Branimir Karadžić пре 9 година
родитељ
комит
911fb72f3a
2 измењених фајлова са 311 додато и 291 уклоњено
  1. 309 289
      3rdparty/renderdoc/renderdoc_app.h
  2. 2 2
      src/debug_renderdoc.cpp

+ 309 - 289
3rdparty/renderdoc/renderdoc_app.h

@@ -1,18 +1,18 @@
 /******************************************************************************
  * The MIT License (MIT)
- * 
+ *
  * Copyright (c) 2015-2016 Baldur Karlsson
- * 
+ *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
- * 
+ *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
- * 
+ *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -29,11 +29,13 @@
 #endif
 
 #if defined(WIN32)
-	#define RENDERDOC_CC __cdecl
+#define RENDERDOC_CC __cdecl
 #elif defined(__linux__)
-	#define RENDERDOC_CC
+#define RENDERDOC_CC
+#elif defined(__APPLE__)
+#define RENDERDOC_CC
 #else
-	#error "Unknown platform"
+#error "Unknown platform"
 #endif
 
 #ifdef __cplusplus
@@ -45,137 +47,144 @@ extern "C" {
 
 // This is a GUID/magic value used for when applications pass a path where shader debug
 // information can be found to match up with a stripped shader.
-// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue = RENDERDOC_ShaderDebugMagicValue_value
-#define RENDERDOC_ShaderDebugMagicValue_struct { 0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff }
+// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue =
+// RENDERDOC_ShaderDebugMagicValue_value
+#define RENDERDOC_ShaderDebugMagicValue_struct                                \
+  {                                                                           \
+    0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
+  }
 
 // as an alternative when you want a byte array (assuming x86 endianness):
-#define RENDERDOC_ShaderDebugMagicValue_bytearray { 0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff }
-	
+#define RENDERDOC_ShaderDebugMagicValue_bytearray                                                 \
+  {                                                                                               \
+    0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
+  }
+
 // truncated version when only a uint64_t is available (e.g. Vulkan tags):
 #define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
 
 //////////////////////////////////////////////////////////////////////////////////////////////////
 // RenderDoc capture options
-// 
+//
 
