Browse Source

Removed use of obsolete ImGui API.

Branimir Karadžić 8 years ago
parent
commit
907f835881

+ 2 - 0
3rdparty/ocornut-imgui/imconfig.h

@@ -6,6 +6,8 @@
 
 #pragma once
 
+//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+
 //---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h
 //#include <vector>
 //#define ImVector  std::vector

+ 2 - 2
3rdparty/ocornut-imgui/imgui.cpp

@@ -712,7 +712,7 @@ ImGuiStyle::ImGuiStyle()
 {
     Alpha                   = 1.0f;             // Global alpha applies to everything in ImGui
     WindowPadding           = ImVec2(8,8);      // Padding within a window
-    WindowRounding          = 9.0f;             // Radius of window corners rounding. Set to 0.0f to have rectangular windows
+    WindowRounding          = 7.0f;             // Radius of window corners rounding. Set to 0.0f to have rectangular windows
     WindowBorderSize        = 0.0f;             // Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested.
     WindowMinSize           = ImVec2(32,32);    // Minimum window size
     WindowTitleAlign        = ImVec2(0.0f,0.5f);// Alignment for title bar text
@@ -10349,7 +10349,7 @@ bool ImGui::SplitterBehavior(ImGuiID id, const ImRect& bb, ImGuiAxis axis, float
 
     // Render
     const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
-    RenderFrame(bb_render.Min, bb_render.Max, col, true, g.Style.FrameRounding);
+    window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, g.Style.FrameRounding);
 
     return held;
 }

+ 1 - 0
3rdparty/ocornut-imgui/imgui_internal.h

@@ -281,6 +281,7 @@ struct IMGUI_API ImRect
     void        Translate(const ImVec2& v)      { Min.x += v.x; Min.y += v.y; Max.x += v.x; Max.y += v.y; }
     void        ClipWith(const ImRect& clip)    { if (Min.x < clip.Min.x) Min.x = clip.Min.x; if (Min.y < clip.Min.y) Min.y = clip.Min.y; if (Max.x > clip.Max.x) Max.x = clip.Max.x; if (Max.y > clip.Max.y) Max.y = clip.Max.y; }
     void        Floor()                         { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
+    bool        IsFinite() const                { return Min.x != FLT_MAX; }
     ImVec2      GetClosestPoint(ImVec2 p, bool on_edge) const
     {
         if (!on_edge && Contains(p))

