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@@ -1,36 +1,36 @@
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-/*
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- * Copyright 2011-2012 Branimir Karadzic. All rights reserved.
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- * License: http://www.opensource.org/licenses/BSD-2-Clause
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- */
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-
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-#include "bgfx_p.h"
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-
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-#if (BGFX_CONFIG_RENDERER_OPENGLES|BGFX_CONFIG_RENDERER_OPENGL)
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-# include "renderer_gl.h"
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-# include <bx/timer.h>
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-# include <bx/uint32_t.h>
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-
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-#if BGFX_CONFIG_RENDERER_OPENGL
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-# define glClearDepthf(_depth) glClearDepth(_depth)
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-#endif // BGFX_CONFIG_RENDERER_OPENGL
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-
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-namespace bgfx
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-{
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-#if BGFX_USE_WGL
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- PFNWGLGETPROCADDRESSPROC wglGetProcAddress;
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- PFNWGLMAKECURRENTPROC wglMakeCurrent;
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- PFNWGLCREATECONTEXTPROC wglCreateContext;
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- PFNWGLDELETECONTEXTPROC wglDeleteContext;
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-#endif // BGFX_USE_WGL
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-
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-#define GL_IMPORT(_optional, _proto, _func) _proto _func
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-#include "glimports.h"
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-#undef GL_IMPORT
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-
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+/*
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+ * Copyright 2011-2012 Branimir Karadzic. All rights reserved.
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+ * License: http://www.opensource.org/licenses/BSD-2-Clause
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+ */
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+
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+#include "bgfx_p.h"
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+
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+#if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGL)
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+# include "renderer_gl.h"
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+# include <bx/timer.h>
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+# include <bx/uint32_t.h>
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+
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+#if BGFX_CONFIG_RENDERER_OPENGL
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+# define glClearDepthf(_depth) glClearDepth(_depth)
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+#endif // BGFX_CONFIG_RENDERER_OPENGL
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+
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+namespace bgfx
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+{
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+#if BGFX_USE_WGL
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+ PFNWGLGETPROCADDRESSPROC wglGetProcAddress;
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+ PFNWGLMAKECURRENTPROC wglMakeCurrent;
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+ PFNWGLCREATECONTEXTPROC wglCreateContext;
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+ PFNWGLDELETECONTEXTPROC wglDeleteContext;
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+#endif // BGFX_USE_WGL
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+
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+#define GL_IMPORT(_optional, _proto, _func) _proto _func
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+#include "glimports.h"
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+#undef GL_IMPORT
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+
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static void GL_APIENTRY stubVertexAttribDivisor(GLuint /*_index*/, GLuint /*_divisor*/)
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{
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}
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-
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+
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static void GL_APIENTRY stubDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei /*_primcount*/)
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{
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glDrawArrays(_mode, _first, _count);
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@@ -41,2484 +41,2485 @@ namespace bgfx
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glDrawElements(_mode, _count, _type, _indices);
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}
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- static PFNGLVERTEXATTRIBDIVISORBGFXPROC s_vertexAttribDivisor = stubVertexAttribDivisor;
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- static PFNGLDRAWARRAYSINSTANCEDBGFXPROC s_drawArraysInstanced = stubDrawArraysInstanced;
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- static PFNGLDRAWELEMENTSINSTANCEDBGFXPROC s_drawElementsInstanced = stubDrawElementsInstanced;
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-
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- typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
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-
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-#if BX_PLATFORM_NACL
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- void naclSwapCompleteCb(void* _data, int32_t _result);
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-
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- PP_CompletionCallback naclSwapComplete =
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- {
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- naclSwapCompleteCb,
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- NULL,
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- PP_COMPLETIONCALLBACK_FLAG_NONE
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- };
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-#endif // BX_PLATFORM_NACL
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-
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- struct RendererContext
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- {
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- RendererContext()
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- : m_dxtSupport(false)
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- , m_flip(false)
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- , m_postSwapBuffers(NULL)
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- , m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
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-#if BX_PLATFORM_NACL
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- , m_context(0)
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- , m_instance(0)
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- , m_instInterface(NULL)
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- , m_graphicsInterface(NULL)
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-#elif BGFX_USE_WGL
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- , m_context(NULL)
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- , m_hdc(NULL)
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-#elif BGFX_USE_EGL
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- , m_context(NULL)
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- , m_display(NULL)
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- , m_surface(NULL)
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-#elif BX_PLATFORM_LINUX
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- , m_context(0)
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- , m_window(0)
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- , m_display(NULL)
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-#endif // BX_PLATFORM_
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- {
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- memset(&m_resolution, 0, sizeof(m_resolution) );
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- }
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-
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- void updateResolution(const Resolution& _resolution)
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- {
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- if (m_resolution.m_width != _resolution.m_width
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- || m_resolution.m_height != _resolution.m_height
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- || m_resolution.m_flags != _resolution.m_flags)
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- {
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- m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
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- m_textVideoMem.clear();
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-
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- m_resolution = _resolution;
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- setRenderContextSize(_resolution.m_width, _resolution.m_height);
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- }
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- }
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-
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- void setRenderContextSize(uint32_t _width, uint32_t _height)
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- {
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- if (_width != 0
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- || _height != 0)
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- {
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-#if BX_PLATFORM_NACL
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- if (0 == m_context)
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- {
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- BX_TRACE("create context");
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-
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- int32_t attribs[] =
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- {
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- PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
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- PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24,
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- PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8,
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- PP_GRAPHICS3DATTRIB_SAMPLES, 0,
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- PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
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- PP_GRAPHICS3DATTRIB_WIDTH, _width,
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- PP_GRAPHICS3DATTRIB_HEIGHT, _height,
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- PP_GRAPHICS3DATTRIB_NONE
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- };
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-
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- m_context = m_graphicsInterface->Create(m_instance, 0, attribs);
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- m_instInterface->BindGraphics(m_instance, m_context);
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- glSetCurrentContextPPAPI(m_context);
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- m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
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-
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-#if 0
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- # define GL_IMPORT(_optional, _proto, _func) \
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- { \
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- _func = (_proto)eglGetProcAddress(#_func); \
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- BGFX_FATAL(_optional || NULL != _func, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. eglGetProcAddress(\"%s\")", #_func); \
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- }
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- # include "glimports.h"
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- # undef GL_IMPORT
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-#endif
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- }
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- else
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- {
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- m_graphicsInterface->ResizeBuffers(m_context, _width, _height);
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- }
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-
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-#elif BGFX_USE_WGL
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- if (NULL == m_hdc)
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- {
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- m_opengl32dll = LoadLibrary("opengl32.dll");
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- BGFX_FATAL(NULL != m_opengl32dll, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to load opengl32.dll.");
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-
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- wglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)GetProcAddress(m_opengl32dll, "wglGetProcAddress");
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- BGFX_FATAL(NULL != wglGetProcAddress, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed get wglGetProcAddress.");
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-
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- wglMakeCurrent = (PFNWGLMAKECURRENTPROC)GetProcAddress(m_opengl32dll, "wglMakeCurrent");
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- BGFX_FATAL(NULL != wglMakeCurrent, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed get wglMakeCurrent.");
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-
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- wglCreateContext = (PFNWGLCREATECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglCreateContext");
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- BGFX_FATAL(NULL != wglCreateContext, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed get wglCreateContext.");
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-
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- wglDeleteContext = (PFNWGLDELETECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglDeleteContext");
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- BGFX_FATAL(NULL != wglDeleteContext, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed get wglDeleteContext.");
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-
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- m_hdc = GetDC(g_bgfxHwnd);
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- BGFX_FATAL(NULL != m_hdc, bgfx::Fatal::OPENGL_UnableToCreateContext, "GetDC failed!");
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-
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- PIXELFORMATDESCRIPTOR pfd;
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- memset(&pfd, 0, sizeof(pfd) );
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- pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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- pfd.nVersion = 1;
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- pfd.iPixelType = PFD_TYPE_RGBA;
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- pfd.cColorBits = 32;
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- pfd.cAlphaBits = 8;
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- pfd.cDepthBits = 24;
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- pfd.cStencilBits = 8;
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- pfd.iLayerType = PFD_MAIN_PLANE;
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-
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- int pixelFormat = ChoosePixelFormat(m_hdc, &pfd);
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- BGFX_FATAL(0 != pixelFormat, bgfx::Fatal::OPENGL_UnableToCreateContext, "ChoosePixelFormat failed!");
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-
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- DescribePixelFormat(m_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
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-
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- int result;
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- result = SetPixelFormat(m_hdc, pixelFormat, &pfd);
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- BGFX_FATAL(0 != result, bgfx::Fatal::OPENGL_UnableToCreateContext, "SetPixelFormat failed!");
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-
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- m_context = wglCreateContext(m_hdc);
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- BGFX_FATAL(NULL != m_context, bgfx::Fatal::OPENGL_UnableToCreateContext, "wglCreateContext failed!");
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-
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- result = wglMakeCurrent(m_hdc, m_context);
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- BGFX_FATAL(0 != result, bgfx::Fatal::OPENGL_UnableToCreateContext, "wglMakeCurrent failed!");
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-
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-# define GL_IMPORT(_optional, _proto, _func) \
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- { \
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- _func = (_proto)wglGetProcAddress(#_func); \
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- if (_func == NULL) \
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- { \
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- _func = (_proto)GetProcAddress(m_opengl32dll, #_func); \
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- } \
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- BGFX_FATAL(_optional || NULL != _func, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. wglGetProcAddress(\"%s\")", #_func); \
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- }
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-# include "glimports.h"
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-# undef GL_IMPORT
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- }
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-#elif BX_PLATFORM_LINUX
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-
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- if (0 == m_display)
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- {
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- Display* display = XOpenDisplay(0);
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- XLockDisplay(display);
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- BGFX_FATAL(display, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to open X display (0).");
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-
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- int glxMajor, glxMinor;
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- if (!glXQueryVersion(display, &glxMajor, &glxMinor))
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- {
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- BGFX_FATAL(false, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to query GLX version");
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- }
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- BGFX_FATAL((glxMajor == 1 && glxMinor >= 3) || glxMajor > 1, bgfx::Fatal::OPENGL_UnableToCreateContext, "GLX version is not >=1.3 (%d.%d).", glxMajor, glxMinor);
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-
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- const int glxAttribs[] =
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- {
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- GLX_X_RENDERABLE, True,
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- GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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- GLX_RENDER_TYPE, GLX_RGBA_BIT,
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- GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
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- GLX_RED_SIZE, 8,
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- GLX_BLUE_SIZE, 8,
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- GLX_GREEN_SIZE, 8,
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- GLX_ALPHA_SIZE, 8,
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- GLX_DEPTH_SIZE, 24,
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- GLX_STENCIL_SIZE, 8,
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- GLX_DOUBLEBUFFER, True,
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- None,
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- };
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-
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- // Find suitable config
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- GLXFBConfig bestconfig = NULL;
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-
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- int nconfigs;
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- GLXFBConfig* configs = glXChooseFBConfig(display, DefaultScreen(display), glxAttribs, &nconfigs);
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-
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- XVisualInfo* visualInfo = 0;
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- for (int ii = 0; ii < nconfigs; ++ii)
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- {
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- visualInfo = glXGetVisualFromFBConfig(display, configs[ii]);
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- if (visualInfo)
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- {
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- // Check if meets min spec
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- bool validconfig = true;
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- for (uint32_t attridx = 0; attridx < countof(glxAttribs)-1 && glxAttribs[attridx] != None; attridx += 2)
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- {
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- int value;
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- glXGetFBConfigAttrib(display, configs[ii], glxAttribs[attridx], &value);
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- if (value < glxAttribs[attridx + 1])
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- {
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- validconfig = false;
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- break;
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- }
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- }
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-
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- if (validconfig)
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- {
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- bestconfig = configs[ii];
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- break;
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- }
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- }
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-
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- XFree(visualInfo);
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- visualInfo = 0;
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- }
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-
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- XFree(configs);
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- BGFX_FATAL(visualInfo, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to find a suitable X11 display configuration.");
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-
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- // Generate colormaps
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- XSetWindowAttributes windowAttrs;
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- windowAttrs.colormap = XCreateColormap(display, RootWindow(display, visualInfo->screen), visualInfo->visual, AllocNone);
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- windowAttrs.background_pixmap = None;
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- windowAttrs.border_pixel = 0;
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-
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- Window window = XCreateWindow(
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- display
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- , RootWindow(display, visualInfo->screen)
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- , 0, 0
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- , _width, _height, 0, visualInfo->depth
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- , InputOutput
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- , visualInfo->visual
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- , CWBorderPixel|CWColormap
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- , &windowAttrs
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- );
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- BGFX_FATAL(window, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create X11 window.");
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-
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- XMapRaised(display, window);
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- XFlush(display);
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- XFree(visualInfo);
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-
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- BX_TRACE("create context");
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-
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- typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
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- glXCreateContextAttribsARBProc glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB");
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- BGFX_FATAL(glXCreateContextAttribsARB, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to get glXCreateContextAttribsARB.");
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-
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- const int contextArrib[] =
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- {
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- GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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- GLX_CONTEXT_MINOR_VERSION_ARB, 0,
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- None,
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- };
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-
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- m_context = glXCreateContextAttribsARB(display, bestconfig, 0, True, contextArrib);
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- BGFX_FATAL(m_context, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create GLX context.");
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-
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- glXMakeCurrent(display, window, m_context);
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-
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-# define GL_IMPORT(_optional, _proto, _func) \
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- { \
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- _func = (_proto)glXGetProcAddress((const GLubyte*)#_func); \
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- BGFX_FATAL(_optional || NULL != _func, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. glXGetProcAddress %s", #_func); \
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- }
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-# include "glimports.h"
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-# undef GL_IMPORT
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- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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- glClear(GL_COLOR_BUFFER_BIT);
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- glXSwapBuffers(display, window);
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-
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- m_display = display;
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- m_window = window;
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- XUnlockDisplay(display);
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- }
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- else
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- {
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- XResizeWindow(m_display, m_window, _width, _height);
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- }
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-#elif BGFX_USE_EGL
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- if (NULL == m_context)
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- {
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- m_display = eglGetDisplay(NULL);
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- BGFX_FATAL(m_display != EGL_NO_DISPLAY, Fatal::OPENGL_UnableToCreateContext, "Failed to create display 0x%08x", m_display);
|
|
|
-
|
|
|
- EGLint major = 0;
|
|
|
- EGLint minor = 0;
|
|
|
- EGLBoolean success = eglInitialize(m_display, &major, &minor);
|
|
|
- BGFX_FATAL(success && major >= 1 && minor >= 4, Fatal::OPENGL_UnableToCreateContext, "Failed to initialize %d.%d", major, minor);
|
|
|
-
|
|
|
- EGLint attrs[] =
|
|
|
- {
|
|
|
-# if BX_PLATFORM_ANDROID
|
|
|
- EGL_DEPTH_SIZE, 16,
|
|
|
-# else
|
|
|
- EGL_DEPTH_SIZE, 24,
|
|
|
-# endif // BX_PLATFORM_
|
|
|
-
|
|
|
- EGL_NONE
|
|
|
- };
|
|
|
- EGLint numConfig = 0;
|
|
|
- EGLConfig config = 0;
|
|
|
- success = eglChooseConfig(m_display, attrs, &config, 1, &numConfig);
|
|
|
- BGFX_FATAL(success, Fatal::OPENGL_UnableToCreateContext, "eglChooseConfig");
|
|
|
-
|
|
|
- m_surface = eglCreateWindowSurface(m_display, config, (EGLNativeWindowType)g_bgfxHwnd, NULL);
|
|
|
- BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::OPENGL_UnableToCreateContext, "Failed to create surface.");
|
|
|
-
|
|
|
- m_context = eglCreateContext(m_display, config, EGL_NO_CONTEXT, NULL);
|
|
|
- BGFX_FATAL(m_context != EGL_NO_CONTEXT, Fatal::OPENGL_UnableToCreateContext, "Failed to create context.");
|
|
|
-
|
|
|
- success = eglMakeCurrent(m_display, m_surface, m_surface, m_context);
|
|
|
- BGFX_FATAL(success, Fatal::OPENGL_UnableToCreateContext, "Failed to set context.");
|
|
|
-
|
|
|
-# define GL_IMPORT(_optional, _proto, _func) \
|
|
|
- { \
|
|
|
- _func = (_proto)eglGetProcAddress(#_func); \
|
|
|
- BGFX_FATAL(_optional || NULL != _func, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGLES context. eglGetProcAddress(\"%s\")", #_func); \
|
|
|
- }
|
|
|
-# include "glimports.h"
|
|
|
-# undef GL_IMPORT
|
|
|
- }
|
|
|
-#endif // BX_PLATFORM_
|
|
|
- }
|
|
|
-
|
|
|
- if (NULL != glVertexAttribDivisor
|
|
|
- && NULL != glDrawArraysInstanced
|
|
|
- && NULL != glDrawElementsInstanced)
|
|
|
- {
|
|
|
- s_vertexAttribDivisor = glVertexAttribDivisor;
|
|
|
- s_drawArraysInstanced = glDrawArraysInstanced;
|
|
|
- s_drawElementsInstanced = glDrawElementsInstanced;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- s_vertexAttribDivisor = stubVertexAttribDivisor;
|
|
|
- s_drawArraysInstanced = stubDrawArraysInstanced;
|
|
|
- s_drawElementsInstanced = stubDrawElementsInstanced;
|
|
|
- }
|
|
|
-
|
|
|
- m_flip = true;
|
|
|
- }
|
|
|
-
|
|
|
- void flip()
|
|
|
- {
|
|
|
- if (m_flip)
|
|
|
- {
|
|
|
-#if BX_PLATFORM_NACL
|
|
|
- glSetCurrentContextPPAPI(m_context);
|
|
|
- m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
|
|
|
-#elif BGFX_USE_WGL
|
|
|
- wglMakeCurrent(m_hdc, m_context);
|
|
|
- SwapBuffers(m_hdc);
|
|
|
-#elif BGFX_USE_EGL
|
|
|
- eglMakeCurrent(m_display, m_surface, m_surface, m_context);
|
|
|
- eglSwapBuffers(m_display, m_surface);
|
|
|
-#elif BX_PLATFORM_LINUX
|
|
|
- glXSwapBuffers(m_display, m_window);
|
|
|
-#endif // BX_PLATFORM_
|
|
|
- }
|
|
|
-
|
|
|
- if (NULL != m_postSwapBuffers)
|
|
|
- {
|
|
|
- m_postSwapBuffers(m_resolution.m_width, m_resolution.m_height);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void saveScreenShot(Memory* _mem)
|
|
|
- {
|
|
|
-#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- void* data = g_realloc(NULL, m_resolution.m_width*m_resolution.m_height*4);
|
|
|
- glReadPixels(0, 0, m_resolution.m_width, m_resolution.m_height, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
|
-
|
|
|
- uint8_t* rgba = (uint8_t*)data;
|
|
|
- for (uint32_t ii = 0, num = m_resolution.m_width*m_resolution.m_height; ii < num; ++ii)
|
|
|
- {
|
|
|
- uint8_t temp = rgba[0];
|
|
|
- rgba[0] = rgba[2];
|
|
|
- rgba[2] = temp;
|
|
|
- rgba += 4;
|
|
|
- }
|
|
|
-
|
|
|
- saveTga( (const char*)_mem->data, m_resolution.m_width, m_resolution.m_height, m_resolution.m_width*4, data, false, true);
|
|
|
- g_free(data);
|
|
|
-#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- }
|
|
|
-
|
|
|
- void init()
|
|
|
- {
|
|
|
- setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
|
|
|
-#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- m_queries.create();
|
|
|
-#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- }
|
|
|
-
|
|
|
- void shutdown()
|
|
|
- {
|
|
|
-#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- m_queries.destroy();
|
|
|
-#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
-
|
|
|
-#if BGFX_USE_WGL
|
|
|
- if (NULL != m_hdc)
|
|
|
- {
|
|
|
- wglMakeCurrent(NULL, NULL);
|
|
|
- wglDeleteContext(m_context);
|
|
|
- m_context = NULL;
|
|
|
- }
|
|
|
-
|
|
|
- FreeLibrary(m_opengl32dll);
|
|
|
-#elif BGFX_USE_EGL
|
|
|
- eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
|
- eglDestroyContext(m_display, m_context);
|
|
|
- eglDestroySurface(m_display, m_surface);
|
|
|
- eglTerminate(m_display);
|
|
|
- m_context = NULL;
|
|
|
-#endif // BGFX_USE_
|
|
|
- }
|
|
|
-
|
|
|
- IndexBuffer m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
|
|
|
- VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
|
|
|
- Shader m_vertexShaders[BGFX_CONFIG_MAX_VERTEX_SHADERS];
|
|
|
- Shader m_fragmentShaders[BGFX_CONFIG_MAX_FRAGMENT_SHADERS];
|
|
|
- Material m_materials[BGFX_CONFIG_MAX_MATERIALS];
|
|
|
- Texture m_textures[BGFX_CONFIG_MAX_TEXTURES];
|
|
|
- VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
|
|
|
- RenderTarget m_renderTargets[BGFX_CONFIG_MAX_RENDER_TARGETS];
|
|
|
- UniformRegistry m_uniformReg;
|
|
|
- void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
|
|
|
-#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- Queries m_queries;
|
|
|
-#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
-
|
|
|
- TextVideoMem m_textVideoMem;
|
|
|
-
|
|
|
- Resolution m_resolution;
|
|
|
- bool m_dxtSupport;
|
|
|
- bool m_flip;
|
|
|
-
|
|
|
- PostSwapBuffersFn m_postSwapBuffers;
|
|
|
- uint64_t m_hash;
|
|
|
-
|
|
|
-#if BX_PLATFORM_NACL
|
|
|
- PP_Resource m_context;
|
|
|
- PP_Instance m_instance;
|
|
|
- const PPB_Instance* m_instInterface;
|
|
|
- const PPB_Graphics3D* m_graphicsInterface;
|
|
|
-#elif BGFX_USE_WGL
|
|
|
- HMODULE m_opengl32dll;
|
|
|
- HGLRC m_context;
|
|
|
- HDC m_hdc;
|
|
|
-#elif BGFX_USE_EGL
|
|
|
- EGLContext m_context;
|
|
|
- EGLDisplay m_display;
|
|
|
- EGLSurface m_surface;
|
|
|
-#elif BX_PLATFORM_LINUX
|
|
|
- GLXContext m_context;
|
|
|
- Window m_window;
|
|
|
- Display* m_display;
|
|
|
-#endif // BX_PLATFORM_NACL
|
|
|
- };
|
|
|
-
|
|
|
- RendererContext s_renderCtx;
|
|
|
-
|
|
|
-#if BX_PLATFORM_NACL
|
|
|
- void naclSetIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
|
|
|
- {
|
|
|
- s_renderCtx.m_instance = _instance;
|
|
|
- s_renderCtx.m_instInterface = _instInterface;
|
|
|
- s_renderCtx.m_graphicsInterface = _graphicsInterface;
|
|
|
- s_renderCtx.m_postSwapBuffers = _postSwapBuffers;
|
|
|
- s_renderCtx.setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
|
|
|
- }
|
|
|
-
|
|
|
- void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/)
|
|
|
- {
|
|
|
- renderFrame();
|
|
|
- }
|
|
|
-
|
|
|
-#elif BX_PLATFORM_LINUX
|
|
|
- bool linuxGetDisplay(Display** _display, Window* _window)
|
|
|
- {
|
|
|
- if (!s_renderCtx.m_display)
|
|
|
- {
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- *_display = s_renderCtx.m_display;
|
|
|
- *_window = s_renderCtx.m_window;
|
|
|
- return true;
|
|
|
- }
|
|
|
-#endif // BX_PLATFORM_
|
|
|
-
|
|
|
- struct Extension
|
|
|
- {
|
|
|
- enum Enum
|
|
|
- {
|
|
|
- EXT_texture_format_BGRA8888,
|
|
|
- EXT_texture_compression_s3tc,
|
|
|
- EXT_texture_compression_dxt1,
|
|
|
- CHROMIUM_texture_compression_dxt3,
|
|
|
- CHROMIUM_texture_compression_dxt5,
|
|
|
- OES_standard_derivatives,
|
|
|
- ARB_get_program_binary,
|
|
|
- OES_get_program_binary,
|
|
|
- EXT_framebuffer_blit,
|
|
|
- ARB_timer_query,
|
|
|
- EXT_timer_query,
|
|
|
- EXT_texture_sRGB,
|
|
|
- ARB_framebuffer_sRGB,
|
|
|
- EXT_framebuffer_sRGB,
|
|
|
- ARB_multisample,
|
|
|
- CHROMIUM_framebuffer_multisample,
|
|
|
- ANGLE_translated_shader_source,
|
|
|
- ARB_instanced_arrays,
|
|
|
- ANGLE_instanced_arrays,
|
|
|
- OES_texture_float,
|
|
|
- OES_texture_float_linear,
|
|
|
- OES_texture_half_float,
|
|
|
- OES_texture_half_float_linear,
|
|
|
- EXT_occlusion_query_boolean,
|
|
|
-
|
|
|
- Count
|
|
|
- };
|
|
|
-
|
|
|
- const char* m_name;
|
|
|
- bool m_supported;
|
|
|
- bool m_initialize;
|
|
|
- };
|
|
|
-
|
|
|
- static Extension s_extension[Extension::Count] =
|
|
|
- {
|
|
|
- // Nvidia BGRA on Linux bug:
|
|
|
- // https://groups.google.com/a/chromium.org/forum/?fromgroups#!topic/chromium-reviews/yFfbUdyeUCQ
|
|
|
- { "GL_EXT_texture_format_BGRA8888", false, !BX_PLATFORM_LINUX },
|
|
|
- { "GL_EXT_texture_compression_s3tc", false, true },
|
|
|
- { "GL_EXT_texture_compression_dxt1", false, true },
|
|
|
- { "GL_CHROMIUM_texture_compression_dxt3", false, true },
|
|
|
- { "GL_CHROMIUM_texture_compression_dxt5", false, true },
|
|
|
- { "GL_OES_standard_derivatives", false, true },
|
|
|
- { "GL_ARB_get_program_binary", false, true },
|
|
|
- { "GL_OES_get_program_binary", false, false },
|
|
|
- { "GL_EXT_framebuffer_blit", false, true },
|
|
|
- { "GL_ARB_timer_query", false, true },
|
|
|
- { "GL_EXT_timer_query", false, true },
|
|
|
- { "GL_EXT_texture_sRGB", false, true },
|
|
|
- { "GL_ARB_framebuffer_sRGB", false, true },
|
|
|
- { "GL_EXT_framebuffer_sRGB", false, true },
|
|
|
- { "GL_ARB_multisample", false, true },
|
|
|
- { "GL_CHROMIUM_framebuffer_multisample", false, true },
|
|
|
- { "GL_ANGLE_translated_shader_source", false, true },
|
|
|
- { "GL_ARB_instanced_arrays", false, true },
|
|
|
- { "GL_ANGLE_instanced_arrays", false, true },
|
|
|
- { "GL_OES_texture_float", false, true },
|
|
|
- { "GL_OES_texture_float_linear", false, true },
|
|
|
- { "GL_OES_texture_half_float", false, true },
|
|
|
- { "GL_OES_texture_half_float_linear", false, true },
|
|
|
- { "GL_EXT_occlusion_query_boolean", false, true },
|
|
|
- };
|
|
|
-
|
|
|
- static const GLenum s_primType[] =
|
|
|
- {
|
|
|
- GL_TRIANGLES,
|
|
|
- GL_LINES,
|
|
|
- GL_POINTS,
|
|
|
- };
|
|
|
-
|
|
|
- static const uint32_t s_primNumVerts[] =
|
|
|
- {
|
|
|
- 3,
|
|
|
- 2,
|
|
|
- 1,
|
|
|
- };
|
|
|
-
|
|
|
- static const char* s_attribName[Attrib::Count] =
|
|
|
- {
|
|
|
- "a_position",
|
|
|
- "a_normal",
|
|
|
- "a_color",
|
|
|
- "a_color1",
|
|
|
- "a_indices",
|
|
|
- "a_weight",
|
|
|
- "a_texcoord0",
|
|
|
- "a_texcoord1",
|
|
|
- "a_texcoord2",
|
|
|
- "a_texcoord3",
|
|
|
- "a_texcoord4",
|
|
|
- "a_texcoord5",
|
|
|
- "a_texcoord6",
|
|
|
- "a_texcoord7",
|
|
|
- };
|
|
|
-
|
|
|
- static const char* s_instanceDataName[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT] =
|
|
|
- {
|
|
|
- "i_data0",
|
|
|
- "i_data1",
|
|
|
- "i_data2",
|
|
|
- "i_data3",
|
|
|
- "i_data4",
|
|
|
- };
|
|
|
-
|
|
|
- static const GLenum s_attribType[AttribType::Count] =
|
|
|
- {
|
|
|
- GL_UNSIGNED_BYTE,
|
|
|
- GL_UNSIGNED_SHORT,
|
|
|
- GL_FLOAT,
|
|
|
- };
|
|
|
-
|
|
|
- static const GLenum s_blendFactor[] =
|
|
|
- {
|
|
|
- 0, // ignored
|
|
|
- GL_ZERO,
|
|
|
- GL_ONE,
|
|
|
- GL_SRC_COLOR,
|
|
|
- GL_ONE_MINUS_SRC_COLOR,
|
|
|
- GL_SRC_ALPHA,
|
|
|
- GL_ONE_MINUS_SRC_ALPHA,
|
|
|
- GL_DST_ALPHA,
|
|
|
- GL_ONE_MINUS_DST_ALPHA,
|
|
|
- GL_DST_COLOR,
|
|
|
- GL_ONE_MINUS_DST_COLOR,
|
|
|
- GL_SRC_ALPHA_SATURATE,
|
|
|
- };
|
|
|
-
|
|
|
- static const GLenum s_depthFunc[] =
|
|
|
- {
|
|
|
- 0, // ignored
|
|
|
- GL_LESS,
|
|
|
- GL_LEQUAL,
|
|
|
- GL_EQUAL,
|
|
|
- GL_GEQUAL,
|
|
|
- GL_GREATER,
|
|
|
- GL_NOTEQUAL,
|
|
|
- GL_NEVER,
|
|
|
- GL_ALWAYS,
|
|
|
- };
|
|
|
-
|
|
|
- // Specifies the internal format of the texture.