-typedef enum
-{
-	// Allow the application to enable vsync
-	//
-	// Default - enabled
-	//
-	// 1 - The application can enable or disable vsync at will
-	// 0 - vsync is force disabled
-	eRENDERDOC_Option_AllowVSync = 0,
-	
-	// Allow the application to enable fullscreen
-	//
-	// Default - enabled
-	//
-	// 1 - The application can enable or disable fullscreen at will
-	// 0 - fullscreen is force disabled
-	eRENDERDOC_Option_AllowFullscreen = 1,
-
-	// Record API debugging events and messages 
-	//
-	// Default - disabled
-	//
-	// 1 - Enable built-in API debugging features and records the results into
-	//     the capture logfile, which is matched up with events on replay
-	// 0 - no API debugging is forcibly enabled
-	eRENDERDOC_Option_DebugDeviceMode = 2,
-	
-	// Capture CPU callstacks for API events 
-	//
-	// Default - disabled
-	//
-	// 1 - Enables capturing of callstacks
-	// 0 - no callstacks are captured
-	eRENDERDOC_Option_CaptureCallstacks = 3,
-	
-	// When capturing CPU callstacks, only capture them from drawcalls.
-	// This option does nothing without the above option being enabled
-	//
-	// Default - disabled
-	//
-	// 1 - Only captures callstacks for drawcall type API events.
-	//     Ignored if CaptureCallstacks is disabled
-	// 0 - Callstacks, if enabled, are captured for every event.
-	eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
-
-	// Specify a delay in seconds to wait for a debugger to attach, after
-	// creating or injecting into a process, before continuing to allow it to run.
-	//
-	// 0 indicates no delay, and the process will run immediately after injection
-	//
-	// Default - 0 seconds
-	//
-	eRENDERDOC_Option_DelayForDebugger = 5,
-	
-	// Verify any writes to mapped buffers, by checking the memory after the
-	// bounds of the returned pointer to detect any modification.
-	//
-	// Default - disabled
-	//
-	// 1 - Verify any writes to mapped buffers
-	// 0 - No verification is performed, and overwriting bounds may cause
-	//     crashes or corruption in RenderDoc
-	eRENDERDOC_Option_VerifyMapWrites = 6,
-	
-	// Hooks any system API calls that create child processes, and injects
-	// RenderDoc into them recursively with the same options.
-	//
-	// Default - disabled
-	//
-	// 1 - Hooks into spawned child processes
-	// 0 - Child processes are not hooked by RenderDoc
-	eRENDERDOC_Option_HookIntoChildren = 7,
-
-	// By default RenderDoc only includes resources in the final logfile necessary
-	// for that frame, this allows you to override that behaviour.
-	//
-	// Default - disabled
-	//
-	// 1 - all live resources at the time of capture are included in the log
-	//     and available for inspection
-	// 0 - only the resources referenced by the captured frame are included
-	eRENDERDOC_Option_RefAllResources = 8,
-
-	// By default RenderDoc skips saving initial states for resources where the
-	// previous contents don't appear to be used, assuming that writes before
-	// reads indicate previous contents aren't used.
-	//
-	// Default - disabled
-	//
-	// 1 - initial contents at the start of each captured frame are saved, even if
-	//     they are later overwritten or cleared before being used.
-	// 0 - unless a read is detected, initial contents will not be saved and will
-	//     appear as black or empty data.
-	eRENDERDOC_Option_SaveAllInitials = 9,
-
-	// In APIs that allow for the recording of command lists to be replayed later,
-	// RenderDoc may choose to not capture command lists before a frame capture is
-	// triggered, to reduce overheads. This means any command lists recorded once
-	// and replayed many times will not be available and may cause a failure to
-	// capture.
-	//
-	// Note this is only true for APIs where multithreading is difficult or
-	// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
-	// and always capture all command lists since the API is heavily oriented
-	// around it and the overheads have been reduced by API design.
-	//
-	// 1 - All command lists are captured from the start of the application
-	// 0 - Command lists are only captured if their recording begins during
-	//     the period when a frame capture is in progress.
-	eRENDERDOC_Option_CaptureAllCmdLists = 10,
-
-	// Mute API debugging output when the debug device mode option is enabled 
-	//
-	// Default - enabled
-	//
-	// 1 - Mute any API debug messages from being displayed or passed through
-	// 0 - API debugging is displayed as normal
-	eRENDERDOC_Option_DebugOutputMute = 11,
+typedef enum {
+  // Allow the application to enable vsync
+  //
+  // Default - enabled
