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@@ -3,50 +3,10 @@
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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-#define _BX_TRACE(_format, ...) \
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- BX_MACRO_BLOCK_BEGIN \
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- if (g_verbose) \
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- { \
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- fprintf(stderr, BX_FILE_LINE_LITERAL "" _format "\n", ##__VA_ARGS__); \
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- } \
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- BX_MACRO_BLOCK_END
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-
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-#define _BX_WARN(_condition, _format, ...) \
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- BX_MACRO_BLOCK_BEGIN \
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- if (!(_condition) ) \
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- { \
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- BX_TRACE("WARN " _format, ##__VA_ARGS__); \
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- } \
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- BX_MACRO_BLOCK_END
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-
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-#define _BX_CHECK(_condition, _format, ...) \
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- BX_MACRO_BLOCK_BEGIN \
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- if (!(_condition) ) \
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- { \
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- BX_TRACE("CHECK " _format, ##__VA_ARGS__); \
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- bx::debugBreak(); \
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- } \
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- BX_MACRO_BLOCK_END
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-
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-#define BX_TRACE _BX_TRACE
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-#define BX_WARN _BX_WARN
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-#define BX_CHECK _BX_CHECK
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+#include "shaderc.h"
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bool g_verbose = false;
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-#include <bx/bx.h>
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-#include <bx/debug.h>
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-
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-#include <alloca.h>
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-#include <stdio.h>
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-#include <stdint.h>
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-#include <stdlib.h>
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-#include <string.h>
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-#include <algorithm>
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-#include <string>
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-#include <vector>
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-#include <unordered_map>
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-
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#define MAX_TAGS 256
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extern "C"
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{
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@@ -57,27 +17,6 @@ extern "C"
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#define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', 0x3)
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#define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x3)
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-#include <bx/commandline.h>
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-#include <bx/endian.h>
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-#include <bx/uint32_t.h>
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-#include <bx/readerwriter.h>
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-#include <bx/string.h>
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-#include <bx/hash.h>
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-
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-#include "glsl_optimizer.h"
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-
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-#include "../../src/vertexdecl.h"
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-
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-#if BX_PLATFORM_WINDOWS
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-# include <sal.h>
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-# define __D3DX9MATH_INL__ // not used and MinGW complains about type-punning
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- BX_PRAGMA_DIAGNOSTIC_PUSH();
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- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wundef");
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-# include <d3dx9.h>
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-# include <d3dcompiler.h>
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- BX_PRAGMA_DIAGNOSTIC_POP();
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-#endif // BX_PLATFORM_WINDOWS
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-
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long int fsize(FILE* _file)
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{
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long int pos = ftell(_file);
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@@ -128,71 +67,6 @@ static const char* s_OES_texture_3D[] =
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NULL
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};
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-struct RemapInputSemantic
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-{
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- bgfx::Attrib::Enum m_attr;
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- const char* m_name;
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- uint8_t m_index;
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-};
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-
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-static const RemapInputSemantic s_remapInputSemantic[bgfx::Attrib::Count+1] =
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-{
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- { bgfx::Attrib::Position, "POSITION", 0 },
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- { bgfx::Attrib::Normal, "NORMAL", 0 },
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- { bgfx::Attrib::Tangent, "TANGENT", 0 },
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- { bgfx::Attrib::Bitangent, "BITANGENT", 0 },
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- { bgfx::Attrib::Color0, "COLOR", 0 },
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- { bgfx::Attrib::Color1, "COLOR", 1 },
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- { bgfx::Attrib::Indices, "BLENDINDICES", 0 },
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- { bgfx::Attrib::Weight, "BLENDWEIGHT", 0 },
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- { bgfx::Attrib::TexCoord0, "TEXCOORD", 0 },
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- { bgfx::Attrib::TexCoord1, "TEXCOORD", 1 },
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- { bgfx::Attrib::TexCoord2, "TEXCOORD", 2 },
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- { bgfx::Attrib::TexCoord3, "TEXCOORD", 3 },
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- { bgfx::Attrib::TexCoord4, "TEXCOORD", 4 },
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- { bgfx::Attrib::TexCoord5, "TEXCOORD", 5 },
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- { bgfx::Attrib::TexCoord6, "TEXCOORD", 6 },
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- { bgfx::Attrib::TexCoord7, "TEXCOORD", 7 },
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- { bgfx::Attrib::Count, "", 0 },
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-};
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-
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-const RemapInputSemantic& findInputSemantic(const char* _name, uint8_t _index)
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-{
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- for (uint32_t ii = 0; ii < bgfx::Attrib::Count; ++ii)
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- {
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- const RemapInputSemantic& ris = s_remapInputSemantic[ii];
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- if (0 == strcmp(ris.m_name, _name)
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- && ris.m_index == _index)
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- {
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- return ris;
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- }
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- }
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-
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- return s_remapInputSemantic[bgfx::Attrib::Count];
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-}
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-
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-struct UniformType
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-{
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- enum Enum
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- {
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- Uniform1i,
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- Uniform1f,
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- End,
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-
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- Uniform1iv,
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- Uniform1fv,
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- Uniform2fv,
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- Uniform3fv,
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- Uniform4fv,
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- Uniform3x3fv,
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- Uniform4x4fv,
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-
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- Count
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- };
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-};
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-
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-#define BGFX_UNIFORM_FRAGMENTBIT UINT8_C(0x10)
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-
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const char* s_uniformTypeName[UniformType::Count] =
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{
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"int",
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@@ -207,30 +81,6 @@ const char* s_uniformTypeName[UniformType::Count] =
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"mat4",
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};
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-UniformType::Enum nameToUniformTypeEnum(const char* _name)
