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@@ -195,227 +195,6 @@ public static partial class bgfx
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/// </summary>
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CullCw = 0x0000001000000000,
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- /// <summary>
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- /// Cull counter-clockwise triangles.
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- /// </summary>
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- CullCcw = 0x0000002000000000,
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- CullShift = 36,
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- CullMask = 0x0000003000000000,
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- }
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-
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- [Flags]
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- public enum DiscardFlags : uint
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- {
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- /// <summary>
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- /// Discard only Index Buffer
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- /// </summary>
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- IndexBuffer = 0x00000001,
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-
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- /// <summary>
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- /// Discard only Vertex Streams
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- /// </summary>
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- VertexStreams = 0x00000002,
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-
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- /// <summary>
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- /// Discard only texture samplers
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- /// </summary>
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- TextureSamplers = 0x00000004,
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-
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- /// <summary>
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- /// Discard only Compute shader related state
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- /// </summary>
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- Compute = 0x00000008,
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-
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- /// <summary>
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- /// Discard only state
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- /// </summary>
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- State = 0x00000010,
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-
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- /// <summary>
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- /// Discard every rendering states
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- /// </summary>
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- All = 0x0000001f,
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- }
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-
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- [Flags]
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- public enum StateFlags : ulong
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- {
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- /// <summary>
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- /// Enable R write.
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- /// </summary>
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- WriteR = 0x0000000000000001,
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-
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- /// <summary>
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- /// Enable G write.
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- /// </summary>
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- WriteG = 0x0000000000000002,
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-
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- /// <summary>
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- /// Enable B write.
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- /// </summary>
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- WriteB = 0x0000000000000004,
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-
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- /// <summary>
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- /// Enable alpha write.
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- /// </summary>
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- WriteA = 0x0000000000000008,
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-
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- /// <summary>
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- /// Enable depth write.
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- /// </summary>
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- WriteZ = 0x0000004000000000,
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-
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- /// <summary>
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- /// Enable RGB write.
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- /// </summary>
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- WriteRgb = 0x0000000000000007,
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-
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- /// <summary>
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- /// Write all channels mask.
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- /// </summary>
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- WriteMask = 0x000000400000000f,
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-
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- /// <summary>
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- /// Enable depth test, less.
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- /// </summary>
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- DepthTestLess = 0x0000000000000010,
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-
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- /// <summary>
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- /// Enable depth test, less or equal.
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- /// </summary>
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- DepthTestLequal = 0x0000000000000020,
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-
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- /// <summary>
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- /// Enable depth test, equal.
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- /// </summary>
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- DepthTestEqual = 0x0000000000000030,
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-
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- /// <summary>
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- /// Enable depth test, greater or equal.
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- /// </summary>
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- DepthTestGequal = 0x0000000000000040,
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-
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- /// <summary>
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- /// Enable depth test, greater.
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- /// </summary>
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- DepthTestGreater = 0x0000000000000050,
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-
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- /// <summary>
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- /// Enable depth test, not equal.
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- /// </summary>
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- DepthTestNotequal = 0x0000000000000060,
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-
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- /// <summary>
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- /// Enable depth test, never.
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- /// </summary>
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- DepthTestNever = 0x0000000000000070,
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-
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- /// <summary>
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- /// Enable depth test, always.
