|
|
@@ -444,21 +444,7 @@ namespace bgfx
|
|
|
|
|
|
/// Supported functionality.
|
|
|
///
|
|
|
- /// - `BGFX_CAPS_TEXTURE_COMPARE_LEQUAL` - Less equal texture
|
|
|
- /// compare mode.
|
|
|
- /// - `BGFX_CAPS_TEXTURE_COMPARE_ALL` - All texture compare modes.
|
|
|
- /// - `BGFX_CAPS_TEXTURE_3D` - 3D textures.
|
|
|
- /// - `BGFX_CAPS_VERTEX_ATTRIB_HALF` - AttribType::Half.
|
|
|
- /// - `BGFX_CAPS_INSTANCING` - Vertex instancing.
|
|
|
- /// - `BGFX_CAPS_RENDERER_MULTITHREADED` - Renderer on separate
|
|
|
- /// thread.
|
|
|
- /// - `BGFX_CAPS_FRAGMENT_DEPTH` - Fragment shader can modify depth
|
|
|
- /// buffer value (gl_FragDepth).
|
|
|
- /// - `BGFX_CAPS_BLEND_INDEPENDENT` - Multiple render targets can
|
|
|
- /// have different blend mode set individually.
|
|
|
- /// - `BGFX_CAPS_COMPUTE` - Renderer has compute shaders.
|
|
|
- /// - `BGFX_CAPS_FRAGMENT_ORDERING` - Intel's pixel sync.
|
|
|
- /// - `BGFX_CAPS_SWAP_CHAIN` - Multiple windows.
|
|
|
+ /// @attention See BGFX_CAPS_* flags at https://bkaradzic.github.io/bgfx/bgfx.html#available-caps
|
|
|
///
|
|
|
uint64_t supported;
|
|
|
|