+ 0 - 232
3rdparty/ocornut-imgui/imgui_node_graph_test.cpp

@@ -1,232 +0,0 @@
-// Creating a node graph editor for ImGui
-// Quick demo, not production code!
-// See https://github.com/ocornut/imgui/issues/306
-// v0.01
-// Animated gif: https://cloud.githubusercontent.com/assets/8225057/9472357/c0263c04-4b4c-11e5-9fdf-2cd4f33f6582.gif
-
-#include <math.h>
-#include "imgui.h"
-
-// NB: You can use math functions/operators on ImVec2 if you #define IMGUI_DEFINE_MATH_OPERATORS and #include "imgui_internal.h"
-// Here we only declare simple +/- operators so others don't leak into the demo code.
-static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x+rhs.x, lhs.y+rhs.y); }
-static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x-rhs.x, lhs.y-rhs.y); }
-
-struct Node
-{
-    int     ID;
-    char    Name[32];
-    ImVec2  Pos, Size;
-    float   Value;
-    int     InputsCount, OutputsCount;
-
-    Node(int id, const char* name, const ImVec2& pos, float value, int inputs_count, int outputs_count) { ID = id; strncpy(Name, name, 31); Name[31] = 0; Pos = pos; Value = value; InputsCount = inputs_count; OutputsCount = outputs_count; }
-
-    ImVec2 GetInputSlotPos(int slot_no) const   { return ImVec2(Pos.x, Pos.y + Size.y * ((float)slot_no+1) / ((float)InputsCount+1)); }
-    ImVec2 GetOutputSlotPos(int slot_no) const  { return ImVec2(Pos.x + Size.x, Pos.y + Size.y * ((float)slot_no+1) / ((float)OutputsCount+1)); }
-};
-
-struct NodeLink
-{
-    int     InputIdx, InputSlot, OutputIdx, OutputSlot;
-
-    NodeLink(int input_idx, int input_slot, int output_idx, int output_slot) { InputIdx = input_idx; InputSlot = input_slot; OutputIdx = output_idx; OutputSlot = output_slot; }
-};
-
-// Really dumb data structure provided for the example.
-// Note that we storing links are INDICES (not ID) to make example code shorter, obviously a bad idea for any general purpose code.
-void ShowExampleAppCustomNodeGraph(bool* opened)
-{
-    ImGui::SetNextWindowSize(ImVec2(700,600), ImGuiSetCond_FirstUseEver);
-    if (!ImGui::Begin("Example: Custom Node Graph", opened))
-    {
-        ImGui::End();
-        return;
-    }
-
-    static ImVector<Node> nodes;
-    static ImVector<NodeLink> links;
-    static bool inited = false;
-    static ImVec2 scrolling = ImVec2(0.0f, 0.0f);
-    static int node_selected = -1;
-    if (!inited)
-    {
-        nodes.push_back(Node(0, "MainTex",  ImVec2(40,50), 0.5f, 1, 1));
-        nodes.push_back(Node(1, "BumpMap",  ImVec2(40,150), 0.42f, 1, 1));
-        nodes.push_back(Node(2, "Combine", ImVec2(270,80), 1.0f, 2, 2));
-        links.push_back(NodeLink(0, 0, 2, 0));
-        links.push_back(NodeLink(1, 0, 2, 1));
-        inited = true;
-    }
-
-    // Draw a list of nodes on the left side
-    bool open_context_menu = false;
-    int node_hovered_in_list = -1;
-    int node_hovered_in_scene = -1;
-    ImGui::BeginChild("node_list", ImVec2(100,0));
-    ImGui::Text("Nodes");
-    ImGui::Separator();
-    for (int node_idx = 0; node_idx < nodes.Size; node_idx++)
-    {
-        Node* node = &nodes[node_idx];
-        ImGui::PushID(node->ID);
-        if (ImGui::Selectable(node->Name, node->ID == node_selected))
-            node_selected = node->ID;
-        if (ImGui::IsItemHovered())
-        {
-            node_hovered_in_list = node->ID;
-            open_context_menu |= ImGui::IsMouseClicked(1);
-        }
-        ImGui::PopID();
-    }
-    ImGui::EndChild();
-
-    ImGui::SameLine();
-    ImGui::BeginGroup();
-
-    const float NODE_SLOT_RADIUS = 4.0f;
-    const ImVec2 NODE_WINDOW_PADDING(8.0f, 8.0f);
-
-    // Create our child canvas
-    ImGui::Text("Hold middle mouse button to scroll (%.2f,%.2f)", scrolling.x, scrolling.y);
-    ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(1,1));
-    ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0,0));
-    ImGui::PushStyleColor(ImGuiCol_ChildWindowBg, (ImVec4)ImColor(40,40,40,200));
-    ImGui::BeginChild("scrolling_region", ImVec2(0,0), true, ImGuiWindowFlags_NoScrollbar|ImGuiWindowFlags_NoMove);
-    ImGui::PushItemWidth(120.0f);
-
-    ImDrawList* draw_list = ImGui::GetWindowDrawList();
-    draw_list->ChannelsSplit(2);
-    ImVec2 offset = ImGui::GetCursorScreenPos() - scrolling;
-
-    // Display links
-    draw_list->ChannelsSetCurrent(0); // Background
-    for (int link_idx = 0; link_idx < links.Size; link_idx++)
-    {
-        NodeLink* link = &links[link_idx];
-        Node* node_inp = &nodes[link->InputIdx];
-        Node* node_out = &nodes[link->OutputIdx];
-
-#if 1
-        // Hermite spline
-        // TODO: move to ImDrawList path API
-        ImVec2 p1 = offset+node_inp->GetOutputSlotPos(link->InputSlot);
-        ImVec2 t1 = ImVec2(+80.0f, 0.0f);
-        ImVec2 p2 = offset+node_out->GetInputSlotPos(link->OutputSlot);
-        ImVec2 t2 = ImVec2(+80.0f, 0.0f);
-        const int STEPS = 12;
-        for (int step = 0; step <= STEPS; step++)
-        {
-            float t = (float)step / (float)STEPS;
