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@@ -222,7 +222,7 @@ licensed under permissive BSD-2 clause open source license.</p>
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<li><a class="reference external" href="https://github.com/DerelictOrg/DerelictBgfx">D language API bindings</a></li>
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<li><a class="reference external" href="https://github.com/james4k/go-bgfx">Go language API bindings</a></li>
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<li><a class="reference external" href="https://github.com/haskell-game/bgfx">Haskell language API bindings</a></li>
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-<li><a class="reference external" href="https://github.com/LWJGL/lwjgl3)">Lightweight Java Game Library 3 bindings</a></li>
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+<li><a class="reference external" href="https://github.com/LWJGL/lwjgl3#lwjgl---lightweight-java-game-library-3">Lightweight Java Game Library 3 bindings</a></li>
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<li><a class="reference external" href="https://github.com/excessive/lua-bgfx">Lua language API bindings</a></li>
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<li><a class="reference external" href="https://github.com/Halsys/nim-bgfx">Nim language API bindings</a></li>
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<li><a class="reference external" href="https://github.com/jnadro/pybgfx#pybgfx">Python language API bindings</a></li>
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@@ -570,7 +570,7 @@ cubemap as texture 2D array in a compute shader.</li>
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<div role="contentinfo">
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<p>
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- © Copyright 2010-2016, Branimir Karadžić.
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+ © Copyright 2010-2017, Branimir Karadžić.
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</p>
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</div>
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