+  //
+  // 1 - The application can enable or disable vsync at will
+  // 0 - vsync is force disabled
+  eRENDERDOC_Option_AllowVSync = 0,
+
+  // Allow the application to enable fullscreen
+  //
+  // Default - enabled
+  //
+  // 1 - The application can enable or disable fullscreen at will
+  // 0 - fullscreen is force disabled
+  eRENDERDOC_Option_AllowFullscreen = 1,
+
+  // Record API debugging events and messages
+  //
+  // Default - disabled
+  //
+  // 1 - Enable built-in API debugging features and records the results into
+  //     the capture logfile, which is matched up with events on replay
+  // 0 - no API debugging is forcibly enabled
+  eRENDERDOC_Option_APIValidation = 2,
+  eRENDERDOC_Option_DebugDeviceMode = 2,    // deprecated name of this enum
+
+  // Capture CPU callstacks for API events
+  //
+  // Default - disabled
+  //
+  // 1 - Enables capturing of callstacks
+  // 0 - no callstacks are captured
+  eRENDERDOC_Option_CaptureCallstacks = 3,
+
+  // When capturing CPU callstacks, only capture them from drawcalls.
+  // This option does nothing without the above option being enabled
+  //
+  // Default - disabled
+  //
+  // 1 - Only captures callstacks for drawcall type API events.
+  //     Ignored if CaptureCallstacks is disabled
+  // 0 - Callstacks, if enabled, are captured for every event.
+  eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
+
+  // Specify a delay in seconds to wait for a debugger to attach, after
+  // creating or injecting into a process, before continuing to allow it to run.
+  //
+  // 0 indicates no delay, and the process will run immediately after injection
+  //
+  // Default - 0 seconds
+  //
+  eRENDERDOC_Option_DelayForDebugger = 5,
+
+  // Verify any writes to mapped buffers, by checking the memory after the
+  // bounds of the returned pointer to detect any modification.
+  //
+  // Default - disabled
+  //
+  // 1 - Verify any writes to mapped buffers
+  // 0 - No verification is performed, and overwriting bounds may cause
+  //     crashes or corruption in RenderDoc
+  eRENDERDOC_Option_VerifyMapWrites = 6,
+
+  // Hooks any system API calls that create child processes, and injects
+  // RenderDoc into them recursively with the same options.
+  //
+  // Default - disabled
+  //
+  // 1 - Hooks into spawned child processes
+  // 0 - Child processes are not hooked by RenderDoc
+  eRENDERDOC_Option_HookIntoChildren = 7,
+
+  // By default RenderDoc only includes resources in the final logfile necessary
+  // for that frame, this allows you to override that behaviour.
+  //
+  // Default - disabled
+  //
+  // 1 - all live resources at the time of capture are included in the log
+  //     and available for inspection
+  // 0 - only the resources referenced by the captured frame are included
+  eRENDERDOC_Option_RefAllResources = 8,
+
+  // By default RenderDoc skips saving initial states for resources where the
+  // previous contents don't appear to be used, assuming that writes before
+  // reads indicate previous contents aren't used.
+  //
+  // Default - disabled
+  //
+  // 1 - initial contents at the start of each captured frame are saved, even if
+  //     they are later overwritten or cleared before being used.
+  // 0 - unless a read is detected, initial contents will not be saved and will
+  //     appear as black or empty data.
+  eRENDERDOC_Option_SaveAllInitials = 9,
+
+  // In APIs that allow for the recording of command lists to be replayed later,
+  // RenderDoc may choose to not capture command lists before a frame capture is
+  // triggered, to reduce overheads. This means any command lists recorded once
+  // and replayed many times will not be available and may cause a failure to
+  // capture.
+  //
+  // Note this is only true for APIs where multithreading is difficult or
+  // discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
+  // and always capture all command lists since the API is heavily oriented
+  // around it and the overheads have been reduced by API design.
+  //
+  // 1 - All command lists are captured from the start of the application
+  // 0 - Command lists are only captured if their recording begins during
+  //     the period when a frame capture is in progress.
+  eRENDERDOC_Option_CaptureAllCmdLists = 10,
+
+  // Mute API debugging output when the API validation mode option is enabled
+  //
+  // Default - enabled
+  //
+  // 1 - Mute any API debug messages from being displayed or passed through
+  // 0 - API debugging is displayed as normal
+  eRENDERDOC_Option_DebugOutputMute = 11,
 
