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@@ -33,13 +33,17 @@
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* is used for the sky. Additionally, the second part is modulated by a
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* is used for the sky. Additionally, the second part is modulated by a
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* lightmap to achieve ambient occlusion effect.
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* lightmap to achieve ambient occlusion effect.
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*
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*
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- *
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* References
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* References
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* ==========
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* ==========
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+ *
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* [1] R. Perez, R. Seals, and J. Michalsky."An All-Weather Model for Sky Luminance Distribution".
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* [1] R. Perez, R. Seals, and J. Michalsky."An All-Weather Model for Sky Luminance Distribution".
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* Solar Energy, Volume 50, Number 3 (March 1993), pp. 235–245.
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* Solar Energy, Volume 50, Number 3 (March 1993), pp. 235–245.
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+ *
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* [2] A. J. Preetham, Peter Shirley, and Brian Smits. "A Practical Analytic Model for Daylight",
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* [2] A. J. Preetham, Peter Shirley, and Brian Smits. "A Practical Analytic Model for Daylight",
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- * Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999, pp. 91–100.
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+ * Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques,
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+ * 1999, pp. 91–100.
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+ * https://www.cs.utah.edu/~shirley/papers/sunsky/sunsky.pdf
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+ *
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* [3] E. Lengyel, Game Engine Gems, Volume One. Jones & Bartlett Learning, 2010. pp. 219 - 234
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* [3] E. Lengyel, Game Engine Gems, Volume One. Jones & Bartlett Learning, 2010. pp. 219 - 234
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*
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*
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*/
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*/
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