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@@ -0,0 +1,921 @@
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+/*
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+ * Copyright 2014 Dario Manesku. All rights reserved.
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+ * License: http://www.opensource.org/licenses/BSD-2-Clause
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+ */
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+
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+#include <string>
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+#include <vector>
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+
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+#include "common.h"
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+
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+#include <bgfx.h>
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+#include <bx/timer.h>
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+#include <bx/readerwriter.h>
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+#include "entry/entry.h"
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+#include "fpumath.h"
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+#include "imgui/imgui.h"
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+
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+#include <stdio.h>
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+#include <string.h>
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+
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+static const char* s_shaderPath = NULL;
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+static bool s_flipV = false;
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+static float s_texelHalf = 0.0f;
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+
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+static void shaderFilePath(char* _out, const char* _name)
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+{
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+ strcpy(_out, s_shaderPath);
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+ strcat(_out, _name);
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+ strcat(_out, ".bin");
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+}
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+
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+long int fsize(FILE* _file)
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+{
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+ long int pos = ftell(_file);
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+ fseek(_file, 0L, SEEK_END);
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+ long int size = ftell(_file);
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+ fseek(_file, pos, SEEK_SET);
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+ return size;
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+}
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+
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+static const bgfx::Memory* load(const char* _filePath)
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+{
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+ FILE* file = fopen(_filePath, "rb");
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+ if (NULL != file)
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+ {
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+ uint32_t size = (uint32_t)fsize(file);
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+ const bgfx::Memory* mem = bgfx::alloc(size+1);
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+ size_t ignore = fread(mem->data, 1, size, file);
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+ BX_UNUSED(ignore);
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+ fclose(file);
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+ mem->data[mem->size-1] = '\0';
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+ return mem;
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+ }
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+
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+ return NULL;
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+}
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+
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+static const bgfx::Memory* loadShader(const char* _name)
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+{
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+ char filePath[512];
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+ shaderFilePath(filePath, _name);
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+ return load(filePath);
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+}
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+
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+static bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
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+{
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+ const bgfx::Memory* mem;
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+
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+ mem = loadShader(_vsName);
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+ bgfx::VertexShaderHandle vs = bgfx::createVertexShader(mem);
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+ mem = loadShader(_fsName);
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+ bgfx::FragmentShaderHandle fs = bgfx::createFragmentShader(mem);
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+ bgfx::ProgramHandle program = bgfx::createProgram(vs, fs);
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+ bgfx::destroyVertexShader(vs);
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+ bgfx::destroyFragmentShader(fs);
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+
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+ return program;
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+}
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+
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+static const bgfx::Memory* loadTexture(const char* _name)
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+{
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+ char filePath[512];
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+ strcpy(filePath, "textures/");
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+ strcat(filePath, _name);
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+ return load(filePath);
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+}
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+
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+struct Uniforms
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+{
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+ void init()
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+ {
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+ m_time = 0.0f;
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+ mtxIdentity(m_mtx);
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+
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+ u_time = bgfx::createUniform("u_time", bgfx::UniformType::Uniform1f);
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+ u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Uniform4x4fv);
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+ u_params = bgfx::createUniform("u_params", bgfx::UniformType::Uniform4fv);
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+ u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Uniform4fv);
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+ u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Uniform3fv);
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+ u_rgbDiff = bgfx::createUniform("u_rgbDiff", bgfx::UniformType::Uniform3fv);
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+ u_rgbSpec = bgfx::createUniform("u_rgbSpec", bgfx::UniformType::Uniform3fv);
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+ }
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+
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+ // Call this once at initialization.
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+ void submitConstUniforms()
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+ {
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+ }
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+
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+ // Call this once per frame.
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+ void submitPerFrameUniforms()
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+ {
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+ bgfx::setUniform(u_time, &m_time);
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+ bgfx::setUniform(u_mtx, m_mtx);
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+ bgfx::setUniform(u_flags, m_flags);
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+ bgfx::setUniform(u_camPos, m_camPos);
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+ bgfx::setUniform(u_rgbDiff, m_rgbDiff);
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+ bgfx::setUniform(u_rgbSpec, m_rgbSpec);
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+ }
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+
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+ // Call this before each draw call.
