@@ -5755,6 +5755,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
switch (bind.m_type)
{
case Binding::Image:
+ case Binding::Texture:
TextureD3D11& texture = m_textures[bind.m_idx];
if (Access::Read != bind.m_un.m_compute.m_access)
@@ -5113,6 +5113,7 @@ data.NumQualityLevels = 0;
TextureD3D12& texture = m_textures[bind.m_idx];
@@ -6587,6 +6587,7 @@ namespace bgfx { namespace gl
const TextureGL& texture = m_textures[bind.m_idx];
GL_CHECK(glBindImageTexture(ii