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@@ -464,6 +464,9 @@ GL_IMPORT_KHR__(true, PFNGLDEBUGMESSAGEINSERTPROC, glDebugMessag
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GL_IMPORT_KHR__(true, PFNGLDEBUGMESSAGECALLBACKPROC, glDebugMessageCallback);
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GL_IMPORT_KHR__(true, PFNGLGETDEBUGMESSAGELOGPROC, glGetDebugMessageLog);
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+GL_IMPORT_____x(true, PFNGLGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImage);
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+GL_IMPORT_____x(true, PFNGLGETTEXIMAGEPROC, glGetTexImage);
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+
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# if BGFX_CONFIG_RENDERER_OPENGLES < 30
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GL_IMPORT_OES__(true, PFNGLTEXIMAGE3DPROC, glTexImage3D);
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GL_IMPORT_OES__(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D);
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@@ -523,9 +526,6 @@ GL_IMPORT_____x(true, PFNGLMEMORYBARRIERPROC, glMemoryBarri
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GL_IMPORT_____x(true, PFNGLDISPATCHCOMPUTEPROC, glDispatchCompute);
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GL_IMPORT_____x(true, PFNGLDISPATCHCOMPUTEINDIRECTPROC, glDispatchComputeIndirect);
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-GL_IMPORT_____x(true, PFNGLGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImage);
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-GL_IMPORT_____x(true, PFNGLGETTEXIMAGEPROC, glGetTexImage);
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-
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GL_IMPORT_NV___(true, PFNGLDRAWBUFFERSPROC, glDrawBuffers);
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GL_IMPORT_NV___(true, PFNGLGENQUERIESPROC, glGenQueries);
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GL_IMPORT_NV___(true, PFNGLDELETEQUERIESPROC, glDeleteQueries);
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