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+ void submitPerDrawUniforms()
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+ {
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+ bgfx::setUniform(u_params, m_params);
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+ }
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+
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+ void destroy()
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+ {
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+ bgfx::destroyUniform(u_rgbSpec);
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+ bgfx::destroyUniform(u_rgbDiff);
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+ bgfx::destroyUniform(u_camPos);
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+ bgfx::destroyUniform(u_flags);
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+ bgfx::destroyUniform(u_params);
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+ bgfx::destroyUniform(u_mtx);
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+ bgfx::destroyUniform(u_time);
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+ }
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+
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+ union
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+ {
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+ struct
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+ {
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+ float m_glossiness;
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+ float m_exposure;
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+ float m_diffspec;
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+ float m_unused0;
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+ };
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+
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+ float m_params[4];
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+ };
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+
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+ union
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+ {
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+ struct
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+ {
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+ float m_diffuse;
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+ float m_specular;
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+ float m_diffuseIbl;
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+ float m_specularIbl;
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+ };
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+
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+ float m_flags[4];
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+ };
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+
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+ float m_time;
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+ float m_mtx[16];
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+ float m_camPos[3];
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+ float m_rgbDiff[3];
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+ float m_rgbSpec[3];
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+
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+ bgfx::UniformHandle u_time;
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+ bgfx::UniformHandle u_mtx;
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+ bgfx::UniformHandle u_params;
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+ bgfx::UniformHandle u_flags;
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+ bgfx::UniformHandle u_camPos;
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+ bgfx::UniformHandle u_rgbDiff;
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+ bgfx::UniformHandle u_rgbSpec;
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+};
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+static Uniforms s_uniforms;
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+
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+struct Aabb
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+{
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+ float m_min[3];
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+ float m_max[3];
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+};
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+
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+struct Obb
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+{
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+ float m_mtx[16];
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+};
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+
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+struct Sphere
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+{
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+ float m_center[3];
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+ float m_radius;
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+};
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+
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+struct Primitive
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+{
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+ uint32_t m_startIndex;
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+ uint32_t m_numIndices;
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+ uint32_t m_startVertex;
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+ uint32_t m_numVertices;
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+
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+ Sphere m_sphere;
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+ Aabb m_aabb;
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+ Obb m_obb;
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+};
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+
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+typedef std::vector<Primitive> PrimitiveArray;
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+
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+struct Group
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+{
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+ Group()
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+ {
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+ reset();
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+ }
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+
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+ void reset()
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+ {
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+ m_vbh.idx = bgfx::invalidHandle;
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+ m_ibh.idx = bgfx::invalidHandle;
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+ m_prims.clear();
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+ }
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+
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+ bgfx::VertexBufferHandle m_vbh;
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+ bgfx::IndexBufferHandle m_ibh;
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+ Sphere m_sphere;
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+ Aabb m_aabb;
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+ Obb m_obb;
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+ PrimitiveArray m_prims;
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+};
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+
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+struct Mesh
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+{
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+ void load(const char* _filePath)
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+ {
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+#define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x0)
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+#define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
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+#define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
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+
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+ bx::CrtFileReader reader;
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+ reader.open(_filePath);
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+
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+ Group group;
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+
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+ uint32_t chunk;
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+ while (4 == bx::read(&reader, chunk) )
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+ {
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+ switch (chunk)
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+ {
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+ case BGFX_CHUNK_MAGIC_VB:
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+ {
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+ bx::read(&reader, group.m_sphere);
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+ bx::read(&reader, group.m_aabb);
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+ bx::read(&reader, group.m_obb);
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+
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+ bx::read(&reader, m_decl);
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+ uint16_t stride = m_decl.getStride();
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+
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+ uint16_t numVertices;
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+ bx::read(&reader, numVertices);
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+ const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
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+ bx::read(&reader, mem->data, mem->size);
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+
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+ group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
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+ }
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+ break;
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+
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+ case BGFX_CHUNK_MAGIC_IB:
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+ {
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+ uint32_t numIndices;
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+ bx::read(&reader, numIndices);
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+ const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
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+ bx::read(&reader, mem->data, mem->size);
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+ group.m_ibh = bgfx::createIndexBuffer(mem);
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+ }
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+ break;
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+
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+ case BGFX_CHUNK_MAGIC_PRI:
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+ {
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+ uint16_t len;
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+ bx::read(&reader, len);
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+
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+ std::string material;
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+ material.resize(len);
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+ bx::read(&reader, const_cast<char*>(material.c_str() ), len);
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+
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+ uint16_t num;
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+ bx::read(&reader, num);
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+
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+ for (uint32_t ii = 0; ii < num; ++ii)
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+ {
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+ bx::read(&reader, len);
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+
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+ std::string name;
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+ name.resize(len);
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+ bx::read(&reader, const_cast<char*>(name.c_str() ), len);
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+
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+ Primitive prim;
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+ bx::read(&reader, prim.m_startIndex);
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+ bx::read(&reader, prim.m_numIndices);
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+ bx::read(&reader, prim.m_startVertex);
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+ bx::read(&reader, prim.m_numVertices);
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+ bx::read(&reader, prim.m_sphere);
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+ bx::read(&reader, prim.m_aabb);
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+ bx::read(&reader, prim.m_obb);
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+
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+ group.m_prims.push_back(prim);
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+ }
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+
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+ m_groups.push_back(group);
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+ group.reset();
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+ }
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+ break;
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+
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+ default:
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+ DBG("%08x at %d", chunk, reader.seek() );
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+ break;
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+ }
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+ }
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+
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+ reader.close();
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+ }
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+
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+ void unload()
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+ {
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+ for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
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+ {
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+ const Group& group = *it;
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+ bgfx::destroyVertexBuffer(group.m_vbh);
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+
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+ if (bgfx::isValid(group.m_ibh) )
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+ {
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+ bgfx::destroyIndexBuffer(group.m_ibh);
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+ }
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+ }
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+ m_groups.clear();
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+ }
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+
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+ void submit(uint8_t _view, bgfx::ProgramHandle _program, float* _mtx)
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+ {
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+ for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
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+ {
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+ const Group& group = *it;
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+
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+ // Set uniforms.
