFX_IMPORT_FUNC(make_ref_release) \
-	BGFX_IMPORT_FUNC(set_debug) \
-	BGFX_IMPORT_FUNC(dbg_text_clear) \
-	BGFX_IMPORT_FUNC(dbg_text_printf) \
-	BGFX_IMPORT_FUNC(dbg_text_vprintf) \
-	BGFX_IMPORT_FUNC(dbg_text_image) \
-	BGFX_IMPORT_FUNC(create_index_buffer) \
-	BGFX_IMPORT_FUNC(destroy_index_buffer) \
-	BGFX_IMPORT_FUNC(create_vertex_buffer) \
-	BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
-	BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
-	BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
-	BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
-	BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
-	BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
-	BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
-	BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
-	BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
-	BGFX_IMPORT_FUNC(get_avail_transient_index_buffer) \
-	BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer) \
-	BGFX_IMPORT_FUNC(get_avail_instance_data_buffer) \
-	BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
-	BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
-	BGFX_IMPORT_FUNC(alloc_transient_buffers) \
-	BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
-	BGFX_IMPORT_FUNC(create_indirect_buffer) \
-	BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
-	BGFX_IMPORT_FUNC(create_shader) \
-	BGFX_IMPORT_FUNC(get_shader_uniforms) \
-	BGFX_IMPORT_FUNC(destroy_shader) \
-	BGFX_IMPORT_FUNC(create_program) \
-	BGFX_IMPORT_FUNC(create_compute_program) \
-	BGFX_IMPORT_FUNC(destroy_program) \
-	BGFX_IMPORT_FUNC(is_texture_valid) \
-	BGFX_IMPORT_FUNC(calc_texture_size) \
-	BGFX_IMPORT_FUNC(create_texture) \
-	BGFX_IMPORT_FUNC(create_texture_2d) \
-	BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
-	BGFX_IMPORT_FUNC(create_texture_3d) \
-	BGFX_IMPORT_FUNC(create_texture_cube) \
-	BGFX_IMPORT_FUNC(update_texture_2d) \
-	BGFX_IMPORT_FUNC(update_texture_3d) \
-	BGFX_IMPORT_FUNC(update_texture_cube) \
-	BGFX_IMPORT_FUNC(read_texture) \
-	BGFX_IMPORT_FUNC(destroy_texture) \
-	BGFX_IMPORT_FUNC(create_frame_buffer) \
-	BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
-	BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
-	BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
-	BGFX_IMPORT_FUNC(get_texture) \
-	BGFX_IMPORT_FUNC(destroy_frame_buffer) \
-	BGFX_IMPORT_FUNC(create_uniform) \
-	BGFX_IMPORT_FUNC(get_uniform_info) \
-	BGFX_IMPORT_FUNC(destroy_uniform) \
-	BGFX_IMPORT_FUNC(create_occlusion_query) \
-	BGFX_IMPORT_FUNC(get_result) \
-	BGFX_IMPORT_FUNC(destroy_occlusion_query) \
-	BGFX_IMPORT_FUNC(set_palette_color) \
-	BGFX_IMPORT_FUNC(set_view_name) \
-	BGFX_IMPORT_FUNC(set_view_rect) \
-	BGFX_IMPORT_FUNC(set_view_scissor) \
-	BGFX_IMPORT_FUNC(set_view_clear) \
-	BGFX_IMPORT_FUNC(set_view_clear_mrt) \
-	BGFX_IMPORT_FUNC(set_view_mode) \
-	BGFX_IMPORT_FUNC(set_view_frame_buffer) \
-	BGFX_IMPORT_FUNC(set_view_transform) \
-	BGFX_IMPORT_FUNC(set_view_transform_stereo) \
-	BGFX_IMPORT_FUNC(set_view_order) \
-	BGFX_IMPORT_FUNC(set_marker) \
-	BGFX_IMPORT_FUNC(set_state) \
-	BGFX_IMPORT_FUNC(set_condition) \
-	BGFX_IMPORT_FUNC(set_stencil) \
-	BGFX_IMPORT_FUNC(set_scissor) \
-	BGFX_IMPORT_FUNC(set_scissor_cached) \
-	BGFX_IMPORT_FUNC(set_transform) \
-	BGFX_IMPORT_FUNC(alloc_transform) \
-	BGFX_IMPORT_FUNC(set_transform_cached) \
-	BGFX_IMPORT_FUNC(set_uniform) \
-	BGFX_IMPORT_FUNC(set_index_buffer) \
-	BGFX_IMPORT_FUNC(set_dynamic_index_buffer) \
-	BGFX_IMPORT_FUNC(set_transient_index_buffer) \
-	BGFX_IMPORT_FUNC(set_vertex_buffer) \
-	BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer) \
-	BGFX_IMPORT_FUNC(set_transient_vertex_buffer) \
-	BGFX_IMPORT_FUNC(set_instance_data_buffer) \
-	BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer) \
+#define BGFX_IMPORT                                                \
+	BGFX_IMPORT_FUNC(render_frame)                                 \
+	BGFX_IMPORT_FUNC(set_platform_data)                            \
+	BGFX_IMPORT_FUNC(get_internal_data)                            \
+	BGFX_IMPORT_FUNC(override_internal_texture_ptr)                \
+	BGFX_IMPORT_FUNC(override_internal_texture)                    \
+	BGFX_IMPORT_FUNC(vertex_decl_begin)                            \
+	BGFX_IMPORT_FUNC(vertex_decl_add)                              \
+	BGFX_IMPORT_FUNC(vertex_decl_skip)                             \
+	BGFX_IMPORT_FUNC(vertex_decl_end)                              \
+	BGFX_IMPORT_FUNC(vertex_pack)                                  \