 } RENDERDOC_CaptureOption;
 
@@ -183,140 +192,135 @@ typedef enum
 //
 // Returns 1 if the option and value are valid
 // Returns 0 if either is invalid and the option is unchanged
-typedef int (RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
-typedef int (RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
+typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
+typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
 
 // Gets the current value of an option as a uint32_t
 //
 // If the option is invalid, 0xffffffff is returned
-typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
 
 // Gets the current value of an option as a float
 //
 // If the option is invalid, -FLT_MAX is returned
-typedef float (RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
-
-typedef enum
-{
-	// '0' - '9' matches ASCII values
-	eRENDERDOC_Key_0 = 0x30,
-	eRENDERDOC_Key_1 = 0x31,
-	eRENDERDOC_Key_2 = 0x32,
-	eRENDERDOC_Key_3 = 0x33,
-	eRENDERDOC_Key_4 = 0x34,
-	eRENDERDOC_Key_5 = 0x35,
-	eRENDERDOC_Key_6 = 0x36,
-	eRENDERDOC_Key_7 = 0x37,
-	eRENDERDOC_Key_8 = 0x38,
-	eRENDERDOC_Key_9 = 0x39,
-
-	// 'A' - 'Z' matches ASCII values
-	eRENDERDOC_Key_A = 0x41,
-	eRENDERDOC_Key_B = 0x42,
-	eRENDERDOC_Key_C = 0x43,
-	eRENDERDOC_Key_D = 0x44,
-	eRENDERDOC_Key_E = 0x45,
-	eRENDERDOC_Key_F = 0x46,
-	eRENDERDOC_Key_G = 0x47,
-	eRENDERDOC_Key_H = 0x48,
-	eRENDERDOC_Key_I = 0x49,
-	eRENDERDOC_Key_J = 0x4A,
-	eRENDERDOC_Key_K = 0x4B,
-	eRENDERDOC_Key_L = 0x4C,
-	eRENDERDOC_Key_M = 0x4D,
-	eRENDERDOC_Key_N = 0x4E,
-	eRENDERDOC_Key_O = 0x4F,
-	eRENDERDOC_Key_P = 0x50,
-	eRENDERDOC_Key_Q = 0x51,
-	eRENDERDOC_Key_R = 0x52,
-	eRENDERDOC_Key_S = 0x53,
-	eRENDERDOC_Key_T = 0x54,
-	eRENDERDOC_Key_U = 0x55,
-	eRENDERDOC_Key_V = 0x56,
-	eRENDERDOC_Key_W = 0x57,
-	eRENDERDOC_Key_X = 0x58,
-	eRENDERDOC_Key_Y = 0x59,
-	eRENDERDOC_Key_Z = 0x5A,
-
-	// leave the rest of the ASCII range free
-	// in case we want to use it later
-	eRENDERDOC_Key_NonPrintable = 0x100,
-
-	eRENDERDOC_Key_Divide,
-	eRENDERDOC_Key_Multiply,
-	eRENDERDOC_Key_Subtract,
-	eRENDERDOC_Key_Plus,
-
-	eRENDERDOC_Key_F1,
-	eRENDERDOC_Key_F2,
-	eRENDERDOC_Key_F3,
-	eRENDERDOC_Key_F4,
-	eRENDERDOC_Key_F5,
-	eRENDERDOC_Key_F6,
-	eRENDERDOC_Key_F7,
-	eRENDERDOC_Key_F8,
-	eRENDERDOC_Key_F9,
-	eRENDERDOC_Key_F10,
-	eRENDERDOC_Key_F11,
-	eRENDERDOC_Key_F12,
-
-	eRENDERDOC_Key_Home,
-	eRENDERDOC_Key_End,
-	eRENDERDOC_Key_Insert,
-	eRENDERDOC_Key_Delete,
-	eRENDERDOC_Key_PageUp,
-	eRENDERDOC_Key_PageDn,
-
-	eRENDERDOC_Key_Backspace,
-	eRENDERDOC_Key_Tab,
-	eRENDERDOC_Key_PrtScrn,
-	eRENDERDOC_Key_Pause,
-
-	eRENDERDOC_Key_Max,
+typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
+
+typedef enum {
+  // '0' - '9' matches ASCII values
+  eRENDERDOC_Key_0 = 0x30,
+  eRENDERDOC_Key_1 = 0x31,
+  eRENDERDOC_Key_2 = 0x32,
+  eRENDERDOC_Key_3 = 0x33,
+  eRENDERDOC_Key_4 = 0x34,
+  eRENDERDOC_Key_5 = 0x35,
+  eRENDERDOC_Key_6 = 0x36,
+  eRENDERDOC_Key_7 = 0x37,
+  eRENDERDOC_Key_8 = 0x38,
+  eRENDERDOC_Key_9 = 0x39,
+
+  // 'A' - 'Z' matches ASCII values
+  eRENDERDOC_Key_A = 0x41,
+  eRENDERDOC_Key_B = 0x42,
+  eRENDERDOC_Key_C = 0x43,
+  eRENDERDOC_Key_D = 0x44,
+  eRENDERDOC_Key_E = 0x45,
+  eRENDERDOC_Key_F = 0x46,
+  eRENDERDOC_Key_G = 0x47,
+  eRENDERDOC_Key_H = 0x48,
+  eRENDERDOC_Key_I = 0x49,
+  eRENDERDOC_Key_J = 0x4A,
+  eRENDERDOC_Key_K = 0x4B,
+  eRENDERDOC_Key_L = 0x4C,
+  eRENDERDOC_Key_M = 0x4D,
+  eRENDERDOC_Key_N = 0x4E,
+  eRENDERDOC_Key_O = 0x4F,
+  eRENDERDOC_Key_P = 0x50,
+  eRENDERDOC_Key_Q = 0x51,
+  eRENDERDOC_Key_R = 0x52,
+  eRENDERDOC_Key_S = 0x53,
+  eRENDERDOC_Key_T = 0x54,
+  eRENDERDOC_Key_U = 0x55,
+  eRENDERDOC_Key_V = 0x56,
+  eRENDERDOC_Key_W = 0x57,
+  eRENDERDOC_Key_X = 0x58,
+  eRENDERDOC_Key_Y = 0x59,
+  eRENDERDOC_Key_Z = 0x5A,
+
+  // leave the rest of the ASCII range free
+  // in case we want to use it later
+  eRENDERDOC_Key_NonPrintable = 0x100,
+
+  eRENDERDOC_Key_Divide,
+  eRENDERDOC_Key_Multiply,
+  eRENDERDOC_Key_Subtract,
+  eRENDERDOC_Key_Plus,
+
+  eRENDERDOC_Key_F1,
+  eRENDERDOC_Key_F2,
+  eRENDERDOC_Key_F3,
+  eRENDERDOC_Key_F4,
+  eRENDERDOC_Key_F5,
+  eRENDERDOC_Key_F6,
+  eRENDERDOC_Key_F7,
+  eRENDERDOC_Key_F8,
+  eRENDERDOC_Key_F9,
+  eRENDERDOC_Key_F10,
+  eRENDERDOC_Key_F11,
+  eRENDERDOC_Key_F12,
+
+  eRENDERDOC_Key_Home,
+  eRENDERDOC_Key_End,
+  eRENDERDOC_Key_Insert,
+  eRENDERDOC_Key_Delete,
+  eRENDERDOC_Key_PageUp,
+  eRENDERDOC_Key_PageDn,
+
+  eRENDERDOC_Key_Backspace,
+  eRENDERDOC_Key_Tab,
+  eRENDERDOC_Key_PrtScrn,
+  eRENDERDOC_Key_Pause,
+
+  eRENDERDOC_Key_Max,
 } RENDERDOC_InputButton;
 
