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@@ -367,6 +367,9 @@ namespace bgfx { namespace d3d12
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static const GUID IID_ID3D12RootSignature = { 0xc54a6b66, 0x72df, 0x4ee8, { 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14 } };
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static const GUID IID_ID3D12QueryHeap = { 0x0d9658ae, 0xed45, 0x469e, { 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4 } };
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static const GUID IID_IDXGIFactory4 = { 0x1bc6ea02, 0xef36, 0x464f, { 0xbf, 0x0c, 0x21, 0xca, 0x39, 0xe5, 0x16, 0x8a } };
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+#else
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+ static const GUID IID_ID3D12CommandSignature = { 0xc36a797c, 0xec80, 0x4f0a, { 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1 } };
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+ static const GUID IID_ID3D12QueryHeap = { 0x0d9658ae, 0xed45, 0x469e, { 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4 } };
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#endif // USE_D3D12_DYNAMIC_LIB
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struct HeapProperty
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@@ -1868,18 +1871,18 @@ data.NumQualityLevels = 0;
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m_pipelineStateCache.invalidate();
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}
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- uint32_t flags = _resolution.m_flags & ~(0
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+ const uint32_t maskFlags = ~(0
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| BGFX_RESET_HMD_RECENTER
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| BGFX_RESET_MAXANISOTROPY
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| BGFX_RESET_DEPTH_CLAMP
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| BGFX_RESET_SUSPEND
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);
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- if (m_resolution.m_width != _resolution.m_width
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- || m_resolution.m_height != _resolution.m_height
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- || m_resolution.m_flags != flags)
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+ if (m_resolution.m_width != _resolution.m_width
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+ || m_resolution.m_height != _resolution.m_height
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+ || (m_resolution.m_flags&maskFlags) != (_resolution.m_flags&maskFlags) )
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{
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- flags &= ~BGFX_RESET_INTERNAL_FORCE;
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+ uint32_t flags = _resolution.m_flags & (~BGFX_RESET_INTERNAL_FORCE);
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bool resize = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK) == (_resolution.m_flags&BGFX_RESET_MSAA_MASK);
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