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Removing now unused shaderc_dx9 source and renaming dx11 source file.

Mike Popoloski 10 years ago
parent
commit
9976f6cc4c
2 changed files with 0 additions and 305 deletions
  1. 0 305
      tools/shaderc/shaderc_d3d9.cpp
  2. 0 0
      tools/shaderc/shaderc_hlsl.cpp

+ 0 - 305
tools/shaderc/shaderc_d3d9.cpp

@@ -1,305 +0,0 @@
-/*
- * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
-
-#include "shaderc.h"
-
-#if SHADERC_CONFIG_DIRECT3D9
-
-#include <sal.h>
-#define __D3DX9MATH_INL__ // not used and MinGW complains about type-punning
-BX_PRAGMA_DIAGNOSTIC_PUSH();
-BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wundef");
-#include <d3dx9.h>
-BX_PRAGMA_DIAGNOSTIC_POP();
-
-#if defined(__MINGW32__)
-#	ifndef D3DXDisassembleShader
-extern "C" HRESULT WINAPI D3DXDisassembleShader(CONST DWORD* pShader, BOOL EnableColorCode, LPCSTR pComments, LPD3DXBUFFER* ppDisassembly);
-#	endif // D3DXDisassembleShader
-#endif // !defined(__MINGW32__)
-
-struct UniformRemapDx9
-{
-	UniformType::Enum id;
-	D3DXPARAMETER_CLASS paramClass;
-	D3DXPARAMETER_TYPE paramType;
-	uint8_t columns;
-	uint8_t rows;
-};
-
-static const UniformRemapDx9 s_constRemapDx9[7] =
-{
-	{ UniformType::Uniform1iv,   D3DXPC_SCALAR,         D3DXPT_INT,   0, 0 },
-	{ UniformType::Uniform1fv,   D3DXPC_SCALAR,         D3DXPT_FLOAT, 0, 0 },
-	{ UniformType::Uniform2fv,   D3DXPC_VECTOR,         D3DXPT_FLOAT, 0, 0 },
-	{ UniformType::Uniform3fv,   D3DXPC_VECTOR,         D3DXPT_FLOAT, 0, 0 },
-	{ UniformType::Uniform4fv,   D3DXPC_VECTOR,         D3DXPT_FLOAT, 0, 0 },
-	{ UniformType::Uniform3x3fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3 },
-	{ UniformType::Uniform4x4fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4 },
-};
-
-UniformType::Enum findUniformTypeDx9(const D3DXCONSTANT_DESC& constDesc)
-{
-	for (uint32_t ii = 0; ii < BX_COUNTOF(s_constRemapDx9); ++ii)
-	{
-		const UniformRemapDx9& remap = s_constRemapDx9[ii];
-
-		if (remap.paramClass == constDesc.Class
-		&&  remap.paramType  == constDesc.Type)
-		{
-			if (D3DXPC_MATRIX_COLUMNS != constDesc.Class)
-			{
-				return remap.id;
-			}
-
-			if (remap.columns == constDesc.Columns
-			&&  remap.rows    == constDesc.Rows)
-			{
-				return remap.id;
-			}
-		}
-	}
-
-	return UniformType::Count;
-}
-
-static uint32_t s_optimizationLevelDx9[4] =
-{
-	D3DXSHADER_OPTIMIZATION_LEVEL0,
-	D3DXSHADER_OPTIMIZATION_LEVEL1,
-	D3DXSHADER_OPTIMIZATION_LEVEL2,
-	D3DXSHADER_OPTIMIZATION_LEVEL3,
-};
-
-bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
-{
-	BX_TRACE("DX9");
-
-	const char* profile = _cmdLine.findOption('p', "profile");
-	if (NULL == profile)
-	{
-		fprintf(stderr, "Shader profile must be specified.\n");
-		return false;
-	}
-
-	bool debug = _cmdLine.hasArg('\0', "debug");
-
-	uint32_t flags = 0;
-	flags |= debug ? D3DXSHADER_DEBUG : 0;
-	flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DXSHADER_AVOID_FLOW_CONTROL : 0;
-	flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DXSHADER_NO_PRESHADER : 0;
-	flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DXSHADER_PARTIALPRECISION : 0;
-	flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DXSHADER_PREFER_FLOW_CONTROL : 0;
-	flags |= _cmdLine.hasArg('\0', "backwards-compatibility") ? D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY : 0;
-
-	bool werror = _cmdLine.hasArg('\0', "Werror");
-
-	uint32_t optimization = 3;
-	if (_cmdLine.hasArg(optimization, 'O') )
-	{
-		optimization = bx::uint32_min(optimization, BX_COUNTOF(s_optimizationLevelDx9)-1);
-		flags |= s_optimizationLevelDx9[optimization];
-	}
-	else
-	{
-		flags |= D3DXSHADER_SKIPOPTIMIZATION;
-	}
-
-	BX_TRACE("Profile: %s", profile);
-	BX_TRACE("Flags: 0x%08x", flags);
-
-	LPD3DXBUFFER code;
-	LPD3DXBUFFER errorMsg;
-	LPD3DXCONSTANTTABLE constantTable;
-
-	HRESULT hr;
-
-	// Output preprocessed shader so that HLSL can be debugged via GPA
-	// or PIX. Compiling through memory won't embed preprocessed shader
-	// file path.
-	if (debug)
-	{
-		std::string hlslfp = _cmdLine.findOption('o');
-		hlslfp += ".hlsl";
-		writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() );