+	BGFX_IMPORT_FUNC(vertex_unpack)                                \
+	BGFX_IMPORT_FUNC(vertex_convert)                               \
+	BGFX_IMPORT_FUNC(weld_vertices)                                \
+	BGFX_IMPORT_FUNC(topology_convert)                             \
+	BGFX_IMPORT_FUNC(topology_sort_tri_list)                       \
+	BGFX_IMPORT_FUNC(get_supported_renderers)                      \
+	BGFX_IMPORT_FUNC(get_renderer_name)                            \
+	BGFX_IMPORT_FUNC(init)                                         \
+	BGFX_IMPORT_FUNC(shutdown)                                     \
+	BGFX_IMPORT_FUNC(reset)                                        \
+	BGFX_IMPORT_FUNC(frame)                                        \
+	BGFX_IMPORT_FUNC(get_renderer_type)                            \
+	BGFX_IMPORT_FUNC(get_caps)                                     \
+	BGFX_IMPORT_FUNC(get_hmd)                                      \
+	BGFX_IMPORT_FUNC(get_stats)                                    \
+	BGFX_IMPORT_FUNC(alloc)                                        \
+	BGFX_IMPORT_FUNC(copy)                                         \
+	BGFX_IMPORT_FUNC(make_ref)                                     \
+	BGFX_IMPORT_FUNC(make_ref_release)                             \
+	BGFX_IMPORT_FUNC(set_debug)                                    \
+	BGFX_IMPORT_FUNC(dbg_text_clear)                               \
+	BGFX_IMPORT_FUNC(dbg_text_printf)                              \
+	BGFX_IMPORT_FUNC(dbg_text_vprintf)                             \
+	BGFX_IMPORT_FUNC(dbg_text_image)                               \
+	BGFX_IMPORT_FUNC(create_index_buffer)                          \
+	BGFX_IMPORT_FUNC(destroy_index_buffer)                         \
+	BGFX_IMPORT_FUNC(create_vertex_buffer)                         \
+	BGFX_IMPORT_FUNC(destroy_vertex_buffer)                        \
+	BGFX_IMPORT_FUNC(create_dynamic_index_buffer)                  \
+	BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem)              \
+	BGFX_IMPORT_FUNC(update_dynamic_index_buffer)                  \
+	BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer)                 \
+	BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer)                 \
+	BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem)             \
+	BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer)                 \
+	BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer)                \
+	BGFX_IMPORT_FUNC(get_avail_transient_index_buffer)             \
+	BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer)            \
+	BGFX_IMPORT_FUNC(get_avail_instance_data_buffer)               \
+	BGFX_IMPORT_FUNC(alloc_transient_index_buffer)                 \
+	BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer)                \
+	BGFX_IMPORT_FUNC(alloc_transient_buffers)                      \
+	BGFX_IMPORT_FUNC(alloc_instance_data_buffer)                   \
+	BGFX_IMPORT_FUNC(create_indirect_buffer)                       \
+	BGFX_IMPORT_FUNC(destroy_indirect_buffer)                      \
+	BGFX_IMPORT_FUNC(create_shader)                                \
+	BGFX_IMPORT_FUNC(get_shader_uniforms)                          \
+	BGFX_IMPORT_FUNC(set_shader_name)                              \
+	BGFX_IMPORT_FUNC(destroy_shader)                               \
+	BGFX_IMPORT_FUNC(create_program)                               \
+	BGFX_IMPORT_FUNC(create_compute_program)                       \
+	BGFX_IMPORT_FUNC(destroy_program)                              \
+	BGFX_IMPORT_FUNC(is_texture_valid)                             \
+	BGFX_IMPORT_FUNC(calc_texture_size)                            \
+	BGFX_IMPORT_FUNC(create_texture)                               \
+	BGFX_IMPORT_FUNC(create_texture_2d)                            \
+	BGFX_IMPORT_FUNC(create_texture_2d_scaled)                     \
+	BGFX_IMPORT_FUNC(create_texture_3d)                            \
+	BGFX_IMPORT_FUNC(create_texture_cube)                          \
+	BGFX_IMPORT_FUNC(update_texture_2d)                            \
+	BGFX_IMPORT_FUNC(update_texture_3d)                            \
+	BGFX_IMPORT_FUNC(update_texture_cube)                          \
+	BGFX_IMPORT_FUNC(read_texture)                                 \
+	BGFX_IMPORT_FUNC(set_texture_name)                             \
+	BGFX_IMPORT_FUNC(destroy_texture)                              \
+	BGFX_IMPORT_FUNC(create_frame_buffer)                          \