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+ s_uniforms.submitPerDrawUniforms();
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+
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+ // Set model matrix for rendering.
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+ bgfx::setTransform(_mtx);
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+ bgfx::setProgram(_program);
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+ bgfx::setIndexBuffer(group.m_ibh);
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+ bgfx::setVertexBuffer(group.m_vbh);
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+
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+ // Set render states.
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+ bgfx::setState(0
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+ | BGFX_STATE_RGB_WRITE
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+ | BGFX_STATE_ALPHA_WRITE
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+ | BGFX_STATE_DEPTH_WRITE
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+ | BGFX_STATE_DEPTH_TEST_LESS
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+ | BGFX_STATE_CULL_CCW
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+ | BGFX_STATE_MSAA
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+ );
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+
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+ // Submit primitive for rendering to view 0.
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+ bgfx::submit(_view);
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+ }
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+ }
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+
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+ bgfx::VertexDecl m_decl;
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+ typedef std::vector<Group> GroupArray;
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+ GroupArray m_groups;
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+};
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+
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+struct PosColorTexCoord0Vertex
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+{
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+ float m_x;
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+ float m_y;
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+ float m_z;
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+ uint32_t m_rgba;
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+ float m_u;
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+ float m_v;
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+
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+ static void init()
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+ {
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+ ms_decl.begin();
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+ ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
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+ ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
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+ ms_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
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+ ms_decl.end();
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+ }
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+
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+ static bgfx::VertexDecl ms_decl;
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+};
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+
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+bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
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+
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+void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
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+{
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+ if (bgfx::checkAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_decl) )
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+ {
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+ bgfx::TransientVertexBuffer vb;
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+ bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_decl);
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+ PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)vb.data;
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+
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+ const float zz = 0.0f;
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+
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+ const float minx = -_width;
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+ const float maxx = _width;
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+ const float miny = 0.0f;
