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39-assao: Added to project. Added screenshot. Built shaders.

Branimir Karadžić 7 jaren geleden
bovenliggende
commit
8acd90f98a
50 gewijzigde bestanden met toevoegingen van 1 en 0 verwijderingen
  1. BIN
      examples/39-assao/screenshot.png
  2. BIN
      examples/runtime/shaders/dx11/cs_assao_apply.bin
  3. BIN
      examples/runtime/shaders/dx11/cs_assao_generate_importance_map.bin
  4. BIN
      examples/runtime/shaders/dx11/cs_assao_generate_q0.bin
  5. BIN
      examples/runtime/shaders/dx11/cs_assao_generate_q1.bin
  6. BIN
      examples/runtime/shaders/dx11/cs_assao_generate_q2.bin
  7. BIN
      examples/runtime/shaders/dx11/cs_assao_generate_q3.bin
  8. BIN
      examples/runtime/shaders/dx11/cs_assao_generate_q3base.bin
  9. BIN
      examples/runtime/shaders/dx11/cs_assao_load_counter_clear.bin
  10. BIN
      examples/runtime/shaders/dx11/cs_assao_non_smart_apply.bin
  11. BIN
      examples/runtime/shaders/dx11/cs_assao_non_smart_blur.bin
  12. BIN
      examples/runtime/shaders/dx11/cs_assao_non_smart_half_apply.bin
  13. BIN
      examples/runtime/shaders/dx11/cs_assao_postprocess_importance_map_a.bin
  14. BIN
      examples/runtime/shaders/dx11/cs_assao_postprocess_importance_map_b.bin
  15. BIN
      examples/runtime/shaders/dx11/cs_assao_prepare_depth_mip.bin
  16. BIN
      examples/runtime/shaders/dx11/cs_assao_prepare_depths.bin
  17. BIN
      examples/runtime/shaders/dx11/cs_assao_prepare_depths_and_normals.bin
  18. BIN
      examples/runtime/shaders/dx11/cs_assao_prepare_depths_and_normals_half.bin
  19. BIN
      examples/runtime/shaders/dx11/cs_assao_prepare_depths_half.bin
  20. BIN
      examples/runtime/shaders/dx11/cs_assao_smart_blur.bin
  21. BIN
      examples/runtime/shaders/dx11/cs_assao_smart_blur_wide.bin
  22. BIN
      examples/runtime/shaders/dx11/fs_assao_deferred_combine.bin
  23. BIN
      examples/runtime/shaders/dx11/fs_assao_gbuffer.bin
  24. BIN
      examples/runtime/shaders/dx11/vs_assao.bin
  25. BIN
      examples/runtime/shaders/dx11/vs_assao_gbuffer.bin
  26. BIN
      examples/runtime/shaders/glsl/cs_assao_apply.bin
  27. BIN
      examples/runtime/shaders/glsl/cs_assao_generate_importance_map.bin
  28. BIN
      examples/runtime/shaders/glsl/cs_assao_generate_q0.bin
  29. BIN
      examples/runtime/shaders/glsl/cs_assao_generate_q1.bin
  30. BIN
      examples/runtime/shaders/glsl/cs_assao_generate_q2.bin
  31. BIN
      examples/runtime/shaders/glsl/cs_assao_generate_q3.bin
  32. BIN
      examples/runtime/shaders/glsl/cs_assao_generate_q3base.bin
  33. BIN
      examples/runtime/shaders/glsl/cs_assao_load_counter_clear.bin
  34. BIN
      examples/runtime/shaders/glsl/cs_assao_non_smart_apply.bin
  35. BIN
      examples/runtime/shaders/glsl/cs_assao_non_smart_blur.bin
  36. BIN
      examples/runtime/shaders/glsl/cs_assao_non_smart_half_apply.bin
  37. BIN
      examples/runtime/shaders/glsl/cs_assao_postprocess_importance_map_a.bin
  38. BIN
      examples/runtime/shaders/glsl/cs_assao_postprocess_importance_map_b.bin
  39. BIN
      examples/runtime/shaders/glsl/cs_assao_prepare_depth_mip.bin
  40. BIN
      examples/runtime/shaders/glsl/cs_assao_prepare_depths.bin
  41. BIN
      examples/runtime/shaders/glsl/cs_assao_prepare_depths_and_normals.bin
  42. BIN
      examples/runtime/shaders/glsl/cs_assao_prepare_depths_and_normals_half.bin
  43. BIN
      examples/runtime/shaders/glsl/cs_assao_prepare_depths_half.bin
  44. BIN
      examples/runtime/shaders/glsl/cs_assao_smart_blur.bin
  45. BIN
      examples/runtime/shaders/glsl/cs_assao_smart_blur_wide.bin
  46. BIN
      examples/runtime/shaders/glsl/fs_assao_deferred_combine.bin
  47. BIN
      examples/runtime/shaders/glsl/fs_assao_gbuffer.bin
  48. BIN
      examples/runtime/shaders/glsl/vs_assao.bin
  49. BIN
      examples/runtime/shaders/glsl/vs_assao_gbuffer.bin
  50. 1 0
      scripts/genie.lua

