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@@ -0,0 +1,382 @@
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+hlsl.hull.3.tesc
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+Shader version: 500
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+vertices = 4
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+vertex spacing = equal_spacing
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+0:? Sequence
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+0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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+0:26 Function Parameters:
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+0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:? Sequence
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+0:28 move second child to first child ( temp 3-component vector of float)
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+0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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+0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
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+0:28 Constant:
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+0:28 0 (const int)
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+0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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+0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
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+0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:28 Constant:
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+0:28 0 (const int)
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+0:28 Constant:
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+0:28 0 (const int)
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+0:29 Branch: Return with expression
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+0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
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+0:26 Function Definition: main( ( temp void)
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+0:26 Function Parameters:
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+0:? Sequence
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+0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
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+0:26 indirect index ( temp structure{ temp 3-component vector of float cpoint})
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+0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:? 'InvocationId' ( in uint InvocationID)
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+0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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+0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:? Barrier ( temp void)
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+0:? Test condition and select ( temp void)
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+0:? Condition
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+0:? Compare Equal ( temp bool)
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+0:? 'InvocationId' ( in uint InvocationID)
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+0:? Constant:
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+0:? 0 (const int)
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+0:? true case
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+0:? Sequence
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+0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
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+0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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+0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
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+0:? 'pid' ( in uint PrimitiveID)
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+0:? 'pos' ( in 4-component vector of float Position)
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+0:? Sequence
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+0:? move second child to first child ( temp float)
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+0:? direct index ( patch out float TessLevelOuter)
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+0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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+0:? Constant:
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+0:? 0 (const int)
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+0:? direct index ( temp float)
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+0:? edges: direct index for structure ( temp 2-element array of float)
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+0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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+0:? Constant:
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+0:? 0 (const int)
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+0:? Constant:
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+0:? 0 (const int)
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+0:? move second child to first child ( temp float)
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+0:? direct index ( patch out float TessLevelOuter)
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+0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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+0:? Constant:
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+0:? 1 (const int)
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+0:? direct index ( temp float)
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+0:? edges: direct index for structure ( temp 2-element array of float)
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+0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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+0:? Constant:
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+0:? 0 (const int)
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+0:? Constant:
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+0:? 1 (const int)
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+0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
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+0:33 Function Parameters:
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+0:33 'pid' ( in uint)
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+0:33 'pos' ( in 4-component vector of float)
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+0:? Sequence
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+0:36 move second child to first child ( temp float)
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+0:36 direct index ( temp float)
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+0:36 edges: direct index for structure ( temp 2-element array of float)
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+0:36 'output' ( temp structure{ temp 2-element array of float edges})
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+0:36 Constant:
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+0:36 0 (const int)
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+0:36 Constant:
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+0:36 0 (const int)
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+0:36 Constant:
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+0:36 2.000000
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+0:37 move second child to first child ( temp float)
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+0:37 direct index ( temp float)