-            float h1 = +2*t*t*t - 3*t*t + 1.0f;
-            float h2 = -2*t*t*t + 3*t*t;
-            float h3 =    t*t*t - 2*t*t + t;
-            float h4 =    t*t*t -   t*t;
-            draw_list->PathLineTo(ImVec2(h1*p1.x + h2*p2.x + h3*t1.x + h4*t2.x, h1*p1.y + h2*p2.y + h3*t1.y + h4*t2.y));
-        }
-        draw_list->PathStroke(ImColor(200,200,100), false, 3.0f);
-#else
-        draw_list->AddLine(offset+node_inp->GetOutputSlotPos(link->InputSlot), offset+node_out->GetInputSlotPos(link->OutputSlot), ImColor(200,200,100), 3.0f);
-#endif
-    }
-
-    // Display nodes
-    for (int node_idx = 0; node_idx < nodes.Size; node_idx++)
-    {
-        Node* node = &nodes[node_idx];
-        ImGui::PushID(node->ID);
-        ImVec2 node_rect_min = offset + node->Pos;
-
-        // Display node contents first
-        draw_list->ChannelsSetCurrent(1); // Foreground
-        bool old_any_active = ImGui::IsAnyItemActive();
-        ImGui::SetCursorScreenPos(node_rect_min + NODE_WINDOW_PADDING);
-        ImGui::BeginGroup(); // Lock horizontal position
-        ImGui::Text("%s", node->Name);
-        ImGui::SliderFloat("##value", &node->Value, 0.0f, 1.0f, "Alpha %.2f");
-        float dummy_color[3] = { node->Pos.x / ImGui::GetWindowWidth(), node->Pos.y / ImGui::GetWindowHeight(), fmodf((float)node->ID * 0.5f, 1.0f) };
-        ImGui::ColorEdit3("##color", &dummy_color[0]);
-        ImGui::EndGroup();
-
-        // Save the size of what we have emitted and weither any of the widgets are being used
-        bool node_widgets_active = (!old_any_active && ImGui::IsAnyItemActive());
-        node->Size = ImGui::GetItemRectSize() + NODE_WINDOW_PADDING + NODE_WINDOW_PADDING;
-        ImVec2 node_rect_max = node_rect_min + node->Size;
-
-        // Display node box
-        draw_list->ChannelsSetCurrent(0); // Background
-        ImGui::SetCursorScreenPos(node_rect_min);
-        ImGui::InvisibleButton("node", node->Size);
-        if (ImGui::IsItemHovered())
-        {
-            node_hovered_in_scene = node->ID;
-            open_context_menu |= ImGui::IsMouseClicked(1);
-        }
-        bool node_moving_active = ImGui::IsItemActive();
-        if (node_widgets_active || node_moving_active)
-            node_selected = node->ID;
-        if (node_moving_active && ImGui::IsMouseDragging(0))
-            node->Pos = node->Pos + ImGui::GetIO().MouseDelta;
-
-        ImU32 node_bg_color = (node_hovered_in_list == node->ID || node_hovered_in_scene == node->ID || (node_hovered_in_list == -1 && node_selected == node->ID)) ? ImColor(75,75,75) : ImColor(60,60,60);
-        draw_list->AddRectFilled(node_rect_min, node_rect_max, node_bg_color, 4.0f); 
-        draw_list->AddRect(node_rect_min, node_rect_max, ImColor(100,100,100), 4.0f); 
-        for (int slot_idx = 0; slot_idx < node->InputsCount; slot_idx++)
-            draw_list->AddCircleFilled(offset + node->GetInputSlotPos(slot_idx), NODE_SLOT_RADIUS, ImColor(150,150,150,150));
-        for (int slot_idx = 0; slot_idx < node->OutputsCount; slot_idx++)
-            draw_list->AddCircleFilled(offset + node->GetOutputSlotPos(slot_idx), NODE_SLOT_RADIUS, ImColor(150,150,150,150));
-
-        ImGui::PopID();
-    }
-    draw_list->ChannelsMerge();
-
-    // Open context menu
-    if (!ImGui::IsAnyItemHovered() && ImGui::IsMouseHoveringWindow() && ImGui::IsMouseClicked(1))
-    {
-        node_selected = node_hovered_in_list = node_hovered_in_scene = -1;
-        open_context_menu = true;
-    }
-    if (open_context_menu)
-    {
-        ImGui::OpenPopup("context_menu");
-        if (node_hovered_in_list != -1)
-            node_selected = node_hovered_in_list;
-        if (node_hovered_in_scene != -1)
-            node_selected = node_hovered_in_scene;
-    }
-
-    // Draw context menu
-    ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(8,8));
-    if (ImGui::BeginPopup("context_menu"))
-    {
-        Node* node = node_selected != -1 ? &nodes[node_selected] : NULL;
-        ImVec2 scene_pos = ImGui::GetMousePosOnOpeningCurrentPopup() - offset;
-        if (node)
-        {
-            ImGui::Text("Node '%s'", node->Name);
-            ImGui::Separator();
-            if (ImGui::MenuItem("Rename..", NULL, false, false)) {}
-            if (ImGui::MenuItem("Delete", NULL, false, false)) {}
-            if (ImGui::MenuItem("Copy", NULL, false, false)) {}
-        }
-        else
-        {
-            if (ImGui::MenuItem("Add")) { nodes.push_back(Node(nodes.Size, "New node", scene_pos, 0.5f, 2, 2)); }
-            if (ImGui::MenuItem("Paste", NULL, false, false)) {}
-        }
-        ImGui::EndPopup();
-    }
-    ImGui::PopStyleVar();
-
-    // Scrolling
-    if (ImGui::IsWindowHovered() && !ImGui::IsAnyItemActive() && ImGui::IsMouseDragging(2, 0.0f))
-        scrolling = scrolling - ImGui::GetIO().MouseDelta;
-
-    ImGui::PopItemWidth();
-    ImGui::EndChild();
-    ImGui::PopStyleColor();
-    ImGui::PopStyleVar(2);
-    ImGui::EndGroup();
-
-    ImGui::End();
-}

