pezcode пре 4 година
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97c4abef01
1 измењених фајлова са 4 додато и 0 уклоњено
  1. 4 0
      src/glimports.h

+ 4 - 0
src/glimports.h

@@ -113,6 +113,7 @@ typedef void           (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
 typedef void           (GL_APIENTRYP PFNGLFINISHPROC) ();
 typedef void           (GL_APIENTRYP PFNGLFLUSHPROC) ();
 typedef void           (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void           (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
 typedef void           (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
 typedef void           (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
 typedef void           (GL_APIENTRYP PFNGLFRONTFACE)(GLenum mode);
@@ -458,6 +459,7 @@ GL_IMPORT_EXT__(true,  PFNGLGENFRAMEBUFFERSPROC,                   glGenFramebuf
 GL_IMPORT_EXT__(true,  PFNGLDELETEFRAMEBUFFERSPROC,                glDeleteFramebuffers);
 GL_IMPORT_EXT__(true,  PFNGLCHECKFRAMEBUFFERSTATUSPROC,            glCheckFramebufferStatus);
 GL_IMPORT_EXT__(true,  PFNGLFRAMEBUFFERRENDERBUFFERPROC,           glFramebufferRenderbuffer);
+GL_IMPORT_EXT__(true,  PFNGLFRAMEBUFFERTEXTUREPROC,                glFramebufferTexture);
 GL_IMPORT_EXT__(true,  PFNGLFRAMEBUFFERTEXTURE2DPROC,              glFramebufferTexture2D);
 GL_IMPORT_EXT__(true,  PFNGLFRAMEBUFFERTEXTURELAYERPROC,           glFramebufferTextureLayer);
 GL_IMPORT_EXT__(true,  PFNGLBINDRENDERBUFFERPROC,                  glBindRenderbuffer);
@@ -522,6 +524,7 @@ GL_IMPORT_EXT__(true,  PFNGLTEXSTORAGE3DPROC,                      glTexStorage3
 GL_IMPORT______(true,  PFNGLTEXIMAGE2DMULTISAMPLEPROC,             glTexImage2DMultisample);
 GL_IMPORT______(true,  PFNGLTEXIMAGE3DMULTISAMPLEPROC,             glTexImage3DMultisample);
 
+GL_IMPORT_EXT__(true,  PFNGLFRAMEBUFFERTEXTUREPROC,                glFramebufferTexture);
 GL_IMPORT_EXT__(true,  PFNGLFRAMEBUFFERTEXTURELAYERPROC,           glFramebufferTextureLayer);
 
 GL_IMPORT_EXT__(true,  PFNGLINSERTEVENTMARKEREXTPROC,              glInsertEventMarker);
@@ -609,6 +612,7 @@ GL_IMPORT______(true,  PFNGLTEXSTORAGE3DPROC,                      glTexStorage3
 GL_IMPORT______(true,  PFNGLTEXIMAGE2DMULTISAMPLEPROC,             glTexImage2DMultisample);
 GL_IMPORT______(true,  PFNGLTEXIMAGE3DMULTISAMPLEPROC,             glTexImage3DMultisample);
 
+GL_IMPORT______(true,  PFNGLFRAMEBUFFERTEXTUREPROC,                glFramebufferTexture);
 GL_IMPORT______(true,  PFNGLFRAMEBUFFERTEXTURELAYERPROC,           glFramebufferTextureLayer);
 
 GL_IMPORT______(true,  PFNGLINSERTEVENTMARKEREXTPROC,              glInsertEventMarker);