|
|
|
- // Must be one of the following symbolic constants:
|
|
|
- // GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA.
|
|
|
- static const GLenum s_colorFormat[] =
|
|
|
- {
|
|
|
- 0, // ignored
|
|
|
- GL_RGBA,
|
|
|
- GL_RGBA,
|
|
|
- };
|
|
|
-
|
|
|
- static const GLenum s_depthFormat[] =
|
|
|
- {
|
|
|
- 0, // ignored
|
|
|
- 0,
|
|
|
- };
|
|
|
-
|
|
|
- static const GLenum s_textureAddress[] =
|
|
|
- {
|
|
|
- GL_REPEAT,
|
|
|
- GL_MIRRORED_REPEAT,
|
|
|
- GL_CLAMP_TO_EDGE,
|
|
|
- };
|
|
|
-
|
|
|
- static const GLenum s_textureFilter[] =
|
|
|
- {
|
|
|
- GL_LINEAR,
|
|
|
- GL_NEAREST,
|
|
|
- };
|
|
|
-
|
|
|
- struct TextureFormatInfo
|
|
|
- {
|
|
|
- GLenum m_internalFmt;
|
|
|
- GLenum m_format;
|
|
|
- GLenum m_type;
|
|
|
- uint8_t m_bpp;
|
|
|
- };
|
|
|
-
|
|
|
- static const TextureFormatInfo s_textureFormat[TextureFormat::Count] =
|
|
|
- {
|
|
|
- { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, GL_ZERO, 1 },
|
|
|
- { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, GL_ZERO, 1 },
|
|
|
- { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, GL_ZERO, 1 },
|
|
|
- { GL_ZERO, GL_ZERO, GL_ZERO, 0 },
|
|
|
- { GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 1 },
|
|
|
- { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 4 },
|
|
|
- { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 4 },
|
|
|
-#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- { GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, 8 },
|
|
|
-#else
|
|
|
- { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 8 },
|
|
|
-#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- };
|
|
|
-
|
|
|
- const char* glslTypeName(GLuint _type)
|
|
|
- {
|
|
|
-#define GLSL_TYPE(_ty) case _ty: return #_ty
|
|
|
-
|
|
|
- switch (_type)
|
|
|
- {
|
|
|
- GLSL_TYPE(GL_FLOAT);
|
|
|
- GLSL_TYPE(GL_FLOAT_VEC2);
|
|
|
- GLSL_TYPE(GL_FLOAT_VEC3);
|
|
|
- GLSL_TYPE(GL_FLOAT_VEC4);
|
|
|
- GLSL_TYPE(GL_FLOAT_MAT2);
|
|
|
- GLSL_TYPE(GL_FLOAT_MAT3);
|
|
|
- GLSL_TYPE(GL_FLOAT_MAT4);
|
|
|
-// GLSL_TYPE(GL_FLOAT_MAT2x3);
|
|
|
-// GLSL_TYPE(GL_FLOAT_MAT2x4);
|
|
|
-// GLSL_TYPE(GL_FLOAT_MAT3x2);
|
|
|
-// GLSL_TYPE(GL_FLOAT_MAT3x4);
|
|
|
-// GLSL_TYPE(GL_FLOAT_MAT4x2);
|
|
|
-// GLSL_TYPE(GL_FLOAT_MAT4x3);
|
|
|
-// GLSL_TYPE(GL_SAMPLER_1D);
|
|
|
- GLSL_TYPE(GL_SAMPLER_2D);
|
|
|
-// GLSL_TYPE(GL_SAMPLER_3D);
|
|
|
- GLSL_TYPE(GL_SAMPLER_CUBE);
|
|
|
-// GLSL_TYPE(GL_SAMPLER_1D_SHADOW);
|
|
|
-// GLSL_TYPE(GL_SAMPLER_2D_SHADOW);
|
|
|
- }
|
|
|
-
|
|
|
-#undef GLSL_TYPE
|
|
|
-
|
|
|
- return "UNKNOWN GLSL TYPE!";
|
|
|
- }
|
|
|
-
|
|
|
- const char* glEnumName(GLenum _enum)
|
|
|
- {
|
|
|
-#define GLENUM(_ty) case _ty: return #_ty
|
|
|
-
|
|
|
- switch (_enum)
|
|
|
- {
|
|
|
- GLENUM(GL_TEXTURE);
|
|
|
- GLENUM(GL_RENDERBUFFER);
|
|
|
- }
|
|
|
-
|
|
|
-#undef GLENUM
|
|
|
-
|
|
|
- return "UNKNOWN GLENUM!";
|
|
|
- }
|
|
|
-
|
|
|
- ConstantType::Enum convertGlType(GLenum _type)
|
|
|
- {
|
|
|
- switch (_type)
|
|
|
- {
|
|
|
- case GL_FLOAT:
|
|
|
- return ConstantType::Uniform1fv;
|
|
|
-
|
|
|
- case GL_FLOAT_VEC2:
|
|
|
- return ConstantType::Uniform2fv;
|
|
|
-
|
|
|
- case GL_FLOAT_VEC3:
|
|
|
- return ConstantType::Uniform3fv;
|
|
|
-
|
|
|
- case GL_FLOAT_VEC4:
|
|
|
- return ConstantType::Uniform4fv;
|
|
|
-
|
|
|
- case GL_FLOAT_MAT2:
|
|
|
- break;
|
|
|
-
|
|
|
- case GL_FLOAT_MAT3:
|
|
|
- return ConstantType::Uniform3x3fv;
|
|
|
-
|
|
|
- case GL_FLOAT_MAT4:
|
|
|
- return ConstantType::Uniform4x4fv;
|
|
|
-
|
|
|
-// case GL_FLOAT_MAT2x3:
|
|
|
-// case GL_FLOAT_MAT2x4:
|
|
|
-// case GL_FLOAT_MAT3x2:
|
|
|
-// case GL_FLOAT_MAT3x4:
|
|
|
-// case GL_FLOAT_MAT4x2:
|
|
|
-// case GL_FLOAT_MAT4x3:
|
|
|
-// break;
|
|
|
-
|
|
|
- case GL_SAMPLER_2D:
|
|
|
- case GL_SAMPLER_CUBE:
|
|
|
-// case GL_SAMPLER_1D:
|
|
|
-// case GL_SAMPLER_3D:
|
|
|
-// case GL_SAMPLER_1D_SHADOW:
|
|
|
-// case GL_SAMPLER_2D_SHADOW:
|
|
|
- return ConstantType::Uniform1iv;
|
|
|
- };
|
|
|
-
|
|
|
- return ConstantType::End;
|
|
|
- }
|
|
|
-
|
|
|
- void Material::create(const Shader& _vsh, const Shader& _fsh)
|
|
|
- {
|
|
|
- m_id = glCreateProgram();
|
|
|
- BX_TRACE("material create: %d: %d, %d", m_id, _vsh.m_id, _fsh.m_id);
|
|
|
-
|
|
|
- bool cached = false;
|
|
|
-
|
|
|
-#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- uint64_t id = (uint64_t(_vsh.m_hash)<<32) | _fsh.m_hash;
|
|
|
- id ^= s_renderCtx.m_hash;
|
|
|
-
|
|
|
- if (s_extension[Extension::ARB_get_program_binary].m_supported)
|
|
|
- {
|
|
|
- uint32_t length;
|
|
|
- g_cache(id, false, NULL, length);
|
|
|
- cached = length > 0;
|
|
|
-
|
|
|
- if (cached)
|
|
|
- {
|
|
|
- void* data = g_realloc(NULL, length);
|
|
|
- g_cache(id, false, data, length);
|
|
|
-
|
|
|
- StreamRead stream(data, length);
|
|
|
-
|
|
|
- GLenum format;
|
|
|
- stream.read(format);
|
|
|
-
|
|
|
- GL_CHECK(glProgramBinary(m_id, format, stream.getDataPtr(), stream.remaining() ) );
|
|
|
-
|
|
|
- g_free(data);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- GL_CHECK(glProgramParameteri(m_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE) );
|
|
|
- }
|
|
|
- }
|
|
|
-#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
-
|
|
|
- if (!cached)
|
|
|
- {
|
|
|
- GL_CHECK(glAttachShader(m_id, _vsh.m_id) );
|
|
|
- GL_CHECK(glAttachShader(m_id, _fsh.m_id) );
|
|
|
- GL_CHECK(glLinkProgram(m_id) );
|
|
|
-
|
|
|
- GLint linked = 0;
|
|
|
- GL_CHECK(glGetProgramiv(m_id, GL_LINK_STATUS, &linked) );
|
|
|
-
|
|
|
- if (0 == linked)
|
|
|
- {
|
|
|
- char log[1024];
|
|
|
- GL_CHECK(glGetProgramInfoLog(m_id, sizeof(log), NULL, log) );
|
|
|
- BX_TRACE("%d: %s", linked, log);
|
|
|
-
|
|
|
- GL_CHECK(glDeleteProgram(m_id) );
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
-#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- if (s_extension[Extension::ARB_get_program_binary].m_supported)
|
|
|
- {
|
|
|
- GLint programLength;
|
|
|
- GLenum format;
|
|
|
- GL_CHECK(glGetProgramiv(m_id, GL_PROGRAM_BINARY_LENGTH, &programLength) );
|
|
|
-
|
|
|
- uint32_t length = programLength + 4;
|
|
|
- uint8_t* data = (uint8_t*)g_realloc(NULL, length);
|
|
|
- GL_CHECK(glGetProgramBinary(m_id, programLength, NULL, &format, &data[4]) );
|
|
|
- *(uint32_t*)data = format;
|
|
|
-
|
|
|
- g_cache(id, true, data, length);
|
|
|
-
|
|
|
- g_free(data);
|
|
|
- }
|
|
|
-#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- }
|
|
|
-
|
|
|
- init();
|
|
|
- }
|
|
|
-
|
|
|
- void Material::destroy()
|
|
|
- {
|
|
|
- GL_CHECK(glUseProgram(0) );
|
|
|
- GL_CHECK(glDeleteProgram(m_id) );
|
|
|
- }
|
|
|
-
|
|
|
- void Material::init()
|
|
|
- {
|
|
|
- GLint activeAttribs;
|
|
|
- GLint activeUniforms;
|
|
|
-
|
|
|
- GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTES, &activeAttribs) );
|
|
|
- GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORMS, &activeUniforms) );
|
|
|
-
|
|
|
- GLint max0, max1;
|
|
|
- GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max0) );
|
|
|
- GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max1) );
|
|
|
-
|
|
|
- GLint maxLength = uint32_max(max0, max1);
|
|
|
- char* name = (char*)g_realloc(NULL, maxLength + 1);
|
|
|
-
|
|
|
- BX_TRACE("Program %d", m_id);
|
|
|
- BX_TRACE("Attributes:");
|
|
|
- for (int32_t ii = 0; ii < activeAttribs; ++ii)
|
|
|
- {
|
|
|
- GLint size;
|
|
|
- GLenum type;
|
|
|
-
|
|
|
- GL_CHECK(glGetActiveAttrib(m_id, ii, maxLength + 1, NULL, &size, &type, name) );
|
|
|
- BX_TRACE("\t%s %s is at location %d"
|
|
|
- , glslTypeName(type)
|
|
|
- , name
|
|
|
- , glGetAttribLocation(m_id, name)
|
|
|
- );
|
|
|
- }
|
|
|
-
|
|
|
- m_numPredefined = 0;
|
|
|
- m_constantBuffer = ConstantBuffer::create(1024);
|
|
|
- m_numSamplers = 0;
|
|
|
-
|
|
|
- BX_TRACE("Uniforms:");
|
|
|
- for (int32_t ii = 0; ii < activeUniforms; ++ii)
|
|
|
- {
|
|
|
- GLint num;
|
|
|
- GLenum gltype;
|
|
|
-
|
|
|
- GL_CHECK(glGetActiveUniform(m_id, ii, maxLength + 1, NULL, &num, &gltype, name) );
|
|
|
- GLint loc = glGetUniformLocation(m_id, name);
|
|
|
-
|
|
|
- int offset = 0;
|
|
|
- char* array = strchr(name, '[');
|
|
|
- if (NULL != array)
|
|
|
- {
|
|
|
- BX_TRACE("--- %s", name);
|
|
|
- *array = '\0';
|
|
|
- array++;
|
|
|
- char* end = strchr(array, ']');
|
|
|
- *end = '\0';
|
|
|
- offset = atoi(array);
|
|
|
- }
|
|
|
-
|
|
|
- if (GL_SAMPLER_2D == gltype)
|
|
|
- {
|
|
|
- BX_TRACE("Sampler %d at %d.", m_numSamplers, loc);
|
|
|
- m_sampler[m_numSamplers] = loc;
|
|
|
- m_numSamplers++;
|
|
|
- }
|
|
|
-
|
|
|
- const void* data = NULL;
|
|
|
- PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
|
|
|
- if (PredefinedUniform::Count != predefined)
|
|
|
- {
|
|
|
- m_predefined[m_numPredefined].m_loc = loc;
|
|
|
- m_predefined[m_numPredefined].m_type = predefined;
|
|
|
- m_predefined[m_numPredefined].m_count = num;
|
|
|
- m_numPredefined++;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- const UniformInfo* info = s_renderCtx.m_uniformReg.find(name);
|
|
|
- if (NULL != info)
|
|
|
- {
|
|
|
- data = info->m_data;
|
|
|
- ConstantType::Enum type = convertGlType(gltype);
|
|
|
- m_constantBuffer->writeUniformRef(type, loc, data, num);
|
|
|
- BX_TRACE("store %s %p", name, data);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- BX_TRACE("\tuniform %s %s%s is at location %d, size %d (%p), offset %d"
|
|
|
- , glslTypeName(gltype)
|
|
|
- , name
|
|
|
- , PredefinedUniform::Count != predefined ? "*" : ""
|
|
|
- , loc
|
|
|
- , num
|
|
|
- , data
|
|
|
- , offset
|
|
|
- );
|
|
|
- BX_UNUSED(offset);
|
|
|
- }
|
|
|
-
|
|
|
- m_constantBuffer->finish();
|
|
|
-
|
|
|
- g_free(name);
|
|
|
-
|
|
|
- memset(m_attributes, 0xff, sizeof(m_attributes) );
|
|
|
- uint32_t used = 0;
|
|
|
- for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
|
|
|
- {
|
|
|
- GLuint loc = glGetAttribLocation(m_id, s_attribName[ii]);
|
|
|
- if (GLuint(-1) != loc )
|
|
|
- {
|
|
|
- BX_TRACE("attr %s: %d", s_attribName[ii], loc);
|
|
|
- m_attributes[ii] = loc;
|
|
|
- m_used[used++] = ii;
|
|
|
- }
|
|
|
- }
|
|
|
- m_used[used] = Attrib::Count;
|
|
|
-
|
|
|
- used = 0;
|
|
|
- for (uint32_t ii = 0; ii < countof(s_instanceDataName); ++ii)
|
|
|
- {
|
|
|
- GLuint loc = glGetAttribLocation(m_id, s_instanceDataName[ii]);
|
|
|
- if (GLuint(-1) != loc )
|
|
|
- {
|
|
|
- BX_TRACE("instance data %s: %d", s_instanceDataName[ii], loc);
|
|
|
- m_instanceData[used++] = loc;
|
|
|
- }
|
|
|
- }
|
|
|
- m_instanceData[used] = 0xffff;
|
|
|
- }
|
|
|
-
|
|
|
- void Material::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex) const
|
|
|
- {
|
|
|
- uint32_t enabled = 0;
|
|
|
- for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
|
|
|
- {
|
|
|
- Attrib::Enum attr = Attrib::Enum(m_used[ii]);
|
|
|
- GLuint loc = m_attributes[attr];
|
|
|
-
|
|
|
- uint8_t num;
|
|
|
- AttribType::Enum type;
|
|
|
- bool normalized;
|
|
|
- _vertexDecl.decode(attr, num, type, normalized);
|
|
|
-
|
|
|
- if (0xffff != loc
|
|
|
- && 0xff != _vertexDecl.m_attributes[attr])
|
|
|
- {
|
|
|
- GL_CHECK(glEnableVertexAttribArray(loc) );
|
|
|
- enabled |= 1<<attr;
|
|
|
-
|
|
|
- GL_CHECK(s_vertexAttribDivisor(loc, 0) );
|
|
|
-
|
|
|
- uint32_t baseVertex = _baseVertex*_vertexDecl.m_stride + _vertexDecl.m_offset[attr];
|
|
|
- GL_CHECK(glVertexAttribPointer(loc, num, s_attribType[type], normalized, _vertexDecl.m_stride, (void*)(uintptr_t)baseVertex) );
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- GL_CHECK(glDisableVertexAttribArray(loc) );
|
|
|
-
|
|
|
- switch (num)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- GL_CHECK(glVertexAttrib1f(loc, 0.0f) );
|
|
|
- break;
|
|
|
-
|
|
|
- case 2:
|
|
|
- GL_CHECK(glVertexAttrib2f(loc, 0.0f, 0.0f) );
|
|
|
- break;
|
|
|
-
|
|
|
- case 3:
|
|
|
- GL_CHECK(glVertexAttrib3f(loc, 0.0f, 0.0f, 0.0f) );
|
|
|
- break;
|
|
|
-
|
|
|
- case 4:
|
|
|
- GL_CHECK(glVertexAttrib4f(loc, 0.0f, 0.0f, 0.0f, 0.0f) );
|
|
|
- break;
|
|
|
-
|
|
|
- default:
|
|
|
- BX_CHECK(false, "You should not be here!");
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void Material::bindInstanceData(uint32_t _stride, uint32_t _baseVertex) const
|
|
|
- {
|
|
|
- uint32_t baseVertex = _baseVertex;
|
|
|
- for (uint32_t ii = 0; 0xffff != m_instanceData[ii]; ++ii)
|
|
|
- {
|
|
|
- GLuint loc = m_instanceData[ii];
|
|
|
- GL_CHECK(glEnableVertexAttribArray(loc) );
|
|
|
- GL_CHECK(glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, _stride, (void*)(uintptr_t)baseVertex) );
|
|
|
- GL_CHECK(s_vertexAttribDivisor(loc, 1) );
|
|
|
- baseVertex += 16;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void Texture::create(const Memory* _mem, uint32_t _flags)
|
|
|
- {
|
|
|
- Dds dds;
|
|
|
- uint8_t numMips = 0;
|
|
|
-
|
|
|
- if (parseDds(dds, _mem) )
|
|
|
- {
|
|
|
- numMips = dds.m_numMips;
|
|
|
-
|
|
|
- if (dds.m_cubeMap)
|
|
|
- {
|
|
|
- m_target = GL_TEXTURE_CUBE_MAP;
|
|
|
- }
|
|
|
-#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- else if (dds.m_depth > 1)
|
|
|
- {
|
|
|
- m_target = GL_TEXTURE_3D;
|
|
|
- }
|
|
|
-#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- else
|
|
|
- {
|
|
|
- m_target = GL_TEXTURE_2D;
|
|
|
- }
|
|
|
-
|
|
|
- GL_CHECK(glGenTextures(1, &m_id) );
|
|
|
- BX_CHECK(0 != m_id, "Failed to generate texture id.");
|
|
|
- GL_CHECK(glBindTexture(m_target, m_id) );
|
|
|
-
|
|
|
- const TextureFormatInfo& tfi = s_textureFormat[dds.m_type];
|
|
|
- GLenum internalFmt = tfi.m_internalFmt;
|
|
|
- GLenum fmt = tfi.m_format;
|
|
|
-
|
|
|
- GLenum target = m_target;
|
|
|
- if (dds.m_cubeMap)
|
|
|
- {
|
|
|
- target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
|
|
|
- }
|
|
|
-
|
|
|
- if (!s_renderCtx.m_dxtSupport
|
|
|
- || TextureFormat::Unknown < dds.m_type)
|
|
|
- {
|
|
|
- if (GL_RGBA == internalFmt)
|
|
|
- {
|
|
|
- internalFmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
|
|
|
- fmt = internalFmt;
|
|
|
- }
|
|
|
-
|
|
|
- uint8_t* bits = (uint8_t*)g_realloc(NULL, dds.m_width*dds.m_height*tfi.m_bpp);
|
|
|
-
|
|
|
- for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
|
|
- {
|
|
|
- uint32_t width = dds.m_width;
|
|
|
- uint32_t height = dds.m_height;
|
|
|
- uint32_t depth = dds.m_depth;
|
|
|
-
|
|
|
- for (uint32_t lod = 0, num = dds.m_numMips; lod < num; ++lod)
|
|
|
- {
|
|
|
- width = uint32_max(1, width);
|
|
|
- height = uint32_max(1, height);
|
|
|
- depth = uint32_max(1, depth);
|
|
|
-
|
|
|
- Mip mip;
|
|
|
- if (getRawImageData(dds, 0, lod, _mem, mip) )
|
|
|
- {
|
|
|
- mip.decode(bits);
|
|
|
-
|
|
|
- if (GL_RGBA == internalFmt)
|
|
|
- {
|
|
|
- uint32_t dstpitch = width*4;
|
|
|
- for (uint32_t yy = 0; yy < height; ++yy)
|
|
|
- {
|
|
|
- uint8_t* dst = &bits[yy*dstpitch];
|
|
|
-
|
|
|
- for (uint32_t xx = 0; xx < width; ++xx)
|
|
|
- {
|
|
|
- uint8_t tmp = dst[0];
|
|
|
- dst[0] = dst[2];
|
|
|
- dst[2] = tmp;
|
|
|
- dst += 4;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
-#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- if (target == GL_TEXTURE_3D)
|
|
|
- {
|
|
|
- GL_CHECK(glTexImage3D(target
|
|
|
- , lod
|
|
|
- , internalFmt
|
|
|
- , width
|
|
|
- , height
|
|
|
- , depth
|
|
|
- , 0
|
|
|
- , fmt
|
|
|
- , tfi.m_type
|
|
|
- , bits
|
|
|
- ) );
|
|
|
- }
|
|
|
- else
|
|
|
-#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- {
|
|
|
- GL_CHECK(glTexImage2D(target+side
|
|
|
- , lod
|
|
|
- , internalFmt
|
|
|
- , width
|
|
|
- , height
|
|
|
- , 0
|
|
|
- , fmt
|
|
|
- , tfi.m_type
|
|
|
- , bits
|
|
|
- ) );
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- width >>= 1;
|
|
|
- height >>= 1;
|
|
|
- depth >>= 1;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- g_free(bits);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
|
|
- {
|
|
|
- uint32_t width = dds.m_width;
|
|
|
- uint32_t height = dds.m_height;
|
|
|
- uint32_t depth = dds.m_depth;
|
|
|
-
|
|
|
- for (uint32_t ii = 0, num = dds.m_numMips; ii < num; ++ii)
|
|
|
- {
|
|
|
- width = uint32_max(1, width);
|
|
|
- height = uint32_max(1, height);
|
|
|
- depth = uint32_max(1, depth);
|
|
|
-
|
|
|
- Mip mip;
|
|
|
- if (getRawImageData(dds, 0, ii, _mem, mip) )
|
|
|
- {
|
|
|
-#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- if (m_target == GL_TEXTURE_3D)
|
|
|
- {
|
|
|
- GL_CHECK(glCompressedTexImage3D(target
|
|
|
- , ii
|
|
|
- , internalFmt
|
|
|
- , width
|
|
|
- , height
|
|
|
- , depth
|
|
|
- , 0
|
|
|
- , mip.m_size
|
|
|
- , mip.m_data
|
|
|
- ) );
|
|
|
- }
|
|
|
- else
|
|
|
-#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- {
|
|
|
- GL_CHECK(glCompressedTexImage2D(target+side
|
|
|
- , ii
|
|
|
- , internalFmt
|
|
|
- , width
|
|
|
- , height
|
|
|
- , 0
|
|
|
- , mip.m_size
|
|
|
- , mip.m_data
|
|
|
- ) );
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- width >>= 1;
|
|
|
- height >>= 1;
|
|
|
- depth >>= 1;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- m_target = GL_TEXTURE_2D;
|
|
|
- GL_CHECK(glGenTextures(1, &m_id) );
|
|
|
- BX_CHECK(0 != m_id, "Failed to generate texture id.");
|
|
|
- GL_CHECK(glBindTexture(m_target, m_id) );
|
|
|
-
|
|
|
- StreamRead stream(_mem->data, _mem->size);
|
|
|
-
|
|
|
- uint32_t magic;
|
|
|
- stream.read(magic);
|
|
|
-
|
|
|
- if (BGFX_MAGIC == magic)
|
|
|
- {
|
|
|
- uint16_t width;
|
|
|
- stream.read(width);
|
|
|
-
|
|
|
- uint16_t height;
|
|
|
- stream.read(height);
|
|
|
-
|
|
|
- uint8_t bpp;
|
|
|
- stream.read(bpp);
|
|
|
-
|
|
|
- stream.read(numMips);
|
|
|
-
|
|
|
- stream.align(16);
|
|
|
-
|
|
|
- for (uint8_t mip = 0; mip < numMips; ++mip)
|
|
|
- {
|
|
|
- width = uint32_max(width, 1);
|
|
|
- height = uint32_max(height, 1);
|
|
|
-
|
|
|
- const uint8_t* data = stream.getDataPtr();
|
|
|
- stream.skip(width*height*bpp);
|
|
|
-
|
|
|
- GL_CHECK(glTexImage2D(m_target
|
|
|
- , mip
|
|
|
- , 1 == bpp ? GL_LUMINANCE : GL_RGBA
|
|
|
- , width
|
|
|
- , height
|
|
|
- , 0
|
|
|
- , 1 == bpp ? GL_LUMINANCE : GL_RGBA
|
|
|
- , GL_UNSIGNED_BYTE
|
|
|
- , data
|
|
|
- ) );
|
|
|
-
|
|
|
- width >>= 1;
|
|
|
- height >>= 1;
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- //
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
|
|
|
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
|
|
|
-
|
|
|
-#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- if (m_target == GL_TEXTURE_3D)
|
|
|
- {
|
|
|
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_R, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
|
|
|
- }
|
|
|
-#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
-
|
|
|
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT]) );
|
|
|
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT]) );
|
|
|
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, 1 < numMips ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR) );
|
|
|
-
|
|
|
- GL_CHECK(glBindTexture(m_target, 0) );
|
|
|
- }
|
|
|
-
|
|
|
- void Texture::createColor(uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag)
|
|
|
- {
|
|
|
- GLenum internalFormat = /*_fp ? GL_RGBA16F_ARB :*/ GL_RGBA;
|
|
|
- GLenum type = /*_fp ? GL_HALF_FLOAT_ARB :*/ GL_UNSIGNED_BYTE;
|
|
|
- m_target = /*0 != _depth ? GL_TEXTURE_3D :*/ GL_TEXTURE_2D;
|
|
|
-
|
|
|
- GL_CHECK(glGenTextures(1, &m_id) );
|
|
|
- BX_CHECK(0 != m_id, "Failed to generate texture id.");
|
|
|
- GL_CHECK(glBindTexture(m_target, m_id) );
|
|
|
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, _min) );
|
|
|
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, _mag) );
|
|
|