+ 1 - 1
3rdparty/ocornut-imgui/widgets/color_picker.inl

@@ -12,7 +12,7 @@ namespace ImGui
 		// Setup
 		ImVec2 picker_pos = ImGui::GetCursorScreenPos();
 		ImVec2 sv_picker_size = ImVec2(256.0f, 256.0f);                             // Saturation/Value picking box
-		float bars_width = ImGui::GetWindowFontSize() + style.FramePadding.y*2.0f;  // Width of Hue/Alpha picking bars (using Framepadding.y to match the ColorButton sides)
+		float bars_width = ImGui::GetFontSize() + style.FramePadding.y*2.0f;  // Width of Hue/Alpha picking bars (using Framepadding.y to match the ColorButton sides)
 		float bar0_pos_x = picker_pos.x + sv_picker_size.x + style.ItemInnerSpacing.x;
 		float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x;
 

+ 0 - 4
3rdparty/ocornut-imgui/widgets/dock.inl

@@ -512,8 +512,6 @@ namespace ImGui
 
 			Begin("##Overlay",
 					NULL,
-					ImVec2(0, 0),
-					0.f,
 					ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove |
 					ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings |
 					ImGuiWindowFlags_AlwaysAutoResize);
@@ -968,8 +966,6 @@ namespace ImGui
 				SetNextWindowSize(dock.size);
 				bool ret = Begin(label,
 						opened,
-						dock.size,
-						-1.0f,
 						ImGuiWindowFlags_NoCollapse | extra_flags);
 				m_end_action = EndAction_End;
 				dock.pos = GetWindowPos();

+ 1 - 1
3rdparty/ocornut-imgui/widgets/memory_editor.inl

@@ -202,7 +202,7 @@ namespace ImGui
 
         Separator();
 
-        AlignFirstTextHeightToWidgets();
+        AlignTextToFramePadding();
         PushItemWidth(50);
         PushAllowKeyboardFocus(false);
         int rows_backup = Rows;

+ 6 - 3
examples/09-hdr/hdr.cpp

@@ -339,12 +339,15 @@ public:
 