-
-		hr = D3DXCompileShaderFromFileA(hlslfp.c_str()
-			, NULL
-			, NULL
-			, "main"
-			, profile
-			, flags
-			, &code
-			, &errorMsg
-			, &constantTable
-			);
-	}
-	else
-	{
-		hr = D3DXCompileShader(_code.c_str()
-			, (uint32_t)_code.size()
-			, NULL
-			, NULL
-			, "main"
-			, profile
-			, flags
-			, &code
-			, &errorMsg
-			, &constantTable
-			);
-	}
-
-	if (FAILED(hr)
-	|| (werror && NULL != errorMsg) )
-	{
-		const char* log = (const char*)errorMsg->GetBufferPointer();
-
-		char source[1024];
-		int32_t line = 0;
-		int32_t column = 0;
-		int32_t start = 0;
-		int32_t end = INT32_MAX;
-
-		if (3 == sscanf(log, "%[^(](%u,%u):", source, &line, &column)
-		&&  0 != line)
-		{
-			start = bx::uint32_imax(1, line-10);
-			end = start + 20;
-		}
-
-		printCode(_code.c_str(), line, start, end);
-		fprintf(stderr, "Error: 0x%08x %s\n", (uint32_t)hr, log);
-		errorMsg->Release();
-		return false;
-	}
-
-	UniformArray uniforms;
-
-	if (NULL != constantTable)
-	{
-		D3DXCONSTANTTABLE_DESC desc;
-		hr = constantTable->GetDesc(&desc);
-		if (FAILED(hr) )
-		{
-			fprintf(stderr, "Error 0x%08x\n", (uint32_t)hr);
-			return false;
-		}
-
-		BX_TRACE("Creator: %s 0x%08x", desc.Creator, (uint32_t /*mingw warning*/)desc.Version);
-		BX_TRACE("Num constants: %d", desc.Constants);
-		BX_TRACE("#   cl ty RxC   S  By Name");
-
-		for (uint32_t ii = 0; ii < desc.Constants; ++ii)
-		{
-			D3DXHANDLE handle = constantTable->GetConstant(NULL, ii);
-			D3DXCONSTANT_DESC constDesc;
-			uint32_t count;
-			constantTable->GetConstantDesc(handle, &constDesc, &count);
-			BX_TRACE("%3d %2d %2d [%dx%d] %d %3d %s[%d] c%d (%d)"
-				, ii
-				, constDesc.Class
-				, constDesc.Type
-				, constDesc.Rows
-				, constDesc.Columns
-				, constDesc.StructMembers
-				, constDesc.Bytes
-				, constDesc.Name
-				, constDesc.Elements
-				, constDesc.RegisterIndex
-				, constDesc.RegisterCount
-				);
-
-			UniformType::Enum type = findUniformTypeDx9(constDesc);
-			if (UniformType::Count != type)
-			{
-				Uniform un;
-				un.name = '$' == constDesc.Name[0] ? constDesc.Name+1 : constDesc.Name;
-				un.type = type;
-				un.num = constDesc.Elements;
-				un.regIndex = constDesc.RegisterIndex;
-				un.regCount = constDesc.RegisterCount;
-				uniforms.push_back(un);
-			}
-		}
-	}
-
-	uint16_t count = (uint16_t)uniforms.size();
-	bx::write(_writer, count);
-
-	uint32_t fragmentBit = profile[0] == 'p' ? BGFX_UNIFORM_FRAGMENTBIT : 0;
-	for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
-	{
-		const Uniform& un = *it;
-		uint8_t nameSize = (uint8_t)un.name.size();
-		bx::write(_writer, nameSize);
-		bx::write(_writer, un.name.c_str(), nameSize);
-		uint8_t type = un.type|fragmentBit;
-		bx::write(_writer, type);
-		bx::write(_writer, un.num);
-		bx::write(_writer, un.regIndex);
-		bx::write(_writer, un.regCount);
-
-		BX_TRACE("%s, %s, %d, %d, %d"
-			, un.name.c_str()
-			, getUniformTypeName(un.type)
-			, un.num
-			, un.regIndex
-			, un.regCount
-			);
-	}
-
-	uint16_t shaderSize = (uint16_t)code->GetBufferSize();
-	bx::write(_writer, shaderSize);
-	bx::write(_writer, code->GetBufferPointer(), shaderSize);
-	uint8_t nul = 0;
-	bx::write(_writer, nul);
-
-	if (_cmdLine.hasArg('\0', "disasm") )
-	{
-		LPD3DXBUFFER disasm;
-		D3DXDisassembleShader( (const DWORD*)code->GetBufferPointer()
-			, false
-			, NULL
-			, &disasm
-			);
-
-		if (NULL != disasm)
-		{
-			std::string disasmfp = _cmdLine.findOption('o');
-			disasmfp += ".disasm";
-
-			writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), disasm->GetBufferSize() );
-			disasm->Release();
-		}
-	}
-
-	if (NULL != code)
-	{
-		code->Release();
-	}
-
-	if (NULL != errorMsg)
-	{
-		errorMsg->Release();
-	}
-
-	if (NULL != constantTable)
-	{
-		constantTable->Release();
-	}
-
-	return true;
-}
-
-#else
-
-bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
-{
-	BX_UNUSED(_cmdLine, _code, _writer);
-	fprintf(stderr, "HLSL compiler is not supported on this platform.\n");
-	return false;
-}
-
-#endif // SHADERC_CONFIG_DIRECT3D9

+ 0 - 0
tools/shaderc/shaderc_d3d11.cpp → tools/shaderc/shaderc_hlsl.cpp