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
|
|
|
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
|
|
|
-
|
|
|
- GL_CHECK(glTexImage2D(m_target
|
|
|
- , 0
|
|
|
- , internalFormat
|
|
|
- , _width
|
|
|
- , _height
|
|
|
- , 0
|
|
|
- , GL_RGBA
|
|
|
- , type
|
|
|
- , NULL
|
|
|
- ) );
|
|
|
-
|
|
|
- GL_CHECK(glBindTexture(m_target, 0) );
|
|
|
- }
|
|
|
-
|
|
|
- void Texture::createDepth(uint32_t _width, uint32_t _height)
|
|
|
- {
|
|
|
- m_target = GL_TEXTURE_2D;
|
|
|
-
|
|
|
- GL_CHECK(glGenTextures(1, &m_id) );
|
|
|
- BX_CHECK(0 != m_id, "Failed to generate texture id.");
|
|
|
- GL_CHECK(glBindTexture(m_target, m_id) );
|
|
|
-// glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
|
|
-// glTexParameteri(m_target, GL_DEPTH_TEXTURE_MODE, GL_NONE);
|
|
|
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
|
|
|
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR) );
|
|
|
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
|
|
|
- GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
|
|
|
-
|
|
|
- // OpenGL ES 2.0 doesn't support GL_DEPTH_COMPONENT... this will fail.
|
|
|
- GL_CHECK(glTexImage2D(m_target
|
|
|
- , 0
|
|
|
- , GL_DEPTH_COMPONENT
|
|
|
- , _width
|
|
|
- , _height
|
|
|
- , 0
|
|
|
- , GL_DEPTH_COMPONENT
|
|
|
- , GL_FLOAT
|
|
|
- , NULL
|
|
|
- ) );
|
|
|
-
|
|
|
- GL_CHECK(glBindTexture(m_target, 0) );
|
|
|
- }
|
|
|
-
|
|
|
- void Texture::destroy()
|
|
|
- {
|
|
|
- if (0 != m_id)
|
|
|
- {
|
|
|
- GL_CHECK(glBindTexture(m_target, 0) );
|
|
|
- GL_CHECK(glDeleteTextures(1, &m_id) );
|
|
|
- m_id = 0;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
|
|
|
- {
|
|
|
- BX_TRACE("Create render target %dx%d 0x%02x", _width, _height, _flags);
|
|
|
-
|
|
|
- m_width = _width;
|
|
|
- m_height = _height;
|
|
|
-
|
|
|
-// m_msaa = s_msaa[(m_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT];
|
|
|
- uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
|
|
|
- uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
|
|
|
- GLenum minFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
|
|
|
- GLenum magFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
|
|
|
-
|
|
|
- if (0 < colorFormat)
|
|
|
- {
|
|
|
- m_color.createColor(_width, _height, minFilter, magFilter);
|
|
|
- }
|
|
|
-
|
|
|
-#if 0 // GLES can't create texture with depth texture format...
|
|
|
- if (0 < depthFormat)
|
|
|
- {
|
|
|
- m_depth.createDepth(_width, _height);
|
|
|
- }
|
|
|
-#endif //
|
|
|
-
|
|
|
- GL_CHECK(glGenFramebuffers(1, &m_fbo) );
|
|
|
- BX_CHECK(0 != m_fbo, "Failed to generate framebuffer id.");
|
|
|
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
|
|
|
-
|
|
|
- if (0 < colorFormat)
|
|
|
- {
|
|
|
- GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
|
|
|
- , GL_COLOR_ATTACHMENT0
|
|
|
- , m_color.m_target
|
|
|
- , m_color.m_id
|
|
|
- , 0
|
|
|
- ) );
|
|
|
- }
|
|
|
-
|
|
|
- if (0 < depthFormat)
|
|
|
- {
|
|
|
- if (0 < colorFormat)
|
|
|
- {
|
|
|
-#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- GLenum depthComponent = GL_DEPTH_COMPONENT32;
|
|
|
-#else
|
|
|
- GLenum depthComponent = GL_DEPTH_COMPONENT16;
|
|
|
-#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
-
|
|
|
- GL_CHECK(glGenRenderbuffers(1, &m_rbo) );
|
|
|
- BX_CHECK(0 != m_rbo, "Failed to generate renderbuffer id.");
|
|
|
- GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_rbo) );
|
|
|
- GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, depthComponent, _width, _height) );
|
|
|
- GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
|
|
|
-
|
|
|
- GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
|
|
|
- , GL_DEPTH_ATTACHMENT
|
|
|
- , GL_RENDERBUFFER
|
|
|
- , m_rbo
|
|
|
- ) );
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
|
|
|
- , GL_DEPTH_ATTACHMENT
|
|
|
- , m_depth.m_target
|
|
|
- , m_depth.m_id
|
|
|
- , 0
|
|
|
- ) );
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
|
|
- , "glCheckFramebufferStatus failed 0x%08x"
|
|
|
- , glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
|
|
- );
|
|
|
-
|
|
|
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
|
|
|
- }
|
|
|
-
|
|
|
- void RenderTarget::destroy()
|
|
|
- {
|
|
|
- GL_CHECK(glDeleteFramebuffers(1, &m_fbo) );
|
|
|
-
|
|
|
- if (0 != m_rbo)
|
|
|
- {
|
|
|
- GL_CHECK(glDeleteRenderbuffers(1, &m_rbo) );
|
|
|
- }
|
|
|
-
|
|
|
- m_color.destroy();
|
|
|
- m_depth.destroy();
|
|
|
- }
|
|
|
-
|
|
|
- void ConstantBuffer::commit()
|
|
|
- {
|
|
|
- reset();
|
|
|
-
|
|
|
- do
|
|
|
- {
|
|
|
- uint32_t opcode = read();
|
|
|
-
|
|
|
- if (ConstantType::End == opcode)
|
|
|
- {
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- ConstantType::Enum type;
|
|
|
- uint16_t loc;
|
|
|
- uint16_t num;
|
|
|
- uint16_t copy;
|
|
|
- decodeOpcode(opcode, type, loc, num, copy);
|
|
|
-
|
|
|
- const char* data;
|
|
|
- if (copy)
|
|
|
- {
|
|
|
- data = read(g_constantTypeSize[type]*num);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- memcpy(&data, read(sizeof(void*) ), sizeof(void*) );
|
|
|
- }
|
|
|
-
|
|
|
-#define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
|
|
|
- case ConstantType::_uniform: \
|
|
|
- { \
|
|
|
- _type* value = (_type*)data; \
|
|
|
- GL_CHECK(glUniform##_glsuffix(loc, num, value) ); \
|
|
|
- } \
|
|
|
- break;
|
|
|
-
|
|
|
-#define CASE_IMPLEMENT_UNIFORM_T(_uniform, _glsuffix, _dxsuffix, _type) \
|
|
|
- case ConstantType::_uniform: \
|
|
|
- { \
|
|
|
- _type* value = (_type*)data; \
|
|
|
- GL_CHECK(glUniform##_glsuffix(loc, num, GL_FALSE, value) ); \
|
|
|
- } \
|
|
|
- break;
|
|
|
-
|
|
|
- switch (type)
|
|
|
- {
|
|
|
-// case ConstantType::Uniform1iv:
|
|
|
-// {
|
|
|
-// int* value = (int*)data;
|
|
|
-// BX_TRACE("Uniform1iv sampler %d, loc %d (num %d, copy %d)", *value, loc, num, copy);
|
|
|
-// GL_CHECK(glUniform1iv(loc, num, value) );
|
|
|
-// }
|
|
|
-// break;
|
|
|
-//
|
|
|
-
|
|
|
- CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
|
|
|
- CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
|
|
|
- CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
|
|
|
- CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
|
|
|
- CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
|
|
|
- CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
|
|
|
- CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
|
|
|
- CASE_IMPLEMENT_UNIFORM_T(Uniform3x3fv, Matrix3fv, F, float);
|
|
|
- CASE_IMPLEMENT_UNIFORM_T(Uniform4x4fv, Matrix4fv, F, float);
|
|
|
-
|
|
|
- case ConstantType::End:
|
|
|
- break;
|
|
|
-
|
|
|
- default:
|
|
|
- BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", m_pos, opcode, type, loc, num, copy);
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
-#undef CASE_IMPLEMENT_UNIFORM
|
|
|
-#undef CASE_IMPLEMENT_UNIFORM_T
|
|
|
-
|
|
|
- } while (true);
|
|
|
- }
|
|
|
-
|
|
|
- void TextVideoMemBlitter::setup()
|
|
|
- {
|
|
|
- uint32_t width = s_renderCtx.m_resolution.m_width;
|
|
|
- uint32_t height = s_renderCtx.m_resolution.m_height;
|
|
|
-
|
|
|
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
|
|
|
- GL_CHECK(glViewport(0, 0, width, height) );
|
|
|
-
|
|
|
- GL_CHECK(glDisable(GL_DEPTH_TEST) );
|
|
|
- GL_CHECK(glDepthFunc(GL_ALWAYS) );
|
|
|
- GL_CHECK(glDisable(GL_CULL_FACE) );
|
|
|
- GL_CHECK(glDisable(GL_BLEND) );
|
|
|
- GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
|
|
|
-#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- GL_CHECK(glDisable(GL_ALPHA_TEST) );
|
|
|
-#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
-
|
|
|
- Material& material = s_renderCtx.m_materials[m_material.idx];
|
|
|
- GL_CHECK(glUseProgram(material.m_id) );
|
|
|
- GL_CHECK(glUniform1i(material.m_sampler[0], 0) );
|
|
|
-
|
|
|
- float proj[16];
|
|
|
- matrix_ortho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
|
|
|
-
|
|
|
- GL_CHECK(glUniformMatrix4fv(material.m_predefined[0].m_loc
|
|
|
- , 1
|
|
|
- , GL_FALSE
|
|
|
- , proj
|
|
|
- ) );
|
|
|
-
|
|
|
- GL_CHECK(glActiveTexture(GL_TEXTURE0) );
|
|
|
- GL_CHECK(glBindTexture(GL_TEXTURE_2D, s_renderCtx.m_textures[m_texture.idx].m_id) );
|
|
|
- }
|
|
|
-
|
|
|
- void TextVideoMemBlitter::render(uint32_t _numIndices)
|
|
|
- {
|
|
|
- uint32_t numVertices = _numIndices*4/6;
|
|
|
- s_renderCtx.m_indexBuffers[m_ib->handle.idx].update(0, _numIndices*2, m_ib->data);
|
|
|
- s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data);
|
|
|
-
|
|
|
- VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
|
|
|
- GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
|
|
|
-
|
|
|
- IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib->handle.idx];
|
|
|
- GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
|
|
|
-
|
|
|
- Material& material = s_renderCtx.m_materials[m_material.idx];
|
|
|
- material.bindAttributes(m_decl, 0);
|
|
|
-
|
|
|
- GL_CHECK(glDrawElements(GL_TRIANGLES
|
|
|
- , _numIndices
|
|
|
- , GL_UNSIGNED_SHORT
|
|
|
- , (void*)0
|
|
|
- ) );
|
|
|
- }
|
|
|
-
|
|
|
- void Context::flip()
|
|
|
- {
|
|
|
- s_renderCtx.flip();
|
|
|
- }
|
|
|
-
|
|
|
- GLint glGet(GLenum _pname)
|
|
|
- {
|
|
|
- GLint result;
|
|
|
- GL_CHECK(glGetIntegerv(_pname, &result) );
|
|
|
- return result;
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererInit()
|
|
|
- {
|
|
|
- s_renderCtx.init();
|
|
|
-
|
|
|
-#if BGFX_CONFIG_DEBUG
|
|
|
- GLint numCmpFormats;
|
|
|
- GL_CHECK(glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCmpFormats) );
|
|
|
-
|
|
|
- BX_TRACE("GL_NUM_COMPRESSED_TEXTURE_FORMATS %d", numCmpFormats);
|
|
|
-
|
|
|
- GLint* formats = (GLint*)alloca(sizeof(GLint)*numCmpFormats);
|
|
|
- glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
|
|
|
-
|
|
|
- for (GLint ii = 0; ii < numCmpFormats; ++ii)
|
|
|
- {
|
|
|
- BX_TRACE("\t%3d: %8x", ii, formats[ii]);
|
|
|
- }
|
|
|
-
|
|
|
-# define GL_GET(_pname, _min) BX_TRACE(#_pname " %d (min: %d)", glGet(_pname), _min)
|
|
|
-
|
|
|
- GL_GET(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16);
|
|
|
- GL_GET(GL_MAX_VERTEX_UNIFORM_VECTORS, 128);
|
|
|
- GL_GET(GL_MAX_VARYING_VECTORS, 8);
|
|
|
- GL_GET(GL_MAX_VERTEX_ATTRIBS, 8);
|
|
|
- GL_GET(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8);
|
|
|
- GL_GET(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16);
|
|
|
- GL_GET(GL_MAX_TEXTURE_IMAGE_UNITS, 8);
|
|
|
- GL_GET(GL_MAX_TEXTURE_SIZE, 64);
|
|
|
- GL_GET(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0);
|
|
|
- GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
|
|
|
-#endif // BGFX_CONFIG_DEBUG
|
|
|
-
|
|
|
- const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
|
|
|
-
|
|
|
- char name[1024];
|
|
|
- const char* pos = extensions;
|
|
|
- const char* end = extensions + strlen(extensions);
|
|
|
- while (pos < end)
|
|
|
- {
|
|
|
- uint32_t len;
|
|
|
- const char* space = strchr(pos, ' ');
|
|
|
- if (NULL != space)
|
|
|
- {
|
|
|
- len = uint32_min(sizeof(name), (uint32_t)(space - pos) );
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- len = uint32_min(sizeof(name), (uint32_t)strlen(pos) );
|
|
|
- }
|
|
|
-
|
|
|
- strncpy(name, pos, len);
|
|
|
- name[len] = '\0';
|
|
|
-
|
|
|
- bool supported = false;
|
|
|
- for (uint32_t ii = 0; ii < Extension::Count; ++ii)
|
|
|
- {
|
|
|
- Extension& extension = s_extension[ii];
|
|
|
- if (!extension.m_supported
|
|
|
- && extension.m_initialize)
|
|
|
- {
|
|
|
- if (0 == strcmp(name, extension.m_name) )
|
|
|
- {
|
|
|
- extension.m_supported = true;
|
|
|
- supported = true;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- BX_TRACE("GL_EXTENSION%s: %s", supported ? " (supported)" : "", name);
|
|
|
- BX_UNUSED(supported);
|
|
|
-
|
|
|
- pos += len+1;
|
|
|
- }
|
|
|
-
|
|
|
- BX_TRACE("Supported extensions:");
|
|
|
- for (uint32_t ii = 0; ii < Extension::Count; ++ii)
|
|
|
- {
|
|
|
- if (s_extension[ii].m_supported)
|
|
|
- {
|
|
|
- BX_TRACE("\t%2d: %s", ii, s_extension[ii].m_name);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- s_renderCtx.m_dxtSupport = true
|
|
|
- && s_extension[Extension::EXT_texture_compression_dxt1].m_supported
|
|
|
- && s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported
|
|
|
- && s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported
|
|
|
- ;
|
|
|
-
|
|
|
- s_renderCtx.m_dxtSupport |=
|
|
|
- s_extension[Extension::EXT_texture_compression_s3tc].m_supported
|
|
|
- ;
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererShutdown()
|
|
|
- {
|
|
|
- s_renderCtx.shutdown();
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
|
|
|
- {
|
|
|
- s_renderCtx.m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
|
|
|
- {
|
|
|
- s_renderCtx.m_indexBuffers[_handle.idx].destroy();
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
|
|
|
- {
|
|
|
- VertexDecl& decl = s_renderCtx.m_vertexDecls[_handle.idx];
|
|
|
- memcpy(&decl, &_decl, sizeof(VertexDecl) );
|
|
|
- dump(decl);
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererDestroyVertexDecl(VertexDeclHandle /*_handle*/)
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
|
|
|
- {
|
|
|
- s_renderCtx.m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
|
|
|
- {
|
|
|
- s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
|
|
|
- {
|
|
|
- s_renderCtx.m_indexBuffers[_handle.idx].create(_size, NULL);
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
|
|
- {
|
|
|
- s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
|
|
|
- {
|
|
|
- s_renderCtx.m_indexBuffers[_handle.idx].destroy();
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
|
|
|
- {
|
|
|
- VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
|
|
- s_renderCtx.m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
|
|
- {
|
|
|
- s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
|
|
|
- {
|
|
|
- s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
|
|
|
- {
|
|
|
- s_renderCtx.m_vertexShaders[_handle.idx].create(GL_VERTEX_SHADER, _mem->data);
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
|
|
|
- {
|
|
|
- s_renderCtx.m_vertexShaders[_handle.idx].destroy();
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
|
|
|
- {
|
|
|
- s_renderCtx.m_fragmentShaders[_handle.idx].create(GL_FRAGMENT_SHADER, _mem->data);
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
|
|
|
- {
|
|
|
- s_renderCtx.m_fragmentShaders[_handle.idx].destroy();
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererCreateMaterial(MaterialHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
|
|
|
- {
|
|
|
- s_renderCtx.m_materials[_handle.idx].create(s_renderCtx.m_vertexShaders[_vsh.idx], s_renderCtx.m_fragmentShaders[_fsh.idx]);
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererDestroyMaterial(FragmentShaderHandle _handle)
|
|
|
- {
|
|
|
- s_renderCtx.m_materials[_handle.idx].destroy();
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
|
|
|
- {
|
|
|
- s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererDestroyTexture(TextureHandle _handle)
|
|
|
- {
|
|
|
- s_renderCtx.m_textures[_handle.idx].destroy();
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
|
|
|
- {
|
|
|
- s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
|
|
|
- {
|
|
|
- s_renderCtx.m_renderTargets[_handle.idx].destroy();
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererCreateUniform(UniformHandle _handle, ConstantType::Enum _type, uint16_t _num, const char* _name)
|
|
|
- {
|
|
|
- uint32_t size = g_constantTypeSize[_type]*_num;
|
|
|
- void* data = g_realloc(NULL, size);
|
|
|
- s_renderCtx.m_uniforms[_handle.idx] = data;
|
|
|
- s_renderCtx.m_uniformReg.reg(_name, s_renderCtx.m_uniforms[_handle.idx]);
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererDestroyUniform(UniformHandle _handle)
|
|
|
- {
|
|
|
- g_free(s_renderCtx.m_uniforms[_handle.idx]);
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererSaveScreenShot(Memory* _mem)
|
|
|
- {
|
|
|
- s_renderCtx.saveScreenShot(_mem);
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
|
|
|
- {
|
|
|
- memcpy(s_renderCtx.m_uniforms[_loc], _data, _size);
|
|
|
- }
|
|
|
-
|
|
|
- void Context::rendererSubmit()
|
|
|
- {
|
|
|
- s_renderCtx.updateResolution(m_render->m_resolution);
|
|
|
-
|
|
|
- int64_t elapsed = -bx::getHPCounter();
|
|
|
-#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
|
|
|
- {
|
|
|
- s_renderCtx.m_queries.begin(0, GL_TIME_ELAPSED);
|
|
|
- }
|
|
|
-#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
-
|
|
|
- if (0 < m_render->m_iboffset)
|
|
|
- {
|
|
|
- TransientIndexBuffer* ib = m_render->m_transientIb;
|
|
|
- s_renderCtx.m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data);
|
|
|
- }
|
|
|
-
|
|
|
- if (0 < m_render->m_vboffset)
|
|
|
- {
|
|
|
- TransientVertexBuffer* vb = m_render->m_transientVb;
|
|
|
- s_renderCtx.m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data);
|
|
|
- }
|
|
|
-
|
|
|
- m_render->sort();
|
|
|
-
|
|
|
- RenderState currentState;
|
|
|
- currentState.reset();
|
|
|
- currentState.m_flags = BGFX_STATE_NONE;
|
|
|
-
|
|
|
- Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS];
|
|
|
- for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
|
|
|
- {
|
|
|
- matrix_mul(viewProj[ii].val, m_render->m_view[ii].val, m_render->m_proj[ii].val);
|
|
|
- }
|
|
|
-
|
|
|
- uint16_t materialIdx = bgfx::invalidHandle;
|
|
|
- SortKey key;
|
|
|
- uint8_t view = 0xff;
|
|
|
- RenderTargetHandle rt = BGFX_INVALID_HANDLE;
|
|
|
- int32_t height = m_render->m_resolution.m_height;
|
|
|
- float alphaRef = 0.0f;
|
|
|
- GLenum primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : GL_TRIANGLES;
|
|
|
- uint32_t primNumVerts = 3;
|
|
|
- uint32_t baseVertex = 0;
|
|
|
-
|
|
|
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
|
|
|
-
|
|
|
- uint32_t statsNumPrimsSubmitted = 0;
|
|
|
- uint32_t statsNumIndices = 0;
|
|
|
- uint32_t statsNumInstances = 0;
|
|
|
- uint32_t statsNumPrimsRendered = 0;
|
|
|
-
|
|
|
- if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
|
|
|
- {
|
|
|
- for (uint32_t item = 0, numItems = m_render->m_num; item < numItems; ++item)
|
|
|
- {
|
|
|
- key.decode(m_render->m_sortKeys[item]);
|
|
|
- const RenderState& state = m_render->m_renderState[m_render->m_sortValues[item] ];
|
|
|
-
|
|
|
- const uint64_t newFlags = state.m_flags;
|
|
|
- uint64_t changedFlags = currentState.m_flags ^ state.m_flags;
|
|
|
- currentState.m_flags = newFlags;
|
|
|
-
|
|
|
- if (key.m_view != view)
|
|
|
- {
|
|
|
- currentState.clear();
|
|
|
- changedFlags = BGFX_STATE_MASK;
|
|
|
- currentState.m_flags = newFlags;
|
|
|
-
|
|
|
- GREMEDY_SETMARKER("view");
|
|
|
-
|
|
|
- view = key.m_view;
|
|
|
- materialIdx = bgfx::invalidHandle;
|
|
|
-
|
|
|
- if (m_render->m_rt[view].idx != rt.idx)
|
|
|
- {
|
|
|
- rt = m_render->m_rt[view];
|
|
|
-
|
|
|
- if (rt.idx == bgfx::invalidHandle)
|
|
|
- {
|
|
|
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
|
|
|
- height = m_render->m_resolution.m_height;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- RenderTarget& renderTarget = s_renderCtx.m_renderTargets[rt.idx];
|
|
|
- GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, renderTarget.m_fbo) );
|
|
|
- height = renderTarget.m_height;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- Rect& rect = m_render->m_rect[view];
|
|
|
-
|
|
|
- GL_CHECK(glViewport(rect.m_x, height-rect.m_height-rect.m_y, rect.m_width, rect.m_height) );
|
|
|
-
|
|
|
- Clear& clear = m_render->m_clear[view];
|
|
|
-
|
|
|
- if (BGFX_CLEAR_NONE != clear.m_flags)
|
|
|
- {
|
|
|
- GLuint flags = 0;
|
|
|
