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@@ -293,11 +293,12 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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break;
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}
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- bgfx::ShaderHandle vsh = bgfx::createShader(vs_drawstress);
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- bgfx::ShaderHandle fsh = bgfx::createShader(fs_drawstress);
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-
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// Create program from shaders.
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- program = bgfx::createProgram(vsh, fsh);
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+ program = bgfx::createProgram(
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+ bgfx::createShader(vs_drawstress)
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+ , bgfx::createShader(fs_drawstress)
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+ , true /* destroy shaders when program is destroyed */
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+ );
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const bgfx::Memory* mem;
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@@ -309,13 +310,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
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ibh = bgfx::createIndexBuffer(mem);
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- // We can destroy vertex and fragment shader here since
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- // their reference is kept inside bgfx after calling createProgram.
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- // Vertex and fragment shader will be destroyed once program is
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- // destroyed.
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- bgfx::destroyShader(vsh);
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- bgfx::destroyShader(fsh);
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-
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imguiCreate(s_droidSansTtf);
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#if BX_PLATFORM_EMSCRIPTEN
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