Бранимир Караџић 4 ani în urmă
părinte
comite
9ec2472763
1 a modificat fișierele cu 4 adăugiri și 4 ștergeri
  1. 4 4
      examples/39-assao/assao.cpp

+ 4 - 4
examples/39-assao/assao.cpp

@@ -929,8 +929,8 @@ namespace
 
 			bgfx::TextureHandle gbufferTex[3];
 			gbufferTex[GBUFFER_RT_NORMAL] = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]), false, 1, bgfx::TextureFormat::BGRA8, tsFlags);
-			gbufferTex[GBUFFER_RT_COLOR] = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]), false, 1, bgfx::TextureFormat::BGRA8, tsFlags);
-			gbufferTex[GBUFFER_RT_DEPTH] = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]), false, 1, bgfx::TextureFormat::D24, tsFlags);
+			gbufferTex[GBUFFER_RT_COLOR]  = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]), false, 1, bgfx::TextureFormat::BGRA8, tsFlags);
+			gbufferTex[GBUFFER_RT_DEPTH]  = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]), false, 1, bgfx::TextureFormat::D32F,  tsFlags);
 			m_gbuffer = bgfx::createFrameBuffer(BX_COUNTOF(gbufferTex), gbufferTex, true);
 
 			for (int32_t i = 0; i < 4; i++)
@@ -939,13 +939,13 @@ namespace
 			}
 
 			m_pingPongHalfResultA = bgfx::createTexture2D(uint16_t(m_halfSize[0]), uint16_t(m_halfSize[1]), false, 2, bgfx::TextureFormat::RG8, BGFX_TEXTURE_COMPUTE_WRITE);
-			m_pingPongHalfResultB = bgfx::createTexture2D(uint16_t(m_halfSize[0]), uint16_t(m_halfSize[1]),  false, 2, bgfx::TextureFormat::RG8, BGFX_TEXTURE_COMPUTE_WRITE);
+			m_pingPongHalfResultB = bgfx::createTexture2D(uint16_t(m_halfSize[0]), uint16_t(m_halfSize[1]), false, 2, bgfx::TextureFormat::RG8, BGFX_TEXTURE_COMPUTE_WRITE);
 
 			m_finalResults = bgfx::createTexture2D(uint16_t(m_halfSize[0]), uint16_t(m_halfSize[1]),  false, 4, bgfx::TextureFormat::RG8, BGFX_TEXTURE_COMPUTE_WRITE | SAMPLER_LINEAR_CLAMP);
 
 			m_normals = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]),  false, 1, bgfx::TextureFormat::RGBA8, BGFX_TEXTURE_COMPUTE_WRITE);
 
-			m_importanceMap = bgfx::createTexture2D(uint16_t(m_quarterSize[0]), uint16_t(m_quarterSize[1]), false, 1, bgfx::TextureFormat::R8, BGFX_TEXTURE_COMPUTE_WRITE | SAMPLER_LINEAR_CLAMP);
+			m_importanceMap     = bgfx::createTexture2D(uint16_t(m_quarterSize[0]), uint16_t(m_quarterSize[1]), false, 1, bgfx::TextureFormat::R8, BGFX_TEXTURE_COMPUTE_WRITE | SAMPLER_LINEAR_CLAMP);
 			m_importanceMapPong = bgfx::createTexture2D(uint16_t(m_quarterSize[0]), uint16_t(m_quarterSize[1]), false, 1, bgfx::TextureFormat::R8, BGFX_TEXTURE_COMPUTE_WRITE | SAMPLER_LINEAR_CLAMP);
 
 			m_aoMap = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]), false, 1, bgfx::TextureFormat::R8, BGFX_TEXTURE_COMPUTE_WRITE | SAMPLER_POINT_CLAMP);