- if (BGFX_CLEAR_COLOR_BIT & clear.m_flags)
|
|
|
- {
|
|
|
- flags |= GL_COLOR_BUFFER_BIT;
|
|
|
- uint32_t rgba = clear.m_rgba;
|
|
|
- float rr = (rgba>>24)/255.0f;
|
|
|
- float gg = ( (rgba>>16)&0xff)/255.0f;
|
|
|
- float bb = ( (rgba>>8)&0xff)/255.0f;
|
|
|
- float aa = (rgba&0xff)/255.0f;
|
|
|
- GL_CHECK(glClearColor(rr, gg, bb, aa) );
|
|
|
- GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
|
|
|
- }
|
|
|
-
|
|
|
- if (BGFX_CLEAR_DEPTH_BIT & clear.m_flags)
|
|
|
- {
|
|
|
- flags |= GL_DEPTH_BUFFER_BIT;
|
|
|
- GL_CHECK(glClearDepthf(clear.m_depth) );
|
|
|
- GL_CHECK(glDepthMask(GL_TRUE) );
|
|
|
- }
|
|
|
-
|
|
|
- if (BGFX_CLEAR_STENCIL_BIT & clear.m_flags)
|
|
|
- {
|
|
|
- flags |= GL_STENCIL_BUFFER_BIT;
|
|
|
- GL_CHECK(glClearStencil(clear.m_stencil) );
|
|
|
- }
|
|
|
-
|
|
|
- if (0 != flags)
|
|
|
- {
|
|
|
- GL_CHECK(glEnable(GL_SCISSOR_TEST) );
|
|
|
- GL_CHECK(glScissor(rect.m_x, height-rect.m_height-rect.m_y, rect.m_width, rect.m_height) );
|
|
|
- GL_CHECK(glClear(flags) );
|
|
|
- GL_CHECK(glDisable(GL_SCISSOR_TEST) );
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- GL_CHECK(glEnable(GL_DEPTH_TEST) );
|
|
|
- GL_CHECK(glDepthFunc(GL_LESS) );
|
|
|
- GL_CHECK(glEnable(GL_CULL_FACE) );
|
|
|
- GL_CHECK(glDisable(GL_BLEND) );
|
|
|
- }
|
|
|
-
|
|
|
- if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK
|
|
|
- |BGFX_STATE_ALPHA_MASK|BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE
|
|
|
- |BGFX_STATE_BLEND_MASK|BGFX_STATE_ALPHA_REF_MASK|BGFX_STATE_PT_MASK
|
|
|
- |BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
|
|
|
- {
|
|
|
- if (BGFX_STATE_CULL_MASK & changedFlags)
|
|
|
- {
|
|
|
- if (BGFX_STATE_CULL_CW & newFlags)
|
|
|
- {
|
|
|
- GL_CHECK(glEnable(GL_CULL_FACE) );
|
|
|
- GL_CHECK(glCullFace(GL_BACK) );
|
|
|
- }
|
|
|
- else if (BGFX_STATE_CULL_CCW & newFlags)
|
|
|
- {
|
|
|
- GL_CHECK(glEnable(GL_CULL_FACE) );
|
|
|
- GL_CHECK(glCullFace(GL_FRONT) );
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- GL_CHECK(glDisable(GL_CULL_FACE) );
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (BGFX_STATE_DEPTH_WRITE & changedFlags)
|
|
|
- {
|
|
|
- GL_CHECK(glDepthMask(!!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
|
|
|
- }
|
|
|
-
|
|
|
- if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
|
|
|
- {
|
|
|
- uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
|
|
|
-
|
|
|
- if (0 != func)
|
|
|
- {
|
|
|
- GL_CHECK(glEnable(GL_DEPTH_TEST) );
|
|
|
- GL_CHECK(glDepthFunc(s_depthFunc[func]) );
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- GL_CHECK(glDisable(GL_DEPTH_TEST) );
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if ( (BGFX_STATE_ALPHA_TEST|BGFX_STATE_ALPHA_REF_MASK) & changedFlags)
|
|
|
- {
|
|
|
- uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
|
|
|
- alphaRef = ref/255.0f;
|
|
|
-
|
|
|
-#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- if (BGFX_STATE_ALPHA_TEST & newFlags)
|
|
|
- {
|
|
|
- GL_CHECK(glEnable(GL_ALPHA_TEST) );
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- GL_CHECK(glDisable(GL_ALPHA_TEST) );
|
|
|
- }
|
|
|
-#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- }
|
|
|
-
|
|
|
-#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
|
|
|
- {
|
|
|
- float pointSize = (float)(uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
|
|
|
- GL_CHECK(glPointSize(pointSize) );
|
|
|
- }
|
|
|
-#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
-
|
|
|
- if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
|
|
|
- {
|
|
|
- GLboolean alpha = !!(newFlags&BGFX_STATE_ALPHA_WRITE);
|
|
|
- GLboolean rgb = !!(newFlags&BGFX_STATE_RGB_WRITE);
|
|
|
- GL_CHECK(glColorMask(rgb, rgb, rgb, alpha) );
|
|
|
- }
|
|
|
-
|
|
|
- if (BGFX_STATE_BLEND_MASK & changedFlags)
|
|
|
- {
|
|
|
- if (BGFX_STATE_BLEND_MASK & newFlags)
|
|
|
- {
|
|
|
- uint32_t blend = (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT;
|
|
|
- uint32_t src = blend&0xf;
|
|
|
- uint32_t dst = (blend>>4)&0xf;
|
|
|
- GL_CHECK(glEnable(GL_BLEND) );
|
|
|
- GL_CHECK(glBlendFunc(s_blendFactor[src], s_blendFactor[dst]) );
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- GL_CHECK(glDisable(GL_BLEND) );
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
|
|
|
- primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : s_primType[primIndex];
|
|
|
- primNumVerts = s_primNumVerts[primIndex];
|
|
|
- }
|
|
|
-
|
|
|
- bool materialChanged = false;
|
|
|
- bool constantsChanged = state.m_constBegin < state.m_constEnd;
|
|
|
- bool bindAttribs = false;
|
|
|
- rendererUpdateUniforms(m_render->m_constantBuffer, state.m_constBegin, state.m_constEnd);
|
|
|
-
|
|
|
- if (key.m_material != materialIdx)
|
|
|
- {
|
|
|
- materialIdx = key.m_material;
|
|
|
- GLuint id = bgfx::invalidHandle == materialIdx ? 0 : s_renderCtx.m_materials[materialIdx].m_id;
|
|
|
- GL_CHECK(glUseProgram(id) );
|
|
|
- materialChanged =
|
|
|
- constantsChanged =
|
|
|
- bindAttribs = true;
|
|
|
- }
|
|
|
-
|
|
|
- if (bgfx::invalidHandle != materialIdx)
|
|
|
- {
|
|
|
- Material& material = s_renderCtx.m_materials[materialIdx];
|
|
|
-
|
|
|
- if (constantsChanged)
|
|
|
- {
|
|
|
- material.m_constantBuffer->commit();
|
|
|
- }
|
|
|
-
|
|
|
- for (uint32_t ii = 0, num = material.m_numPredefined; ii < num; ++ii)
|
|
|
- {
|
|
|
- PredefinedUniform& predefined = material.m_predefined[ii];
|
|
|
- switch (predefined.m_type)
|
|
|
- {
|
|
|
- case PredefinedUniform::ViewRect:
|
|
|
- {
|
|
|
- float rect[4];
|
|
|
- rect[0] = m_render->m_rect[view].m_x;
|
|
|
- rect[1] = m_render->m_rect[view].m_y;
|
|
|
- rect[2] = m_render->m_rect[view].m_width;
|
|
|
- rect[3] = m_render->m_rect[view].m_height;
|
|
|
-
|
|
|
- GL_CHECK(glUniform4fv(predefined.m_loc
|
|
|
- , 1
|
|
|
- , &rect[0]
|
|
|
- ) );
|
|
|
- }
|
|
|
- break;
|
|
|
-
|
|
|
- case PredefinedUniform::ViewTexel:
|
|
|
- {
|
|
|
- float rect[4];
|
|
|
- rect[0] = 1.0f/float(m_render->m_rect[view].m_width);
|
|
|
- rect[1] = 1.0f/float(m_render->m_rect[view].m_height);
|
|
|
-
|
|
|
- GL_CHECK(glUniform4fv(predefined.m_loc
|
|
|
- , 1
|
|
|
- , &rect[0]
|
|
|
- ) );
|
|
|
- }
|
|
|
- break;
|
|
|
-
|
|
|
- case PredefinedUniform::View:
|
|
|
- {
|
|
|
- GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
|
- , 1
|
|
|
- , GL_FALSE
|
|
|
- , m_render->m_view[view].val
|
|
|
- ) );
|
|
|
- }
|
|
|
- break;
|
|
|
-
|
|
|
- case PredefinedUniform::ViewProj:
|
|
|
- {
|
|
|
- GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
|
- , 1
|
|
|
- , GL_FALSE
|
|
|
- , viewProj[view].val
|
|
|
- ) );
|
|
|
- }
|
|
|
- break;
|
|
|
-
|
|
|
- case PredefinedUniform::Model:
|
|
|
- {
|
|
|
- const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
|
|
- GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
|
- , uint32_min(predefined.m_count, state.m_num)
|
|
|
- , GL_FALSE
|
|
|
- , model.val
|
|
|
- ) );
|
|
|
- }
|
|
|
- break;
|
|
|
-
|
|
|
- case PredefinedUniform::ModelViewProj:
|
|
|
- {
|
|
|
- Matrix4 modelViewProj;
|
|
|
- const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
|
|
- matrix_mul(modelViewProj.val, model.val, viewProj[view].val);
|
|
|
-
|
|
|
- GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
|
- , 1
|
|
|
- , GL_FALSE
|
|
|
- , modelViewProj.val
|
|
|
- ) );
|
|
|
- }
|
|
|
- break;
|
|
|
-
|
|
|
- case PredefinedUniform::ModelViewProjX:
|
|
|
- {
|
|
|
- const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
|
|
-
|
|
|
- static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
|
|
|
- {
|
|
|
- 0.5f, 0.0f, 0.0f, 0.0f,
|
|
|
- 0.0f, 0.5f, 0.0f, 0.0f,
|
|
|
- 0.0f, 0.0f, 0.5f, 0.0f,
|
|
|
- 0.5f, 0.5f, 0.5f, 1.0f,
|
|
|
- };
|
|
|
-
|
|
|
- uint8_t other = m_render->m_other[view];
|
|
|
- Matrix4 viewProjBias;
|
|
|
- matrix_mul(viewProjBias.val, viewProj[other].val, s_bias);
|
|
|
-
|
|
|
- Matrix4 modelViewProj;
|
|
|
- matrix_mul(modelViewProj.val, model.val, viewProjBias.val);
|
|
|
-
|
|
|
- GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
|
- , 1
|
|
|
- , GL_FALSE
|
|
|
- , modelViewProj.val
|
|
|
- ) );
|
|
|
- }
|
|
|
- break;
|
|
|
-
|
|
|
- case PredefinedUniform::ViewProjX:
|
|
|
- {
|
|
|
- static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
|
|
|
- {
|
|
|
- 0.5f, 0.0f, 0.0f, 0.0f,
|
|
|
- 0.0f, 0.5f, 0.0f, 0.0f,
|
|
|
- 0.0f, 0.0f, 0.5f, 0.0f,
|
|
|
- 0.5f, 0.5f, 0.5f, 1.0f,
|
|
|
- };
|
|
|
-
|
|
|
- uint8_t other = m_render->m_other[view];
|
|
|
- Matrix4 viewProjBias;
|
|
|
- matrix_mul(viewProjBias.val, viewProj[other].val, s_bias);
|
|
|
-
|
|
|
- GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
|
- , 1
|
|
|
- , GL_FALSE
|
|
|
- , viewProjBias.val
|
|
|
- ) );
|
|
|
- }
|
|
|
- break;
|
|
|
-
|
|
|
- case PredefinedUniform::AlphaRef:
|
|
|
- {
|
|
|
- GL_CHECK(glUniform1f(predefined.m_loc, alphaRef) );
|
|
|
- }
|
|
|
- break;
|
|
|
-
|
|
|
- case PredefinedUniform::Count:
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
-// if (BGFX_STATE_TEX_MASK & changedFlags)
|
|
|
- {
|
|
|
- uint64_t flag = BGFX_STATE_TEX0;
|
|
|
- for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
|
|
|
- {
|
|
|
- const Sampler& sampler = state.m_sampler[stage];
|
|
|
- Sampler& current = currentState.m_sampler[stage];
|
|
|
- if (current.m_idx != sampler.m_idx
|
|
|
- || current.m_flags != sampler.m_flags
|
|
|
- || materialChanged)
|
|
|
- {
|
|
|
- GL_CHECK(glActiveTexture(GL_TEXTURE0+stage) );
|
|
|
- if (bgfx::invalidHandle != sampler.m_idx)
|
|
|
- {
|
|
|
- switch (sampler.m_flags&BGFX_SAMPLER_TYPE_MASK)
|
|
|
- {
|
|
|
- case BGFX_SAMPLER_TEXTURE:
|
|
|
- {
|
|
|
- const Texture& texture = s_renderCtx.m_textures[sampler.m_idx];
|
|
|
- GL_CHECK(glBindTexture(texture.m_target, texture.m_id) );
|
|
|
- }
|
|
|
- break;
|
|
|
-
|
|
|
- case BGFX_SAMPLER_RENDERTARGET_COLOR:
|
|
|
- {
|
|
|
- const RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx];
|
|
|
- GL_CHECK(glBindTexture(rt.m_color.m_target, rt.m_color.m_id) );
|
|
|
- }
|
|
|
- break;
|
|
|
-
|
|
|
- case BGFX_SAMPLER_RENDERTARGET_DEPTH:
|
|
|
- {
|
|
|
- const RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx];
|
|
|
- GL_CHECK(glBindTexture(rt.m_depth.m_target, rt.m_depth.m_id) );
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- current = sampler;
|
|
|
- flag <<= 1;
|
|
|
- }
|
|
|
-
|
|
|
- GL_CHECK(glActiveTexture(GL_TEXTURE0) );
|
|
|
- }
|
|
|
-
|
|
|
- if (currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx || materialChanged)
|
|
|
- {
|
|
|
- currentState.m_vertexBuffer = state.m_vertexBuffer;
|
|
|
-
|
|
|
- uint16_t handle = state.m_vertexBuffer.idx;
|
|
|
- if (bgfx::invalidHandle != handle)
|
|
|
- {
|
|
|
- VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
|
|
|
- GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
|
|
|
- bindAttribs = true;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (currentState.m_indexBuffer.idx != state.m_indexBuffer.idx)
|
|
|
- {
|
|
|
- currentState.m_indexBuffer = state.m_indexBuffer;
|
|
|
-
|
|
|
- uint16_t handle = state.m_indexBuffer.idx;
|
|
|
- if (bgfx::invalidHandle != handle)
|
|
|
- {
|
|
|
- IndexBuffer& ib = s_renderCtx.m_indexBuffers[handle];
|
|
|
- GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (bgfx::invalidHandle != currentState.m_vertexBuffer.idx)
|
|
|
- {
|
|
|
- if (baseVertex != state.m_startVertex
|
|
|
- || bindAttribs)
|
|
|
- {
|
|
|
- baseVertex = state.m_startVertex;
|
|
|
- VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
|
|
|
- uint16_t decl = vb.m_decl.idx == bgfx::invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
|
|
- const Material& material = s_renderCtx.m_materials[materialIdx];
|
|
|
- material.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
|
|
|
-
|
|
|
- if (invalidHandle != state.m_instanceDataBuffer.idx)
|
|
|
- {
|
|
|
- GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx].m_id) );
|
|
|
- material.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- uint32_t numIndices = 0;
|
|
|
- uint32_t numPrimsSubmitted = 0;
|
|
|
- uint32_t numInstances = 0;
|
|
|
- uint32_t numPrimsRendered = 0;
|
|
|
-
|
|
|
- if (bgfx::invalidHandle != state.m_indexBuffer.idx)
|
|
|
- {
|
|
|
- if (BGFX_DRAW_WHOLE_INDEX_BUFFER == state.m_startIndex)
|
|
|
- {
|
|
|
- numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
|
|
|
- numPrimsSubmitted = numIndices/primNumVerts;
|
|
|
- numInstances = state.m_numInstances;
|
|
|
- numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
|
|
-
|
|
|
- GL_CHECK(s_drawElementsInstanced(primType
|
|
|
- , s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2
|
|
|
- , GL_UNSIGNED_SHORT
|
|
|
- , (void*)0
|
|
|
- , state.m_numInstances
|
|
|
- ) );
|
|
|
- }
|
|
|
- else if (primNumVerts <= state.m_numIndices)
|
|
|
- {
|
|
|
- numIndices = state.m_numIndices;
|
|
|
- numPrimsSubmitted = numIndices/primNumVerts;
|
|
|
- numInstances = state.m_numInstances;
|
|
|
- numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
|
|
-
|
|
|
- GL_CHECK(s_drawElementsInstanced(primType
|
|
|
- , numIndices
|
|
|
- , GL_UNSIGNED_SHORT
|
|
|
- , (void*)(uintptr_t)(state.m_startIndex*2)
|
|
|
- , state.m_numInstances
|
|
|
- ) );
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- numPrimsSubmitted = state.m_numVertices/primNumVerts;
|
|
|
- numInstances = state.m_numInstances;
|
|
|
- numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
|
|
-
|
|
|
- GL_CHECK(s_drawArraysInstanced(primType
|
|
|
- , 0
|
|
|
- , state.m_numVertices
|
|
|
- , state.m_numInstances
|
|
|
- ) );
|
|
|
- }
|
|
|
-
|
|
|
- statsNumPrimsSubmitted += numPrimsSubmitted;
|
|
|
- statsNumIndices += numIndices;
|
|
|
- statsNumInstances += numInstances;
|
|
|
- statsNumPrimsRendered += numPrimsRendered;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- int64_t now = bx::getHPCounter();
|
|
|
- elapsed += now;
|
|
|
-
|
|
|
- static int64_t last = now;
|
|
|
- int64_t frameTime = now - last;
|
|
|
- last = now;
|
|
|
-
|
|
|
- if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
|
|
|
- {
|
|
|
- double elapsedGpuMs = 0.0;
|
|
|
-#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
- s_renderCtx.m_queries.end(GL_TIME_ELAPSED);
|
|
|
- uint64_t elapsedGl = s_renderCtx.m_queries.getResult(0);
|
|
|
- elapsedGpuMs = double(elapsedGl)/1e6;
|
|
|
-#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
-
|
|
|
- TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
|
|
|
-
|
|
|
- static int64_t next = now;
|
|
|
-
|
|
|
- if (now >= next)
|
|
|
- {
|
|
|
- next = now + bx::getHPFrequency();
|
|
|
- double freq = double(bx::getHPFrequency() );
|
|
|
- double toMs = 1000.0/freq;
|
|
|
- double elapsedCpuMs = double(elapsed)*toMs;
|
|
|
-
|
|
|
- tvm.clear();
|
|
|
- uint16_t pos = 10;
|
|
|
- tvm.printf(10, pos++, 0x8e, " Frame CPU: %3.4f [ms] / %3.2f", double(frameTime)*toMs, freq/frameTime);
|
|
|
- tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / CPU %3.4f [ms] %c GPU %3.4f [ms]"
|
|
|
- , m_render->m_num
|
|
|
- , elapsedCpuMs
|
|
|
- , elapsedCpuMs > elapsedGpuMs ? '>' : '<'
|
|
|
- , elapsedGpuMs
|
|
|
- );
|
|
|
- tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
|
|
|
- , statsNumPrimsRendered
|
|
|
- , statsNumInstances
|
|
|
- , statsNumPrimsSubmitted
|
|
|
- );
|
|
|
- tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
|
|
|
- tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
|
|
|
- tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
|
|
|
-
|
|
|
- uint8_t attr[2] = { 0x89, 0x8a };
|
|
|
- uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender;
|
|
|
-
|
|
|
- tvm.printf(10, pos++, attr[attrIndex&1], "Submit wait: %3.4f [ms]", double(m_render->m_waitSubmit)*toMs);
|
|
|
- tvm.printf(10, pos++, attr[(attrIndex+1)&1], "Render wait: %3.4f [ms]", double(m_render->m_waitRender)*toMs);
|
|
|
- }
|
|
|
-
|
|
|
- m_textVideoMemBlitter.blit(tvm);
|
|
|
- }
|
|
|
- else if (m_render->m_debug & BGFX_DEBUG_TEXT)
|
|
|
- {
|
|
|
- m_textVideoMemBlitter.blit(m_render->m_textVideoMem);
|
|
|
- }
|
|
|
-
|
|
|
- GREMEDY_FRAMETERMINATOR();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-#endif // (BGFX_CONFIG_RENDERER_OPENGLES|BGFX_CONFIG_RENDERER_OPENGL)
|
|
|
+ static PFNGLVERTEXATTRIBDIVISORBGFXPROC s_vertexAttribDivisor = stubVertexAttribDivisor;
|
|
|
+ static PFNGLDRAWARRAYSINSTANCEDBGFXPROC s_drawArraysInstanced = stubDrawArraysInstanced;
|
|
|
+ static PFNGLDRAWELEMENTSINSTANCEDBGFXPROC s_drawElementsInstanced = stubDrawElementsInstanced;
|
|
|
+
|
|
|
+ typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
|
|
|
+
|
|
|
+#if BX_PLATFORM_NACL
|
|
|
+ void naclSwapCompleteCb(void* _data, int32_t _result);
|
|
|
+
|
|
|
+ PP_CompletionCallback naclSwapComplete =
|
|
|
+ {
|
|
|
+ naclSwapCompleteCb,
|
|
|
+ NULL,
|
|
|
+ PP_COMPLETIONCALLBACK_FLAG_NONE
|
|
|
+ };
|
|
|
+#endif // BX_PLATFORM_NACL
|
|
|
+
|
|
|
+ struct RendererContext
|
|
|
+ {
|
|
|
+ RendererContext()
|
|
|
+ : m_dxtSupport(false)
|
|
|
+ , m_flip(false)
|
|
|
+ , m_postSwapBuffers(NULL)
|
|
|
+ , m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
|
|
|
+#if BX_PLATFORM_NACL
|
|
|
+ , m_context(0)
|
|
|
+ , m_instance(0)
|
|
|
+ , m_instInterface(NULL)
|
|
|
+ , m_graphicsInterface(NULL)
|
|
|
+#elif BGFX_USE_WGL
|
|
|
+ , m_context(NULL)
|
|
|
+ , m_hdc(NULL)
|
|
|
+#elif BGFX_USE_EGL
|
|
|
+ , m_context(NULL)
|
|
|
+ , m_display(NULL)
|
|
|
+ , m_surface(NULL)
|
|
|
+#elif BX_PLATFORM_LINUX
|
|
|
+ , m_context(0)
|
|
|
+ , m_window(0)
|
|
|
+ , m_display(NULL)
|
|
|
+#endif // BX_PLATFORM_
|
|
|
+ {
|
|
|
+ memset(&m_resolution, 0, sizeof(m_resolution) );
|
|
|
+ }
|
|
|
+
|
|
|
+ void updateResolution(const Resolution& _resolution)
|
|
|
+ {
|
|
|
+ if (m_resolution.m_width != _resolution.m_width
|
|
|
+ || m_resolution.m_height != _resolution.m_height
|
|
|
+ || m_resolution.m_flags != _resolution.m_flags)
|
|
|
+ {
|
|
|
+ m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
|
|
|
+ m_textVideoMem.clear();
|
|
|
+
|
|
|
+ m_resolution = _resolution;
|
|
|
+ setRenderContextSize(_resolution.m_width, _resolution.m_height);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void setRenderContextSize(uint32_t _width, uint32_t _height)
|
|
|
+ {
|
|
|
+ if (_width != 0
|
|
|
+ || _height != 0)
|
|
|
+ {
|
|
|
+#if BX_PLATFORM_NACL
|
|
|
+ if (0 == m_context)
|
|
|
+ {
|
|
|
+ BX_TRACE("create context");
|
|
|
+
|
|
|
+ int32_t attribs[] =
|
|
|
+ {
|
|
|
+ PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
|
|
|
+ PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24,
|
|
|
+ PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8,
|
|
|
+ PP_GRAPHICS3DATTRIB_SAMPLES, 0,
|
|
|
+ PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
|
|
|
+ PP_GRAPHICS3DATTRIB_WIDTH, _width,
|
|
|
+ PP_GRAPHICS3DATTRIB_HEIGHT, _height,
|
|
|
+ PP_GRAPHICS3DATTRIB_NONE
|
|
|
+ };
|
|
|
+
|
|
|
+ m_context = m_graphicsInterface->Create(m_instance, 0, attribs);
|
|
|
+ m_instInterface->BindGraphics(m_instance, m_context);
|
|
|
+ glSetCurrentContextPPAPI(m_context);
|
|
|
+ m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
|
|
|
+
|
|
|
+#if 0
|
|
|
+ # define GL_IMPORT(_optional, _proto, _func) \
|
|
|
+ { \
|
|
|
+ _func = (_proto)eglGetProcAddress(#_func); \
|
|
|
+ BGFX_FATAL(_optional || NULL != _func, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. eglGetProcAddress(\"%s\")", #_func); \
|
|
|
+ }
|
|
|
+ # include "glimports.h"
|
|
|
+ # undef GL_IMPORT
|
|
|
+#endif
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ m_graphicsInterface->ResizeBuffers(m_context, _width, _height);