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+0:37 edges: direct index for structure ( temp 2-element array of float)
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+0:37 'output' ( temp structure{ temp 2-element array of float edges})
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+0:37 Constant:
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+0:37 0 (const int)
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+0:37 Constant:
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+0:37 1 (const int)
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+0:37 Constant:
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+0:37 8.000000
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+0:38 Branch: Return with expression
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+0:38 'output' ( temp structure{ temp 2-element array of float edges})
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+0:? Linker Objects
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+0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:? 'InvocationId' ( in uint InvocationID)
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+0:? 'pid' ( in uint PrimitiveID)
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+0:? 'pos' ( in 4-component vector of float Position)
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+0:? '@patchConstantOutput' (layout( location=1) patch out structure{})
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+0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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+
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+
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+Linked tessellation control stage:
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+
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+
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+Shader version: 500
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+vertices = 4
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+vertex spacing = equal_spacing
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+0:? Sequence
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+0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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+0:26 Function Parameters:
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+0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:? Sequence
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+0:28 move second child to first child ( temp 3-component vector of float)
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+0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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+0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
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+0:28 Constant:
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+0:28 0 (const int)
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+0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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+0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
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+0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:28 Constant:
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+0:28 0 (const int)
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+0:28 Constant:
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+0:28 0 (const int)
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+0:29 Branch: Return with expression
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+0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
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+0:26 Function Definition: main( ( temp void)
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+0:26 Function Parameters:
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+0:? Sequence
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+0:26 move second child to first child ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:26 move second child to first child ( temp structure{ temp 3-component vector of float cpoint})
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+0:26 indirect index ( temp structure{ temp 3-component vector of float cpoint})
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+0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:? 'InvocationId' ( in uint InvocationID)
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+0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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+0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:? Barrier ( temp void)
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+0:? Test condition and select ( temp void)
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+0:? Condition
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+0:? Compare Equal ( temp bool)
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+0:? 'InvocationId' ( in uint InvocationID)
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+0:? Constant:
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+0:? 0 (const int)
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+0:? true case
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+0:? Sequence
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+0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
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+0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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+0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
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+0:? 'pid' ( in uint PrimitiveID)
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+0:? 'pos' ( in 4-component vector of float Position)
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+0:? Sequence
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+0:? move second child to first child ( temp float)
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+0:? direct index ( patch out float TessLevelOuter)
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+0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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+0:? Constant:
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+0:? 0 (const int)
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+0:? direct index ( temp float)
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+0:? edges: direct index for structure ( temp 2-element array of float)
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+0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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+0:? Constant:
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+0:? 0 (const int)
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+0:? Constant:
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+0:? 0 (const int)
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+0:? move second child to first child ( temp float)
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+0:? direct index ( patch out float TessLevelOuter)
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+0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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+0:? Constant:
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+0:? 1 (const int)
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+0:? direct index ( temp float)
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+0:? edges: direct index for structure ( temp 2-element array of float)
