bkaradzic 13 gadi atpakaļ
vecāks
revīzija
9473fb1ffd
2 mainītis faili ar 43 papildinājumiem un 42 dzēšanām
  1. 42 42
      src/renderer_gl.cpp
  2. 1 0
      tools/shaderc/shaderc.cpp

+ 42 - 42
src/renderer_gl.cpp

@@ -1499,41 +1499,41 @@ namespace bgfx
 				{
 					uint32_t width = tc.m_width;
 					uint32_t height = tc.m_height;
-					uint32_t depth = tc.m_depth;
+					uint32_t depth = tc.m_depth;
 
 					for (uint32_t lod = 0, num = tc.m_numMips; lod < num; ++lod)
 					{
 						width = uint32_max(width, min);
 						height = uint32_max(height, min);
-						depth = uint32_max(1, depth);
-						uint32_t size = width*height*bpp/8;
+						depth = uint32_max(1, depth);
+						uint32_t size = width*height*bpp/8;
 
 						if (m_compressed)
 						{
-							compressedTexImage(target+side
-								, lod
-								, internalFmt
-								, width
-								, height
-								, depth
-								, 0
-								, size
-								, data
-								);
+							compressedTexImage(target+side
+								, lod
+								, internalFmt
+								, width
+								, height
+								, depth
+								, 0
+								, size
+								, data
+								);
 						}
 						else
 						{
-							texImage(target+side
-								, lod
-								, internalFmt
-								, width
-								, height
-								, depth
-								, 0
-								, m_fmt
-								, m_type
-								, data
-								);
+							texImage(target+side
+								, lod
+								, internalFmt
+								, width
+								, height
+								, depth
+								, 0
+								, m_fmt
+								, m_type
+								, data
+								);
 						}
 
 						if (NULL != data)
@@ -1543,7 +1543,7 @@ namespace bgfx
 
 						width >>= 1;
 						height >>= 1;
-						depth >>= 1;
+						depth >>= 1;
 					}
 				}
 
@@ -1647,7 +1647,7 @@ namespace bgfx
 		}
 	}
 
-	void Texture::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
+	void Texture::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
 	{
 		GL_CHECK(glBindTexture(m_target, m_id) );
 		GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 1) );
@@ -1929,7 +1929,7 @@ namespace bgfx
 		GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
 		GL_CHECK(glViewport(0, 0, width, height) );
 
-		GL_CHECK(glDisable(GL_STENCIL_TEST) );
+		GL_CHECK(glDisable(GL_STENCIL_TEST) );
 		GL_CHECK(glDisable(GL_DEPTH_TEST) );
 		GL_CHECK(glDepthFunc(GL_ALWAYS) );
 		GL_CHECK(glDisable(GL_CULL_FACE) );
@@ -2390,7 +2390,7 @@ namespace bgfx
 						}
 					}
 
-					GL_CHECK(glDisable(GL_STENCIL_TEST) );
+					GL_CHECK(glDisable(GL_STENCIL_TEST) );
 					GL_CHECK(glEnable(GL_DEPTH_TEST) );
 					GL_CHECK(glDepthFunc(GL_LESS) );
 					GL_CHECK(glEnable(GL_CULL_FACE) );
@@ -2401,23 +2401,23 @@ namespace bgfx
 				{
 					if (0 != newStencil)
 					{
-						GL_CHECK(glEnable(GL_STENCIL_TEST) );
-
-						uint32_t bstencil = unpackStencil(1, newStencil);
-						uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != unpackStencil(0, newStencil);
-
+						GL_CHECK(glEnable(GL_STENCIL_TEST) );
+
+						uint32_t bstencil = unpackStencil(1, newStencil);
+						uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != unpackStencil(0, newStencil);
+
 // 						uint32_t bchanged = unpackStencil(1, changedStencil);
 // 						if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
 // 						{
 // 							uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
 // 							GL_CHECK(glStencilMask(wmask) );
 // 						}
-
-						for (uint32_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
-						{
-							uint32_t stencil = unpackStencil(ii, newStencil);
-							uint32_t changed = unpackStencil(ii, changedStencil);
-							GLenum face = s_stencilFace[frontAndBack+ii];
+
+						for (uint32_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
+						{
+							uint32_t stencil = unpackStencil(ii, newStencil);
+							uint32_t changed = unpackStencil(ii, changedStencil);
+							GLenum face = s_stencilFace[frontAndBack+ii];
 
 							if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
 							{
@@ -2434,12 +2434,12 @@ namespace bgfx
 								uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
 								GL_CHECK(glStencilOpSeparate(face, s_stencilOp[sfail], s_stencilOp[zfail], s_stencilOp[zpass]) );
 							}
-						}
+						}
 					}
 					else
 					{
-						GL_CHECK(glDisable(GL_STENCIL_TEST) );
-					}
+						GL_CHECK(glDisable(GL_STENCIL_TEST) );
+					}
 				}
 
 				if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK

+ 1 - 0
tools/shaderc/shaderc.cpp

@@ -666,6 +666,7 @@ bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, b
 		bx::write(_writer, un.regIndex);
 		bx::write(_writer, un.regCount);
 
+		BX_UNUSED(s_constantTypeName);
 		BX_TRACE("%s, %s, %d, %d, %d"
 			, un.name.c_str()
 			, s_constantTypeName[un.type]