|
|
|
+ }
|
|
|
+
|
|
|
+#elif BGFX_USE_WGL
|
|
|
+ if (NULL == m_hdc)
|
|
|
+ {
|
|
|
+ m_opengl32dll = LoadLibrary("opengl32.dll");
|
|
|
+ BGFX_FATAL(NULL != m_opengl32dll, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to load opengl32.dll.");
|
|
|
+
|
|
|
+ wglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)GetProcAddress(m_opengl32dll, "wglGetProcAddress");
|
|
|
+ BGFX_FATAL(NULL != wglGetProcAddress, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed get wglGetProcAddress.");
|
|
|
+
|
|
|
+ wglMakeCurrent = (PFNWGLMAKECURRENTPROC)GetProcAddress(m_opengl32dll, "wglMakeCurrent");
|
|
|
+ BGFX_FATAL(NULL != wglMakeCurrent, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed get wglMakeCurrent.");
|
|
|
+
|
|
|
+ wglCreateContext = (PFNWGLCREATECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglCreateContext");
|
|
|
+ BGFX_FATAL(NULL != wglCreateContext, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed get wglCreateContext.");
|
|
|
+
|
|
|
+ wglDeleteContext = (PFNWGLDELETECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglDeleteContext");
|
|
|
+ BGFX_FATAL(NULL != wglDeleteContext, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed get wglDeleteContext.");
|
|
|
+
|
|
|
+ m_hdc = GetDC(g_bgfxHwnd);
|
|
|
+ BGFX_FATAL(NULL != m_hdc, bgfx::Fatal::OPENGL_UnableToCreateContext, "GetDC failed!");
|
|
|
+
|
|
|
+ PIXELFORMATDESCRIPTOR pfd;
|
|
|
+ memset(&pfd, 0, sizeof(pfd) );
|
|
|
+ pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
|
|
|
+ pfd.nVersion = 1;
|
|
|
+ pfd.iPixelType = PFD_TYPE_RGBA;
|
|
|
+ pfd.cColorBits = 32;
|
|
|
+ pfd.cAlphaBits = 8;
|
|
|
+ pfd.cDepthBits = 24;
|
|
|
+ pfd.cStencilBits = 8;
|
|
|
+ pfd.iLayerType = PFD_MAIN_PLANE;
|
|
|
+
|
|
|
+ int pixelFormat = ChoosePixelFormat(m_hdc, &pfd);
|
|
|
+ BGFX_FATAL(0 != pixelFormat, bgfx::Fatal::OPENGL_UnableToCreateContext, "ChoosePixelFormat failed!");
|
|
|
+
|
|
|
+ DescribePixelFormat(m_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
|
|
|
+
|
|
|
+ int result;
|
|
|
+ result = SetPixelFormat(m_hdc, pixelFormat, &pfd);
|
|
|
+ BGFX_FATAL(0 != result, bgfx::Fatal::OPENGL_UnableToCreateContext, "SetPixelFormat failed!");
|
|
|
+
|
|
|
+ m_context = wglCreateContext(m_hdc);
|
|
|
+ BGFX_FATAL(NULL != m_context, bgfx::Fatal::OPENGL_UnableToCreateContext, "wglCreateContext failed!");
|
|
|
+
|
|
|
+ result = wglMakeCurrent(m_hdc, m_context);
|
|
|
+ BGFX_FATAL(0 != result, bgfx::Fatal::OPENGL_UnableToCreateContext, "wglMakeCurrent failed!");
|
|
|
+
|
|
|
+# define GL_IMPORT(_optional, _proto, _func) \
|
|
|
+ { \
|
|
|
+ _func = (_proto)wglGetProcAddress(#_func); \
|
|
|
+ if (_func == NULL) \
|
|
|
+ { \
|
|
|
+ _func = (_proto)GetProcAddress(m_opengl32dll, #_func); \
|
|
|
+ } \
|
|
|
+ BGFX_FATAL(_optional || NULL != _func, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. wglGetProcAddress(\"%s\")", #_func); \
|
|
|
+ }
|
|
|
+# include "glimports.h"
|
|
|
+# undef GL_IMPORT
|
|
|
+ }
|
|
|
+#elif BX_PLATFORM_LINUX
|
|
|
+
|
|
|
+ if (0 == m_display)
|
|
|
+ {
|
|
|
+ Display* display = XOpenDisplay(0);
|
|
|
+ XLockDisplay(display);
|
|
|
+ BGFX_FATAL(display, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to open X display (0).");
|
|
|
+
|
|
|
+ int glxMajor, glxMinor;
|
|
|
+ if (!glXQueryVersion(display, &glxMajor, &glxMinor))
|
|
|
+ {
|
|
|
+ BGFX_FATAL(false, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to query GLX version");
|
|
|
+ }
|
|
|
+ BGFX_FATAL((glxMajor == 1 && glxMinor >= 3) || glxMajor > 1, bgfx::Fatal::OPENGL_UnableToCreateContext, "GLX version is not >=1.3 (%d.%d).", glxMajor, glxMinor);
|
|
|
+
|
|
|
+ const int glxAttribs[] =
|
|
|
+ {
|
|
|
+ GLX_X_RENDERABLE, True,
|
|
|
+ GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
|
|
|
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
|
|
|
+ GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
|
|
|
+ GLX_RED_SIZE, 8,
|
|
|
+ GLX_BLUE_SIZE, 8,
|
|
|
+ GLX_GREEN_SIZE, 8,
|
|
|
+ GLX_ALPHA_SIZE, 8,
|
|
|
+ GLX_DEPTH_SIZE, 24,
|
|
|
+ GLX_STENCIL_SIZE, 8,
|
|
|
+ GLX_DOUBLEBUFFER, True,
|
|
|
+ None,
|
|
|
+ };
|
|
|
+
|
|
|
+ // Find suitable config
|
|
|
+ GLXFBConfig bestconfig = NULL;
|
|
|
+
|
|
|
+ int nconfigs;
|
|
|
+ GLXFBConfig* configs = glXChooseFBConfig(display, DefaultScreen(display), glxAttribs, &nconfigs);
|
|
|
+
|
|
|
+ XVisualInfo* visualInfo = 0;
|
|
|
+ for (int ii = 0; ii < nconfigs; ++ii)
|
|
|
+ {
|
|
|
+ visualInfo = glXGetVisualFromFBConfig(display, configs[ii]);
|
|
|
+ if (visualInfo)
|
|
|
+ {
|
|
|
+ // Check if meets min spec
|
|
|
+ bool validconfig = true;
|
|
|
+ for (uint32_t attridx = 0; attridx < countof(glxAttribs)-1 && glxAttribs[attridx] != None; attridx += 2)
|
|
|
+ {
|
|
|
+ int value;
|
|
|
+ glXGetFBConfigAttrib(display, configs[ii], glxAttribs[attridx], &value);
|
|
|
+ if (value < glxAttribs[attridx + 1])
|
|
|
+ {
|
|
|
+ validconfig = false;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (validconfig)
|
|
|
+ {
|
|
|
+ bestconfig = configs[ii];
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ XFree(visualInfo);
|
|
|
+ visualInfo = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ XFree(configs);
|
|
|
+ BGFX_FATAL(visualInfo, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to find a suitable X11 display configuration.");
|
|
|
+
|
|
|
+ // Generate colormaps
|
|
|
+ XSetWindowAttributes windowAttrs;
|
|
|
+ windowAttrs.colormap = XCreateColormap(display, RootWindow(display, visualInfo->screen), visualInfo->visual, AllocNone);
|
|
|
+ windowAttrs.background_pixmap = None;
|
|
|
+ windowAttrs.border_pixel = 0;
|
|
|
+
|
|
|
+ Window window = XCreateWindow(
|
|
|
+ display
|
|
|
+ , RootWindow(display, visualInfo->screen)
|
|
|
+ , 0, 0
|
|
|
+ , _width, _height, 0, visualInfo->depth
|
|
|
+ , InputOutput
|
|
|
+ , visualInfo->visual
|
|
|
+ , CWBorderPixel|CWColormap
|
|
|
+ , &windowAttrs
|
|
|
+ );
|
|
|
+ BGFX_FATAL(window, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create X11 window.");
|
|
|
+
|
|
|
+ XMapRaised(display, window);
|
|
|
+ XFlush(display);
|
|
|
+ XFree(visualInfo);
|
|
|
+
|
|
|
+ BX_TRACE("create context");
|
|
|
+
|
|
|
+ typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
|
|
|
+ glXCreateContextAttribsARBProc glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB");
|
|
|
+ BGFX_FATAL(glXCreateContextAttribsARB, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to get glXCreateContextAttribsARB.");
|
|
|
+
|
|
|
+ const int contextArrib[] =
|
|
|
+ {
|
|
|
+ GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
|
|
|
+ GLX_CONTEXT_MINOR_VERSION_ARB, 0,
|
|
|
+ None,
|
|
|
+ };
|
|
|
+
|
|
|
+ m_context = glXCreateContextAttribsARB(display, bestconfig, 0, True, contextArrib);
|
|
|
+ BGFX_FATAL(m_context, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create GLX context.");
|
|
|
+
|
|
|
+ glXMakeCurrent(display, window, m_context);
|
|
|
+
|
|
|
+# define GL_IMPORT(_optional, _proto, _func) \
|
|
|
+ { \
|
|
|
+ _func = (_proto)glXGetProcAddress((const GLubyte*)#_func); \
|
|
|
+ BGFX_FATAL(_optional || NULL != _func, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGL context. glXGetProcAddress %s", #_func); \
|
|
|
+ }
|
|
|
+# include "glimports.h"
|
|
|
+# undef GL_IMPORT
|
|
|
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
|
+ glClear(GL_COLOR_BUFFER_BIT);
|
|
|
+ glXSwapBuffers(display, window);
|
|
|
+
|
|
|
+ m_display = display;
|
|
|
+ m_window = window;
|
|
|
+ XUnlockDisplay(display);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ XResizeWindow(m_display, m_window, _width, _height);
|
|
|
+ }
|
|
|
+#elif BGFX_USE_EGL
|
|
|
+ if (NULL == m_context)
|
|
|
+ {
|
|
|
+ m_display = eglGetDisplay(NULL);
|
|
|
+ BGFX_FATAL(m_display != EGL_NO_DISPLAY, Fatal::OPENGL_UnableToCreateContext, "Failed to create display 0x%08x", m_display);
|
|
|
+
|
|
|
+ EGLint major = 0;
|
|
|
+ EGLint minor = 0;
|
|
|
+ EGLBoolean success = eglInitialize(m_display, &major, &minor);
|
|
|
+ BGFX_FATAL(success && major >= 1 && minor >= 4, Fatal::OPENGL_UnableToCreateContext, "Failed to initialize %d.%d", major, minor);
|
|
|
+
|
|
|
+ EGLint attrs[] =
|
|
|
+ {
|
|
|
+# if BX_PLATFORM_ANDROID
|
|
|
+ EGL_DEPTH_SIZE, 16,
|
|
|
+# else
|
|
|
+ EGL_DEPTH_SIZE, 24,
|
|
|
+# endif // BX_PLATFORM_
|
|
|
+
|
|
|
+ EGL_NONE
|
|
|
+ };
|
|
|
+ EGLint numConfig = 0;
|
|
|
+ EGLConfig config = 0;
|
|
|
+ success = eglChooseConfig(m_display, attrs, &config, 1, &numConfig);
|
|
|
+ BGFX_FATAL(success, Fatal::OPENGL_UnableToCreateContext, "eglChooseConfig");
|
|
|
+
|
|
|
+ m_surface = eglCreateWindowSurface(m_display, config, (EGLNativeWindowType)g_bgfxHwnd, NULL);
|
|
|
+ BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::OPENGL_UnableToCreateContext, "Failed to create surface.");
|
|
|
+
|
|
|
+ m_context = eglCreateContext(m_display, config, EGL_NO_CONTEXT, NULL);
|
|
|
+ BGFX_FATAL(m_context != EGL_NO_CONTEXT, Fatal::OPENGL_UnableToCreateContext, "Failed to create context.");
|
|
|
+
|
|
|
+ success = eglMakeCurrent(m_display, m_surface, m_surface, m_context);
|
|
|
+ BGFX_FATAL(success, Fatal::OPENGL_UnableToCreateContext, "Failed to set context.");
|
|
|
+
|
|
|
+# define GL_IMPORT(_optional, _proto, _func) \
|
|
|
+ { \
|
|
|
+ _func = (_proto)eglGetProcAddress(#_func); \
|
|
|
+ BGFX_FATAL(_optional || NULL != _func, bgfx::Fatal::OPENGL_UnableToCreateContext, "Failed to create OpenGLES context. eglGetProcAddress(\"%s\")", #_func); \
|
|
|
+ }
|
|
|
+# include "glimports.h"
|
|
|
+# undef GL_IMPORT
|
|
|
+ }
|
|
|
+#endif // BX_PLATFORM_
|
|
|
+ }
|
|
|
+
|
|
|
+ if (NULL != glVertexAttribDivisor
|
|
|
+ && NULL != glDrawArraysInstanced
|
|
|
+ && NULL != glDrawElementsInstanced)
|
|
|
+ {
|
|
|
+ s_vertexAttribDivisor = glVertexAttribDivisor;
|
|
|
+ s_drawArraysInstanced = glDrawArraysInstanced;
|
|
|
+ s_drawElementsInstanced = glDrawElementsInstanced;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ s_vertexAttribDivisor = stubVertexAttribDivisor;
|
|
|
+ s_drawArraysInstanced = stubDrawArraysInstanced;
|
|
|
+ s_drawElementsInstanced = stubDrawElementsInstanced;
|
|
|
+ }
|
|
|
+
|
|
|
+ m_flip = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ void flip()
|
|
|
+ {
|
|
|
+ if (m_flip)
|
|
|
+ {
|
|
|
+#if BX_PLATFORM_NACL
|
|
|
+ glSetCurrentContextPPAPI(m_context);
|
|
|
+ m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
|
|
|
+#elif BGFX_USE_WGL
|
|
|
+ wglMakeCurrent(m_hdc, m_context);
|
|
|
+ SwapBuffers(m_hdc);
|
|
|
+#elif BGFX_USE_EGL
|
|
|
+ eglMakeCurrent(m_display, m_surface, m_surface, m_context);
|
|
|
+ eglSwapBuffers(m_display, m_surface);
|
|
|
+#elif BX_PLATFORM_LINUX
|
|
|
+ glXSwapBuffers(m_display, m_window);
|
|
|
+#endif // BX_PLATFORM_
|
|
|
+ }
|
|
|
+
|
|
|
+ if (NULL != m_postSwapBuffers)
|
|
|
+ {
|
|
|
+ m_postSwapBuffers(m_resolution.m_width, m_resolution.m_height);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void saveScreenShot(Memory* _mem)
|
|
|
+ {
|
|
|
+#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ void* data = g_realloc(NULL, m_resolution.m_width*m_resolution.m_height*4);
|
|
|
+ glReadPixels(0, 0, m_resolution.m_width, m_resolution.m_height, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
|
+
|
|
|
+ uint8_t* rgba = (uint8_t*)data;
|
|
|
+ for (uint32_t ii = 0, num = m_resolution.m_width*m_resolution.m_height; ii < num; ++ii)
|
|
|
+ {
|
|
|
+ uint8_t temp = rgba[0];
|
|
|
+ rgba[0] = rgba[2];
|
|
|
+ rgba[2] = temp;
|
|
|
+ rgba += 4;
|
|
|
+ }
|
|
|
+
|
|
|
+ saveTga( (const char*)_mem->data, m_resolution.m_width, m_resolution.m_height, m_resolution.m_width*4, data, false, true);
|
|
|
+ g_free(data);
|
|
|
+#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ }
|
|
|
+
|
|
|
+ void init()
|
|
|
+ {
|
|
|
+ setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
|
|
|
+#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ m_queries.create();
|
|
|
+#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ }
|
|
|
+
|
|
|
+ void shutdown()
|
|
|
+ {
|
|
|
+#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ m_queries.destroy();
|
|
|
+#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+
|
|
|
+#if BGFX_USE_WGL
|
|
|
+ if (NULL != m_hdc)
|
|
|
+ {
|
|
|
+ wglMakeCurrent(NULL, NULL);
|
|
|
+ wglDeleteContext(m_context);
|
|
|
+ m_context = NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ FreeLibrary(m_opengl32dll);
|
|
|
+#elif BGFX_USE_EGL
|
|
|
+ eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
|
+ eglDestroyContext(m_display, m_context);
|
|
|
+ eglDestroySurface(m_display, m_surface);
|
|
|
+ eglTerminate(m_display);
|
|
|
+ m_context = NULL;
|
|
|
+#endif // BGFX_USE_
|
|
|
+ }
|
|
|
+
|
|
|
+ IndexBuffer m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
|
|
|
+ VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
|
|
|
+ Shader m_vertexShaders[BGFX_CONFIG_MAX_VERTEX_SHADERS];
|
|
|
+ Shader m_fragmentShaders[BGFX_CONFIG_MAX_FRAGMENT_SHADERS];
|
|
|
+ Material m_materials[BGFX_CONFIG_MAX_MATERIALS];
|
|
|
+ Texture m_textures[BGFX_CONFIG_MAX_TEXTURES];
|
|
|
+ VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
|
|
|
+ RenderTarget m_renderTargets[BGFX_CONFIG_MAX_RENDER_TARGETS];
|
|
|
+ UniformRegistry m_uniformReg;
|
|
|
+ void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
|
|
|
+#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ Queries m_queries;
|
|
|
+#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+
|
|
|
+ TextVideoMem m_textVideoMem;
|
|
|
+
|
|
|
+ Resolution m_resolution;
|
|
|
+ bool m_dxtSupport;
|
|
|
+ bool m_flip;
|
|
|
+
|
|
|
+ PostSwapBuffersFn m_postSwapBuffers;
|
|
|
+ uint64_t m_hash;
|
|
|
+
|
|
|
+#if BX_PLATFORM_NACL
|
|
|
+ PP_Resource m_context;
|
|
|
+ PP_Instance m_instance;
|
|
|
+ const PPB_Instance* m_instInterface;
|
|
|
+ const PPB_Graphics3D* m_graphicsInterface;
|
|
|
+#elif BGFX_USE_WGL
|
|
|
+ HMODULE m_opengl32dll;
|
|
|
+ HGLRC m_context;
|
|
|
+ HDC m_hdc;
|
|
|
+#elif BGFX_USE_EGL
|
|
|
+ EGLContext m_context;
|
|
|
+ EGLDisplay m_display;
|
|
|
+ EGLSurface m_surface;
|
|
|
+#elif BX_PLATFORM_LINUX
|
|
|
+ GLXContext m_context;
|
|
|
+ Window m_window;
|
|
|
+ Display* m_display;
|
|
|
+#endif // BX_PLATFORM_NACL
|
|
|
+ };
|
|
|
+
|
|
|
+ RendererContext s_renderCtx;
|
|
|
+
|
|
|
+#if BX_PLATFORM_NACL
|
|
|
+ void naclSetIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_instance = _instance;
|
|
|
+ s_renderCtx.m_instInterface = _instInterface;
|
|
|
+ s_renderCtx.m_graphicsInterface = _graphicsInterface;
|
|
|
+ s_renderCtx.m_postSwapBuffers = _postSwapBuffers;
|
|
|
+ s_renderCtx.setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
|
|
|
+ }
|
|
|
+
|
|
|
+ void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/)
|
|
|
+ {
|
|
|
+ renderFrame();
|
|
|
+ }
|
|
|
+
|
|
|
+#elif BX_PLATFORM_LINUX
|
|
|
+ bool linuxGetDisplay(Display** _display, Window* _window)
|
|
|
+ {
|
|
|
+ if (!s_renderCtx.m_display)
|
|
|
+ {
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ *_display = s_renderCtx.m_display;
|
|
|
+ *_window = s_renderCtx.m_window;
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+#endif // BX_PLATFORM_
|
|
|
+
|
|
|
+ struct Extension
|
|
|
+ {
|
|
|
+ enum Enum
|
|
|
+ {
|
|
|
+ EXT_texture_format_BGRA8888,
|
|
|
+ EXT_texture_compression_s3tc,
|
|
|
+ EXT_texture_compression_dxt1,
|
|
|
+ CHROMIUM_texture_compression_dxt3,
|
|
|
+ CHROMIUM_texture_compression_dxt5,
|
|
|
+ OES_standard_derivatives,
|
|
|
+ ARB_get_program_binary,
|
|
|
+ OES_get_program_binary,
|
|
|
+ EXT_framebuffer_blit,
|
|
|
+ ARB_timer_query,
|
|
|
+ EXT_timer_query,
|
|
|
+ EXT_texture_sRGB,
|
|
|
+ ARB_framebuffer_sRGB,
|
|
|
+ EXT_framebuffer_sRGB,
|
|
|
+ ARB_multisample,
|
|
|
+ CHROMIUM_framebuffer_multisample,
|
|
|
+ ANGLE_translated_shader_source,
|
|
|
+ ARB_instanced_arrays,
|
|
|
+ ANGLE_instanced_arrays,
|
|
|
+ OES_texture_float,
|
|
|
+ OES_texture_float_linear,
|
|
|
+ OES_texture_half_float,
|
|
|
+ OES_texture_half_float_linear,
|
|
|
+ EXT_occlusion_query_boolean,
|
|
|
+
|
|
|
+ Count
|
|
|
+ };
|
|
|
+
|
|
|
+ const char* m_name;
|
|
|
+ bool m_supported;
|
|
|
+ bool m_initialize;
|
|
|
+ };
|
|
|
+
|
|
|
+ static Extension s_extension[Extension::Count] =
|
|
|
+ {
|
|
|
+ // Nvidia BGRA on Linux bug:
|
|
|
+ // https://groups.google.com/a/chromium.org/forum/?fromgroups#!topic/chromium-reviews/yFfbUdyeUCQ
|
|
|
+ { "GL_EXT_texture_format_BGRA8888", false, !BX_PLATFORM_LINUX },
|
|
|
+ { "GL_EXT_texture_compression_s3tc", false, true },
|
|
|
+ { "GL_EXT_texture_compression_dxt1", false, true },
|
|
|
+ { "GL_CHROMIUM_texture_compression_dxt3", false, true },
|
|
|
+ { "GL_CHROMIUM_texture_compression_dxt5", false, true },
|
|
|
+ { "GL_OES_standard_derivatives", false, true },
|
|
|
+ { "GL_ARB_get_program_binary", false, true },
|
|
|
+ { "GL_OES_get_program_binary", false, false },
|
|
|
+ { "GL_EXT_framebuffer_blit", false, true },
|
|
|
+ { "GL_ARB_timer_query", false, true },
|
|
|
+ { "GL_EXT_timer_query", false, true },
|
|
|
+ { "GL_EXT_texture_sRGB", false, true },
|
|
|
+ { "GL_ARB_framebuffer_sRGB", false, true },
|
|
|
+ { "GL_EXT_framebuffer_sRGB", false, true },
|
|
|
+ { "GL_ARB_multisample", false, true },
|
|
|
+ { "GL_CHROMIUM_framebuffer_multisample", false, true },
|
|
|
+ { "GL_ANGLE_translated_shader_source", false, true },
|
|
|
+ { "GL_ARB_instanced_arrays", false, true },
|
|
|
+ { "GL_ANGLE_instanced_arrays", false, true },
|
|
|
+ { "GL_OES_texture_float", false, true },
|
|
|
+ { "GL_OES_texture_float_linear", false, true },
|
|
|
+ { "GL_OES_texture_half_float", false, true },
|
|
|
+ { "GL_OES_texture_half_float_linear", false, true },
|
|
|
+ { "GL_EXT_occlusion_query_boolean", false, true },
|
|
|
+ };
|
|
|
+
|
|
|
+ static const GLenum s_primType[] =
|
|
|
+ {
|
|
|
+ GL_TRIANGLES,
|
|
|
+ GL_LINES,
|
|
|
+ GL_POINTS,
|
|
|
+ };
|
|
|
+
|
|
|
+ static const uint32_t s_primNumVerts[] =
|
|
|
+ {
|
|
|
+ 3,
|
|
|
+ 2,
|
|
|
+ 1,
|
|
|
+ };
|
|
|
+
|
|
|
+ static const char* s_attribName[Attrib::Count] =
|
|
|
+ {
|
|
|
+ "a_position",
|
|
|
+ "a_normal",
|
|
|
+ "a_color",
|
|
|
+ "a_color1",
|
|
|
+ "a_indices",
|
|
|
+ "a_weight",
|
|
|
+ "a_texcoord0",
|
|
|
+ "a_texcoord1",
|
|
|
+ "a_texcoord2",
|
|
|
+ "a_texcoord3",
|
|
|
+ "a_texcoord4",
|
|
|
+ "a_texcoord5",
|
|
|
+ "a_texcoord6",
|
|
|
+ "a_texcoord7",
|
|
|
+ };
|
|
|
+
|
|
|
+ static const char* s_instanceDataName[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT] =
|
|
|
+ {
|
|
|
+ "i_data0",
|
|
|
+ "i_data1",
|
|
|
+ "i_data2",
|
|
|
+ "i_data3",
|
|
|
+ "i_data4",
|
|
|
+ };
|
|
|
+
|
|
|
+ static const GLenum s_attribType[AttribType::Count] =
|
|
|
+ {
|
|
|
+ GL_UNSIGNED_BYTE,
|
|
|
+ GL_UNSIGNED_SHORT,
|
|
|
+ GL_FLOAT,
|
|
|
+ };
|
|
|
+
|
|
|
+ static const GLenum s_blendFactor[] =
|
|
|
+ {
|
|
|
+ 0, // ignored
|
|
|
+ GL_ZERO,
|
|
|
+ GL_ONE,
|
|
|
+ GL_SRC_COLOR,
|
|
|
+ GL_ONE_MINUS_SRC_COLOR,
|
|
|
+ GL_SRC_ALPHA,
|
|
|
+ GL_ONE_MINUS_SRC_ALPHA,
|
|
|
+ GL_DST_ALPHA,
|
|
|
+ GL_ONE_MINUS_DST_ALPHA,
|
|
|
+ GL_DST_COLOR,
|
|
|
+ GL_ONE_MINUS_DST_COLOR,
|
|
|
+ GL_SRC_ALPHA_SATURATE,
|
|
|
+ };
|
|
|
+
|
|
|
+ static const GLenum s_depthFunc[] =
|
|
|
+ {
|
|
|
+ 0, // ignored
|
|
|
+ GL_LESS,
|
|
|
+ GL_LEQUAL,
|
|
|
+ GL_EQUAL,
|
|
|
+ GL_GEQUAL,
|
|
|
+ GL_GREATER,
|
|
|
+ GL_NOTEQUAL,
|
|
|
+ GL_NEVER,
|
|
|
+ GL_ALWAYS,
|
|
|
+ };
|
|
|
+
|
|
|
+ // Specifies the internal format of the texture.