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+0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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+0:? Constant:
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+0:? 0 (const int)
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+0:? Constant:
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+0:? 1 (const int)
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+0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
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+0:33 Function Parameters:
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+0:33 'pid' ( in uint)
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+0:33 'pos' ( in 4-component vector of float)
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+0:? Sequence
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+0:36 move second child to first child ( temp float)
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+0:36 direct index ( temp float)
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+0:36 edges: direct index for structure ( temp 2-element array of float)
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+0:36 'output' ( temp structure{ temp 2-element array of float edges})
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+0:36 Constant:
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+0:36 0 (const int)
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+0:36 Constant:
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+0:36 0 (const int)
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+0:36 Constant:
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+0:36 2.000000
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+0:37 move second child to first child ( temp float)
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+0:37 direct index ( temp float)
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+0:37 edges: direct index for structure ( temp 2-element array of float)
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+0:37 'output' ( temp structure{ temp 2-element array of float edges})
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+0:37 Constant:
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+0:37 0 (const int)
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+0:37 Constant:
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+0:37 1 (const int)
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+0:37 Constant:
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+0:37 8.000000
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+0:38 Branch: Return with expression
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+0:38 'output' ( temp structure{ temp 2-element array of float edges})
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+0:? Linker Objects
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+0:? '@entryPointOutput' (layout( location=0) out 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:? 'ip' (layout( location=0) in 4-element array of structure{ temp 3-component vector of float cpoint})
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+0:? 'InvocationId' ( in uint InvocationID)
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+0:? 'pid' ( in uint PrimitiveID)
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+0:? 'pos' ( in 4-component vector of float Position)
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+0:? '@patchConstantOutput' (layout( location=1) patch out structure{})
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+0:? '@patchConstantOutput_edges' ( patch out 4-element array of float TessLevelOuter)
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+
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+// Module Version 10000
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+// Generated by (magic number): 80001
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+// Id's are bound by 95
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+
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+ Capability Tessellation
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+ 1: ExtInstImport "GLSL.std.450"
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+ MemoryModel Logical GLSL450
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+ EntryPoint TessellationControl 4 "main" 42 46 48 64 66 74 94
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+ ExecutionMode 4 OutputVertices 4
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+ ExecutionMode 4 Triangles
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+ ExecutionMode 4 SpacingEqual
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+ ExecutionMode 4 PointMode
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+ Source HLSL 500
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+ Name 4 "main"
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+ Name 8 "VS_OUT"
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+ MemberName 8(VS_OUT) 0 "cpoint"
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+ Name 13 "HS_OUT"
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+ MemberName 13(HS_OUT) 0 "cpoint"
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+ Name 16 "@main(struct-VS_OUT-vf31[4];"
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+ Name 15 "ip"
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+ Name 23 "HS_CONSTANT_OUT"
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+ MemberName 23(HS_CONSTANT_OUT) 0 "edges"
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+ Name 27 "PCF(u1;vf4;"
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+ Name 25 "pid"
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+ Name 26 "pos"
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+ Name 30 "output"
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+ Name 40 "ip"
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+ Name 42 "ip"
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+ Name 46 "@entryPointOutput"
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+ Name 48 "InvocationId"
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+ Name 50 "param"
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+ Name 63 "@patchConstantResult"
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+ Name 64 "pid"
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+ Name 66 "pos"
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+ Name 67 "param"
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+ Name 69 "param"
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+ Name 74 "@patchConstantOutput_edges"
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+ Name 84 "output"
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+ Name 92 "HS_CONSTANT_OUT"
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+ Name 94 "@patchConstantOutput"
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+ Decorate 42(ip) Location 0
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+ Decorate 46(@entryPointOutput) Location 0
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+ Decorate 48(InvocationId) BuiltIn InvocationId
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+ Decorate 64(pid) BuiltIn PrimitiveId
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+ Decorate 66(pos) BuiltIn Position
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+ Decorate 74(@patchConstantOutput_edges) Patch
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+ Decorate 74(@patchConstantOutput_edges) BuiltIn TessLevelOuter
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+ Decorate 94(@patchConstantOutput) Patch
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+ Decorate 94(@patchConstantOutput) Location 1