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-{
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- for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
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- {
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- if (NULL != s_uniformTypeName[ii]
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- && 0 == strcmp(_name, s_uniformTypeName[ii]) )
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- {
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- return UniformType::Enum(ii);
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- }
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- }
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-
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- return UniformType::Count;
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-}
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-
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-struct Uniform
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-{
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- std::string name;
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- UniformType::Enum type;
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- uint8_t num;
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- uint16_t regIndex;
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- uint16_t regCount;
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-};
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-typedef std::vector<Uniform> UniformArray;
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-
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const char* interpolationDx11(const char* _glsl)
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{
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if (0 == strcmp(_glsl, "smooth") )
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@@ -245,114 +95,25 @@ const char* interpolationDx11(const char* _glsl)
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return _glsl; // noperspective
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}
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-#if BX_PLATFORM_WINDOWS
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-struct UniformRemapDx9
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-{
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- UniformType::Enum id;
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- D3DXPARAMETER_CLASS paramClass;
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- D3DXPARAMETER_TYPE paramType;
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- uint8_t columns;
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- uint8_t rows;
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-};
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-
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-static const UniformRemapDx9 s_constRemapDx9[7] =
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-{
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- { UniformType::Uniform1iv, D3DXPC_SCALAR, D3DXPT_INT, 0, 0 },
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- { UniformType::Uniform1fv, D3DXPC_SCALAR, D3DXPT_FLOAT, 0, 0 },
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- { UniformType::Uniform2fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 },
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- { UniformType::Uniform3fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 },
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- { UniformType::Uniform4fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 },
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- { UniformType::Uniform3x3fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3 },
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- { UniformType::Uniform4x4fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4 },
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-};
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-
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-UniformType::Enum findUniformTypeDx9(const D3DXCONSTANT_DESC& constDesc)
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+const char* getUniformTypeName(UniformType::Enum _enum)
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{
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- for (uint32_t ii = 0; ii < BX_COUNTOF(s_constRemapDx9); ++ii)
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- {
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- const UniformRemapDx9& remap = s_constRemapDx9[ii];
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-
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- if (remap.paramClass == constDesc.Class
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- && remap.paramType == constDesc.Type)
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- {
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- if (D3DXPC_MATRIX_COLUMNS != constDesc.Class)
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- {
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- return remap.id;
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- }
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-
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- if (remap.columns == constDesc.Columns
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- && remap.rows == constDesc.Rows)
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- {
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- return remap.id;
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- }
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- }
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- }
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-
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- return UniformType::Count;
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+ return s_uniformTypeName[_enum];
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}
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-static uint32_t s_optimizationLevelDx9[4] =
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-{
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- D3DXSHADER_OPTIMIZATION_LEVEL0,
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- D3DXSHADER_OPTIMIZATION_LEVEL1,
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- D3DXSHADER_OPTIMIZATION_LEVEL2,
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- D3DXSHADER_OPTIMIZATION_LEVEL3,
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-};
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-
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-struct UniformRemapDx11
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-{
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- UniformType::Enum id;
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- D3D_SHADER_VARIABLE_CLASS paramClass;
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- D3D_SHADER_VARIABLE_TYPE paramType;
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- uint8_t columns;
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- uint8_t rows;
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-};
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-
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-static const UniformRemapDx11 s_constRemapDx11[7] =
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-{
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- { UniformType::Uniform1iv, D3D_SVC_SCALAR, D3D_SVT_INT, 0, 0 },
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- { UniformType::Uniform1fv, D3D_SVC_SCALAR, D3D_SVT_FLOAT, 0, 0 },
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- { UniformType::Uniform2fv, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 0, 0 },
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- { UniformType::Uniform3fv, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 0, 0 },
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- { UniformType::Uniform4fv, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 0, 0 },
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- { UniformType::Uniform3x3fv, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 3 },
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- { UniformType::Uniform4x4fv, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 4, 4 },
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-};
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-
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-UniformType::Enum findUniformTypeDx11(const D3D11_SHADER_TYPE_DESC& constDesc)
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+UniformType::Enum nameToUniformTypeEnum(const char* _name)
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{
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- for (uint32_t ii = 0; ii < BX_COUNTOF(s_constRemapDx11); ++ii)
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+ for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
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{
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- const UniformRemapDx11& remap = s_constRemapDx11[ii];
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-
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- if (remap.paramClass == constDesc.Class
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- && remap.paramType == constDesc.Type)
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+ if (NULL != s_uniformTypeName[ii]
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+ && 0 == strcmp(_name, s_uniformTypeName[ii]) )
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{
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- if (D3D_SVC_MATRIX_COLUMNS != constDesc.Class)
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- {
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- return remap.id;
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- }
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-
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- if (remap.columns == constDesc.Columns
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- && remap.rows == constDesc.Rows)
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- {
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- return remap.id;
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- }
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+ return UniformType::Enum(ii);
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}
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}
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return UniformType::Count;
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}
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-static uint32_t s_optimizationLevelDx11[4] =
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-{
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- D3DCOMPILE_OPTIMIZATION_LEVEL0,
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- D3DCOMPILE_OPTIMIZATION_LEVEL1,
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- D3DCOMPILE_OPTIMIZATION_LEVEL2,
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- D3DCOMPILE_OPTIMIZATION_LEVEL3,
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-};
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-#endif // BX_PLATFORM_WINDOWS
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-
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int32_t writef(bx::WriterI* _writer, const char* _format, ...)
