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@@ -17,142 +17,6 @@ namespace bgfx { namespace gl
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static void* s_opengles = NULL;
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- struct SwapChainGL
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- {
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- SwapChainGL(EAGLContext *_context, CAEAGLLayer *_layer)
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- : m_context(_context)
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- , m_fbo(0)
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- , m_colorRbo(0)
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- , m_depthStencilRbo(0)
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- {
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- _layer.contentsScale = [UIScreen mainScreen].scale;
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-
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- _layer.opaque = true;
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-
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- _layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys
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- : [NSNumber numberWithBool:false]
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- , kEAGLDrawablePropertyRetainedBacking
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- , kEAGLColorFormatRGBA8
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- , kEAGLDrawablePropertyColorFormat
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- , nil
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- ];
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-
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-
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- [EAGLContext setCurrentContext:_context];
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-
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- GL_CHECK(glGenFramebuffers(1, &m_fbo) );
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- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
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-
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- GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
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- GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
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-
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- [_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:_layer];
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- GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorRbo) );
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-
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- GLint width;
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- GLint height;
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- GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width) );
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- GL_CHECK(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height) );
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- BX_TRACE("Screen size: %d x %d", width, height);
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-
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- m_width = width;
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- m_height = height;
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- m_layer = _layer;
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-
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- createFrameBuffers(m_width, m_height);
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- }
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-
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- ~SwapChainGL()
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- {
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- destroyFrameBuffers();
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- }
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-
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- void destroyFrameBuffers()
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- {
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- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
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- GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
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- GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
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- if (0 != m_fbo)
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- {
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- GL_CHECK(glDeleteFramebuffers(1, &m_fbo) );
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- m_fbo = 0;
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- }
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-
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- if (0 != m_colorRbo)
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- {
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- GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) );
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- m_colorRbo = 0;
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- }
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-
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- if (0 != m_depthStencilRbo)
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- {
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- GL_CHECK(glDeleteRenderbuffers(1, &m_depthStencilRbo) );
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- m_depthStencilRbo = 0;
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- }
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- }
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-
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- void createFrameBuffers(GLint _width, GLint _height)
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- {
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- GL_CHECK(glGenRenderbuffers(1, &m_depthStencilRbo) );
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- GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthStencilRbo) );
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- GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, _width, _height) ); // from OES_packed_depth_stencil
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- GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
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- GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRbo) );
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-
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- BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
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- , "glCheckFramebufferStatus failed 0x%08x"
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- , glCheckFramebufferStatus(GL_FRAMEBUFFER)
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- );
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-
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- makeCurrent();
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- GL_CHECK(glClearColor(0.0f, 0.0f, 0.0f, 0.0f) );
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- GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
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- swapBuffers();
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- GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
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- swapBuffers();
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- }
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-
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- void makeCurrent()
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- {
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- [EAGLContext setCurrentContext:m_context];
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- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
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-
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- GLint newWidth = m_layer.bounds.size.width*[UIScreen mainScreen].scale;
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- GLint newHeight = m_layer.bounds.size.height*[UIScreen mainScreen].scale;
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- resize(newWidth, newHeight);
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- }
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-
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- void resize(GLint _width, GLint _height)
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- {
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- if(m_width == _width && m_height == _height)
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- {
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- return;
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- }
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-
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- destroyFrameBuffers();
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-
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- m_width = _width;
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- m_height = _height;
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-
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- createFrameBuffers(m_width, m_height);
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- }
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-
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- void swapBuffers()
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- {
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- GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
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- [m_context presentRenderbuffer:GL_RENDERBUFFER];
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- }
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-
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- EAGLContext* m_context;
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-
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- CAEAGLLayer *m_layer;
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- GLuint m_fbo;
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- GLuint m_colorRbo;
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- GLuint m_depthStencilRbo;
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- GLint m_width;
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- GLint m_height;
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- };
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-
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void GlContext::create(uint32_t _width, uint32_t _height)
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{
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s_opengles = bx::dlopen("/System/Library/Frameworks/OpenGLES.framework/OpenGLES");
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@@ -201,13 +65,6 @@ namespace bgfx { namespace gl
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, glCheckFramebufferStatus(GL_FRAMEBUFFER)
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);
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- makeCurrent();
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- GL_CHECK(glClearColor(0.0f, 0.0f, 0.0f, 0.0f) );
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- GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
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- swap(NULL);
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- GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
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- swap(NULL);
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-
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import();
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g_internalData.context = m_context;
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@@ -291,51 +148,30 @@ namespace bgfx { namespace gl
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uint64_t GlContext::getCaps() const
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{
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- return BGFX_CAPS_SWAP_CHAIN;
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+ return 0;
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}
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- SwapChainGL* GlContext::createSwapChain(void* _nwh)
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+ SwapChainGL* GlContext::createSwapChain(void* /*_nwh*/)
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{
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- return BX_NEW(g_allocator, SwapChainGL)(/*m_display, m_config,*/ (EAGLContext*)m_context, (CAEAGLLayer*)_nwh);
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+ BX_CHECK(false, "Shouldn't be called!");
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+ return NULL;
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}
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- void GlContext::destroySwapChain(SwapChainGL* _swapChain)
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+ void GlContext::destroySwapChain(SwapChainGL* /*_swapChain*/)
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{
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- BX_DELETE(g_allocator, _swapChain);
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+ BX_CHECK(false, "Shouldn't be called!");
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}
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void GlContext::swap(SwapChainGL* _swapChain)
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{
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- makeCurrent(_swapChain);
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-
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- if (NULL == _swapChain)
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- {
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- GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
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- EAGLContext* context = (EAGLContext*)m_context;
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- [context presentRenderbuffer:GL_RENDERBUFFER];
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- }
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- else
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- {
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- _swapChain->swapBuffers();
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- }
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+ BX_CHECK(NULL == _swapChain, "Shouldn't be called!"); BX_UNUSED(_swapChain);
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+ GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
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+ EAGLContext* context = (EAGLContext*)m_context;
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+ [context presentRenderbuffer:GL_RENDERBUFFER];
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}
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- void GlContext::makeCurrent(SwapChainGL* _swapChain)
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+ void GlContext::makeCurrent(SwapChainGL* /*_swapChain*/)
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{
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- if (m_current != _swapChain)
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- {
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- m_current = _swapChain;
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-
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- if (NULL == _swapChain)
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- {
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- [EAGLContext setCurrentContext:(EAGLContext*)m_context];
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- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
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- }
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- else
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- {
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- _swapChain->makeCurrent();
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- }
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- }
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}
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void GlContext::import()
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