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@@ -1,4 +1,4 @@
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-$input a_position, i_data3
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+$input a_position, i_data0
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$output v_texCoord
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/*
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@@ -11,13 +11,13 @@ $output v_texCoord
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void main()
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{
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- vec3 eye = mul(u_view, vec4(i_data3.xyz, 1.0) ).xyz;
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+ vec3 eye = mul(u_view, vec4(i_data0.xyz, 1.0) ).xyz;
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vec3 up = normalize(cross(eye, vec3(1.0, 0.0, 0.0) ) );
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vec3 right = normalize(cross(up, eye));
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float size = u_particleSize;
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vec3 position = eye + size * right * a_position.x + size * up * a_position.y;
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v_texCoord.xy = a_position;
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- v_texCoord.z = i_data3.w;
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+ v_texCoord.z = i_data0.w;
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gl_Position = mul(u_proj, vec4(position, 1.0) );
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}
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