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{
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va_list argList;
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@@ -591,7 +352,7 @@ public:
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uint32_t m_size;
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};
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-void printCode(const char* _code, int32_t _line = 0, int32_t _start = 0, int32_t _end = INT32_MAX)
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+void printCode(const char* _code, int32_t _line, int32_t _start, int32_t _end)
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{
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fprintf(stderr, "Code:\n---\n");
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@@ -621,746 +382,6 @@ void writeFile(const char* _filePath, const void* _data, int32_t _size)
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}
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}
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-bool compileGLSLShader(bx::CommandLine& _cmdLine, uint32_t _gles, const std::string& _code, bx::WriterI* _writer)
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-{
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- char ch = tolower(_cmdLine.findOption('\0', "type")[0]);
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- const glslopt_shader_type type = ch == 'f'
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- ? kGlslOptShaderFragment
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- : (ch == 'c' ? kGlslOptShaderCompute : kGlslOptShaderVertex);
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-
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- glslopt_target target = kGlslTargetOpenGL;
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- switch (_gles)
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- {
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- case 2:
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- target = kGlslTargetOpenGLES20;
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- break;
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-
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- case 3:
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- target = kGlslTargetOpenGLES30;
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- break;
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-
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- default:
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- target = kGlslTargetOpenGL;
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- break;
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- }
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-
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- glslopt_ctx* ctx = glslopt_initialize(target);
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-
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- glslopt_shader* shader = glslopt_optimize(ctx, type, _code.c_str(), 0);
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-
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- if (!glslopt_get_status(shader) )
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- {
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- const char* log = glslopt_get_log(shader);
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- int32_t source = 0;
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- int32_t line = 0;
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- int32_t column = 0;
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- int32_t start = 0;
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- int32_t end = INT32_MAX;
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-
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- if (3 == sscanf(log, "%u:%u(%u):", &source, &line, &column)
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- && 0 != line)
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- {
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- start = bx::uint32_imax(1, line-10);
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- end = start + 20;
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- }
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-
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- printCode(_code.c_str(), line, start, end);
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- fprintf(stderr, "Error: %s\n", log);
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- glslopt_cleanup(ctx);
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- return false;
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- }
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-
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- const char* optimizedShader = glslopt_get_output(shader);
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-
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- // Trim all directives.
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- while ('#' == *optimizedShader)
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- {
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- optimizedShader = bx::strnl(optimizedShader);
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- }
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-
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- if (0 != _gles)
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- {
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- char* shader = const_cast<char*>(optimizedShader);
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- strreplace(shader, "gl_FragDepthEXT", "gl_FragDepth");
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-
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- strreplace(shader, "texture2DLodEXT", "texture2DLod");
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- strreplace(shader, "texture2DProjLodEXT", "texture2DProjLod");
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- strreplace(shader, "textureCubeLodEXT", "textureCubeLod");
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- strreplace(shader, "texture2DGradEXT", "texture2DGrad");
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- strreplace(shader, "texture2DProjGradEXT", "texture2DProjGrad");
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- strreplace(shader, "textureCubeGradEXT", "textureCubeGrad");
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-
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- strreplace(shader, "shadow2DEXT", "shadow2D");
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- strreplace(shader, "shadow2DProjEXT", "shadow2DProj");
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- }
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-
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- UniformArray uniforms;
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-
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- {
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- const char* parse = optimizedShader;
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|
|
-
|
|
|
- while (NULL != parse
|
|
|
- && *parse != '\0')
|
|
|
- {
|
|
|
- parse = bx::strws(parse);
|
|
|
- const char* eol = strchr(parse, ';');
|
|
|
- if (NULL != eol)
|
|
|
- {
|
|
|
- const char* qualifier = parse;
|
|
|
- parse = bx::strws(bx::strword(parse) );
|
|
|
-
|
|
|
- if (0 == strncmp(qualifier, "attribute", 9)
|
|
|
- || 0 == strncmp(qualifier, "varying", 7) )
|
|
|
- {
|
|
|
- // skip attributes and varyings.
|
|
|
- parse = eol + 1;
|
|
|
- continue;
|
|
|
- }
|
|
|
-
|
|
|
- if (0 != strncmp(qualifier, "uniform", 7) )
|
|
|
- {
|
|
|
- // end if there is no uniform keyword.
