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D3D9: Fixed max anisotropy caps.

Branimir Karadžić 10 years ago
parent
commit
976c152111
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderer_d3d9.cpp

+ 1 - 1
src/renderer_d3d9.cpp

@@ -526,7 +526,7 @@ namespace bgfx { namespace d3d9
 			m_caps.NumSimultaneousRTs = uint8_t(bx::uint32_min(m_caps.NumSimultaneousRTs, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
 			m_caps.NumSimultaneousRTs = uint8_t(bx::uint32_min(m_caps.NumSimultaneousRTs, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
 			g_caps.maxFBAttachments   = uint8_t(m_caps.NumSimultaneousRTs);
 			g_caps.maxFBAttachments   = uint8_t(m_caps.NumSimultaneousRTs);
 
 
-			m_caps.MaxAnisotropy = bx::uint32_min(m_caps.MaxAnisotropy, 1);
+			m_caps.MaxAnisotropy = bx::uint32_max(m_caps.MaxAnisotropy, 1);
 
 
 			if (BX_ENABLED(BGFX_CONFIG_RENDERER_USE_EXTENSIONS) )
 			if (BX_ENABLED(BGFX_CONFIG_RENDERER_USE_EXTENSIONS) )
 			{
 			{