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+ const float maxy = _height*2.0f;
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+
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+ const float texelHalfW = s_texelHalf/_textureWidth;
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+ const float texelHalfH = s_texelHalf/_textureHeight;
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+ const float minu = -1.0f + texelHalfW;
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+ const float maxu = 1.0f + texelHalfW;
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+
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+ float minv = texelHalfH;
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+ float maxv = 2.0f + texelHalfH;
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+
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+ if (_originBottomLeft)
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+ {
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+ std::swap(minv, maxv);
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+ minv -= 1.0f;
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+ maxv -= 1.0f;
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+ }
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+
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+ vertex[0].m_x = minx;
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+ vertex[0].m_y = miny;
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+ vertex[0].m_z = zz;
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+ vertex[0].m_rgba = 0xffffffff;
|
|
|
+ vertex[0].m_u = minu;
|
|
|
+ vertex[0].m_v = minv;
|
|
|
+
|
|
|
+ vertex[1].m_x = maxx;
|
|
|
+ vertex[1].m_y = miny;
|
|
|
+ vertex[1].m_z = zz;
|
|
|
+ vertex[1].m_rgba = 0xffffffff;
|
|
|
+ vertex[1].m_u = maxu;
|
|
|
+ vertex[1].m_v = minv;
|
|
|
+
|
|
|
+ vertex[2].m_x = maxx;
|
|
|
+ vertex[2].m_y = maxy;
|
|
|
+ vertex[2].m_z = zz;
|
|
|
+ vertex[2].m_rgba = 0xffffffff;
|
|
|
+ vertex[2].m_u = maxu;
|
|
|
+ vertex[2].m_v = maxv;
|
|
|
+
|
|
|
+ bgfx::setVertexBuffer(&vb);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void mtxScaleRotateTranslate(float* _result
|
|
|
+ , const float _scaleX
|
|
|
+ , const float _scaleY
|
|
|
+ , const float _scaleZ
|
|
|
+ , const float _rotX
|
|
|
+ , const float _rotY
|
|
|
+ , const float _rotZ
|
|
|
+ , const float _translateX
|
|
|
+ , const float _translateY
|
|
|
+ , const float _translateZ
|
|
|
+ )
|
|
|
+{
|
|
|
+ float mtxRotateTranslate[16];
|
|
|
+ float mtxScale[16];
|
|
|
+
|
|
|
+ mtxRotateXYZ(mtxRotateTranslate, _rotX, _rotY, _rotZ);
|
|
|
+ mtxRotateTranslate[12] = _translateX;
|
|
|
+ mtxRotateTranslate[13] = _translateY;
|
|
|
+ mtxRotateTranslate[14] = _translateZ;
|
|
|
+
|
|
|
+ memset(mtxScale, 0, sizeof(float)*16);
|
|
|
+ mtxScale[0] = _scaleX;
|
|
|
+ mtxScale[5] = _scaleY;
|
|
|
+ mtxScale[10] = _scaleZ;
|
|
|
+ mtxScale[15] = 1.0f;
|
|
|
+
|
|
|
+ mtxMul(_result, mtxScale, mtxRotateTranslate);
|
|
|
+}
|
|
|
+
|
|
|
+void imguiBool(const char* _str, bool& _flag, bool _enabled = true)
|
|
|
+{
|
|
|
+ if (imguiCheck(_str, _flag, _enabled) )
|
|
|
+ {
|
|
|
+ _flag = !_flag;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+int _main_(int /*_argc*/, char** /*_argv*/)
|
|
|
+{
|
|
|
+ uint32_t width = 1280;
|
|
|
+ uint32_t height = 720;
|
|
|
+ uint32_t debug = BGFX_DEBUG_TEXT;
|
|
|
+ uint32_t reset = BGFX_RESET_VSYNC;
|
|
|
+
|
|
|
+ bgfx::init();
|
|
|
+ bgfx::reset(width, height, reset);
|
|
|
+
|
|
|
+ // Enable debug text.
|
|
|
+ bgfx::setDebug(debug);
|
|
|
+
|
|
|
+ // Set views clear state.
|
|
|
+ bgfx::setViewClear(0
|
|
|
+ , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
|
|
|
+ , 0x303030ff
|
|
|
+ , 1.0f
|
|
|
+ , 0
|
|
|
+ );
|
|
|
+
|
|
|
+ // Setup root path for binary shaders. Shader binaries are different
|
|
|
+ // for each renderer.
|
|
|
+ switch (bgfx::getRendererType() )
|
|
|
+ {
|
|
|
+ default:
|
|
|
+ case bgfx::RendererType::Direct3D9:
|
|
|
+ s_shaderPath = "shaders/dx9/";
|
|
|
+ break;
|
|
|
+
|
|
|
+ case bgfx::RendererType::Direct3D11:
|
|
|
+ s_shaderPath = "shaders/dx11/";
|
|
|
+ break;
|
|
|
+
|
|
|
+ case bgfx::RendererType::OpenGL:
|
|
|
+ s_shaderPath = "shaders/glsl/";
|
|
|
+ s_flipV = true;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case bgfx::RendererType::OpenGLES2:
|
|
|
+ case bgfx::RendererType::OpenGLES3:
|
|
|
+ s_shaderPath = "shaders/gles/";
|
|
|
+ s_flipV = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Imgui.
|
|
|
+ FILE* file = fopen("font/droidsans.ttf", "rb");
|
|
|
+ uint32_t size = (uint32_t)fsize(file);
|
|
|
+ void* data = malloc(size);
|
|
|
+ size_t ignore = fread(data, 1, size, file);
|
|
|
+ BX_UNUSED(ignore);
|
|
|
+ fclose(file);
|
|
|
+ imguiCreate(data, size);
|
|
|
+
|
|
|
+ // Uniforms.
|
|
|
+ s_uniforms.init();
|
|
|
+
|
|
|
+ // Vertex declarations.