|
|
|
- parse = NULL;
|
|
|
- continue;
|
|
|
- }
|
|
|
-
|
|
|
- const char* precision = NULL;
|
|
|
- const char* type = parse;
|
|
|
-
|
|
|
- if (0 == strncmp(type, "lowp", 4)
|
|
|
- || 0 == strncmp(type, "mediump", 7)
|
|
|
- || 0 == strncmp(type, "highp", 5) )
|
|
|
- {
|
|
|
- precision = type;
|
|
|
- type = parse = bx::strws(bx::strword(parse) );
|
|
|
- }
|
|
|
-
|
|
|
- BX_UNUSED(precision);
|
|
|
-
|
|
|
- char uniformType[256];
|
|
|
- parse = bx::strword(parse);
|
|
|
-
|
|
|
- if (0 == strncmp(type, "sampler", 7) )
|
|
|
- {
|
|
|
- strcpy(uniformType, "int");
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- bx::strlcpy(uniformType, type, parse-type+1);
|
|
|
- }
|
|
|
-
|
|
|
- const char* name = parse = bx::strws(parse);
|
|
|
-
|
|
|
- char uniformName[256];
|
|
|
- uint8_t num = 1;
|
|
|
- const char* array = bx::strnstr(name, "[", eol-parse);
|
|
|
- if (NULL != array)
|
|
|
- {
|
|
|
- bx::strlcpy(uniformName, name, array-name+1);
|
|
|
-
|
|
|
- char arraySize[32];
|
|
|
- const char* end = bx::strnstr(array, "]", eol-array);
|
|
|
- bx::strlcpy(arraySize, array+1, end-array);
|
|
|
- num = atoi(arraySize);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- bx::strlcpy(uniformName, name, eol-name+1);
|
|
|
- }
|
|
|
-
|
|
|
- Uniform un;
|
|
|
- un.type = nameToUniformTypeEnum(uniformType);
|
|
|
-
|
|
|
- if (UniformType::Count != un.type)
|
|
|
- {
|
|
|
- BX_TRACE("name: %s (type %d, num %d)", uniformName, un.type, num);
|
|
|
-
|
|
|
- un.name = uniformName;
|
|
|
- un.num = num;
|
|
|
- un.regIndex = 0;
|
|
|
- un.regCount = num;
|
|
|
- uniforms.push_back(un);
|
|
|
- }
|
|
|
-
|
|
|
- parse = eol + 1;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- uint16_t count = (uint16_t)uniforms.size();
|
|
|
- bx::write(_writer, count);
|
|
|
-
|
|
|
- for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
|
|
|
- {
|
|
|
- const Uniform& un = *it;
|
|
|
- uint8_t nameSize = (uint8_t)un.name.size();
|
|
|
- bx::write(_writer, nameSize);
|
|
|
- bx::write(_writer, un.name.c_str(), nameSize);
|
|
|
- uint8_t type = un.type;
|
|
|
- bx::write(_writer, type);
|
|
|
- bx::write(_writer, un.num);
|
|
|
- bx::write(_writer, un.regIndex);
|
|
|
- bx::write(_writer, un.regCount);
|
|
|
-
|
|
|
- BX_TRACE("%s, %s, %d, %d, %d"
|
|
|
- , un.name.c_str()
|
|
|
- , s_uniformTypeName[un.type]
|
|
|
- , un.num
|
|
|
- , un.regIndex
|
|
|
- , un.regCount
|
|
|
- );
|
|
|
- }
|
|
|
-
|
|
|
- uint32_t shaderSize = (uint32_t)strlen(optimizedShader);
|
|
|
- bx::write(_writer, shaderSize);
|
|
|
- bx::write(_writer, optimizedShader, shaderSize);
|
|
|
- uint8_t nul = 0;
|
|
|
- bx::write(_writer, nul);
|
|
|
-
|
|
|
- glslopt_cleanup(ctx);
|
|
|
-
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
|
|
|
-{
|
|
|
-#if BX_PLATFORM_WINDOWS
|
|
|
- BX_TRACE("DX9");
|
|
|
-
|
|
|
- const char* profile = _cmdLine.findOption('p', "profile");
|
|
|
- if (NULL == profile)
|
|
|
- {
|
|
|
- fprintf(stderr, "Shader profile must be specified.\n");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- bool debug = _cmdLine.hasArg('\0', "debug");
|
|
|
-
|
|
|
- uint32_t flags = 0;
|
|
|
- flags |= debug ? D3DXSHADER_DEBUG : 0;
|
|
|
- flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DXSHADER_AVOID_FLOW_CONTROL : 0;
|
|
|
- flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DXSHADER_NO_PRESHADER : 0;
|
|
|
- flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DXSHADER_PARTIALPRECISION : 0;
|
|
|
- flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DXSHADER_PREFER_FLOW_CONTROL : 0;
|
|
|
- flags |= _cmdLine.hasArg('\0', "backwards-compatibility") ? D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY : 0;
|
|
|
-
|
|
|
- bool werror = _cmdLine.hasArg('\0', "Werror");
|
|
|
-
|
|
|
- uint32_t optimization = 3;
|
|
|
- if (_cmdLine.hasArg(optimization, 'O') )
|
|
|
- {
|
|
|
- optimization = bx::uint32_min(optimization, BX_COUNTOF(s_optimizationLevelDx9)-1);
|
|
|
- flags |= s_optimizationLevelDx9[optimization];
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- flags |= D3DXSHADER_SKIPOPTIMIZATION;
|
|
|
- }
|
|
|
-
|
|
|
- BX_TRACE("Profile: %s", profile);
|
|
|
- BX_TRACE("Flags: 0x%08x", flags);
|
|
|
-
|
|
|
- LPD3DXBUFFER code;
|
|
|
- LPD3DXBUFFER errorMsg;
|
|
|
- LPD3DXCONSTANTTABLE constantTable;
|
|
|
-
|
|
|
- HRESULT hr;
|
|
|
-
|
|
|
- // Output preprocessed shader so that HLSL can be debugged via GPA
|
|
|
- // or PIX. Compiling through memory won't embed preprocessed shader
|
|
|
- // file path.