 			ImGui::SetNextWindowPos(
 				  ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
-				, ImGuiSetCond_FirstUseEver
+				, ImGuiCond_FirstUseEver
+				);
+			ImGui::SetNextWindowSize(
+				  ImVec2(m_width / 5.0f, m_height / 2.0f)
+				, ImGuiCond_FirstUseEver
 				);
 			ImGui::Begin("Settings"
 				, NULL
-				, ImVec2(m_width / 5.0f, m_height / 2.0f)
-				, ImGuiWindowFlags_AlwaysAutoResize
+				, 0
 				);
 
 			ImGui::SliderFloat("Speed", &m_speed, 0.0f, 1.0f);

+ 6 - 3
examples/11-fontsdf/fontsdf.cpp

@@ -142,12 +142,15 @@ public:
 
 			ImGui::SetNextWindowPos(
 				  ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
-				, ImGuiSetCond_FirstUseEver
+				, ImGuiCond_FirstUseEver
+				);
+			ImGui::SetNextWindowSize(
+				  ImVec2(m_width / 5.0f, m_height / 2.0f)
+				, ImGuiCond_FirstUseEver
 				);
 			ImGui::Begin("Settings"
 				, NULL
-				, ImVec2(m_width / 5.0f, m_height / 2.0f)
-				, ImGuiWindowFlags_AlwaysAutoResize
+				, 0
 				);
 
 			bool recomputeVisibleText = false;

+ 6 - 3
examples/12-lod/lod.cpp

@@ -144,12 +144,15 @@ public:
 
 			ImGui::SetNextWindowPos(
 				  ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
-				, ImGuiSetCond_FirstUseEver
+				, ImGuiCond_FirstUseEver
+				);
+			ImGui::SetNextWindowSize(
+				  ImVec2(m_width / 5.0f, m_height / 2.0f)
+				, ImGuiCond_FirstUseEver
 				);
 			ImGui::Begin("Settings"
 				, NULL
-				, ImVec2(m_width / 5.0f, m_height / 6.0f)
-				, ImGuiWindowFlags_AlwaysAutoResize
+				, 0
 				);
 
 			ImGui::Checkbox("Transition", &m_transitions);

+ 6 - 3
examples/13-stencil/stencil.cpp

@@ -926,12 +926,15 @@ public:
 
 			ImGui::SetNextWindowPos(
 				  ImVec2(m_viewState.m_width - m_viewState.m_width / 5.0f - 10.0f, 10.0f)
-				, ImGuiSetCond_FirstUseEver
+				, ImGuiCond_FirstUseEver
+				);
+			ImGui::SetNextWindowSize(
+				  ImVec2(m_viewState.m_width / 5.0f, m_viewState.m_height / 2.0f)
+				, ImGuiCond_FirstUseEver
 				);
 			ImGui::Begin("Settings"
 				, NULL
-				, ImVec2(m_viewState.m_width / 5.0f, m_viewState.m_height / 2.0f)
-				, ImGuiWindowFlags_AlwaysAutoResize
+				, 0
 				);
 
 			{

+ 18 - 6
examples/14-shadowvolumes/shadowvolumes.cpp

@@ -2164,11 +2164,17 @@ public:
 
 			showExampleDialog(this);
 
-			ImGui::SetNextWindowPos(ImVec2(m_viewState.m_width - 256.0f, 10.0f) );
+			ImGui::SetNextWindowPos(
+				  ImVec2(m_viewState.m_width - 256.0f, 10.0f)
+				, ImGuiCond_FirstUseEver
+				);
+			ImGui::SetNextWindowSize(
+				  ImVec2(256.0f, 700.0f)
+				, ImGuiCond_FirstUseEver
+				);
 			ImGui::Begin("Settings"
 				, NULL
-				, ImVec2(256.0f, 700.0f)
-				, ImGuiWindowFlags_AlwaysAutoResize
+				, 0
 				);
 
 			const char* titles[2] =
@@ -2266,11 +2272,17 @@ public:
 
 			ImGui::End();
 
-			ImGui::SetNextWindowPos(ImVec2(10, float(m_viewState.m_height) - 77.0f - 10.0f) );
+			ImGui::SetNextWindowPos(
+				  ImVec2(10, float(m_viewState.m_height) - 77.0f - 10.0f)
+				, ImGuiCond_FirstUseEver
+				);
+			ImGui::SetNextWindowSize(
+				  ImVec2(120.0f, 77.0f)
+				, ImGuiCond_FirstUseEver
+				);
 			ImGui::Begin("Show help:"
 				, NULL
-				, ImVec2(120.0f, 77.0f)
-				, ImGuiWindowFlags_AlwaysAutoResize
+				, 0
 				);
 
 			if (ImGui::Button(m_showHelp ? "ON" : "OFF") )

