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@@ -166,16 +166,16 @@ struct Camera
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float direction[3] =
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{
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- cosf(m_verticalAngle) * sinf(m_horizontalAngle),
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- sinf(m_verticalAngle),
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- cosf(m_verticalAngle) * cosf(m_horizontalAngle),
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+ bx::fcos(m_verticalAngle) * bx::fsin(m_horizontalAngle),
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+ bx::fsin(m_verticalAngle),
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+ bx::fcos(m_verticalAngle) * bx::fcos(m_horizontalAngle),
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};
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float right[3] =
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{
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- sinf(m_horizontalAngle - bx::piHalf),
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+ bx::fsin(m_horizontalAngle - bx::piHalf),
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0,
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- cosf(m_horizontalAngle - bx::piHalf),
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+ bx::fcos(m_horizontalAngle - bx::piHalf),
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};
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float up[3];
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