|
|
|
- if (debug)
|
|
|
- {
|
|
|
- std::string hlslfp = _cmdLine.findOption('o');
|
|
|
- hlslfp += ".hlsl";
|
|
|
- writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() );
|
|
|
-
|
|
|
- hr = D3DXCompileShaderFromFileA(hlslfp.c_str()
|
|
|
- , NULL
|
|
|
- , NULL
|
|
|
- , "main"
|
|
|
- , profile
|
|
|
- , flags
|
|
|
- , &code
|
|
|
- , &errorMsg
|
|
|
- , &constantTable
|
|
|
- );
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- hr = D3DXCompileShader(_code.c_str()
|
|
|
- , (uint32_t)_code.size()
|
|
|
- , NULL
|
|
|
- , NULL
|
|
|
- , "main"
|
|
|
- , profile
|
|
|
- , flags
|
|
|
- , &code
|
|
|
- , &errorMsg
|
|
|
- , &constantTable
|
|
|
- );
|
|
|
- }
|
|
|
-
|
|
|
- if (FAILED(hr)
|
|
|
- || (werror && NULL != errorMsg) )
|
|
|
- {
|
|
|
- const char* log = (const char*)errorMsg->GetBufferPointer();
|
|
|
-
|
|
|
- char source[1024];
|
|
|
- int32_t line = 0;
|
|
|
- int32_t column = 0;
|
|
|
- int32_t start = 0;
|
|
|
- int32_t end = INT32_MAX;
|
|
|
-
|
|
|
- if (3 == sscanf(log, "%[^(](%u,%u):", source, &line, &column)
|
|
|
- && 0 != line)
|
|
|
- {
|
|
|
- start = bx::uint32_imax(1, line-10);
|
|
|
- end = start + 20;
|
|
|
- }
|
|
|
-
|
|
|
- printCode(_code.c_str(), line, start, end);
|
|
|
- fprintf(stderr, "Error: 0x%08x %s\n", (uint32_t)hr, log);
|
|
|
- errorMsg->Release();
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- UniformArray uniforms;
|
|
|
-
|
|
|
- if (NULL != constantTable)
|
|
|
- {
|
|
|
- D3DXCONSTANTTABLE_DESC desc;
|
|
|
- hr = constantTable->GetDesc(&desc);
|
|
|
- if (FAILED(hr) )
|
|
|
- {
|
|
|
- fprintf(stderr, "Error 0x%08x\n", (uint32_t)hr);
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- BX_TRACE("Creator: %s 0x%08x", desc.Creator, (uint32_t /*mingw warning*/)desc.Version);
|
|
|
- BX_TRACE("Num constants: %d", desc.Constants);
|
|
|
- BX_TRACE("# cl ty RxC S By Name");
|
|
|
-
|
|
|
- for (uint32_t ii = 0; ii < desc.Constants; ++ii)
|
|
|
- {
|
|
|
- D3DXHANDLE handle = constantTable->GetConstant(NULL, ii);
|
|
|
- D3DXCONSTANT_DESC constDesc;
|
|
|
- uint32_t count;
|
|
|
- constantTable->GetConstantDesc(handle, &constDesc, &count);
|
|
|
- BX_TRACE("%3d %2d %2d [%dx%d] %d %3d %s[%d] c%d (%d)"
|
|
|
- , ii
|
|
|
- , constDesc.Class
|
|
|
- , constDesc.Type
|
|
|
- , constDesc.Rows
|
|
|
- , constDesc.Columns
|
|
|
- , constDesc.StructMembers
|
|
|
- , constDesc.Bytes
|
|
|
- , constDesc.Name
|
|
|
- , constDesc.Elements
|
|
|
- , constDesc.RegisterIndex
|
|
|
- , constDesc.RegisterCount
|
|
|
- );
|
|
|
-
|
|
|
- UniformType::Enum type = findUniformTypeDx9(constDesc);
|
|
|
- if (UniformType::Count != type)
|
|
|
- {
|
|
|
- Uniform un;
|
|
|
- un.name = '$' == constDesc.Name[0] ? constDesc.Name+1 : constDesc.Name;
|
|
|
- un.type = type;
|
|
|
- un.num = constDesc.Elements;
|
|
|
- un.regIndex = constDesc.RegisterIndex;
|
|
|
- un.regCount = constDesc.RegisterCount;
|
|
|
- uniforms.push_back(un);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- uint16_t count = (uint16_t)uniforms.size();
|
|
|
- bx::write(_writer, count);
|
|
|
-
|
|
|
- uint32_t fragmentBit = profile[0] == 'p' ? BGFX_UNIFORM_FRAGMENTBIT : 0;
|
|
|
- for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
|
|
|
- {
|
|
|
- const Uniform& un = *it;
|
|
|
- uint8_t nameSize = (uint8_t)un.name.size();
|
|
|
- bx::write(_writer, nameSize);
|
|
|
- bx::write(_writer, un.name.c_str(), nameSize);
|
|
|
- uint8_t type = un.type|fragmentBit;
|
|
|
- bx::write(_writer, type);
