@@ -4437,11 +4437,11 @@ namespace bgfx { namespace gl
&& !s_textureFilter[m_textureFormat])
{
// Force point sampling when texture format doesn't support linear sampling.
- _flags &= 0
+ _flags &= ~(0
| BGFX_TEXTURE_MIN_MASK
| BGFX_TEXTURE_MAG_MASK
| BGFX_TEXTURE_MIP_MASK
- ;
+ );
_flags |= 0
| BGFX_TEXTURE_MIN_POINT
| BGFX_TEXTURE_MAG_POINT