|
|
|
+ PosColorTexCoord0Vertex::init();
|
|
|
+
|
|
|
+ struct LightProbe
|
|
|
+ {
|
|
|
+ void load(const char* _name)
|
|
|
+ {
|
|
|
+ const uint32_t texFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP;
|
|
|
+ char filePath[512];
|
|
|
+
|
|
|
+ strcpy(filePath, _name);
|
|
|
+ strcat(filePath, "_lod.dds");
|
|
|
+ m_tex = bgfx::createTexture(loadTexture(filePath), texFlags);
|
|
|
+
|
|
|
+ strcpy(filePath, _name);
|
|
|
+ strcat(filePath, "_irr.dds");
|
|
|
+ m_texIrr = bgfx::createTexture(loadTexture(filePath), texFlags);
|
|
|
+ }
|
|
|
+
|
|
|
+ void destroy()
|
|
|
+ {
|
|
|
+ bgfx::destroyTexture(m_tex);
|
|
|
+ bgfx::destroyTexture(m_texIrr);
|
|
|
+ }
|
|
|
+
|
|
|
+ bgfx::TextureHandle m_tex;
|
|
|
+ bgfx::TextureHandle m_texIrr;
|
|
|
+ };
|
|
|
+
|
|
|
+ enum LightProbes
|
|
|
+ {
|
|
|
+ LPWells,
|
|
|
+ LPUffizi,
|
|
|
+ LPPisa,
|
|
|
+ LPEnnis,
|
|
|
+ LPGrace,
|
|
|
+
|
|
|
+ LPCount
|
|
|
+ };
|
|
|
+
|
|
|
+ LightProbe lightProbes[LPCount];
|
|
|
+ lightProbes[LPWells].load("wells");
|
|
|
+ lightProbes[LPUffizi].load("uffizi");
|
|
|
+ lightProbes[LPPisa].load("pisa");
|
|
|
+ lightProbes[LPEnnis].load("ennis");
|
|
|
+ lightProbes[LPGrace].load("grace");
|
|
|
+ uint8_t currentLightProbe = LPWells;
|
|
|
+
|
|
|
+ bgfx::UniformHandle u_time = bgfx::createUniform("u_time", bgfx::UniformType::Uniform1f);
|
|
|
+ bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Uniform4x4fv);
|
|
|
+ bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Uniform4fv);
|
|
|
+ bgfx::UniformHandle u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Uniform4fv);
|
|
|
+ bgfx::UniformHandle u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Uniform3fv);
|
|
|
+
|
|
|
+ bgfx::UniformHandle u_texCube = bgfx::createUniform("u_texCube", bgfx::UniformType::Uniform1i);
|
|
|
+ bgfx::UniformHandle u_texCubeIrr = bgfx::createUniform("u_texCubeIrr", bgfx::UniformType::Uniform1i);
|
|
|
+
|
|
|
+ bgfx::UniformHandle u_texAlbedo = bgfx::createUniform("u_texAlbedo", bgfx::UniformType::Uniform1i);
|
|
|
+ bgfx::UniformHandle u_texNormal = bgfx::createUniform("u_texNormal", bgfx::UniformType::Uniform1i);
|
|
|
+ bgfx::UniformHandle u_texSpecular = bgfx::createUniform("u_texSpecular", bgfx::UniformType::Uniform1i);
|
|
|
+ bgfx::UniformHandle u_texRoughness = bgfx::createUniform("u_texRoughness", bgfx::UniformType::Uniform1i);
|
|
|
+
|
|
|
+ bgfx::ProgramHandle programMesh = loadProgram("vs_ibl_mesh", "fs_ibl_mesh");
|
|
|
+ bgfx::ProgramHandle programSky = loadProgram("vs_ibl_skybox", "fs_ibl_skybox");
|
|
|
+
|
|
|
+ Mesh meshBunny;
|
|
|
+ meshBunny.load("meshes/bunny.bin");
|
|
|
+
|
|
|
+ struct Settings
|
|
|
+ {
|
|
|
+ float m_speed;
|
|
|
+ float m_glossiness;
|
|
|
+ float m_exposure;
|
|
|
+ float m_diffspec;
|
|
|
+ float m_rgbDiff[3];
|
|
|
+ float m_rgbSpec[3];
|
|
|
+ bool m_diffuse;
|
|
|
+ bool m_specular;
|
|
|
+ bool m_diffuseIbl;
|
|
|
+ bool m_specularIbl;
|
|
|
+ bool m_singleSliderDiff;
|
|
|
+ bool m_singleSliderSpec;
|
|
|
+ };
|
|
|
+
|
|
|
+ Settings settings;
|
|
|
+ settings.m_speed = 0.37f;
|
|
|
+ settings.m_glossiness = 1.0f;
|
|
|
+ settings.m_exposure = 0.0f;
|
|
|
+ settings.m_diffspec = 0.65f;
|
|
|
+ settings.m_rgbDiff[0] = 0.2f;
|
|
|
+ settings.m_rgbDiff[1] = 0.2f;
|
|
|
+ settings.m_rgbDiff[2] = 0.2f;
|
|
|
+ settings.m_rgbSpec[0] = 1.0f;
|
|
|
+ settings.m_rgbSpec[1] = 1.0f;
|
|
|
+ settings.m_rgbSpec[2] = 1.0f;
|
|
|
+ settings.m_diffuse = true;
|
|
|
+ settings.m_specular = true;
|
|
|