+ 12 - 6
examples/16-shadowmaps/shadowmaps.cpp

@@ -1984,12 +1984,15 @@ public:
 
 			ImGui::SetNextWindowPos(
 				  ImVec2(m_viewState.m_width - m_viewState.m_width / 5.0f - 10.0f, 10.0f)
-				, ImGuiSetCond_FirstUseEver
+				, ImGuiCond_FirstUseEver
+				);
+			ImGui::SetNextWindowSize(
+				  ImVec2(m_viewState.m_width / 5.0f, m_viewState.m_height - 20.0f)
+				, ImGuiCond_FirstUseEver
 				);
 			ImGui::Begin("Settings"
 				, NULL
-				, ImVec2(m_viewState.m_width / 5.0f, m_viewState.m_height - 20.0f)
-				, ImGuiWindowFlags_AlwaysAutoResize
+				, 0
 				);
 
 #define IMGUI_FLOAT_SLIDER(_name, _val) \
@@ -2086,12 +2089,15 @@ public:
 
 			ImGui::SetNextWindowPos(
 				  ImVec2(10.0f, 260.0f)
-				, ImGuiSetCond_FirstUseEver
+				, ImGuiCond_FirstUseEver
+				);
+			ImGui::SetNextWindowSize(
+				  ImVec2(m_viewState.m_width / 5.0f, 350.0f)
+				, ImGuiCond_FirstUseEver
 				);
 			ImGui::Begin("Light"
 				, NULL
-				, ImVec2(m_viewState.m_width / 5.0f, 350.0f)
-				, ImGuiWindowFlags_AlwaysAutoResize
+				, 0
 				);
 			ImGui::PushItemWidth(185.0f);
 

+ 9 - 4
examples/17-drawstress/drawstress.cpp

@@ -333,12 +333,17 @@ public:
 
 			showExampleDialog(this);
 
-			ImGui::SetNextWindowPos(ImVec2((float)m_width - (float)m_width / 4.0f - 10.0f, 10.0f) );
-			ImGui::SetNextWindowSize(ImVec2((float)m_width / 4.0f, (float)m_height / 2.0f) );
+			ImGui::SetNextWindowPos(
+				  ImVec2((float)m_width - (float)m_width / 4.0f - 10.0f, 10.0f)
+				, ImGuiCond_FirstUseEver
+				);
+			ImGui::SetNextWindowSize(
+				  ImVec2((float)m_width / 4.0f, (float)m_height / 2.0f)
+				, ImGuiCond_FirstUseEver
+				);
 			ImGui::Begin("Settings"
 				, NULL
-				, ImVec2((float)m_width / 4.0f, (float)m_height / 2.0f)
-				, ImGuiWindowFlags_AlwaysAutoResize
+				, 0
 				);
 
 			ImGui::RadioButton("Rotate",&m_transform,0);

+ 12 - 6
examples/18-ibl/ibl.cpp

@@ -592,12 +592,15 @@ public:
 
 			ImGui::SetNextWindowPos(
 				  ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
-				, ImGuiSetCond_FirstUseEver
+				, ImGuiCond_FirstUseEver
+				);
+			ImGui::SetNextWindowSize(
+				  ImVec2(m_width / 5.0f, m_height - 20.0f)
+				, ImGuiCond_FirstUseEver
 				);
 			ImGui::Begin("Settings"
 				, NULL
-				, ImVec2(m_width / 5.0f, m_height - 20.0f)
-				, ImGuiWindowFlags_AlwaysAutoResize
+				, 0
 				);
 			ImGui::PushItemWidth(180.0f);
 
@@ -707,12 +710,15 @@ public:
 