 // Sets which key or keys can be used to toggle focus between multiple windows
 //
 // If keys is NULL or num is 0, toggle keys will be disabled
-typedef void (RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
+typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
 
 // Sets which key or keys can be used to capture the next frame
 //
 // If keys is NULL or num is 0, captures keys will be disabled
-typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
+typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
 
-typedef enum
-{
-	// This single bit controls whether the overlay is enabled or disabled globally
-	eRENDERDOC_Overlay_Enabled = 0x1,
+typedef enum {
+  // This single bit controls whether the overlay is enabled or disabled globally
+  eRENDERDOC_Overlay_Enabled = 0x1,
 
-	// Show the average framerate over several seconds as well as min/max
-	eRENDERDOC_Overlay_FrameRate = 0x2,
+  // Show the average framerate over several seconds as well as min/max
+  eRENDERDOC_Overlay_FrameRate = 0x2,
 
-	// Show the current frame number
-	eRENDERDOC_Overlay_FrameNumber = 0x4,
+  // Show the current frame number
+  eRENDERDOC_Overlay_FrameNumber = 0x4,
 
-	// Show a list of recent captures, and how many captures have been made
-	eRENDERDOC_Overlay_CaptureList = 0x8,
+  // Show a list of recent captures, and how many captures have been made
+  eRENDERDOC_Overlay_CaptureList = 0x8,
 