|
|
|
- bx::write(_writer, un.num);
|
|
|
- bx::write(_writer, un.regIndex);
|
|
|
- bx::write(_writer, un.regCount);
|
|
|
-
|
|
|
- BX_TRACE("%s, %s, %d, %d, %d"
|
|
|
- , un.name.c_str()
|
|
|
- , s_uniformTypeName[un.type]
|
|
|
- , un.num
|
|
|
- , un.regIndex
|
|
|
- , un.regCount
|
|
|
- );
|
|
|
- }
|
|
|
-
|
|
|
- uint16_t shaderSize = (uint16_t)code->GetBufferSize();
|
|
|
- bx::write(_writer, shaderSize);
|
|
|
- bx::write(_writer, code->GetBufferPointer(), shaderSize);
|
|
|
- uint8_t nul = 0;
|
|
|
- bx::write(_writer, nul);
|
|
|
-
|
|
|
- if (_cmdLine.hasArg('\0', "disasm") )
|
|
|
- {
|
|
|
- LPD3DXBUFFER disasm;
|
|
|
- D3DXDisassembleShader( (const DWORD*)code->GetBufferPointer()
|
|
|
- , false
|
|
|
- , NULL
|
|
|
- , &disasm
|
|
|
- );
|
|
|
-
|
|
|
- if (NULL != disasm)
|
|
|
- {
|
|
|
- std::string disasmfp = _cmdLine.findOption('o');
|
|
|
- disasmfp += ".disasm";
|
|
|
-
|
|
|
- writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), disasm->GetBufferSize() );
|
|
|
- disasm->Release();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (NULL != code)
|
|
|
- {
|
|
|
- code->Release();
|
|
|
- }
|
|
|
-
|
|
|
- if (NULL != errorMsg)
|
|
|
- {
|
|
|
- errorMsg->Release();
|
|
|
- }
|
|
|
-
|
|
|
- if (NULL != constantTable)
|
|
|
- {
|
|
|
- constantTable->Release();
|
|
|
- }
|
|
|
-
|
|
|
- return true;
|
|
|
-#else
|
|
|
- BX_UNUSED(_cmdLine, _code, _writer);
|
|
|
- fprintf(stderr, "HLSL compiler is not supported on this platform.\n");
|
|
|
- return false;
|
|
|
-#endif // BX_PLATFORM_WINDOWS
|
|
|
-}
|
|
|
-
|
|
|
-bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
|
|
|
-{
|
|
|
-#if BX_PLATFORM_WINDOWS
|
|
|
- BX_TRACE("DX11");
|
|
|
-
|
|
|
- const char* profile = _cmdLine.findOption('p', "profile");
|
|
|
- if (NULL == profile)
|
|
|
- {
|
|
|
- fprintf(stderr, "Shader profile must be specified.\n");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- bool debug = _cmdLine.hasArg('\0', "debug");
|
|
|
-
|
|
|
- uint32_t flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
|
|
|
- flags |= debug ? D3DCOMPILE_DEBUG : 0;
|
|
|
- flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DCOMPILE_AVOID_FLOW_CONTROL : 0;
|
|
|
- flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DCOMPILE_NO_PRESHADER : 0;
|
|
|
- flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DCOMPILE_PARTIAL_PRECISION : 0;
|
|
|
- flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DCOMPILE_PREFER_FLOW_CONTROL : 0;
|
|
|
- flags |= _cmdLine.hasArg('\0', "backwards-compatibility") ? D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY : 0;
|
|
|
-
|
|
|
- bool werror = _cmdLine.hasArg('\0', "Werror");
|
|
|
-
|
|
|
- if (werror)
|
|
|
- {
|
|
|
- flags |= D3DCOMPILE_WARNINGS_ARE_ERRORS;
|
|
|
- }
|
|
|
-
|
|
|
- uint32_t optimization = 3;
|
|
|
- if (_cmdLine.hasArg(optimization, 'O') )
|
|
|
- {
|
|
|
- optimization = bx::uint32_min(optimization, BX_COUNTOF(s_optimizationLevelDx11)-1);
|
|
|
- flags |= s_optimizationLevelDx11[optimization];
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- flags |= D3DCOMPILE_SKIP_OPTIMIZATION;
|
|
|
- }
|
|
|
-
|
|
|
- BX_TRACE("Profile: %s", profile);
|
|
|
- BX_TRACE("Flags: 0x%08x", flags);
|
|
|
-
|
|
|
- ID3DBlob* code;
|
|
|
- ID3DBlob* errorMsg;
|
|
|
-
|
|
|
- // Output preprocessed shader so that HLSL can be debugged via GPA
|
|
|
- // or PIX. Compiling through memory won't embed preprocessed shader
|
|
|
- // file path.
