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@@ -113,6 +113,7 @@ typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
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typedef void (GL_APIENTRYP PFNGLFINISHPROC) ();
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typedef void (GL_APIENTRYP PFNGLFLUSHPROC) ();
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typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
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typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
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typedef void (GL_APIENTRYP PFNGLFRONTFACE)(GLenum mode);
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@@ -458,6 +459,7 @@ GL_IMPORT_EXT__(true, PFNGLGENFRAMEBUFFERSPROC, glGenFramebuf
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GL_IMPORT_EXT__(true, PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers);
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GL_IMPORT_EXT__(true, PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus);
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GL_IMPORT_EXT__(true, PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer);
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+GL_IMPORT_EXT__(true, PFNGLFRAMEBUFFERTEXTUREPROC, glFramebufferTexture);
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GL_IMPORT_EXT__(true, PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D);
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GL_IMPORT_EXT__(true, PFNGLFRAMEBUFFERTEXTURELAYERPROC, glFramebufferTextureLayer);
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GL_IMPORT_EXT__(true, PFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer);
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@@ -522,6 +524,7 @@ GL_IMPORT_EXT__(true, PFNGLTEXSTORAGE3DPROC, glTexStorage3
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GL_IMPORT______(true, PFNGLTEXIMAGE2DMULTISAMPLEPROC, glTexImage2DMultisample);
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GL_IMPORT______(true, PFNGLTEXIMAGE3DMULTISAMPLEPROC, glTexImage3DMultisample);
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+GL_IMPORT_EXT__(true, PFNGLFRAMEBUFFERTEXTUREPROC, glFramebufferTexture);
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GL_IMPORT_EXT__(true, PFNGLFRAMEBUFFERTEXTURELAYERPROC, glFramebufferTextureLayer);
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GL_IMPORT_EXT__(true, PFNGLINSERTEVENTMARKEREXTPROC, glInsertEventMarker);
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@@ -609,6 +612,7 @@ GL_IMPORT______(true, PFNGLTEXSTORAGE3DPROC, glTexStorage3
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GL_IMPORT______(true, PFNGLTEXIMAGE2DMULTISAMPLEPROC, glTexImage2DMultisample);
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GL_IMPORT______(true, PFNGLTEXIMAGE3DMULTISAMPLEPROC, glTexImage3DMultisample);
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+GL_IMPORT______(true, PFNGLFRAMEBUFFERTEXTUREPROC, glFramebufferTexture);
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GL_IMPORT______(true, PFNGLFRAMEBUFFERTEXTURELAYERPROC, glFramebufferTextureLayer);
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GL_IMPORT______(true, PFNGLINSERTEVENTMARKEREXTPROC, glInsertEventMarker);
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