+ settings.m_diffuseIbl = true;
|
|
|
+ settings.m_specularIbl = true;
|
|
|
+ settings.m_singleSliderDiff = false;
|
|
|
+ settings.m_singleSliderSpec = false;
|
|
|
+
|
|
|
+ float time = 0.0f;
|
|
|
+
|
|
|
+ s_uniforms.submitConstUniforms();
|
|
|
+
|
|
|
+ entry::MouseState mouseState;
|
|
|
+ while (!entry::processEvents(width, height, debug, reset, &mouseState) )
|
|
|
+ {
|
|
|
+ imguiBeginFrame(mouseState.m_mx
|
|
|
+ , mouseState.m_my
|
|
|
+ , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
|
|
|
+ | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
|
|
|
+ , 0
|
|
|
+ , width
|
|
|
+ , height
|
|
|
+ );
|
|
|
+
|
|
|
+ static int32_t rightScrollArea = 0;
|
|
|
+ imguiBeginScrollArea("Settings", width - 256 - 10, 10, 256, 426, &rightScrollArea);
|
|
|
+
|
|
|
+ imguiLabel("Shade:");
|
|
|
+ imguiSeparator();
|
|
|
+ imguiBool("Diffuse", settings.m_diffuse);
|
|
|
+ imguiBool("Specular", settings.m_specular);
|
|
|
+ imguiBool("IBL Diffuse", settings.m_diffuseIbl);
|
|
|
+ imguiBool("IBL Specular", settings.m_specularIbl);
|
|
|
+
|
|
|
+ imguiSeparatorLine();
|
|
|
+ imguiSlider("Speed", &settings.m_speed, 0.0f, 1.0f, 0.01f);
|
|
|
+
|
|
|
+ imguiSeparatorLine();
|
|
|
+ imguiLabel("Environment:");
|
|
|
+ currentLightProbe = imguiChoose(currentLightProbe
|
|
|
+ , "Wells"
|
|
|
+ , "Uffizi"
|
|
|
+ , "Pisa"
|
|
|
+ , "Ennis"
|
|
|
+ , "Grace"
|
|
|
+ );
|
|
|
+
|
|
|
+ imguiSeparator();
|
|
|
+ imguiSlider("Exposure", &settings.m_exposure, -8.0f, 8.0f, 0.01f);
|
|
|
+ imguiEndScrollArea();
|
|
|
+
|
|
|
+ static int32_t leftScrollArea = 0;
|
|
|
+ imguiBeginScrollArea("Settings", 10, 70, 256, 576, &leftScrollArea);
|
|
|
+
|
|
|
+ imguiLabel("Material properties:");
|
|
|
+ imguiSeparator();
|
|
|
+ imguiSlider("Diffuse - Specular", &settings.m_diffspec, 0.0f, 1.0f, 0.01f);
|
|
|
+ imguiSlider("Glossiness" , &settings.m_glossiness, 0.0f, 1.0f, 0.01f);
|
|
|
+
|
|
|
+ imguiSeparatorLine();
|
|
|
+ imguiLabel("Diffuse color:");
|
|
|
+ imguiSeparator();
|
|
|
+ imguiBool("Single slider", settings.m_singleSliderDiff);
|
|
|
+ if (settings.m_singleSliderDiff)
|
|
|
+ {
|
|
|
+ imguiSlider("RGB:", &settings.m_rgbDiff[0], 0.0f, 1.0f, 0.01f);
|
|
|
+ settings.m_rgbDiff[1] = settings.m_rgbDiff[0];
|
|
|
+ settings.m_rgbDiff[2] = settings.m_rgbDiff[0];
|
|
|
+
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ imguiSlider("R:", &settings.m_rgbDiff[0], 0.0f, 1.0f, 0.01f);
|
|
|
+ imguiSlider("G:", &settings.m_rgbDiff[1], 0.0f, 1.0f, 0.01f);
|
|
|
+ imguiSlider("B:", &settings.m_rgbDiff[2], 0.0f, 1.0f, 0.01f);
|
|
|
+ }
|
|
|
+
|
|
|
+ imguiSeparatorLine();
|
|
|
+ imguiLabel("Specular color:");
|
|
|
+ imguiSeparator();
|
|
|
+ imguiBool("Single slider", settings.m_singleSliderSpec);
|
|
|
+ if (settings.m_singleSliderSpec)
|
|
|
+ {
|
|
|
+ imguiSlider("RGB:", &settings.m_rgbSpec[0], 0.0f, 1.0f, 0.01f);
|
|
|
+ settings.m_rgbSpec[1] = settings.m_rgbSpec[0];
|
|
|
+ settings.m_rgbSpec[2] = settings.m_rgbSpec[0];
|
|
|
+
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ imguiSlider("R:", &settings.m_rgbSpec[0], 0.0f, 1.0f, 0.01f);
|
|
|
+ imguiSlider("G:", &settings.m_rgbSpec[1], 0.0f, 1.0f, 0.01f);
|
|
|
+ imguiSlider("B:", &settings.m_rgbSpec[2], 0.0f, 1.0f, 0.01f);
|
|
|
+ }
|
|
|
+
|
|
|
+ imguiSeparatorLine();
|
|
|
+ imguiLabel("Predefined materials:");
|
|
|
+ imguiSeparator();
|
|
|
+
|
|
|
+ if (imguiButton("Gold") )
|
|
|
+ {
|
|
|
+ settings.m_glossiness = 0.8f;
|
|
|
+ settings.m_diffspec = 1.0f;
|
|
|
+
|