|
|
|
+ // Must be one of the following symbolic constants:
|
|
|
+ // GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA.
|
|
|
+ static const GLenum s_colorFormat[] =
|
|
|
+ {
|
|
|
+ 0, // ignored
|
|
|
+ GL_RGBA,
|
|
|
+ GL_RGBA,
|
|
|
+ };
|
|
|
+
|
|
|
+ static const GLenum s_depthFormat[] =
|
|
|
+ {
|
|
|
+ 0, // ignored
|
|
|
+ 0,
|
|
|
+ };
|
|
|
+
|
|
|
+ static const GLenum s_textureAddress[] =
|
|
|
+ {
|
|
|
+ GL_REPEAT,
|
|
|
+ GL_MIRRORED_REPEAT,
|
|
|
+ GL_CLAMP_TO_EDGE,
|
|
|
+ };
|
|
|
+
|
|
|
+ static const GLenum s_textureFilter[] =
|
|
|
+ {
|
|
|
+ GL_LINEAR,
|
|
|
+ GL_NEAREST,
|
|
|
+ };
|
|
|
+
|
|
|
+ struct TextureFormatInfo
|
|
|
+ {
|
|
|
+ GLenum m_internalFmt;
|
|
|
+ GLenum m_format;
|
|
|
+ GLenum m_type;
|
|
|
+ uint8_t m_bpp;
|
|
|
+ };
|
|
|
+
|
|
|
+ static const TextureFormatInfo s_textureFormat[TextureFormat::Count] =
|
|
|
+ {
|
|
|
+ { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, GL_ZERO, 1 },
|
|
|
+ { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, GL_ZERO, 1 },
|
|
|
+ { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, GL_ZERO, 1 },
|
|
|
+ { GL_ZERO, GL_ZERO, GL_ZERO, 0 },
|
|
|
+ { GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 1 },
|
|
|
+ { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 4 },
|
|
|
+ { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 4 },
|
|
|
+#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ { GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, 8 },
|
|
|
+#else
|
|
|
+ { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 8 },
|
|
|
+#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ };
|
|
|
+
|
|
|
+ const char* glslTypeName(GLuint _type)
|
|
|
+ {
|
|
|
+#define GLSL_TYPE(_ty) case _ty: return #_ty
|
|
|
+
|
|
|
+ switch (_type)
|
|
|
+ {
|
|
|
+ GLSL_TYPE(GL_FLOAT);
|
|
|
+ GLSL_TYPE(GL_FLOAT_VEC2);
|
|
|
+ GLSL_TYPE(GL_FLOAT_VEC3);
|
|
|
+ GLSL_TYPE(GL_FLOAT_VEC4);
|
|
|
+ GLSL_TYPE(GL_FLOAT_MAT2);
|
|
|
+ GLSL_TYPE(GL_FLOAT_MAT3);
|
|
|
+ GLSL_TYPE(GL_FLOAT_MAT4);
|
|
|
+// GLSL_TYPE(GL_FLOAT_MAT2x3);
|
|
|
+// GLSL_TYPE(GL_FLOAT_MAT2x4);
|
|
|
+// GLSL_TYPE(GL_FLOAT_MAT3x2);
|
|
|
+// GLSL_TYPE(GL_FLOAT_MAT3x4);
|
|
|
+// GLSL_TYPE(GL_FLOAT_MAT4x2);
|
|
|
+// GLSL_TYPE(GL_FLOAT_MAT4x3);
|
|
|
+// GLSL_TYPE(GL_SAMPLER_1D);
|
|
|
+ GLSL_TYPE(GL_SAMPLER_2D);
|
|
|
+// GLSL_TYPE(GL_SAMPLER_3D);
|
|
|
+ GLSL_TYPE(GL_SAMPLER_CUBE);
|
|
|
+// GLSL_TYPE(GL_SAMPLER_1D_SHADOW);
|
|
|
+// GLSL_TYPE(GL_SAMPLER_2D_SHADOW);
|
|
|
+ }
|
|
|
+
|
|
|
+#undef GLSL_TYPE
|
|
|
+
|
|
|
+ return "UNKNOWN GLSL TYPE!";
|
|
|
+ }
|
|
|
+
|
|
|
+ const char* glEnumName(GLenum _enum)
|
|
|
+ {
|
|
|
+#define GLENUM(_ty) case _ty: return #_ty
|
|
|
+
|
|
|
+ switch (_enum)
|
|
|
+ {
|
|
|
+ GLENUM(GL_TEXTURE);
|
|
|
+ GLENUM(GL_RENDERBUFFER);
|
|
|
+ }
|
|
|
+
|
|
|
+#undef GLENUM
|
|
|
+
|
|
|
+ return "UNKNOWN GLENUM!";
|
|
|
+ }
|
|
|
+
|
|
|
+ ConstantType::Enum convertGlType(GLenum _type)
|
|
|
+ {
|
|
|
+ switch (_type)
|
|
|
+ {
|
|
|
+ case GL_FLOAT:
|
|
|
+ return ConstantType::Uniform1fv;
|
|
|
+
|
|
|
+ case GL_FLOAT_VEC2:
|
|
|
+ return ConstantType::Uniform2fv;
|
|
|
+
|
|
|
+ case GL_FLOAT_VEC3:
|
|
|
+ return ConstantType::Uniform3fv;
|
|
|
+
|
|
|
+ case GL_FLOAT_VEC4:
|
|
|
+ return ConstantType::Uniform4fv;
|
|
|
+
|
|
|
+ case GL_FLOAT_MAT2:
|
|
|
+ break;
|
|
|
+
|
|
|
+ case GL_FLOAT_MAT3:
|
|
|
+ return ConstantType::Uniform3x3fv;
|
|
|
+
|
|
|
+ case GL_FLOAT_MAT4:
|
|
|
+ return ConstantType::Uniform4x4fv;
|
|
|
+
|
|
|
+// case GL_FLOAT_MAT2x3:
|
|
|
+// case GL_FLOAT_MAT2x4:
|
|
|
+// case GL_FLOAT_MAT3x2:
|
|
|
+// case GL_FLOAT_MAT3x4:
|
|
|
+// case GL_FLOAT_MAT4x2:
|
|
|
+// case GL_FLOAT_MAT4x3:
|
|
|
+// break;
|
|
|
+
|
|
|
+ case GL_SAMPLER_2D:
|
|
|
+ case GL_SAMPLER_CUBE:
|
|
|
+// case GL_SAMPLER_1D:
|
|
|
+// case GL_SAMPLER_3D:
|
|
|
+// case GL_SAMPLER_1D_SHADOW:
|
|
|
+// case GL_SAMPLER_2D_SHADOW:
|
|
|
+ return ConstantType::Uniform1iv;
|
|
|
+ };
|
|
|
+
|
|
|
+ return ConstantType::End;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Material::create(const Shader& _vsh, const Shader& _fsh)
|
|
|
+ {
|
|
|
+ m_id = glCreateProgram();
|
|
|
+ BX_TRACE("material create: %d: %d, %d", m_id, _vsh.m_id, _fsh.m_id);
|
|
|
+
|
|
|
+ bool cached = false;
|
|
|
+
|
|
|
+#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ uint64_t id = (uint64_t(_vsh.m_hash)<<32) | _fsh.m_hash;
|
|
|
+ id ^= s_renderCtx.m_hash;
|
|
|
+
|
|
|
+ if (s_extension[Extension::ARB_get_program_binary].m_supported)
|
|
|
+ {
|
|
|
+ uint32_t length;
|
|
|
+ g_cache(id, false, NULL, length);
|
|
|
+ cached = length > 0;
|
|
|
+
|
|
|
+ if (cached)
|
|
|
+ {
|
|
|
+ void* data = g_realloc(NULL, length);
|
|
|
+ g_cache(id, false, data, length);
|
|
|
+
|
|
|
+ StreamRead stream(data, length);
|
|
|
+
|
|
|
+ GLenum format;
|
|
|
+ stream.read(format);
|
|
|
+
|
|
|
+ GL_CHECK(glProgramBinary(m_id, format, stream.getDataPtr(), stream.remaining() ) );
|
|
|
+
|
|
|
+ g_free(data);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ GL_CHECK(glProgramParameteri(m_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE) );
|
|
|
+ }
|
|
|
+ }
|
|
|
+#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+
|
|
|
+ if (!cached)
|
|
|
+ {
|
|
|
+ GL_CHECK(glAttachShader(m_id, _vsh.m_id) );
|
|
|
+ GL_CHECK(glAttachShader(m_id, _fsh.m_id) );
|
|
|
+ GL_CHECK(glLinkProgram(m_id) );
|
|
|
+
|
|
|
+ GLint linked = 0;
|
|
|
+ GL_CHECK(glGetProgramiv(m_id, GL_LINK_STATUS, &linked) );
|
|
|
+
|
|
|
+ if (0 == linked)
|
|
|
+ {
|
|
|
+ char log[1024];
|
|
|
+ GL_CHECK(glGetProgramInfoLog(m_id, sizeof(log), NULL, log) );
|
|
|
+ BX_TRACE("%d: %s", linked, log);
|
|
|
+
|
|
|
+ GL_CHECK(glDeleteProgram(m_id) );
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ if (s_extension[Extension::ARB_get_program_binary].m_supported)
|
|
|
+ {
|
|
|
+ GLint programLength;
|
|
|
+ GLenum format;
|
|
|
+ GL_CHECK(glGetProgramiv(m_id, GL_PROGRAM_BINARY_LENGTH, &programLength) );
|
|
|
+
|
|
|
+ uint32_t length = programLength + 4;
|
|
|
+ uint8_t* data = (uint8_t*)g_realloc(NULL, length);
|
|
|
+ GL_CHECK(glGetProgramBinary(m_id, programLength, NULL, &format, &data[4]) );
|
|
|
+ *(uint32_t*)data = format;
|
|
|
+
|
|
|
+ g_cache(id, true, data, length);
|
|
|
+
|
|
|
+ g_free(data);
|
|
|
+ }
|
|
|
+#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ }
|
|
|
+
|
|
|
+ init();
|
|
|
+ }
|
|
|
+
|
|
|
+ void Material::destroy()
|
|
|
+ {
|
|
|
+ GL_CHECK(glUseProgram(0) );
|
|
|
+ GL_CHECK(glDeleteProgram(m_id) );
|
|
|
+ }
|
|
|
+
|
|
|
+ void Material::init()
|
|
|
+ {
|
|
|
+ GLint activeAttribs;
|
|
|
+ GLint activeUniforms;
|
|
|
+
|
|
|
+ GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTES, &activeAttribs) );
|
|
|
+ GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORMS, &activeUniforms) );
|
|
|
+
|
|
|
+ GLint max0, max1;
|
|
|
+ GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max0) );
|
|
|
+ GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max1) );
|
|
|
+
|
|
|
+ GLint maxLength = uint32_max(max0, max1);
|
|
|
+ char* name = (char*)g_realloc(NULL, maxLength + 1);
|
|
|
+
|
|
|
+ BX_TRACE("Program %d", m_id);
|
|
|
+ BX_TRACE("Attributes:");
|
|
|
+ for (int32_t ii = 0; ii < activeAttribs; ++ii)
|
|
|
+ {
|
|
|
+ GLint size;
|
|
|
+ GLenum type;
|
|
|
+
|
|
|
+ GL_CHECK(glGetActiveAttrib(m_id, ii, maxLength + 1, NULL, &size, &type, name) );
|
|
|
+ BX_TRACE("\t%s %s is at location %d"
|
|
|
+ , glslTypeName(type)
|
|
|
+ , name
|
|
|
+ , glGetAttribLocation(m_id, name)
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+ m_numPredefined = 0;
|
|
|
+ m_constantBuffer = ConstantBuffer::create(1024);
|
|
|
+ m_numSamplers = 0;
|
|
|
+
|
|
|
+ BX_TRACE("Uniforms:");
|
|
|
+ for (int32_t ii = 0; ii < activeUniforms; ++ii)
|
|
|
+ {
|
|
|
+ GLint num;
|
|
|
+ GLenum gltype;
|
|
|
+
|
|
|
+ GL_CHECK(glGetActiveUniform(m_id, ii, maxLength + 1, NULL, &num, &gltype, name) );
|
|
|
+ GLint loc = glGetUniformLocation(m_id, name);
|
|
|
+
|
|
|
+ int offset = 0;
|
|
|
+ char* array = strchr(name, '[');
|
|
|
+ if (NULL != array)
|
|
|
+ {
|
|
|
+ BX_TRACE("--- %s", name);
|
|
|
+ *array = '\0';
|
|
|
+ array++;
|
|
|
+ char* end = strchr(array, ']');
|
|
|
+ *end = '\0';
|
|
|
+ offset = atoi(array);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (GL_SAMPLER_2D == gltype)
|
|
|
+ {
|
|
|
+ BX_TRACE("Sampler %d at %d.", m_numSamplers, loc);
|
|
|
+ m_sampler[m_numSamplers] = loc;
|
|
|
+ m_numSamplers++;
|
|
|
+ }
|
|
|
+
|
|
|
+ const void* data = NULL;
|
|
|
+ PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
|
|
|
+ if (PredefinedUniform::Count != predefined)
|
|
|
+ {
|
|
|
+ m_predefined[m_numPredefined].m_loc = loc;
|
|
|
+ m_predefined[m_numPredefined].m_type = predefined;
|
|
|
+ m_predefined[m_numPredefined].m_count = num;
|
|
|
+ m_numPredefined++;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ const UniformInfo* info = s_renderCtx.m_uniformReg.find(name);
|
|
|
+ if (NULL != info)
|
|
|
+ {
|
|
|
+ data = info->m_data;
|
|
|
+ ConstantType::Enum type = convertGlType(gltype);
|
|
|
+ m_constantBuffer->writeUniformRef(type, loc, data, num);
|
|
|
+ BX_TRACE("store %s %p", name, data);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ BX_TRACE("\tuniform %s %s%s is at location %d, size %d (%p), offset %d"
|
|
|
+ , glslTypeName(gltype)
|
|
|
+ , name
|
|
|
+ , PredefinedUniform::Count != predefined ? "*" : ""
|
|
|
+ , loc
|
|
|
+ , num
|
|
|
+ , data
|
|
|
+ , offset
|
|
|
+ );
|
|
|
+ BX_UNUSED(offset);
|
|
|
+ }
|
|
|
+
|
|
|
+ m_constantBuffer->finish();
|
|
|
+
|
|
|
+ g_free(name);
|
|
|
+
|
|
|
+ memset(m_attributes, 0xff, sizeof(m_attributes) );
|
|
|
+ uint32_t used = 0;
|
|
|
+ for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
|
|
|
+ {
|
|
|
+ GLuint loc = glGetAttribLocation(m_id, s_attribName[ii]);
|
|
|
+ if (GLuint(-1) != loc )
|
|
|
+ {
|
|
|
+ BX_TRACE("attr %s: %d", s_attribName[ii], loc);
|
|
|
+ m_attributes[ii] = loc;
|
|
|
+ m_used[used++] = ii;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ m_used[used] = Attrib::Count;
|
|
|
+
|
|
|
+ used = 0;
|
|
|
+ for (uint32_t ii = 0; ii < countof(s_instanceDataName); ++ii)
|
|
|
+ {
|
|
|
+ GLuint loc = glGetAttribLocation(m_id, s_instanceDataName[ii]);
|
|
|
+ if (GLuint(-1) != loc )
|
|
|
+ {
|
|
|
+ BX_TRACE("instance data %s: %d", s_instanceDataName[ii], loc);
|
|
|
+ m_instanceData[used++] = loc;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ m_instanceData[used] = 0xffff;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Material::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex) const
|
|
|
+ {
|
|
|
+ uint32_t enabled = 0;
|
|
|
+ for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
|
|
|
+ {
|
|
|
+ Attrib::Enum attr = Attrib::Enum(m_used[ii]);
|
|
|
+ GLuint loc = m_attributes[attr];
|
|
|
+
|
|
|
+ uint8_t num;
|
|
|
+ AttribType::Enum type;
|
|
|
+ bool normalized;
|
|
|
+ _vertexDecl.decode(attr, num, type, normalized);
|
|
|
+
|
|
|
+ if (0xffff != loc
|
|
|
+ && 0xff != _vertexDecl.m_attributes[attr])
|
|
|
+ {
|
|
|
+ GL_CHECK(glEnableVertexAttribArray(loc) );
|
|
|
+ enabled |= 1<<attr;
|
|
|
+
|
|
|
+ GL_CHECK(s_vertexAttribDivisor(loc, 0) );
|
|
|
+
|
|
|
+ uint32_t baseVertex = _baseVertex*_vertexDecl.m_stride + _vertexDecl.m_offset[attr];
|
|
|
+ GL_CHECK(glVertexAttribPointer(loc, num, s_attribType[type], normalized, _vertexDecl.m_stride, (void*)(uintptr_t)baseVertex) );
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ GL_CHECK(glDisableVertexAttribArray(loc) );
|
|
|
+
|
|
|
+ switch (num)
|
|
|
+ {
|
|
|
+ case 1:
|
|
|
+ GL_CHECK(glVertexAttrib1f(loc, 0.0f) );
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 2:
|
|
|
+ GL_CHECK(glVertexAttrib2f(loc, 0.0f, 0.0f) );
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 3:
|
|
|
+ GL_CHECK(glVertexAttrib3f(loc, 0.0f, 0.0f, 0.0f) );
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 4:
|
|
|
+ GL_CHECK(glVertexAttrib4f(loc, 0.0f, 0.0f, 0.0f, 0.0f) );
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ BX_CHECK(false, "You should not be here!");
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void Material::bindInstanceData(uint32_t _stride, uint32_t _baseVertex) const
|
|
|
+ {
|
|
|
+ uint32_t baseVertex = _baseVertex;
|
|
|
+ for (uint32_t ii = 0; 0xffff != m_instanceData[ii]; ++ii)
|
|
|
+ {
|
|
|
+ GLuint loc = m_instanceData[ii];
|
|
|
+ GL_CHECK(glEnableVertexAttribArray(loc) );
|
|
|
+ GL_CHECK(glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, _stride, (void*)(uintptr_t)baseVertex) );
|
|
|
+ GL_CHECK(s_vertexAttribDivisor(loc, 1) );
|
|
|
+ baseVertex += 16;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void Texture::create(const Memory* _mem, uint32_t _flags)
|
|
|
+ {
|
|
|
+ Dds dds;
|
|
|
+ uint8_t numMips = 0;
|
|
|
+
|
|
|
+ if (parseDds(dds, _mem) )
|
|
|
+ {
|
|
|
+ numMips = dds.m_numMips;
|
|
|
+
|
|
|
+ if (dds.m_cubeMap)
|
|
|
+ {
|
|
|
+ m_target = GL_TEXTURE_CUBE_MAP;
|
|
|
+ }
|
|
|
+#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ else if (dds.m_depth > 1)
|
|
|
+ {
|
|
|
+ m_target = GL_TEXTURE_3D;
|
|
|
+ }
|
|
|
+#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ else
|
|
|
+ {
|
|
|
+ m_target = GL_TEXTURE_2D;
|
|
|
+ }
|
|
|
+
|
|
|
+ GL_CHECK(glGenTextures(1, &m_id) );
|
|
|
+ BX_CHECK(0 != m_id, "Failed to generate texture id.");
|
|
|
+ GL_CHECK(glBindTexture(m_target, m_id) );
|
|
|
+
|
|
|
+ const TextureFormatInfo& tfi = s_textureFormat[dds.m_type];
|
|
|
+ GLenum internalFmt = tfi.m_internalFmt;
|
|
|
+ GLenum fmt = tfi.m_format;
|
|
|
+
|
|
|
+ GLenum target = m_target;
|
|
|
+ if (dds.m_cubeMap)
|
|
|
+ {
|
|
|
+ target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!s_renderCtx.m_dxtSupport
|
|
|
+ || TextureFormat::Unknown < dds.m_type)
|
|
|
+ {
|
|
|
+ if (GL_RGBA == internalFmt)
|
|
|
+ {
|
|
|
+ internalFmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
|
|
|
+ fmt = internalFmt;
|
|
|
+ }
|
|
|
+
|
|
|
+ uint8_t* bits = (uint8_t*)g_realloc(NULL, dds.m_width*dds.m_height*tfi.m_bpp);
|
|
|
+
|
|
|
+ for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
|
|
+ {
|
|
|
+ uint32_t width = dds.m_width;
|
|
|
+ uint32_t height = dds.m_height;
|
|
|
+ uint32_t depth = dds.m_depth;
|
|
|
+
|
|
|
+ for (uint32_t lod = 0, num = dds.m_numMips; lod < num; ++lod)
|
|
|
+ {
|
|
|
+ width = uint32_max(1, width);
|
|
|
+ height = uint32_max(1, height);
|
|
|
+ depth = uint32_max(1, depth);
|
|
|
+
|
|
|
+ Mip mip;
|
|
|
+ if (getRawImageData(dds, 0, lod, _mem, mip) )
|
|
|
+ {
|
|
|
+ mip.decode(bits);
|
|
|
+
|
|
|
+ if (GL_RGBA == internalFmt)
|
|
|
+ {
|
|
|
+ uint32_t dstpitch = width*4;
|
|
|
+ for (uint32_t yy = 0; yy < height; ++yy)
|
|
|
+ {
|
|
|
+ uint8_t* dst = &bits[yy*dstpitch];
|
|
|
+
|
|
|
+ for (uint32_t xx = 0; xx < width; ++xx)
|
|
|
+ {
|
|
|
+ uint8_t tmp = dst[0];
|
|
|
+ dst[0] = dst[2];
|
|
|
+ dst[2] = tmp;
|
|
|
+ dst += 4;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ if (target == GL_TEXTURE_3D)
|
|
|
+ {
|
|
|
+ GL_CHECK(glTexImage3D(target
|
|
|
+ , lod
|
|
|
+ , internalFmt
|
|
|
+ , width
|
|
|
+ , height
|
|
|
+ , depth
|
|
|
+ , 0
|
|
|
+ , fmt
|
|
|
+ , tfi.m_type
|
|
|
+ , bits
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ else
|
|
|
+#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ {
|
|
|
+ GL_CHECK(glTexImage2D(target+side
|
|
|
+ , lod
|
|
|
+ , internalFmt
|
|
|
+ , width
|
|
|
+ , height
|
|
|
+ , 0
|
|
|
+ , fmt
|
|
|
+ , tfi.m_type
|
|
|
+ , bits
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ width >>= 1;
|
|
|
+ height >>= 1;
|
|
|
+ depth >>= 1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ g_free(bits);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
|
|
|
+ {
|
|
|
+ uint32_t width = dds.m_width;
|
|
|
+ uint32_t height = dds.m_height;
|
|
|
+ uint32_t depth = dds.m_depth;
|
|
|
+
|
|
|
+ for (uint32_t ii = 0, num = dds.m_numMips; ii < num; ++ii)
|
|
|
+ {
|
|
|
+ width = uint32_max(1, width);
|
|
|
+ height = uint32_max(1, height);
|
|
|
+ depth = uint32_max(1, depth);
|
|
|
+
|
|
|
+ Mip mip;
|
|
|
+ if (getRawImageData(dds, 0, ii, _mem, mip) )
|
|
|
+ {
|
|
|
+#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ if (m_target == GL_TEXTURE_3D)
|
|
|
+ {
|
|
|
+ GL_CHECK(glCompressedTexImage3D(target
|
|
|
+ , ii
|
|
|
+ , internalFmt
|
|
|
+ , width
|
|
|
+ , height
|
|
|
+ , depth
|
|
|
+ , 0
|
|
|
+ , mip.m_size
|
|
|
+ , mip.m_data
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ else
|
|
|
+#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ {
|
|
|
+ GL_CHECK(glCompressedTexImage2D(target+side
|
|
|
+ , ii
|
|
|
+ , internalFmt
|
|
|
+ , width
|
|
|
+ , height
|
|
|
+ , 0
|
|
|
+ , mip.m_size
|
|
|
+ , mip.m_data
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ width >>= 1;
|
|
|
+ height >>= 1;
|
|
|
+ depth >>= 1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ m_target = GL_TEXTURE_2D;
|
|
|
+ GL_CHECK(glGenTextures(1, &m_id) );
|
|
|
+ BX_CHECK(0 != m_id, "Failed to generate texture id.");
|
|
|
+ GL_CHECK(glBindTexture(m_target, m_id) );
|
|
|
+
|
|
|
+ StreamRead stream(_mem->data, _mem->size);
|
|
|
+
|
|
|
+ uint32_t magic;
|
|
|
+ stream.read(magic);
|
|
|
+
|
|
|
+ if (BGFX_MAGIC == magic)
|
|
|
+ {
|
|
|
+ uint16_t width;
|
|
|
+ stream.read(width);
|
|
|
+
|
|
|
+ uint16_t height;
|
|
|
+ stream.read(height);
|
|
|
+
|
|
|
+ uint8_t bpp;
|
|
|
+ stream.read(bpp);
|
|
|
+
|
|
|
+ stream.read(numMips);
|
|
|
+
|
|
|
+ stream.align(16);
|
|
|
+
|
|
|
+ for (uint8_t mip = 0; mip < numMips; ++mip)
|
|
|
+ {
|
|
|
+ width = uint32_max(width, 1);
|
|
|
+ height = uint32_max(height, 1);
|
|
|
+
|
|
|
+ const uint8_t* data = stream.getDataPtr();
|
|
|
+ stream.skip(width*height*bpp);
|
|
|
+
|
|
|
+ GL_CHECK(glTexImage2D(m_target
|
|
|
+ , mip
|
|
|
+ , 1 == bpp ? GL_LUMINANCE : GL_RGBA
|
|
|
+ , width
|
|
|
+ , height
|
|
|
+ , 0
|
|
|
+ , 1 == bpp ? GL_LUMINANCE : GL_RGBA
|
|
|
+ , GL_UNSIGNED_BYTE
|
|
|
+ , data
|
|
|
+ ) );
|
|
|
+
|
|
|
+ width >>= 1;
|
|
|
+ height >>= 1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ //
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
|
|
|
+ GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
|
|
|
+
|
|
|
+#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ if (m_target == GL_TEXTURE_3D)
|
|
|
+ {
|
|
|
+ GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_R, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
|
|
|
+ }
|
|
|
+#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+
|
|
|
+ GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT]) );
|
|
|
+ GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT]) );
|
|
|
+ GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, 1 < numMips ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR) );
|
|
|
+
|
|
|
+ GL_CHECK(glBindTexture(m_target, 0) );
|
|
|
+ }
|
|
|
+
|
|
|
+ void Texture::createColor(uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag)
|
|
|
+ {
|
|
|
+ GLenum internalFormat = /*_fp ? GL_RGBA16F_ARB :*/ GL_RGBA;
|
|
|
+ GLenum type = /*_fp ? GL_HALF_FLOAT_ARB :*/ GL_UNSIGNED_BYTE;
|
|
|
+ m_target = /*0 != _depth ? GL_TEXTURE_3D :*/ GL_TEXTURE_2D;
|
|
|
+
|
|
|
+ GL_CHECK(glGenTextures(1, &m_id) );
|
|
|
+ BX_CHECK(0 != m_id, "Failed to generate texture id.");
|
|
|
+ GL_CHECK(glBindTexture(m_target, m_id) );
|
|
|
+ GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, _min) );
|
|
|
+ GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, _mag) );
|
|
|
+ GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
|
|
|
+ GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
|
|
|
+
|
|
|
+ GL_CHECK(glTexImage2D(m_target
|
|
|
+ , 0
|
|
|
+ , internalFormat
|
|
|
+ , _width
|
|
|
+ , _height
|
|
|
+ , 0
|
|
|
+ , GL_RGBA
|
|
|
+ , type
|
|
|
+ , NULL
|
|
|
+ ) );
|
|
|
+
|
|
|
+ GL_CHECK(glBindTexture(m_target, 0) );
|
|
|
+ }
|
|
|
+
|
|
|
+ void Texture::createDepth(uint32_t _width, uint32_t _height)
|
|
|
+ {
|
|
|
+ m_target = GL_TEXTURE_2D;
|
|
|
+
|
|
|
+ GL_CHECK(glGenTextures(1, &m_id) );
|
|
|
+ BX_CHECK(0 != m_id, "Failed to generate texture id.");
|
|
|
+ GL_CHECK(glBindTexture(m_target, m_id) );
|
|
|
+// glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
|
|
+// glTexParameteri(m_target, GL_DEPTH_TEXTURE_MODE, GL_NONE);
|
|
|
+ GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
|
|
|
+ GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR) );
|
|
|
+ GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
|
|
|
+ GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
|
|
|
+
|
|
|
+ // OpenGL ES 2.0 doesn't support GL_DEPTH_COMPONENT... this will fail.
|
|
|
+ GL_CHECK(glTexImage2D(m_target
|
|
|
+ , 0
|
|
|
+ , GL_DEPTH_COMPONENT
|
|
|
+ , _width
|
|
|
+ , _height
|
|
|
+ , 0
|
|
|
+ , GL_DEPTH_COMPONENT
|
|
|
+ , GL_FLOAT
|
|
|
+ , NULL
|
|
|
+ ) );
|
|
|
+
|
|
|
+ GL_CHECK(glBindTexture(m_target, 0) );
|
|
|
+ }
|
|
|
+
|
|
|
+ void Texture::destroy()
|
|
|
+ {
|
|
|
+ if (0 != m_id)
|
|
|
+ {
|
|
|
+ GL_CHECK(glBindTexture(m_target, 0) );
|
|
|
+ GL_CHECK(glDeleteTextures(1, &m_id) );
|
|
|
+ m_id = 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
|
|
|
+ {
|
|
|
+ BX_TRACE("Create render target %dx%d 0x%02x", _width, _height, _flags);
|
|
|
+
|
|
|
+ m_width = _width;
|
|
|
+ m_height = _height;
|
|
|
+
|
|
|
+// m_msaa = s_msaa[(m_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT];
|
|
|
+ uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
|
|
|
+ uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
|
|
|
+ GLenum minFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
|
|
|
+ GLenum magFilter = s_textureFilter[(_textureFlags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
|
|
|
+
|
|
|
+ if (0 < colorFormat)
|
|
|
+ {
|
|
|
+ m_color.createColor(_width, _height, minFilter, magFilter);
|
|
|
+ }
|
|
|
+
|
|
|
+#if 0 // GLES can't create texture with depth texture format...
|
|
|
+ if (0 < depthFormat)
|
|
|
+ {
|
|
|
+ m_depth.createDepth(_width, _height);
|
|
|
+ }
|
|
|
+#endif //
|
|
|
+
|
|
|
+ GL_CHECK(glGenFramebuffers(1, &m_fbo) );
|
|
|
+ BX_CHECK(0 != m_fbo, "Failed to generate framebuffer id.");
|
|
|
+ GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );
|
|
|
+
|
|
|
+ if (0 < colorFormat)
|
|
|
+ {
|
|
|
+ GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
|
|
|
+ , GL_COLOR_ATTACHMENT0
|
|
|
+ , m_color.m_target
|
|
|
+ , m_color.m_id
|
|
|
+ , 0
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+
|
|
|
+ if (0 < depthFormat)
|
|
|
+ {
|
|
|
+ if (0 < colorFormat)
|
|
|
+ {
|
|
|
+#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ GLenum depthComponent = GL_DEPTH_COMPONENT32;
|
|
|
+#else
|
|
|
+ GLenum depthComponent = GL_DEPTH_COMPONENT16;
|
|
|
+#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+
|
|
|
+ GL_CHECK(glGenRenderbuffers(1, &m_rbo) );
|
|
|
+ BX_CHECK(0 != m_rbo, "Failed to generate renderbuffer id.");
|
|
|
+ GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_rbo) );
|
|
|
+ GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, depthComponent, _width, _height) );
|
|
|
+ GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
|
|
|
+
|
|
|
+ GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
|
|
|
+ , GL_DEPTH_ATTACHMENT
|
|
|
+ , GL_RENDERBUFFER
|
|
|
+ , m_rbo
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
|
|
|
+ , GL_DEPTH_ATTACHMENT
|
|
|
+ , m_depth.m_target
|
|
|
+ , m_depth.m_id
|
|
|
+ , 0
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
|
|
+ , "glCheckFramebufferStatus failed 0x%08x"
|
|
|
+ , glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
|
|
+ );
|
|
|
+
|
|
|
+ GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
|
|
|
+ }
|
|
|
+
|
|
|
+ void RenderTarget::destroy()
|
|
|
+ {
|
|
|
+ GL_CHECK(glDeleteFramebuffers(1, &m_fbo) );
|
|
|
+
|
|
|
+ if (0 != m_rbo)
|
|
|
+ {
|
|
|
+ GL_CHECK(glDeleteRenderbuffers(1, &m_rbo) );
|
|
|
+ }
|
|
|
+
|
|
|
+ m_color.destroy();
|
|
|
+ m_depth.destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ void ConstantBuffer::commit()
|
|
|
+ {
|
|
|
+ reset();
|
|
|
+
|
|
|
+ do
|
|
|
+ {
|
|
|
+ uint32_t opcode = read();
|
|
|
+
|
|
|
+ if (ConstantType::End == opcode)
|
|
|
+ {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ ConstantType::Enum type;
|
|
|
+ uint16_t loc;
|
|
|
+ uint16_t num;
|
|
|
+ uint16_t copy;
|
|
|
+ decodeOpcode(opcode, type, loc, num, copy);
|
|
|
+
|
|
|
+ const char* data;
|
|
|
+ if (copy)
|
|
|
+ {
|
|
|
+ data = read(g_constantTypeSize[type]*num);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ memcpy(&data, read(sizeof(void*) ), sizeof(void*) );
|
|
|
+ }
|
|
|
+
|
|
|
+#define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
|
|
|
+ case ConstantType::_uniform: \
|
|
|
+ { \
|
|
|
+ _type* value = (_type*)data; \
|
|
|
+ GL_CHECK(glUniform##_glsuffix(loc, num, value) ); \
|
|
|
+ } \
|
|
|
+ break;
|
|
|
+
|
|
|
+#define CASE_IMPLEMENT_UNIFORM_T(_uniform, _glsuffix, _dxsuffix, _type) \
|
|
|
+ case ConstantType::_uniform: \
|
|
|
+ { \
|
|
|
+ _type* value = (_type*)data; \
|
|
|
+ GL_CHECK(glUniform##_glsuffix(loc, num, GL_FALSE, value) ); \
|
|
|
+ } \
|
|
|
+ break;
|
|
|
+
|
|
|
+ switch (type)
|
|
|
+ {
|
|
|
+// case ConstantType::Uniform1iv:
|
|
|
+// {
|
|
|
+// int* value = (int*)data;
|
|
|
+// BX_TRACE("Uniform1iv sampler %d, loc %d (num %d, copy %d)", *value, loc, num, copy);
|
|
|
+// GL_CHECK(glUniform1iv(loc, num, value) );
|
|
|
+// }
|
|
|
+// break;
|
|
|
+//
|
|
|
+
|
|
|
+ CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
|
|
|
+ CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
|
|
|
+ CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
|
|
|
+ CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
|
|
|
+ CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
|
|
|
+ CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
|
|
|
+ CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
|
|
|
+ CASE_IMPLEMENT_UNIFORM_T(Uniform3x3fv, Matrix3fv, F, float);
|
|
|
+ CASE_IMPLEMENT_UNIFORM_T(Uniform4x4fv, Matrix4fv, F, float);
|
|
|
+
|
|
|
+ case ConstantType::End:
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", m_pos, opcode, type, loc, num, copy);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+#undef CASE_IMPLEMENT_UNIFORM
|
|
|
+#undef CASE_IMPLEMENT_UNIFORM_T
|
|
|
+
|
|
|
+ } while (true);
|
|
|
+ }
|
|
|
+
|
|
|
+ void TextVideoMemBlitter::setup()
|
|
|
+ {
|
|
|
+ uint32_t width = s_renderCtx.m_resolution.m_width;
|
|
|
+ uint32_t height = s_renderCtx.m_resolution.m_height;
|
|
|
+
|
|
|
+ GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
|
|
|
+ GL_CHECK(glViewport(0, 0, width, height) );
|
|
|
+
|
|
|
+ GL_CHECK(glDisable(GL_DEPTH_TEST) );
|
|
|
+ GL_CHECK(glDepthFunc(GL_ALWAYS) );
|
|
|
+ GL_CHECK(glDisable(GL_CULL_FACE) );
|
|
|
+ GL_CHECK(glDisable(GL_BLEND) );
|
|
|
+ GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
|
|
|
+#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ GL_CHECK(glDisable(GL_ALPHA_TEST) );
|
|
|
+#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+
|
|
|
+ Material& material = s_renderCtx.m_materials[m_material.idx];
|
|
|
+ GL_CHECK(glUseProgram(material.m_id) );
|
|
|
+ GL_CHECK(glUniform1i(material.m_sampler[0], 0) );
|
|
|
+
|
|
|
+ float proj[16];
|
|
|
+ matrix_ortho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
|
|
|
+
|
|
|
+ GL_CHECK(glUniformMatrix4fv(material.m_predefined[0].m_loc
|
|
|
+ , 1
|
|
|
+ , GL_FALSE
|
|
|
+ , proj
|
|
|
+ ) );
|
|
|
+
|
|
|
+ GL_CHECK(glActiveTexture(GL_TEXTURE0) );
|
|
|
+ GL_CHECK(glBindTexture(GL_TEXTURE_2D, s_renderCtx.m_textures[m_texture.idx].m_id) );
|
|
|
+ }
|
|
|
+
|
|
|
+ void TextVideoMemBlitter::render(uint32_t _numIndices)
|
|
|
+ {
|
|
|
+ uint32_t numVertices = _numIndices*4/6;
|
|
|
+ s_renderCtx.m_indexBuffers[m_ib->handle.idx].update(0, _numIndices*2, m_ib->data);
|
|
|
+ s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data);
|
|
|
+
|
|
|
+ VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
|
|
|
+ GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
|
|
|
+
|
|
|
+ IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib->handle.idx];
|
|
|
+ GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
|
|
|
+
|
|
|
+ Material& material = s_renderCtx.m_materials[m_material.idx];
|
|
|
+ material.bindAttributes(m_decl, 0);
|
|
|
+
|
|
|
+ GL_CHECK(glDrawElements(GL_TRIANGLES
|
|
|
+ , _numIndices
|
|
|
+ , GL_UNSIGNED_SHORT
|
|
|
+ , (void*)0
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::flip()
|
|
|
+ {
|
|
|
+ s_renderCtx.flip();
|
|
|
+ }
|
|
|
+
|
|
|
+ GLint glGet(GLenum _pname)
|
|
|
+ {
|
|
|
+ GLint result;
|
|
|
+ GL_CHECK(glGetIntegerv(_pname, &result) );
|
|
|
+ return result;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererInit()
|
|
|
+ {
|
|
|
+ s_renderCtx.init();
|
|
|
+
|
|
|
+#if BGFX_CONFIG_DEBUG
|
|
|
+ GLint numCmpFormats;
|
|
|
+ GL_CHECK(glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCmpFormats) );
|
|
|
+
|
|
|
+ BX_TRACE("GL_NUM_COMPRESSED_TEXTURE_FORMATS %d", numCmpFormats);
|
|
|
+
|
|
|
+ GLint* formats = (GLint*)alloca(sizeof(GLint)*numCmpFormats);
|
|
|
+ glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
|
|
|
+
|
|
|
+ for (GLint ii = 0; ii < numCmpFormats; ++ii)
|
|
|
+ {
|
|
|
+ BX_TRACE("\t%3d: %8x", ii, formats[ii]);
|
|
|
+ }
|
|
|
+
|
|
|
+# define GL_GET(_pname, _min) BX_TRACE(#_pname " %d (min: %d)", glGet(_pname), _min)
|
|
|
+
|
|
|
+ GL_GET(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16);
|
|
|
+ GL_GET(GL_MAX_VERTEX_UNIFORM_VECTORS, 128);
|
|
|
+ GL_GET(GL_MAX_VARYING_VECTORS, 8);
|
|
|
+ GL_GET(GL_MAX_VERTEX_ATTRIBS, 8);
|
|
|
+ GL_GET(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8);
|
|
|
+ GL_GET(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16);
|
|
|
+ GL_GET(GL_MAX_TEXTURE_IMAGE_UNITS, 8);
|
|
|
+ GL_GET(GL_MAX_TEXTURE_SIZE, 64);
|
|
|
+ GL_GET(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0);
|
|
|
+ GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
|
|
|
+#endif // BGFX_CONFIG_DEBUG
|
|
|
+
|
|
|
+ const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
|
|
|
+
|
|
|
+ char name[1024];
|
|
|
+ const char* pos = extensions;
|
|
|
+ const char* end = extensions + strlen(extensions);
|
|
|
+ while (pos < end)
|
|
|
+ {
|
|
|
+ uint32_t len;
|
|
|
+ const char* space = strchr(pos, ' ');
|
|
|
+ if (NULL != space)
|
|
|
+ {
|
|
|
+ len = uint32_min(sizeof(name), (uint32_t)(space - pos) );
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ len = uint32_min(sizeof(name), (uint32_t)strlen(pos) );
|
|
|
+ }
|
|
|
+
|
|
|
+ strncpy(name, pos, len);
|
|
|
+ name[len] = '\0';
|
|
|
+
|
|
|
+ bool supported = false;
|
|
|
+ for (uint32_t ii = 0; ii < Extension::Count; ++ii)
|
|
|
+ {
|
|
|
+ Extension& extension = s_extension[ii];
|
|
|
+ if (!extension.m_supported
|
|
|
+ && extension.m_initialize)
|
|
|
+ {
|
|
|
+ if (0 == strcmp(name, extension.m_name) )
|
|
|
+ {
|
|
|
+ extension.m_supported = true;
|
|
|
+ supported = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ BX_TRACE("GL_EXTENSION%s: %s", supported ? " (supported)" : "", name);
|
|
|
+ BX_UNUSED(supported);
|
|
|
+
|
|
|
+ pos += len+1;
|
|
|
+ }
|
|
|
+
|
|
|
+ BX_TRACE("Supported extensions:");
|
|
|
+ for (uint32_t ii = 0; ii < Extension::Count; ++ii)
|
|
|
+ {
|
|
|
+ if (s_extension[ii].m_supported)
|
|
|
+ {
|
|
|
+ BX_TRACE("\t%2d: %s", ii, s_extension[ii].m_name);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ s_renderCtx.m_dxtSupport = true
|
|
|
+ && s_extension[Extension::EXT_texture_compression_dxt1].m_supported
|
|
|
+ && s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported
|
|
|
+ && s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported
|
|
|
+ ;
|
|
|
+
|
|
|
+ s_renderCtx.m_dxtSupport |=
|
|
|
+ s_extension[Extension::EXT_texture_compression_s3tc].m_supported
|
|
|
+ ;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererShutdown()
|
|
|
+ {
|
|
|
+ s_renderCtx.shutdown();
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_indexBuffers[_handle.idx].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
|
|
|
+ {
|
|
|
+ VertexDecl& decl = s_renderCtx.m_vertexDecls[_handle.idx];
|
|
|
+ memcpy(&decl, &_decl, sizeof(VertexDecl) );
|
|
|
+ dump(decl);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererDestroyVertexDecl(VertexDeclHandle /*_handle*/)
|
|
|
+ {
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_indexBuffers[_handle.idx].create(_size, NULL);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_indexBuffers[_handle.idx].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
|
|
|
+ {
|
|
|
+ VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
|
|
+ s_renderCtx.m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_vertexShaders[_handle.idx].create(GL_VERTEX_SHADER, _mem->data);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_vertexShaders[_handle.idx].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_fragmentShaders[_handle.idx].create(GL_FRAGMENT_SHADER, _mem->data);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_fragmentShaders[_handle.idx].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererCreateMaterial(MaterialHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_materials[_handle.idx].create(s_renderCtx.m_vertexShaders[_vsh.idx], s_renderCtx.m_fragmentShaders[_fsh.idx]);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererDestroyMaterial(FragmentShaderHandle _handle)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_materials[_handle.idx].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererDestroyTexture(TextureHandle _handle)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_textures[_handle.idx].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
|
|
|
+ {
|
|
|
+ s_renderCtx.m_renderTargets[_handle.idx].destroy();
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererCreateUniform(UniformHandle _handle, ConstantType::Enum _type, uint16_t _num, const char* _name)
|
|
|
+ {
|
|
|
+ uint32_t size = g_constantTypeSize[_type]*_num;
|
|
|
+ void* data = g_realloc(NULL, size);
|
|
|
+ s_renderCtx.m_uniforms[_handle.idx] = data;
|
|
|
+ s_renderCtx.m_uniformReg.reg(_name, s_renderCtx.m_uniforms[_handle.idx]);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererDestroyUniform(UniformHandle _handle)
|
|
|
+ {
|
|
|
+ g_free(s_renderCtx.m_uniforms[_handle.idx]);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererSaveScreenShot(Memory* _mem)
|
|
|
+ {
|
|
|
+ s_renderCtx.saveScreenShot(_mem);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
|
|
|
+ {
|
|
|
+ memcpy(s_renderCtx.m_uniforms[_loc], _data, _size);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Context::rendererSubmit()
|
|
|
+ {
|
|
|
+ s_renderCtx.updateResolution(m_render->m_resolution);
|
|
|
+
|
|
|
+ int64_t elapsed = -bx::getHPCounter();
|
|
|
+#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
|
|
|
+ {
|
|
|
+ s_renderCtx.m_queries.begin(0, GL_TIME_ELAPSED);
|
|
|
+ }
|
|
|
+#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+
|
|
|
+ if (0 < m_render->m_iboffset)
|
|
|
+ {
|
|
|
+ TransientIndexBuffer* ib = m_render->m_transientIb;
|
|
|
+ s_renderCtx.m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (0 < m_render->m_vboffset)
|
|
|
+ {
|
|
|
+ TransientVertexBuffer* vb = m_render->m_transientVb;
|
|
|
+ s_renderCtx.m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data);
|
|
|
+ }
|
|
|
+
|
|
|
+ m_render->sort();
|
|
|
+
|
|
|
+ RenderState currentState;
|
|
|
+ currentState.reset();
|
|
|
+ currentState.m_flags = BGFX_STATE_NONE;
|
|
|
+
|
|
|
+ Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS];
|
|
|
+ for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
|
|
|
+ {
|
|
|
+ matrix_mul(viewProj[ii].val, m_render->m_view[ii].val, m_render->m_proj[ii].val);
|
|
|
+ }
|
|
|
+
|
|
|
+ uint16_t materialIdx = bgfx::invalidHandle;
|
|
|
+ SortKey key;
|
|
|
+ uint8_t view = 0xff;
|
|
|
+ RenderTargetHandle rt = BGFX_INVALID_HANDLE;
|
|
|
+ int32_t height = m_render->m_resolution.m_height;
|
|
|
+ float alphaRef = 0.0f;
|
|
|
+ GLenum primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : GL_TRIANGLES;
|
|
|
+ uint32_t primNumVerts = 3;
|
|
|
+ uint32_t baseVertex = 0;