|
|
|
- std::string hlslfp;
|
|
|
-
|
|
|
- if (debug)
|
|
|
- {
|
|
|
- hlslfp = _cmdLine.findOption('o');
|
|
|
- hlslfp += ".hlsl";
|
|
|
- writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() );
|
|
|
- }
|
|
|
-
|
|
|
- HRESULT hr = D3DCompile(_code.c_str()
|
|
|
- , _code.size()
|
|
|
- , hlslfp.c_str()
|
|
|
- , NULL
|
|
|
- , NULL
|
|
|
- , "main"
|
|
|
- , profile
|
|
|
- , flags
|
|
|
- , 0
|
|
|
- , &code
|
|
|
- , &errorMsg
|
|
|
- );
|
|
|
- if (FAILED(hr)
|
|
|
- || (werror && NULL != errorMsg) )
|
|
|
- {
|
|
|
- const char* log = (char*)errorMsg->GetBufferPointer();
|
|
|
-
|
|
|
- int32_t line = 0;
|
|
|
- int32_t column = 0;
|
|
|
- int32_t start = 0;
|
|
|
- int32_t end = INT32_MAX;
|
|
|
-
|
|
|
- if (2 == sscanf(log, "(%u,%u):", &line, &column)
|
|
|
- && 0 != line)
|
|
|
- {
|
|
|
- start = bx::uint32_imax(1, line-10);
|
|
|
- end = start + 20;
|
|
|
- }
|
|
|
-
|
|
|
- printCode(_code.c_str(), line, start, end);
|
|
|
- fprintf(stderr, "Error: 0x%08x %s\n", (uint32_t)hr, log);
|
|
|
- errorMsg->Release();
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- UniformArray uniforms;
|
|
|
-
|
|
|
- ID3D11ShaderReflection* reflect = NULL;
|
|
|
- hr = D3DReflect(code->GetBufferPointer()
|
|
|
- , code->GetBufferSize()
|
|
|
- , IID_ID3D11ShaderReflection
|
|
|
- , (void**)&reflect
|
|
|
- );
|
|
|
- if (FAILED(hr) )
|
|
|
- {
|
|
|
- fprintf(stderr, "Error: 0x%08x\n", (uint32_t)hr);
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- D3D11_SHADER_DESC desc;
|
|
|
- hr = reflect->GetDesc(&desc);
|
|
|
- if (FAILED(hr) )
|
|
|
- {
|
|
|
- fprintf(stderr, BX_FILE_LINE_LITERAL "Error: 0x%08x\n", (uint32_t)hr);
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- BX_TRACE("Creator: %s 0x%08x", desc.Creator, desc.Version);
|
|
|
- BX_TRACE("Num constant buffers: %d", desc.ConstantBuffers);
|
|
|
-
|
|
|
- BX_TRACE("Input:");
|
|
|
- uint8_t numAttrs = 0;
|
|
|
- uint16_t attrs[bgfx::Attrib::Count];
|
|
|
-
|
|
|
- if (profile[0] == 'v') // Only care about input semantic on vertex shaders
|
|
|
- {
|
|
|
- for (uint32_t ii = 0; ii < desc.InputParameters; ++ii)
|
|
|
- {
|
|
|
- D3D11_SIGNATURE_PARAMETER_DESC spd;
|
|
|
- reflect->GetInputParameterDesc(ii, &spd);
|
|
|
- BX_TRACE("\t%2d: %s%d, vt %d, ct %d, mask %x, reg %d"
|
|
|
- , ii
|
|
|
- , spd.SemanticName
|
|
|
- , spd.SemanticIndex
|
|
|
- , spd.SystemValueType
|
|
|
- , spd.ComponentType
|
|
|
- , spd.Mask
|
|
|
- , spd.Register
|
|
|
- );
|
|
|
-
|
|
|
- const RemapInputSemantic& ris = findInputSemantic(spd.SemanticName, spd.SemanticIndex);
|
|
|
- if (ris.m_attr != bgfx::Attrib::Count)
|
|
|
- {
|
|
|
- attrs[numAttrs] = bgfx::attribToId(ris.m_attr);
|
|
|
- ++numAttrs;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- BX_TRACE("Output:");
|
|
|
- for (uint32_t ii = 0; ii < desc.OutputParameters; ++ii)
|
|
|
- {
|
|
|
- D3D11_SIGNATURE_PARAMETER_DESC spd;
|
|
|
- reflect->GetOutputParameterDesc(ii, &spd);
|
|
|
- BX_TRACE("\t%2d: %s%d, %d, %d", ii, spd.SemanticName, spd.SemanticIndex, spd.SystemValueType, spd.ComponentType);
|
|
|
- }
|
|
|
-
|
|
|
- uint16_t size = 0;
|
|
|
-
|
|
|
- for (uint32_t ii = 0; ii < bx::uint32_min(1, desc.ConstantBuffers); ++ii)
|
|
|
- {
|
|
|
- ID3D11ShaderReflectionConstantBuffer* cbuffer = reflect->GetConstantBufferByIndex(ii);
|
|
|
- D3D11_SHADER_BUFFER_DESC bufferDesc;
|
|
|
- hr = cbuffer->GetDesc(&bufferDesc);
|
|
|
-
|
|
|
- size = (uint16_t)bufferDesc.Size;
|
|
|
-
|
|
|
- if (SUCCEEDED(hr) )
|
|
|
- {
|
|
|
- BX_TRACE("%s, %d, vars %d, size %d"
|
|
|
- , bufferDesc.Name
|
|
|
- , bufferDesc.Type
|
|
|
- , bufferDesc.Variables
|
|
|
- , bufferDesc.Size
|
|
|
- );
|
|
|
-
|
|
|
- for (uint32_t jj = 0; jj < bufferDesc.Variables; ++jj)
|
|
|
- {
|
|
|
- ID3D11ShaderReflectionVariable* var = cbuffer->GetVariableByIndex(jj);
|
|
|