 			ImGui::SetNextWindowPos(
 				  ImVec2(10.0f, 260.0f)
-				, ImGuiSetCond_FirstUseEver
+				, ImGuiCond_FirstUseEver
+				);
+			ImGui::SetNextWindowSize(
+				  ImVec2(m_width / 5.0f, 450.0f)
+				, ImGuiCond_FirstUseEver
 				);
 			ImGui::Begin("Mesh"
 				, NULL
-				, ImVec2(m_width / 5.0f, 450.0f)
-				, ImGuiWindowFlags_AlwaysAutoResize
+				, 0
 				);
 
 			ImGui::Text("Mesh:");

+ 7 - 4
examples/19-oit/oit.cpp

@@ -306,13 +306,16 @@ public:
 				}
 
 				ImGui::SetNextWindowPos(
-					ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
-					, ImGuiSetCond_FirstUseEver
+					  ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
+					, ImGuiCond_FirstUseEver
+					);
+				ImGui::SetNextWindowSize(
+					  ImVec2(m_width / 5.0f, m_height / 3.0f)
+					, ImGuiCond_FirstUseEver
 					);
 				ImGui::Begin("Settings"
 					, NULL
-					, ImVec2(m_width / 5.0f, m_height / 3.0f)
-					, ImGuiWindowFlags_AlwaysAutoResize
+					, 0
 					);
 
 				ImGui::Separator();

+ 6 - 3
examples/21-deferred/deferred.cpp

@@ -436,12 +436,15 @@ public:
 
 				ImGui::SetNextWindowPos(
 					  ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
-					, ImGuiSetCond_FirstUseEver
+					, ImGuiCond_FirstUseEver
+					);
+				ImGui::SetNextWindowSize(
+					  ImVec2(m_width / 5.0f, m_height / 3.0f)
+					, ImGuiCond_FirstUseEver
 					);
 				ImGui::Begin("Settings"
 					, NULL
-					, ImVec2(m_width / 5.0f, m_height / 3.0f)
-					, ImGuiWindowFlags_AlwaysAutoResize
+					, 0
 					);
 
 				ImGui::SliderInt("Num lights", &m_numLights, 1, 2048);

+ 6 - 3
examples/24-nbody/nbody.cpp

@@ -280,12 +280,15 @@ public:
 			{
 				ImGui::SetNextWindowPos(
 					  ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
-					, ImGuiSetCond_FirstUseEver
+					, ImGuiCond_FirstUseEver
+					);
+				ImGui::SetNextWindowSize(
+					  ImVec2(m_width / 5.0f, m_height / 1.5f)
+					, ImGuiCond_FirstUseEver
 					);
 				ImGui::Begin("Settings"
 					, NULL
-					, ImVec2(m_width / 5.0f, m_height / 1.5f)
-					, ImGuiWindowFlags_AlwaysAutoResize
+					, 0
 					);
 
 				bool    reset = false;

+ 6 - 3
examples/27-terrain/terrain.cpp

@@ -406,12 +406,15 @@ public:
 
 			ImGui::SetNextWindowPos(
 				  ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
-				, ImGuiSetCond_FirstUseEver
+				, ImGuiCond_FirstUseEver
+				);
+			ImGui::SetNextWindowSize(
+				  ImVec2(m_width / 5.0f, m_height / 3.0f)
+				, ImGuiCond_FirstUseEver
 				);
 			ImGui::Begin("Settings"
 				, NULL
-				, ImVec2(m_width / 5.0f, m_height / 3.0f)
-				, ImGuiWindowFlags_AlwaysAutoResize
+				, 0
 				);
 
 			ImGui::Separator();

+ 6 - 3
examples/28-wireframe/wireframe.cpp

@@ -385,12 +385,15 @@ public:
 
 			ImGui::SetNextWindowPos(
 				  ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
-				, ImGuiSetCond_FirstUseEver
+				, ImGuiCond_FirstUseEver
+				);
+			ImGui::SetNextWindowSize(
+				  ImVec2(m_width / 5.0f, m_height * 0.75f)
+				, ImGuiCond_FirstUseEver
 				);
 			ImGui::Begin("Settings"
 				, NULL
-				, ImVec2(m_width / 5.0f, m_height * 0.75f)
-				, ImGuiWindowFlags_AlwaysAutoResize
+				, 0
 				);
 
 			ImGui::Separator();