+	BGFX_IMPORT_FUNC(create_frame_buffer_scaled)                   \
+	BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment)          \
+	BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh)                 \
+	BGFX_IMPORT_FUNC(get_texture)                                  \
+	BGFX_IMPORT_FUNC(destroy_frame_buffer)                         \
+	BGFX_IMPORT_FUNC(create_uniform)                               \
+	BGFX_IMPORT_FUNC(get_uniform_info)                             \
+	BGFX_IMPORT_FUNC(destroy_uniform)                              \
+	BGFX_IMPORT_FUNC(create_occlusion_query)                       \
+	BGFX_IMPORT_FUNC(get_result)                                   \
+	BGFX_IMPORT_FUNC(destroy_occlusion_query)                      \
+	BGFX_IMPORT_FUNC(set_palette_color)                            \
+	BGFX_IMPORT_FUNC(set_view_name)                                \
+	BGFX_IMPORT_FUNC(set_view_rect)                                \
+	BGFX_IMPORT_FUNC(set_view_scissor)                             \
+	BGFX_IMPORT_FUNC(set_view_clear)                               \
+	BGFX_IMPORT_FUNC(set_view_clear_mrt)                           \
+	BGFX_IMPORT_FUNC(set_view_mode)                                \
+	BGFX_IMPORT_FUNC(set_view_frame_buffer)                        \
+	BGFX_IMPORT_FUNC(set_view_transform)                           \
+	BGFX_IMPORT_FUNC(set_view_transform_stereo)                    \
+	BGFX_IMPORT_FUNC(set_view_order)                               \
+	BGFX_IMPORT_FUNC(set_marker)                                   \
+	BGFX_IMPORT_FUNC(set_state)                                    \
+	BGFX_IMPORT_FUNC(set_condition)                                \
+	BGFX_IMPORT_FUNC(set_stencil)                                  \
+	BGFX_IMPORT_FUNC(set_scissor)                                  \
+	BGFX_IMPORT_FUNC(set_scissor_cached)                           \
+	BGFX_IMPORT_FUNC(set_transform)                                \
+	BGFX_IMPORT_FUNC(alloc_transform)                              \
+	BGFX_IMPORT_FUNC(set_transform_cached)                         \
+	BGFX_IMPORT_FUNC(set_uniform)                                  \
+	BGFX_IMPORT_FUNC(set_index_buffer)                             \
+	BGFX_IMPORT_FUNC(set_dynamic_index_buffer)                     \
+	BGFX_IMPORT_FUNC(set_transient_index_buffer)                   \
+	BGFX_IMPORT_FUNC(set_vertex_buffer)                            \
+	BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer)                    \
+	BGFX_IMPORT_FUNC(set_transient_vertex_buffer)                  \
+	BGFX_IMPORT_FUNC(set_instance_data_buffer)                     \
+	BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer)         \
 	BGFX_IMPORT_FUNC(set_instance_data_from_dynamic_vertex_buffer) \
-	BGFX_IMPORT_FUNC(set_texture) \
-	BGFX_IMPORT_FUNC(touch) \
-	BGFX_IMPORT_FUNC(submit) \
-	BGFX_IMPORT_FUNC(submit_occlusion_query) \
-	BGFX_IMPORT_FUNC(submit_indirect) \
-	BGFX_IMPORT_FUNC(set_image) \
-	BGFX_IMPORT_FUNC(set_compute_index_buffer) \
-	BGFX_IMPORT_FUNC(set_compute_vertex_buffer) \
-	BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer) \
-	BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer) \
-	BGFX_IMPORT_FUNC(set_compute_indirect_buffer) \
-	BGFX_IMPORT_FUNC(dispatch) \
-	BGFX_IMPORT_FUNC(dispatch_indirect) \
-	BGFX_IMPORT_FUNC(discard) \
-	BGFX_IMPORT_FUNC(blit) \
+	BGFX_IMPORT_FUNC(set_texture)                                  \
+	BGFX_IMPORT_FUNC(touch)                                        \
+	BGFX_IMPORT_FUNC(submit)                                       \
+	BGFX_IMPORT_FUNC(submit_occlusion_query)                       \
+	BGFX_IMPORT_FUNC(submit_indirect)                              \
+	BGFX_IMPORT_FUNC(set_image)                                    \
+	BGFX_IMPORT_FUNC(set_compute_index_buffer)                     \
+	BGFX_IMPORT_FUNC(set_compute_vertex_buffer)                    \
+	BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer)             \
+	BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer)            \
+	BGFX_IMPORT_FUNC(set_compute_indirect_buffer)                  \
+	BGFX_IMPORT_FUNC(dispatch)                                     \
+	BGFX_IMPORT_FUNC(dispatch_indirect)                            \
+	BGFX_IMPORT_FUNC(discard)                                      \
+	BGFX_IMPORT_FUNC(blit)                                         \
 	BGFX_IMPORT_FUNC(request_screen_shot)
 
 		static bgfx_interface_vtbl_t s_bgfx_interface =