|
|
+ settings.m_rgbDiff[0] = 0.0f;
|
|
|
+ settings.m_rgbDiff[1] = 0.0f;
|
|
|
+ settings.m_rgbDiff[2] = 0.0f;
|
|
|
+
|
|
|
+ settings.m_rgbSpec[0] = 1.0f;
|
|
|
+ settings.m_rgbSpec[1] = 0.86f;
|
|
|
+ settings.m_rgbSpec[2] = 0.58f;
|
|
|
+
|
|
|
+ settings.m_singleSliderSpec = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (imguiButton("Copper") )
|
|
|
+ {
|
|
|
+ settings.m_glossiness = 0.67f;
|
|
|
+ settings.m_diffspec = 1.0f;
|
|
|
+
|
|
|
+ settings.m_rgbDiff[0] = 0.0f;
|
|
|
+ settings.m_rgbDiff[1] = 0.0f;
|
|
|
+ settings.m_rgbDiff[2] = 0.0f;
|
|
|
+
|
|
|
+ settings.m_rgbSpec[0] = 0.98f;
|
|
|
+ settings.m_rgbSpec[1] = 0.82f;
|
|
|
+ settings.m_rgbSpec[2] = 0.76f;
|
|
|
+
|
|
|
+ settings.m_singleSliderSpec = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (imguiButton("Titanium") )
|
|
|
+ {
|
|
|
+ settings.m_glossiness = 0.57f;
|
|
|
+ settings.m_diffspec = 1.0f;
|
|
|
+
|
|
|
+ settings.m_rgbDiff[0] = 0.0f;
|
|
|
+ settings.m_rgbDiff[1] = 0.0f;
|
|
|
+ settings.m_rgbDiff[2] = 0.0f;
|
|
|
+
|
|
|
+ settings.m_rgbSpec[0] = 0.76f;
|
|
|
+ settings.m_rgbSpec[1] = 0.73f;
|
|
|
+ settings.m_rgbSpec[2] = 0.71f;
|
|
|
+
|
|
|
+ settings.m_singleSliderSpec = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (imguiButton("Steel") )
|
|
|
+ {
|
|
|
+ settings.m_glossiness = 0.82f;
|
|
|
+ settings.m_diffspec = 1.0f;
|
|
|
+
|
|
|
+ settings.m_rgbDiff[0] = 0.0f;
|
|
|
+ settings.m_rgbDiff[1] = 0.0f;
|
|
|
+ settings.m_rgbDiff[2] = 0.0f;
|
|
|
+
|
|
|
+ settings.m_rgbSpec[0] = 0.77f;
|
|
|
+ settings.m_rgbSpec[1] = 0.78f;
|
|
|
+ settings.m_rgbSpec[2] = 0.77f;
|
|
|
+
|
|
|
+ settings.m_singleSliderSpec = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ imguiEndScrollArea();
|
|
|
+ imguiEndFrame();
|
|
|
+
|
|
|
+ s_uniforms.m_glossiness = settings.m_glossiness;
|
|
|
+ s_uniforms.m_exposure = settings.m_exposure;
|
|
|
+ s_uniforms.m_diffspec = settings.m_diffspec;
|
|
|
+ s_uniforms.m_flags[0] = float(settings.m_diffuse);
|
|
|
+ s_uniforms.m_flags[1] = float(settings.m_specular);
|
|
|
+ s_uniforms.m_flags[2] = float(settings.m_diffuseIbl);
|
|
|
+ s_uniforms.m_flags[3] = float(settings.m_specularIbl);
|
|
|
+ memcpy(s_uniforms.m_rgbDiff, settings.m_rgbDiff, 3*sizeof(float));
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+ memcpy(s_uniforms.m_rgbSpec, settings.m_rgbSpec, 3*sizeof(float));
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+
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+ s_uniforms.submitPerFrameUniforms();
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+
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+ int64_t now = bx::getHPCounter();
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+ static int64_t last = now;
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+ const int64_t frameTime = now - last;
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+ last = now;
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+ const double freq = double(bx::getHPFrequency() );
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+ const double toMs = 1000.0/freq;
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+
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+ time += (float)(frameTime*settings.m_speed/freq);
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+ s_uniforms.m_time = time;
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+
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+ // Use debug font to print information about this example.
