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@@ -49,11 +49,12 @@ namespace bgfx
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GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height) );
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BX_TRACE("Screen size: %d x %d", width, height);
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- GL_CHECK(glGenRenderbuffers(1, &m_depthRbo) );
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- GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthRbo) );
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- GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height) );
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- GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthRbo) );
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-
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+ GL_CHECK(glGenRenderbuffers(1, &m_depthStencilRbo) );
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+ GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthStencilRbo) );
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+ GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, width, height) ); // from OES_packed_depth_stencil
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+ GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
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+ GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
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+
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BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
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, "glCheckFramebufferStatus failed 0x%08x"
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, glCheckFramebufferStatus(GL_FRAMEBUFFER)
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@@ -74,10 +75,10 @@ namespace bgfx
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m_colorRbo = 0;
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}
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- if (0 != m_depthRbo)
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+ if (0 != m_depthStencilRbo)
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{
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- GL_CHECK(glDeleteRenderbuffers(1, &m_depthRbo) );
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- m_depthRbo = 0;
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+ GL_CHECK(glDeleteRenderbuffers(1, &m_depthStencilRbo) );
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+ m_depthStencilRbo = 0;
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}
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EAGLContext* context = (EAGLContext*)m_context;
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