-	// Default values for the overlay mask
-	eRENDERDOC_Overlay_Default =
-	       (eRENDERDOC_Overlay_Enabled|
-	        eRENDERDOC_Overlay_FrameRate|
-	        eRENDERDOC_Overlay_FrameNumber|
-	        eRENDERDOC_Overlay_CaptureList),
+  // Default values for the overlay mask
+  eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate |
+                                eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList),
 
-	// Enable all bits
-	eRENDERDOC_Overlay_All = ~0U,
+  // Enable all bits
+  eRENDERDOC_Overlay_All = ~0U,
 
-	// Disable all bits
-	eRENDERDOC_Overlay_None = 0,
+  // Disable all bits
+  eRENDERDOC_Overlay_None = 0,
 } RENDERDOC_OverlayBits;
 
 // returns the overlay bits that have been set
-typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
 // sets the overlay bits with an and & or mask
-typedef void (RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
+typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
 
 // this function will attempt to shut down RenderDoc.
 //
@@ -324,14 +328,14 @@ typedef void (RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t O
 // the dll is loaded, before any API work happens. RenderDoc will remove its
 // injected hooks and shut down. Behaviour is undefined if this is called
 // after any API functions have been called.
-typedef void (RENDERDOC_CC *pRENDERDOC_Shutdown)();
+typedef void(RENDERDOC_CC *pRENDERDOC_Shutdown)();
 
 // This function will unload RenderDoc's crash handler.
 //
 // If you use your own crash handler and don't want RenderDoc's handler to
 // intercede, you can call this function to unload it and any unhandled
 // exceptions will pass to the next handler.
-typedef void (RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
+typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
 
 // Sets the logfile path template
 //
@@ -350,13 +354,13 @@ typedef void (RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
 //
 // Capture #1 -> my_captures/example_frame123.rdc
 // Capture #2 -> my_captures/example_frame456.rdc
-typedef void (RENDERDOC_CC *pRENDERDOC_SetLogFilePathTemplate)(const char *pathtemplate);
+typedef void(RENDERDOC_CC *pRENDERDOC_SetLogFilePathTemplate)(const char *pathtemplate);
 
 // returns the current logfile template, see SetLogFileTemplate above, as a UTF-8 string
-typedef const char* (RENDERDOC_CC *pRENDERDOC_GetLogFilePathTemplate)();
+typedef const char *(RENDERDOC_CC *pRENDERDOC_GetLogFilePathTemplate)();
 
 // returns the number of captures that have been made
-typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
 
 // This function returns the details of a capture, by index. New captures are added
 // to the end of the list.
@@ -372,13 +376,11 @@ typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
 //
 // Note: when captures are deleted in the UI they will remain in this list, so the
 // logfile path may not exist anymore.
-typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
-
-// capture the next frame on whichever window and API is currently considered active
-typedef void (RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *logfile,
+                                                      uint32_t *pathlength, uint64_t *timestamp);
 
 // returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
-typedef uint32_t (RENDERDOC_CC *pRENDERDOC_IsRemoteAccessConnected)();
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsRemoteAccessConnected)();
 
 // This function will launch the Replay UI associated with the RenderDoc library injected
 // into the running application.
@@ -389,12 +391,13 @@ typedef uint32_t (RENDERDOC_CC *pRENDERDOC_IsRemoteAccessConnected)();
 // if cmdline is NULL, the command line will be empty.
 //
 // returns the PID of the replay UI if successful, 0 if not successful.
-typedef uint32_t (RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectRemoteAccess, const char *cmdline);
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectRemoteAccess,
+                                                          const char *cmdline);
 
 // RenderDoc can return a higher version than requested if it's backwards compatible,
 // this function returns the actual version returned. If a parameter is NULL, it will be
 // ignored and the others will be filled out.
-typedef void (RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
+typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
 
 //////////////////////////////////////////////////////////////////////////
 // Capturing functions
@@ -403,16 +406,23 @@ typedef void (RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, in
 // A device pointer is a pointer to the API's root handle.
 //
 // This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
-typedef void* RENDERDOC_DevicePointer;
+typedef void *RENDERDOC_DevicePointer;
 
