@@ -5,7 +5,7 @@
// Newcomers, read 'Programmer guide' below for notes on how to setup Dear ImGui in your codebase.
// Get latest version at https://github.com/ocornut/imgui
// Releases change-log at https://github.com/ocornut/imgui/releases
-// Technical Support for Getting Started https://discourse.dearimgui.org/c/getting-started
+// Technical Support for Getting Started https://github.com/ocornut/imgui/wiki
// Gallery (please post your screenshots/video there!): https://github.com/ocornut/imgui/issues/2847
// Developed by Omar Cornut and every direct or indirect contributors to the GitHub.
@@ -1348,7 +1348,7 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float
// Render
const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : (hovered && g.HoveredIdTimer >= hover_visibility_delay) ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
- window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, g.Style.FrameRounding);
+ window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, 0.0f);
return held;
}