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@@ -4961,6 +4961,7 @@ namespace bgfx { namespace d3d11
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{
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s_renderD3D11->m_deviceCtx->OMSetRenderTargets(m_num, m_rtv, m_dsv);
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}
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+
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m_needPresent = UINT16_MAX != m_denseIdx;
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s_renderD3D11->m_currentColor = m_rtv[0];
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s_renderD3D11->m_currentDepthStencil = m_dsv;
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