Branimir Karadžić пре 10 година
родитељ
комит
8af80dfa55
1 измењених фајлова са 3 додато и 5 уклоњено
  1. 3 5
      README.md

+ 3 - 5
README.md

@@ -73,7 +73,7 @@ https://github.com/emoon/ProDBG - ProDBG is a new debugger under development
 that will support a variety of targets and operating systems. Currently it's in
 that will support a variety of targets and operating systems. Currently it's in
 very early development and primary focusing on Mac as primary target. This is
 very early development and primary focusing on Mac as primary target. This is
 how it currently looks.  
 how it currently looks.  
-![mac_screenshot](https://raw.githubusercontent.com/emoon/ProDBG/master/data/screens/mac_screenshot.png)
+![ProDBG_screenshot](https://raw.githubusercontent.com/emoon/ProDBG/master/data/screens/mac_screenshot.png)
 
 
 http://www.dogbytegames.com/ Dogbyte Games is an indie mobile developer studio
 http://www.dogbytegames.com/ Dogbyte Games is an indie mobile developer studio
 focusing on racing games.  
 focusing on racing games.  
@@ -91,10 +91,8 @@ JavaScript for desktop/mobile apps. Idea is to combine the fast workflow and
 deployment model of web with the performance of native code and GPU acceleration.
 deployment model of web with the performance of native code and GPU acceleration.
 
 
 https://github.com/nem0/LumixEngine LumixEngine is a MIT licensed 3D engine.
 https://github.com/nem0/LumixEngine LumixEngine is a MIT licensed 3D engine.
-The main goal is performance and Unity-like usability.
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=eyqk61Yw52E
-" target="_blank"><img src="http://img.youtube.com/vi/eyqk61Yw52E/0.jpg" 
-alt="LumixEngine Terrain Editor" width="640" height="480" border="0" /></a>
+The main goal is performance and Unity-like usability.  
+![LumixEngine screenshot](https://cloud.githubusercontent.com/assets/153526/10109455/450c51be-63c7-11e5-9c87-96d9d00efe02.png)
 
 
 [Building](https://bkaradzic.github.io/bgfx/build.html)
 [Building](https://bkaradzic.github.io/bgfx/build.html)
 -------------------------------------------------------
 -------------------------------------------------------