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+ bgfx::dbgTextClear();
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+ bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/18-ibl");
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+ bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image based lightning.");
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+ bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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+
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+ float at[3] = { 0.0f, 0.0f, 0.0f };
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+ float eye[3] = { 0.0f, 0.0f, -3.0f };
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+
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+ mtxRotateXY(s_uniforms.m_mtx
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+ , 0.0f
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+ , time
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+ );
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|
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+
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|
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+ float view[16];
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+ float proj[16];
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+
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+ mtxIdentity(view);
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|
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+ mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
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|
|
+ bgfx::setViewTransform(0, view, proj);
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|
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+
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|
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+ mtxLookAt(view, eye, at);
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|
|
+ memcpy(s_uniforms.m_camPos, eye, 3*sizeof(float));
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|
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+ mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
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|
|
+ bgfx::setViewTransform(1, view, proj);
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|
|
+
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|
|
+ bgfx::setViewRect(0, 0, 0, width, height);
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|
|
+ bgfx::setViewRect(1, 0, 0, width, height);
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|
|
+
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|
|
+ // View 0.
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|
|
+ bgfx::setTexture(4, u_texCube, lightProbes[currentLightProbe].m_tex);
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|
|
+ bgfx::setProgram(programSky);
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|
|
+ bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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|
|
+ screenSpaceQuad( (float)width, (float)height, true);
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|
|
+ bgfx::submit(0);
|
|
|
+
|
|
|
+ // View 1.
|
|
|
+ float mtx[16];
|
|
|
+ mtxScaleRotateTranslate(mtx
|
|
|
+ , 1.0f
|
|
|
+ , 1.0f
|
|
|
+ , 1.0f
|
|
|
+ , 0.0f
|
|
|
+ , (float(M_PI))+time
|
|
|
+ , 0.0f
|
|
|
+ , 0.0f
|
|
|
+ , -1.0f
|
|
|
+ , 0.0f
|
|
|
+ );
|
|
|
+
|
|
|
+ bgfx::setTexture(4, u_texCube, lightProbes[currentLightProbe].m_tex);
|
|
|
+ bgfx::setTexture(5, u_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
|
|
|
+ meshBunny.submit(1, programMesh, mtx);
|
|
|
+
|
|
|
+ // Advance to next frame. Rendering thread will be kicked to
|
|
|
+ // process submitted rendering primitives.
|
|
|
+ bgfx::frame();
|
|
|
+ }
|
|
|
+
|
|
|
+ meshBunny.unload();
|
|
|
+
|
|
|
+ // Cleanup.
|
|
|
+ bgfx::destroyProgram(programMesh);
|
|
|
+ bgfx::destroyProgram(programSky);
|
|
|
+
|
|
|
+ bgfx::destroyUniform(u_camPos);
|
|
|
+ bgfx::destroyUniform(u_flags);
|
|
|
+ bgfx::destroyUniform(u_params);
|
|
|
+ bgfx::destroyUniform(u_mtx);
|
|
|
+ bgfx::destroyUniform(u_time);
|
|
|
+
|
|
|
+ bgfx::destroyUniform(u_texRoughness);
|
|
|
+ bgfx::destroyUniform(u_texSpecular);
|
|
|
+ bgfx::destroyUniform(u_texNormal);
|
|
|
+ bgfx::destroyUniform(u_texAlbedo);
|
|
|
+
|
|
|
+ bgfx::destroyUniform(u_texCube);
|
|
|
+ bgfx::destroyUniform(u_texCubeIrr);
|
|
|
+
|
|
|
+ for (uint8_t ii = 0; ii < LPCount; ++ii)
|
|
|
+ {
|
|
|
+ lightProbes[ii].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ s_uniforms.destroy();
|
|
|
+
|
|
|
+ imguiDestroy();
|
|
|
+
|
|
|
+ // Shutdown bgfx.
|
|
|
+ bgfx::shutdown();
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|