BIN
examples/39-assao/screenshot.png


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examples/runtime/shaders/dx11/cs_assao_apply.bin


BIN
examples/runtime/shaders/dx11/cs_assao_generate_importance_map.bin


BIN
examples/runtime/shaders/dx11/cs_assao_generate_q0.bin


BIN
examples/runtime/shaders/dx11/cs_assao_generate_q1.bin


BIN
examples/runtime/shaders/dx11/cs_assao_generate_q2.bin


BIN
examples/runtime/shaders/dx11/cs_assao_generate_q3.bin


BIN
examples/runtime/shaders/dx11/cs_assao_generate_q3base.bin


BIN
examples/runtime/shaders/dx11/cs_assao_load_counter_clear.bin


BIN
examples/runtime/shaders/dx11/cs_assao_non_smart_apply.bin


BIN
examples/runtime/shaders/dx11/cs_assao_non_smart_blur.bin


BIN
examples/runtime/shaders/dx11/cs_assao_non_smart_half_apply.bin


BIN
examples/runtime/shaders/dx11/cs_assao_postprocess_importance_map_a.bin


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examples/runtime/shaders/dx11/cs_assao_postprocess_importance_map_b.bin


BIN
examples/runtime/shaders/dx11/cs_assao_prepare_depth_mip.bin


BIN
examples/runtime/shaders/dx11/cs_assao_prepare_depths.bin


BIN
examples/runtime/shaders/dx11/cs_assao_prepare_depths_and_normals.bin


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examples/runtime/shaders/dx11/cs_assao_prepare_depths_and_normals_half.bin


BIN
examples/runtime/shaders/dx11/cs_assao_prepare_depths_half.bin


BIN
examples/runtime/shaders/dx11/cs_assao_smart_blur.bin


BIN
examples/runtime/shaders/dx11/cs_assao_smart_blur_wide.bin


BIN
examples/runtime/shaders/dx11/fs_assao_deferred_combine.bin


BIN
examples/runtime/shaders/dx11/fs_assao_gbuffer.bin


BIN
examples/runtime/shaders/dx11/vs_assao.bin


BIN
examples/runtime/shaders/dx11/vs_assao_gbuffer.bin


BIN
examples/runtime/shaders/glsl/cs_assao_apply.bin


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examples/runtime/shaders/glsl/cs_assao_generate_importance_map.bin


BIN
examples/runtime/shaders/glsl/cs_assao_generate_q0.bin


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examples/runtime/shaders/glsl/cs_assao_generate_q1.bin


BIN
examples/runtime/shaders/glsl/cs_assao_generate_q2.bin


BIN
examples/runtime/shaders/glsl/cs_assao_generate_q3.bin


BIN
examples/runtime/shaders/glsl/cs_assao_generate_q3base.bin


BIN
examples/runtime/shaders/glsl/cs_assao_load_counter_clear.bin


BIN
examples/runtime/shaders/glsl/cs_assao_non_smart_apply.bin


BIN
examples/runtime/shaders/glsl/cs_assao_non_smart_blur.bin


BIN
examples/runtime/shaders/glsl/cs_assao_non_smart_half_apply.bin


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examples/runtime/shaders/glsl/cs_assao_postprocess_importance_map_a.bin


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examples/runtime/shaders/glsl/cs_assao_postprocess_importance_map_b.bin


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examples/runtime/shaders/glsl/cs_assao_prepare_depth_mip.bin


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examples/runtime/shaders/glsl/cs_assao_prepare_depths.bin


BIN
examples/runtime/shaders/glsl/cs_assao_prepare_depths_and_normals.bin


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examples/runtime/shaders/glsl/cs_assao_prepare_depths_and_normals_half.bin


BIN
examples/runtime/shaders/glsl/cs_assao_prepare_depths_half.bin


BIN
examples/runtime/shaders/glsl/cs_assao_smart_blur.bin


BIN
examples/runtime/shaders/glsl/cs_assao_smart_blur_wide.bin


BIN
examples/runtime/shaders/glsl/fs_assao_deferred_combine.bin


BIN
examples/runtime/shaders/glsl/fs_assao_gbuffer.bin


BIN
examples/runtime/shaders/glsl/vs_assao.bin


BIN
examples/runtime/shaders/glsl/vs_assao_gbuffer.bin


+ 1 - 0
scripts/genie.lua

@@ -448,6 +448,7 @@ or _OPTIONS["with-combined-examples"] then
 		, "36-sky"
 		, "37-gpudrivenrendering"
 		, "38-bloom"
+		, "39-assao"
 		)
 
 	-- C99 source doesn't compile under WinRT settings