 // A window handle is the OS's native window handle
 //
 // This would be an HWND, GLXDrawable, etc
-typedef void* RENDERDOC_WindowHandle;
+typedef void *RENDERDOC_WindowHandle;
 
 // This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
 // respond to keypresses. Neither parameter can be NULL
-typedef void (RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device, RENDERDOC_WindowHandle wndHandle);
+typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device,
+                                                       RENDERDOC_WindowHandle wndHandle);
+
+// capture the next frame on whichever window and API is currently considered active
+typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
+
+// capture the next N frames on whichever window and API is currently considered active
+typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames);
 
 // When choosing either a device pointer or a window handle to capture, you can pass NULL.
 // Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
@@ -432,24 +442,26 @@ typedef void (RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer
 //
 // The results are undefined (including crashes) if two captures are started overlapping,
 // even on separate devices and/oror windows.
-typedef void (RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device, RENDERDOC_WindowHandle wndHandle);
+typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device,
+                                                         RENDERDOC_WindowHandle wndHandle);
 
 // Returns whether or not a frame capture is currently ongoing anywhere.
 //
 // This will return 1 if a capture is ongoing, and 0 if there is no capture running
-typedef uint32_t (RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
 
 // Ends capturing immediately.
 //
 // This will return 1 if the capture succeeded, and 0 if there was an error capturing.
-typedef uint32_t (RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device, RENDERDOC_WindowHandle wndHandle);
+typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device,
+                                                           RENDERDOC_WindowHandle wndHandle);
 
 //////////////////////////////////////////////////////////////////////////////////////////////////
 // RenderDoc API versions
-// 
+//
 
 // RenderDoc uses semantic versioning (http://semver.org/).
-// 
+//
 // MAJOR version is incremented when incompatible API changes happen.
 // MINOR version is incremented when functionality is added in a backwards-compatible manner.
 // PATCH version is incremented when backwards-compatible bug fixes happen.
@@ -457,10 +469,11 @@ typedef uint32_t (RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePoin
 // Note that this means the API returned can be higher than the one you might have requested.
 // e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
 // instead of 1.0.0. You can check this with the GetAPIVersion entry point
-typedef enum
-{
-	eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00
-	eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01
+typedef enum {
+  eRENDERDOC_API_Version_1_0_0 = 10000,    // RENDERDOC_API_1_0_0 = 1 00 00
+  eRENDERDOC_API_Version_1_0_1 = 10001,    // RENDERDOC_API_1_0_1 = 1 00 01
+  eRENDERDOC_API_Version_1_0_2 = 10002,    // RENDERDOC_API_1_0_2 = 1 00 02
+  eRENDERDOC_API_Version_1_1_0 = 10100,    // RENDERDOC_API_1_1_0 = 1 01 00
 } RENDERDOC_Version;
 
 // API version changelog:
@@ -468,52 +481,59 @@ typedef enum
 // 1.0.0 - initial release
 // 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered
 //         by keypress or TriggerCapture, instead of Start/EndFrameCapture.
+// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation
+// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new
+//         function pointer is added to the end of the struct, the original layout is identical
 
-// eRENDERDOC_API_Version_1_0_1
+// eRENDERDOC_API_Version_1_1_0
 typedef struct
 {
-	pRENDERDOC_GetAPIVersion              GetAPIVersion;
+  pRENDERDOC_GetAPIVersion GetAPIVersion;
+
+  pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
+  pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
 
-	pRENDERDOC_SetCaptureOptionU32        SetCaptureOptionU32;
-	pRENDERDOC_SetCaptureOptionF32        SetCaptureOptionF32;
+  pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
+  pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
 
-	pRENDERDOC_GetCaptureOptionU32        GetCaptureOptionU32;
-	pRENDERDOC_GetCaptureOptionF32        GetCaptureOptionF32;
+  pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
+  pRENDERDOC_SetCaptureKeys SetCaptureKeys;
 
-	pRENDERDOC_SetFocusToggleKeys         SetFocusToggleKeys;
-	pRENDERDOC_SetCaptureKeys             SetCaptureKeys;
+  pRENDERDOC_GetOverlayBits GetOverlayBits;
+  pRENDERDOC_MaskOverlayBits MaskOverlayBits;
 