|
|
|
+
|
|
|
+ GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
|
|
|
+
|
|
|
+ uint32_t statsNumPrimsSubmitted = 0;
|
|
|
+ uint32_t statsNumIndices = 0;
|
|
|
+ uint32_t statsNumInstances = 0;
|
|
|
+ uint32_t statsNumPrimsRendered = 0;
|
|
|
+
|
|
|
+ if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
|
|
|
+ {
|
|
|
+ for (uint32_t item = 0, numItems = m_render->m_num; item < numItems; ++item)
|
|
|
+ {
|
|
|
+ key.decode(m_render->m_sortKeys[item]);
|
|
|
+ const RenderState& state = m_render->m_renderState[m_render->m_sortValues[item] ];
|
|
|
+
|
|
|
+ const uint64_t newFlags = state.m_flags;
|
|
|
+ uint64_t changedFlags = currentState.m_flags ^ state.m_flags;
|
|
|
+ currentState.m_flags = newFlags;
|
|
|
+
|
|
|
+ if (key.m_view != view)
|
|
|
+ {
|
|
|
+ currentState.clear();
|
|
|
+ changedFlags = BGFX_STATE_MASK;
|
|
|
+ currentState.m_flags = newFlags;
|
|
|
+
|
|
|
+ GREMEDY_SETMARKER("view");
|
|
|
+
|
|
|
+ view = key.m_view;
|
|
|
+ materialIdx = bgfx::invalidHandle;
|
|
|
+
|
|
|
+ if (m_render->m_rt[view].idx != rt.idx)
|
|
|
+ {
|
|
|
+ rt = m_render->m_rt[view];
|
|
|
+
|
|
|
+ if (rt.idx == bgfx::invalidHandle)
|
|
|
+ {
|
|
|
+ GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
|
|
|
+ height = m_render->m_resolution.m_height;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ RenderTarget& renderTarget = s_renderCtx.m_renderTargets[rt.idx];
|
|
|
+ GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, renderTarget.m_fbo) );
|
|
|
+ height = renderTarget.m_height;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ Rect& rect = m_render->m_rect[view];
|
|
|
+
|
|
|
+ GL_CHECK(glViewport(rect.m_x, height-rect.m_height-rect.m_y, rect.m_width, rect.m_height) );
|
|
|
+
|
|
|
+ Clear& clear = m_render->m_clear[view];
|
|
|
+
|
|
|
+ if (BGFX_CLEAR_NONE != clear.m_flags)
|
|
|
+ {
|
|
|
+ GLuint flags = 0;
|
|
|
+ if (BGFX_CLEAR_COLOR_BIT & clear.m_flags)
|
|
|
+ {
|
|
|
+ flags |= GL_COLOR_BUFFER_BIT;
|
|
|
+ uint32_t rgba = clear.m_rgba;
|
|
|
+ float rr = (rgba>>24)/255.0f;
|
|
|
+ float gg = ( (rgba>>16)&0xff)/255.0f;
|
|
|
+ float bb = ( (rgba>>8)&0xff)/255.0f;
|
|
|
+ float aa = (rgba&0xff)/255.0f;
|
|
|
+ GL_CHECK(glClearColor(rr, gg, bb, aa) );
|
|
|
+ GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
|
|
|
+ }
|
|
|
+
|
|
|
+ if (BGFX_CLEAR_DEPTH_BIT & clear.m_flags)
|
|
|
+ {
|
|
|
+ flags |= GL_DEPTH_BUFFER_BIT;
|
|
|
+ GL_CHECK(glClearDepthf(clear.m_depth) );
|
|
|
+ GL_CHECK(glDepthMask(GL_TRUE) );
|
|
|
+ }
|
|
|
+
|
|
|
+ if (BGFX_CLEAR_STENCIL_BIT & clear.m_flags)
|
|
|
+ {
|
|
|
+ flags |= GL_STENCIL_BUFFER_BIT;
|
|
|
+ GL_CHECK(glClearStencil(clear.m_stencil) );
|
|
|
+ }
|
|
|
+
|
|
|
+ if (0 != flags)
|
|
|
+ {
|
|
|
+ GL_CHECK(glEnable(GL_SCISSOR_TEST) );
|
|
|
+ GL_CHECK(glScissor(rect.m_x, height-rect.m_height-rect.m_y, rect.m_width, rect.m_height) );
|
|
|
+ GL_CHECK(glClear(flags) );
|
|
|
+ GL_CHECK(glDisable(GL_SCISSOR_TEST) );
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ GL_CHECK(glEnable(GL_DEPTH_TEST) );
|
|
|
+ GL_CHECK(glDepthFunc(GL_LESS) );
|
|
|
+ GL_CHECK(glEnable(GL_CULL_FACE) );
|
|
|
+ GL_CHECK(glDisable(GL_BLEND) );
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK
|
|
|
+ |BGFX_STATE_ALPHA_MASK|BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE
|
|
|
+ |BGFX_STATE_BLEND_MASK|BGFX_STATE_ALPHA_REF_MASK|BGFX_STATE_PT_MASK
|
|
|
+ |BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
|
|
|
+ {
|
|
|
+ if (BGFX_STATE_CULL_MASK & changedFlags)
|
|
|
+ {
|
|
|
+ if (BGFX_STATE_CULL_CW & newFlags)
|
|
|
+ {
|
|
|
+ GL_CHECK(glEnable(GL_CULL_FACE) );
|
|
|
+ GL_CHECK(glCullFace(GL_BACK) );
|
|
|
+ }
|
|
|
+ else if (BGFX_STATE_CULL_CCW & newFlags)
|
|
|
+ {
|
|
|
+ GL_CHECK(glEnable(GL_CULL_FACE) );
|
|
|
+ GL_CHECK(glCullFace(GL_FRONT) );
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ GL_CHECK(glDisable(GL_CULL_FACE) );
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (BGFX_STATE_DEPTH_WRITE & changedFlags)
|
|
|
+ {
|
|
|
+ GL_CHECK(glDepthMask(!!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
|
|
|
+ }
|
|
|
+
|
|
|
+ if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
|
|
|
+ {
|
|
|
+ uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
|
|
|
+
|
|
|
+ if (0 != func)
|
|
|
+ {
|
|
|
+ GL_CHECK(glEnable(GL_DEPTH_TEST) );
|
|
|
+ GL_CHECK(glDepthFunc(s_depthFunc[func]) );
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ GL_CHECK(glDisable(GL_DEPTH_TEST) );
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( (BGFX_STATE_ALPHA_TEST|BGFX_STATE_ALPHA_REF_MASK) & changedFlags)
|
|
|
+ {
|
|
|
+ uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
|
|
|
+ alphaRef = ref/255.0f;
|
|
|
+
|
|
|
+#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ if (BGFX_STATE_ALPHA_TEST & newFlags)
|
|
|
+ {
|
|
|
+ GL_CHECK(glEnable(GL_ALPHA_TEST) );
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ GL_CHECK(glDisable(GL_ALPHA_TEST) );
|
|
|
+ }
|
|
|
+#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ }
|
|
|
+
|
|
|
+#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
|
|
|
+ {
|
|
|
+ float pointSize = (float)(uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
|
|
|
+ GL_CHECK(glPointSize(pointSize) );
|
|
|
+ }
|
|
|
+#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+
|
|
|
+ if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
|
|
|
+ {
|
|
|
+ GLboolean alpha = !!(newFlags&BGFX_STATE_ALPHA_WRITE);
|
|
|
+ GLboolean rgb = !!(newFlags&BGFX_STATE_RGB_WRITE);
|
|
|
+ GL_CHECK(glColorMask(rgb, rgb, rgb, alpha) );
|
|
|
+ }
|
|
|
+
|
|
|
+ if (BGFX_STATE_BLEND_MASK & changedFlags)
|
|
|
+ {
|
|
|
+ if (BGFX_STATE_BLEND_MASK & newFlags)
|
|
|
+ {
|
|
|
+ uint32_t blend = (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT;
|
|
|
+ uint32_t src = blend&0xf;
|
|
|
+ uint32_t dst = (blend>>4)&0xf;
|
|
|
+ GL_CHECK(glEnable(GL_BLEND) );
|
|
|
+ GL_CHECK(glBlendFunc(s_blendFactor[src], s_blendFactor[dst]) );
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ GL_CHECK(glDisable(GL_BLEND) );
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
|
|
|
+ primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : s_primType[primIndex];
|
|
|
+ primNumVerts = s_primNumVerts[primIndex];
|
|
|
+ }
|
|
|
+
|
|
|
+ bool materialChanged = false;
|
|
|
+ bool constantsChanged = state.m_constBegin < state.m_constEnd;
|
|
|
+ bool bindAttribs = false;
|
|
|
+ rendererUpdateUniforms(m_render->m_constantBuffer, state.m_constBegin, state.m_constEnd);
|
|
|
+
|
|
|
+ if (key.m_material != materialIdx)
|
|
|
+ {
|
|
|
+ materialIdx = key.m_material;
|
|
|
+ GLuint id = bgfx::invalidHandle == materialIdx ? 0 : s_renderCtx.m_materials[materialIdx].m_id;
|
|
|
+ GL_CHECK(glUseProgram(id) );
|
|
|
+ materialChanged =
|
|
|
+ constantsChanged =
|
|
|
+ bindAttribs = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (bgfx::invalidHandle != materialIdx)
|
|
|
+ {
|
|
|
+ Material& material = s_renderCtx.m_materials[materialIdx];
|
|
|
+
|
|
|
+ if (constantsChanged)
|
|
|
+ {
|
|
|
+ material.m_constantBuffer->commit();
|
|
|
+ }
|
|
|
+
|
|
|
+ for (uint32_t ii = 0, num = material.m_numPredefined; ii < num; ++ii)
|
|
|
+ {
|
|
|
+ PredefinedUniform& predefined = material.m_predefined[ii];
|
|
|
+ switch (predefined.m_type)
|
|
|
+ {
|
|
|
+ case PredefinedUniform::ViewRect:
|
|
|
+ {
|
|
|
+ float rect[4];
|
|
|
+ rect[0] = m_render->m_rect[view].m_x;
|
|
|
+ rect[1] = m_render->m_rect[view].m_y;
|
|
|
+ rect[2] = m_render->m_rect[view].m_width;
|
|
|
+ rect[3] = m_render->m_rect[view].m_height;
|
|
|
+
|
|
|
+ GL_CHECK(glUniform4fv(predefined.m_loc
|
|
|
+ , 1
|
|
|
+ , &rect[0]
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case PredefinedUniform::ViewTexel:
|
|
|
+ {
|
|
|
+ float rect[4];
|
|
|
+ rect[0] = 1.0f/float(m_render->m_rect[view].m_width);
|
|
|
+ rect[1] = 1.0f/float(m_render->m_rect[view].m_height);
|
|
|
+
|
|
|
+ GL_CHECK(glUniform4fv(predefined.m_loc
|
|
|
+ , 1
|
|
|
+ , &rect[0]
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case PredefinedUniform::View:
|
|
|
+ {
|
|
|
+ GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
|
+ , 1
|
|
|
+ , GL_FALSE
|
|
|
+ , m_render->m_view[view].val
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case PredefinedUniform::ViewProj:
|
|
|
+ {
|
|
|
+ GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
|
+ , 1
|
|
|
+ , GL_FALSE
|
|
|
+ , viewProj[view].val
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case PredefinedUniform::Model:
|
|
|
+ {
|
|
|
+ const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
|
|
+ GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
|
+ , uint32_min(predefined.m_count, state.m_num)
|
|
|
+ , GL_FALSE
|
|
|
+ , model.val
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case PredefinedUniform::ModelViewProj:
|
|
|
+ {
|
|
|
+ Matrix4 modelViewProj;
|
|
|
+ const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
|
|
+ matrix_mul(modelViewProj.val, model.val, viewProj[view].val);
|
|
|
+
|
|
|
+ GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
|
+ , 1
|
|
|
+ , GL_FALSE
|
|
|
+ , modelViewProj.val
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case PredefinedUniform::ModelViewProjX:
|
|
|
+ {
|
|
|
+ const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
|
|
+
|
|
|
+ static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
|
|
|
+ {
|
|
|
+ 0.5f, 0.0f, 0.0f, 0.0f,
|
|
|
+ 0.0f, 0.5f, 0.0f, 0.0f,
|
|
|
+ 0.0f, 0.0f, 0.5f, 0.0f,
|
|
|
+ 0.5f, 0.5f, 0.5f, 1.0f,
|
|
|
+ };
|
|
|
+
|
|
|
+ uint8_t other = m_render->m_other[view];
|
|
|
+ Matrix4 viewProjBias;
|
|
|
+ matrix_mul(viewProjBias.val, viewProj[other].val, s_bias);
|
|
|
+
|
|
|
+ Matrix4 modelViewProj;
|
|
|
+ matrix_mul(modelViewProj.val, model.val, viewProjBias.val);
|
|
|
+
|
|
|
+ GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
|
+ , 1
|
|
|
+ , GL_FALSE
|
|
|
+ , modelViewProj.val
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case PredefinedUniform::ViewProjX:
|
|
|
+ {
|
|
|
+ static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
|
|
|
+ {
|
|
|
+ 0.5f, 0.0f, 0.0f, 0.0f,
|
|
|
+ 0.0f, 0.5f, 0.0f, 0.0f,
|
|
|
+ 0.0f, 0.0f, 0.5f, 0.0f,
|
|
|
+ 0.5f, 0.5f, 0.5f, 1.0f,
|
|
|
+ };
|
|
|
+
|
|
|
+ uint8_t other = m_render->m_other[view];
|
|
|
+ Matrix4 viewProjBias;
|
|
|
+ matrix_mul(viewProjBias.val, viewProj[other].val, s_bias);
|
|
|
+
|
|
|
+ GL_CHECK(glUniformMatrix4fv(predefined.m_loc
|
|
|
+ , 1
|
|
|
+ , GL_FALSE
|
|
|
+ , viewProjBias.val
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case PredefinedUniform::AlphaRef:
|
|
|
+ {
|
|
|
+ GL_CHECK(glUniform1f(predefined.m_loc, alphaRef) );
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case PredefinedUniform::Count:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+// if (BGFX_STATE_TEX_MASK & changedFlags)
|
|
|
+ {
|
|
|
+ uint64_t flag = BGFX_STATE_TEX0;
|
|
|
+ for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
|
|
|
+ {
|
|
|
+ const Sampler& sampler = state.m_sampler[stage];
|
|
|
+ Sampler& current = currentState.m_sampler[stage];
|
|
|
+ if (current.m_idx != sampler.m_idx
|
|
|
+ || current.m_flags != sampler.m_flags
|
|
|
+ || materialChanged)
|
|
|
+ {
|
|
|
+ GL_CHECK(glActiveTexture(GL_TEXTURE0+stage) );
|
|
|
+ if (bgfx::invalidHandle != sampler.m_idx)
|
|
|
+ {
|
|
|
+ switch (sampler.m_flags&BGFX_SAMPLER_TYPE_MASK)
|
|
|
+ {
|
|
|
+ case BGFX_SAMPLER_TEXTURE:
|
|
|
+ {
|
|
|
+ const Texture& texture = s_renderCtx.m_textures[sampler.m_idx];
|
|
|
+ GL_CHECK(glBindTexture(texture.m_target, texture.m_id) );
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case BGFX_SAMPLER_RENDERTARGET_COLOR:
|
|
|
+ {
|
|
|
+ const RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx];
|
|
|
+ GL_CHECK(glBindTexture(rt.m_color.m_target, rt.m_color.m_id) );
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case BGFX_SAMPLER_RENDERTARGET_DEPTH:
|
|
|
+ {
|
|
|
+ const RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx];
|
|
|
+ GL_CHECK(glBindTexture(rt.m_depth.m_target, rt.m_depth.m_id) );
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ current = sampler;
|
|
|
+ flag <<= 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ GL_CHECK(glActiveTexture(GL_TEXTURE0) );
|
|
|
+ }
|
|
|
+
|
|
|
+ if (currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx || materialChanged)
|
|
|
+ {
|
|
|
+ currentState.m_vertexBuffer = state.m_vertexBuffer;
|
|
|
+
|
|
|
+ uint16_t handle = state.m_vertexBuffer.idx;
|
|
|
+ if (bgfx::invalidHandle != handle)
|
|
|
+ {
|
|
|
+ VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
|
|
|
+ GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
|
|
|
+ bindAttribs = true;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (currentState.m_indexBuffer.idx != state.m_indexBuffer.idx)
|
|
|
+ {
|
|
|
+ currentState.m_indexBuffer = state.m_indexBuffer;
|
|
|
+
|
|
|
+ uint16_t handle = state.m_indexBuffer.idx;
|
|
|
+ if (bgfx::invalidHandle != handle)
|
|
|
+ {
|
|
|
+ IndexBuffer& ib = s_renderCtx.m_indexBuffers[handle];
|
|
|
+ GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (bgfx::invalidHandle != currentState.m_vertexBuffer.idx)
|
|
|
+ {
|
|
|
+ if (baseVertex != state.m_startVertex
|
|
|
+ || bindAttribs)
|
|
|
+ {
|
|
|
+ baseVertex = state.m_startVertex;
|
|
|
+ VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
|
|
|
+ uint16_t decl = vb.m_decl.idx == bgfx::invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
|
|
+ const Material& material = s_renderCtx.m_materials[materialIdx];
|
|
|
+ material.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
|
|
|
+
|
|
|
+ if (invalidHandle != state.m_instanceDataBuffer.idx)
|
|
|
+ {
|
|
|
+ GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx].m_id) );
|
|
|
+ material.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ uint32_t numIndices = 0;
|
|
|
+ uint32_t numPrimsSubmitted = 0;
|
|
|
+ uint32_t numInstances = 0;
|
|
|
+ uint32_t numPrimsRendered = 0;
|
|
|
+
|
|
|
+ if (bgfx::invalidHandle != state.m_indexBuffer.idx)
|
|
|
+ {
|
|
|
+ if (BGFX_DRAW_WHOLE_INDEX_BUFFER == state.m_startIndex)
|
|
|
+ {
|
|
|
+ numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
|
|
|
+ numPrimsSubmitted = numIndices/primNumVerts;
|
|
|
+ numInstances = state.m_numInstances;
|
|
|
+ numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
|
|
+
|
|
|
+ GL_CHECK(s_drawElementsInstanced(primType
|
|
|
+ , s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2
|
|
|
+ , GL_UNSIGNED_SHORT
|
|
|
+ , (void*)0
|
|
|
+ , state.m_numInstances
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ else if (primNumVerts <= state.m_numIndices)
|
|
|
+ {
|
|
|
+ numIndices = state.m_numIndices;
|
|
|
+ numPrimsSubmitted = numIndices/primNumVerts;
|
|
|
+ numInstances = state.m_numInstances;
|
|
|
+ numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
|
|
+
|
|
|
+ GL_CHECK(s_drawElementsInstanced(primType
|
|
|
+ , numIndices
|
|
|
+ , GL_UNSIGNED_SHORT
|
|
|
+ , (void*)(uintptr_t)(state.m_startIndex*2)
|
|
|
+ , state.m_numInstances
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ numPrimsSubmitted = state.m_numVertices/primNumVerts;
|
|
|
+ numInstances = state.m_numInstances;
|
|
|
+ numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
|
|
|
+
|
|
|
+ GL_CHECK(s_drawArraysInstanced(primType
|
|
|
+ , 0
|
|
|
+ , state.m_numVertices
|
|
|
+ , state.m_numInstances
|
|
|
+ ) );
|
|
|
+ }
|
|
|
+
|
|
|
+ statsNumPrimsSubmitted += numPrimsSubmitted;
|
|
|
+ statsNumIndices += numIndices;
|
|
|
+ statsNumInstances += numInstances;
|
|
|
+ statsNumPrimsRendered += numPrimsRendered;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ int64_t now = bx::getHPCounter();
|
|
|
+ elapsed += now;
|
|
|
+
|
|
|
+ static int64_t last = now;
|
|
|
+ int64_t frameTime = now - last;
|
|
|
+ last = now;
|
|
|
+
|
|
|
+ if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
|
|
|
+ {
|
|
|
+ double elapsedGpuMs = 0.0;
|
|
|
+#if BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+ s_renderCtx.m_queries.end(GL_TIME_ELAPSED);
|
|
|
+ uint64_t elapsedGl = s_renderCtx.m_queries.getResult(0);
|
|
|
+ elapsedGpuMs = double(elapsedGl)/1e6;
|
|
|
+#endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
|
+
|
|
|
+ TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
|
|
|
+
|
|
|
+ static int64_t next = now;
|
|
|
+
|
|
|
+ if (now >= next)
|
|
|
+ {
|
|
|
+ next = now + bx::getHPFrequency();
|
|
|
+ double freq = double(bx::getHPFrequency() );
|
|
|
+ double toMs = 1000.0/freq;
|
|
|
+ double elapsedCpuMs = double(elapsed)*toMs;
|
|
|
+
|
|
|
+ tvm.clear();
|
|
|
+ uint16_t pos = 10;
|
|
|
+ tvm.printf(0, 0, 0x8f, " " BGFX_RENDERER_NAME " ");
|
|
|
+ tvm.printf(10, pos++, 0x8e, " Frame CPU: %3.4f [ms] / %3.2f", double(frameTime)*toMs, freq/frameTime);
|
|
|
+ tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / CPU %3.4f [ms] %c GPU %3.4f [ms]"
|
|
|
+ , m_render->m_num
|
|
|
+ , elapsedCpuMs
|
|
|
+ , elapsedCpuMs > elapsedGpuMs ? '>' : '<'
|
|
|
+ , elapsedGpuMs
|
|
|
+ );
|
|
|
+ tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
|
|
|
+ , statsNumPrimsRendered
|
|
|
+ , statsNumInstances
|
|
|
+ , statsNumPrimsSubmitted
|
|
|
+ );
|
|
|
+ tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
|
|
|
+ tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
|
|
|
+ tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
|
|
|
+
|
|
|
+ uint8_t attr[2] = { 0x89, 0x8a };
|
|
|
+ uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender;
|
|
|
+
|
|
|
+ tvm.printf(10, pos++, attr[attrIndex&1], "Submit wait: %3.4f [ms]", double(m_render->m_waitSubmit)*toMs);
|
|
|
+ tvm.printf(10, pos++, attr[(attrIndex+1)&1], "Render wait: %3.4f [ms]", double(m_render->m_waitRender)*toMs);
|
|
|
+ }
|
|
|
+
|
|
|
+ m_textVideoMemBlitter.blit(tvm);
|
|
|
+ }
|
|
|
+ else if (m_render->m_debug & BGFX_DEBUG_TEXT)
|
|
|
+ {
|
|
|
+ m_textVideoMemBlitter.blit(m_render->m_textVideoMem);
|
|
|
+ }
|
|
|
+
|
|
|
+ GREMEDY_FRAMETERMINATOR();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+#endif // (BGFX_CONFIG_RENDERER_OPENGLES|BGFX_CONFIG_RENDERER_OPENGL)
|