+ 7 - 4
examples/30-picking/picking.cpp

@@ -208,13 +208,16 @@ public:
 			if (blitSupport)
 			{
 				ImGui::SetNextWindowPos(
-					ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
-					, ImGuiSetCond_FirstUseEver
+					  ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
+					, ImGuiCond_FirstUseEver
+					);
+				ImGui::SetNextWindowSize(
+					  ImVec2(m_width / 5.0f, m_height / 2.0f)
+					, ImGuiCond_FirstUseEver
 					);
 				ImGui::Begin("Settings"
 					, NULL
-					, ImVec2(m_width / 5.0f, m_height / 2.0f)
-					, ImGuiWindowFlags_AlwaysAutoResize
+					, 0
 					);
 
 				ImGui::Image(m_pickingRT, ImVec2(m_width / 5.0f - 16.0f, m_width / 5.0f - 16.0f) );

+ 6 - 3
examples/31-rsm/reflectiveshadowmap.cpp

@@ -593,12 +593,15 @@ public:
 
 			ImGui::SetNextWindowPos(
 				  ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
-				, ImGuiSetCond_FirstUseEver
+				, ImGuiCond_FirstUseEver
+				);
+			ImGui::SetNextWindowSize(
+				  ImVec2(m_width / 5.0f, m_height / 3.0f)
+				, ImGuiCond_FirstUseEver
 				);
 			ImGui::Begin("Settings"
 				, NULL
-				, ImVec2(m_width / 5.0f, m_height / 3.0f)
-				, ImGuiWindowFlags_AlwaysAutoResize
+				, 0
 				);
 
 			ImGui::SliderFloat("RSM Amount",      &m_rsmAmount, 0.0f, 0.7f);

+ 5 - 3
examples/32-particles/particles.cpp

@@ -372,12 +372,14 @@ public:
 
 			ImGui::SetNextWindowPos(
 				  ImVec2(m_width - m_width / 4.0f - 10.0f, 10.0f)
-				, ImGuiSetCond_FirstUseEver
+				, ImGuiCond_FirstUseEver
+				);
+			ImGui::SetNextWindowSize(
+				  ImVec2(m_width / 4.0f, m_height - 20.0f)
+				, ImGuiCond_FirstUseEver
 				);
 			ImGui::Begin("Settings"
 				, NULL
-				, ImVec2(m_width / 4.0f, m_height - 20.0f)
-				, ImGuiWindowFlags_AlwaysAutoResize
 				);
 
 			static float timeScale = 1.0f;

+ 6 - 3
examples/33-pom/pom.cpp

@@ -265,12 +265,15 @@ public:
 
 			ImGui::SetNextWindowPos(
 				  ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
-				, ImGuiSetCond_FirstUseEver
+				, ImGuiCond_FirstUseEver
+				);
+			ImGui::SetNextWindowSize(
+				  ImVec2(m_width / 5.0f, m_height / 2.0f)
+				, ImGuiCond_FirstUseEver
 				);
 			ImGui::Begin("Settings"
 				, NULL
-				, ImVec2(m_width / 5.0f, m_height / 2.0f)
-				, ImGuiWindowFlags_AlwaysAutoResize
+				, 0
 				);
 
 			ImGui::RadioButton("No bump mapping", &m_shading_type, 0);

+ 1 - 1
examples/36-sky/sky.cpp

@@ -561,7 +561,7 @@ namespace
 
 				ImGui::SetNextWindowPos(
 					  ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
-					, ImGuiSetCond_FirstUseEver
+					, ImGuiCond_FirstUseEver
 				);
 
 				imgui(m_width / 5.0f - 10.0f);

+ 6 - 4
examples/common/example-glue.cpp

@@ -49,13 +49,15 @@ void showExampleDialog(entry::AppI* _app, const char* _errorText)
 
 	ImGui::SetNextWindowPos(
 		  ImVec2(10.0f, 50.0f)
-		, ImGuiSetCond_FirstUseEver
+		, ImGuiCond_FirstUseEver
 		);
-	ImGui::Begin(temp
-		, NULL
-		, ImVec2(256.0f, 200.0f)
+	ImGui::SetNextWindowSize(
+		  ImVec2(256.0f, 200.0f)
+		, ImGuiCond_FirstUseEver
 		);
 
+	ImGui::Begin(temp);
+
 	ImGui::TextWrapped("%s", _app->getDescription() );
 	ImGui::Separator();