-	pRENDERDOC_GetOverlayBits             GetOverlayBits;
-	pRENDERDOC_MaskOverlayBits            MaskOverlayBits;
+  pRENDERDOC_Shutdown Shutdown;
+  pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
 
-	pRENDERDOC_Shutdown                   Shutdown;
-	pRENDERDOC_UnloadCrashHandler         UnloadCrashHandler;
+  pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
+  pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
 
-	pRENDERDOC_SetLogFilePathTemplate     SetLogFilePathTemplate;
-	pRENDERDOC_GetLogFilePathTemplate     GetLogFilePathTemplate;
+  pRENDERDOC_GetNumCaptures GetNumCaptures;
+  pRENDERDOC_GetCapture GetCapture;
 
-	pRENDERDOC_GetNumCaptures             GetNumCaptures;
-	pRENDERDOC_GetCapture                 GetCapture;
+  pRENDERDOC_TriggerCapture TriggerCapture;
 
-	pRENDERDOC_TriggerCapture             TriggerCapture;
+  pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected;
+  pRENDERDOC_LaunchReplayUI LaunchReplayUI;
 
-	pRENDERDOC_IsRemoteAccessConnected    IsRemoteAccessConnected;
-	pRENDERDOC_LaunchReplayUI             LaunchReplayUI;
+  pRENDERDOC_SetActiveWindow SetActiveWindow;
 
-	pRENDERDOC_SetActiveWindow            SetActiveWindow;
+  pRENDERDOC_StartFrameCapture StartFrameCapture;
+  pRENDERDOC_IsFrameCapturing IsFrameCapturing;
+  pRENDERDOC_EndFrameCapture EndFrameCapture;
 
-	pRENDERDOC_StartFrameCapture          StartFrameCapture;
-	pRENDERDOC_IsFrameCapturing           IsFrameCapturing;
-	pRENDERDOC_EndFrameCapture            EndFrameCapture;
-} RENDERDOC_API_1_0_1;
+  pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
+} RENDERDOC_API_1_1_0;
 
-typedef RENDERDOC_API_1_0_1 RENDERDOC_API_1_0_0;
+typedef RENDERDOC_API_1_1_0 RENDERDOC_API_1_0_0;
+typedef RENDERDOC_API_1_1_0 RENDERDOC_API_1_0_1;
+typedef RENDERDOC_API_1_1_0 RENDERDOC_API_1_0_2;
 
 //////////////////////////////////////////////////////////////////////////////////////////////////
 // RenderDoc API entry point
-// 
+//
 // This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
-// 
+//
 // The name is the same as the typedef - "RENDERDOC_GetAPI"
 //
 // This function is not thread safe, and should not be called on multiple threads at once.
@@ -531,8 +551,8 @@ typedef RENDERDOC_API_1_0_1 RENDERDOC_API_1_0_0;
 //   1 - if the outAPIPointers has been filled with a pointer to the API struct requested
 //   0 - if the requested version is not supported or the arguments are invalid.
 //
-typedef int (RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
+typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
 
 #ifdef __cplusplus
-}  // extern "C"
+}    // extern "C"
 #endif

+ 2 - 2
src/debug_renderdoc.cpp

@@ -56,7 +56,7 @@ namespace bgfx
 	}
 
 	pRENDERDOC_GetAPI RENDERDOC_GetAPI;
-	static RENDERDOC_API_1_0_1* s_renderDoc;
+	static RENDERDOC_API_1_1_0* s_renderDoc;
 
 	void* loadRenderDoc()
 	{
@@ -72,7 +72,7 @@ namespace bgfx
 		{
 			RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)bx::dlsym(renderdocdll, "RENDERDOC_GetAPI");
 			if (NULL != RENDERDOC_GetAPI
-			&&  1 == RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_0_0, (void**)&s_renderDoc) )
+			&&  1 == RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_1_0, (void**)&s_renderDoc) )
 			{
 				s_renderDoc->SetLogFilePathTemplate("temp/bgfx");