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@@ -1,7 +1,7 @@
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/**
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* meshoptimizer - version 0.18
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*
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- * Copyright (C) 2016-2022, by Arseny Kapoulkine ([email protected])
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+ * Copyright (C) 2016-2023, by Arseny Kapoulkine ([email protected])
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* Report bugs and download new versions at https://github.com/zeux/meshoptimizer
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*
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* This library is distributed under the MIT License. See notice at the end of this file.
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@@ -501,7 +501,8 @@ struct meshopt_Bounds
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* dot(center - camera_position, cone_axis) >= cone_cutoff * length(center - camera_position) + radius
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*
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* The formula that uses the apex is slightly more accurate but needs the apex; if you are already using bounding sphere
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- * to do frustum/occlusion culling, the formula that doesn't use the apex may be preferable.
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+ * to do frustum/occlusion culling, the formula that doesn't use the apex may be preferable (for derivation see
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+ * Real-Time Rendering 4th Edition, section 19.3).
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*
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* vertex_positions should have float3 position in the first 12 bytes of each vertex
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* index_count/3 should be less than or equal to 512 (the function assumes clusters of limited size)
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@@ -1044,7 +1045,7 @@ inline void meshopt_spatialSortTriangles(T* destination, const T* indices, size_
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#endif
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/**
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- * Copyright (c) 2016-2022 Arseny Kapoulkine
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+ * Copyright (c) 2016-2023 Arseny Kapoulkine
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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