- ID3D11ShaderReflectionType* type = var->GetType();
|
|
|
- D3D11_SHADER_VARIABLE_DESC varDesc;
|
|
|
- hr = var->GetDesc(&varDesc);
|
|
|
- if (SUCCEEDED(hr) )
|
|
|
- {
|
|
|
- D3D11_SHADER_TYPE_DESC constDesc;
|
|
|
- hr = type->GetDesc(&constDesc);
|
|
|
- if (SUCCEEDED(hr) )
|
|
|
- {
|
|
|
- UniformType::Enum type = findUniformTypeDx11(constDesc);
|
|
|
-
|
|
|
- if (UniformType::Count != type
|
|
|
- && 0 != (varDesc.uFlags & D3D_SVF_USED) )
|
|
|
- {
|
|
|
- Uniform un;
|
|
|
- un.name = varDesc.Name;
|
|
|
- un.type = type;
|
|
|
- un.num = constDesc.Elements;
|
|
|
- un.regIndex = varDesc.StartOffset;
|
|
|
- un.regCount = BX_ALIGN_16(varDesc.Size)/16;
|
|
|
- uniforms.push_back(un);
|
|
|
-
|
|
|
- BX_TRACE("\t%s, %d, size %d, flags 0x%08x, %d"
|
|
|
- , varDesc.Name
|
|
|
- , varDesc.StartOffset
|
|
|
- , varDesc.Size
|
|
|
- , varDesc.uFlags
|
|
|
- , type
|
|
|
- );
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- BX_TRACE("\t%s, unknown type", varDesc.Name);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- BX_TRACE("Bound:");
|
|
|
- for (uint32_t ii = 0; ii < desc.BoundResources; ++ii)
|
|
|
- {
|
|
|
- D3D11_SHADER_INPUT_BIND_DESC bindDesc;
|
|
|
-
|
|
|
- hr = reflect->GetResourceBindingDesc(ii, &bindDesc);
|
|
|
- if (SUCCEEDED(hr) )
|
|
|
- {
|
|
|
-// if (bindDesc.Type == D3D_SIT_SAMPLER)
|
|
|
- {
|
|
|
- BX_TRACE("\t%s, %d, %d, %d"
|
|
|
- , bindDesc.Name
|
|
|
- , bindDesc.Type
|
|
|
- , bindDesc.BindPoint
|
|
|
- , bindDesc.BindCount
|
|
|
- );
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- uint16_t count = (uint16_t)uniforms.size();
|
|
|
- bx::write(_writer, count);
|
|
|
-
|
|
|
- uint32_t fragmentBit = profile[0] == 'p' ? BGFX_UNIFORM_FRAGMENTBIT : 0;
|
|
|
- for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
|
|
|
- {
|
|
|
- const Uniform& un = *it;
|
|
|
- uint8_t nameSize = (uint8_t)un.name.size();
|
|
|
- bx::write(_writer, nameSize);
|
|
|
- bx::write(_writer, un.name.c_str(), nameSize);
|
|
|
- uint8_t type = un.type|fragmentBit;
|
|
|
- bx::write(_writer, type);
|
|
|
- bx::write(_writer, un.num);
|
|
|
- bx::write(_writer, un.regIndex);
|
|
|
- bx::write(_writer, un.regCount);
|
|
|
-
|
|
|
- BX_TRACE("%s, %s, %d, %d, %d"
|
|
|
- , un.name.c_str()
|
|
|
- , s_uniformTypeName[un.type]
|
|
|
- , un.num
|
|
|
- , un.regIndex
|
|
|
- , un.regCount
|
|
|
- );
|
|
|
- }
|
|
|
-
|
|
|
- uint16_t shaderSize = (uint16_t)code->GetBufferSize();
|
|
|
- bx::write(_writer, shaderSize);
|
|
|
- bx::write(_writer, code->GetBufferPointer(), shaderSize);
|
|
|
- uint8_t nul = 0;
|
|
|
- bx::write(_writer, nul);
|
|
|
-
|
|
|
- bx::write(_writer, numAttrs);
|
|
|
- bx::write(_writer, attrs, numAttrs*sizeof(uint16_t) );
|
|
|
-
|
|
|
- bx::write(_writer, size);
|
|
|
-
|
|
|
- if (_cmdLine.hasArg('\0', "disasm") )
|
|
|
- {
|
|
|
- ID3DBlob* disasm;
|
|
|
- D3DDisassemble(code->GetBufferPointer()
|
|
|
- , code->GetBufferSize()
|
|
|
- , 0
|
|
|
- , NULL
|
|
|
- , &disasm
|
|
|
- );
|
|
|
-
|
|
|
- if (NULL != disasm)
|
|
|
- {
|
|
|
- std::string disasmfp = _cmdLine.findOption('o');
|
|
|
- disasmfp += ".disasm";
|
|
|
-
|
|
|
- writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), (uint32_t)disasm->GetBufferSize() );
|
|
|
- disasm->Release();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (NULL != reflect)
|
|
|
- {
|
|
|
- reflect->Release();
|
|
|
- }
|
|
|
-
|
|
|
- if (NULL != errorMsg)
|
|
|
- {
|
|
|
- errorMsg->Release();
|
|
|
- }
|
|
|
-
|
|
|
- code->Release();
|
|
|
-
|
|
|
- return true;
|
|
|
-#else
|
|
|
- BX_UNUSED(_cmdLine, _code, _writer);
|
|
|
- fprintf(stderr, "HLSL compiler is not supported on this platform.\n");
|
|
|
- return false;
|
|
|
-#endif // BX_PLATFORM_WINDOWS
|
|
|
-}
|
|
|
-
|
|
|
struct Preprocessor
|
|
|
{
|
|
|
Preprocessor(const char* _filePath, bool _gles, const char* _includeDir = NULL)
|