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- /// </summary>
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- DepthTestAlways = 0x0000000000000080,
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- DepthTestShift = 4,
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- DepthTestMask = 0x00000000000000f0,
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-
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- /// <summary>
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- /// 0, 0, 0, 0
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- /// </summary>
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- BlendZero = 0x0000000000001000,
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-
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- /// <summary>
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- /// 1, 1, 1, 1
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- /// </summary>
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- BlendOne = 0x0000000000002000,
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-
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- /// <summary>
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- /// Rs, Gs, Bs, As
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- /// </summary>
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- BlendSrcColor = 0x0000000000003000,
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-
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- /// <summary>
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- /// 1-Rs, 1-Gs, 1-Bs, 1-As
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- /// </summary>
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- BlendInvSrcColor = 0x0000000000004000,
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-
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- /// <summary>
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- /// As, As, As, As
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- /// </summary>
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- BlendSrcAlpha = 0x0000000000005000,
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-
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- /// <summary>
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- /// 1-As, 1-As, 1-As, 1-As
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- /// </summary>
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- BlendInvSrcAlpha = 0x0000000000006000,
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-
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- /// <summary>
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- /// Ad, Ad, Ad, Ad
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- /// </summary>
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- BlendDstAlpha = 0x0000000000007000,
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-
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- /// <summary>
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- /// 1-Ad, 1-Ad, 1-Ad ,1-Ad
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- /// </summary>
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- BlendInvDstAlpha = 0x0000000000008000,
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-
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- /// <summary>
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- /// Rd, Gd, Bd, Ad
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- /// </summary>
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- BlendDstColor = 0x0000000000009000,
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-
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- /// <summary>
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- /// 1-Rd, 1-Gd, 1-Bd, 1-Ad
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- /// </summary>
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- BlendInvDstColor = 0x000000000000a000,
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-
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- /// <summary>
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- /// f, f, f, 1; f = min(As, 1-Ad)
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- /// </summary>
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- BlendSrcAlphaSat = 0x000000000000b000,
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-
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- /// <summary>
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- /// Blend factor
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- /// </summary>
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- BlendFactor = 0x000000000000c000,
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-
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- /// <summary>
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- /// 1-Blend factor
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- /// </summary>
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- BlendInvFactor = 0x000000000000d000,
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- BlendShift = 12,
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- BlendMask = 0x000000000ffff000,
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-
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- /// <summary>
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- /// Blend add: src + dst.
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- /// </summary>
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- BlendEquationAdd = 0x0000000000000000,
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-
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- /// <summary>
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- /// Blend subtract: src - dst.
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- /// </summary>
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- BlendEquationSub = 0x0000000010000000,
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-
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- /// <summary>
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- /// Blend reverse subtract: dst - src.
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- /// </summary>
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- BlendEquationRevsub = 0x0000000020000000,
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-
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- /// <summary>
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- /// Blend min: min(src, dst).
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- /// </summary>
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- BlendEquationMin = 0x0000000030000000,
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-
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- /// <summary>
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- /// Blend max: max(src, dst).
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- /// </summary>
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- BlendEquationMax = 0x0000000040000000,
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- BlendEquationShift = 28,
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- BlendEquationMask = 0x00000003f0000000,
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-
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- /// <summary>
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- /// Cull clockwise triangles.
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- /// </summary>
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- CullCw = 0x0000001000000000,
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-
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/// <summary>
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/// Cull counter-clockwise triangles.
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/// </summary>
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@@ -750,6 +529,40 @@ public static partial class bgfx
|
|
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DiscardMask = 0x1ff8,
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|
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}
|
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|
|
|
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+ [Flags]
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+ public enum DiscardFlags : uint
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+ {
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+ /// <summary>
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+ /// Discard only Index Buffer
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+ /// </summary>
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+ IndexBuffer = 0x00000001,
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+
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+ /// <summary>
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+ /// Discard only Vertex Streams
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+ /// </summary>
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+ VertexStreams = 0x00000002,
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+
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+ /// <summary>
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+ /// Discard only texture samplers
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+ /// </summary>
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+ TextureSamplers = 0x00000004,
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+
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+ /// <summary>
|
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+ /// Discard only Compute shader related state
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+ /// </summary>
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+ Compute = 0x00000008,
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+
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+ /// <summary>
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+ /// Discard only state
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+ /// </summary>
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+ State = 0x00000010,
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+
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+ /// <summary>
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+ /// Discard every rendering states
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+ /// </summary>
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+ All = 0x0000001f,
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+ }
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+
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[Flags]
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public enum DebugFlags : uint
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{
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