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+ 2: TypeVoid
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+ 3: TypeFunction 2
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+ 6: TypeFloat 32
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+ 7: TypeVector 6(float) 3
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+ 8(VS_OUT): TypeStruct 7(fvec3)
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+ 9: TypeInt 32 0
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+ 10: 9(int) Constant 4
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+ 11: TypeArray 8(VS_OUT) 10
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+ 12: TypePointer Function 11
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+ 13(HS_OUT): TypeStruct 7(fvec3)
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+ 14: TypeFunction 13(HS_OUT) 12(ptr)
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+ 18: TypePointer Function 9(int)
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+ 19: TypeVector 6(float) 4
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+ 20: TypePointer Function 19(fvec4)
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+ 21: 9(int) Constant 2
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+ 22: TypeArray 6(float) 21
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+23(HS_CONSTANT_OUT): TypeStruct 22
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+ 24: TypeFunction 23(HS_CONSTANT_OUT) 18(ptr) 20(ptr)
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+ 29: TypePointer Function 13(HS_OUT)
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+ 31: TypeInt 32 1
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+ 32: 31(int) Constant 0
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+ 33: TypePointer Function 7(fvec3)
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+ 41: TypePointer Input 11
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+ 42(ip): 41(ptr) Variable Input
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+ 44: TypeArray 13(HS_OUT) 10
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+ 45: TypePointer Output 44
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+46(@entryPointOutput): 45(ptr) Variable Output
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+ 47: TypePointer Input 9(int)
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+48(InvocationId): 47(ptr) Variable Input
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+ 53: TypePointer Output 13(HS_OUT)
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+ 55: 9(int) Constant 1
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+ 56: 9(int) Constant 0
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+ 58: TypeBool
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+ 62: TypePointer Function 23(HS_CONSTANT_OUT)
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+ 64(pid): 47(ptr) Variable Input
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+ 65: TypePointer Input 19(fvec4)
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+ 66(pos): 65(ptr) Variable Input
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+ 72: TypeArray 6(float) 10
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+ 73: TypePointer Output 72
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+74(@patchConstantOutput_edges): 73(ptr) Variable Output
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+ 75: TypePointer Function 6(float)
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+ 78: TypePointer Output 6(float)
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+ 80: 31(int) Constant 1
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+ 85: 6(float) Constant 1073741824
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+ 87: 6(float) Constant 1090519040
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+92(HS_CONSTANT_OUT): TypeStruct
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+ 93: TypePointer Output 92(HS_CONSTANT_OUT)
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+94(@patchConstantOutput): 93(ptr) Variable Output
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+ 4(main): 2 Function None 3
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+ 5: Label
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+ 40(ip): 12(ptr) Variable Function
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+ 50(param): 12(ptr) Variable Function
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+63(@patchConstantResult): 62(ptr) Variable Function
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+ 67(param): 18(ptr) Variable Function
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+ 69(param): 20(ptr) Variable Function
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+ 43: 11 Load 42(ip)
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+ Store 40(ip) 43
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+ 49: 9(int) Load 48(InvocationId)
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+ 51: 11 Load 40(ip)
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+ Store 50(param) 51
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+ 52: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[4];) 50(param)
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+ 54: 53(ptr) AccessChain 46(@entryPointOutput) 49
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+ Store 54 52
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+ ControlBarrier 21 55 56
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+ 57: 9(int) Load 48(InvocationId)
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+ 59: 58(bool) IEqual 57 32
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+ SelectionMerge 61 None
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+ BranchConditional 59 60 61
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+ 60: Label
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+ 68: 9(int) Load 64(pid)
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+ Store 67(param) 68
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+ 70: 19(fvec4) Load 66(pos)
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+ Store 69(param) 70
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+ 71:23(HS_CONSTANT_OUT) FunctionCall 27(PCF(u1;vf4;) 67(param) 69(param)
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+ Store 63(@patchConstantResult) 71
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+ 76: 75(ptr) AccessChain 63(@patchConstantResult) 32 32
|
|
|
+ 77: 6(float) Load 76
|
|
|
+ 79: 78(ptr) AccessChain 74(@patchConstantOutput_edges) 32
|
|
|
+ Store 79 77
|
|
|
+ 81: 75(ptr) AccessChain 63(@patchConstantResult) 32 80
|
|
|
+ 82: 6(float) Load 81
|
|
|
+ 83: 78(ptr) AccessChain 74(@patchConstantOutput_edges) 80
|
|
|
+ Store 83 82
|
|
|
+ Branch 61
|
|
|
+ 61: Label
|
|
|
+ Return
|
|
|
+ FunctionEnd
|
|
|
+16(@main(struct-VS_OUT-vf31[4];): 13(HS_OUT) Function None 14
|
|
|
+ 15(ip): 12(ptr) FunctionParameter
|
|
|
+ 17: Label
|
|
|
+ 30(output): 29(ptr) Variable Function
|
|
|
+ 34: 33(ptr) AccessChain 15(ip) 32 32
|
|
|
+ 35: 7(fvec3) Load 34
|
|
|
+ 36: 33(ptr) AccessChain 30(output) 32
|
|
|
+ Store 36 35
|
|
|
+ 37: 13(HS_OUT) Load 30(output)
|
|
|
+ ReturnValue 37
|
|
|
+ FunctionEnd
|
|
|
+ 27(PCF(u1;vf4;):23(HS_CONSTANT_OUT) Function None 24
|
|
|
+ 25(pid): 18(ptr) FunctionParameter
|
|
|
+ 26(pos): 20(ptr) FunctionParameter
|
|
|
+ 28: Label
|
|
|
+ 84(output): 62(ptr) Variable Function
|
|
|
+ 86: 75(ptr) AccessChain 84(output) 32 32
|
|
|
+ Store 86 85
|
|
|
+ 88: 75(ptr) AccessChain 84(output) 32 80
|
|
|
+ Store 88 87
|
|
|
+ 89:23(HS_CONSTANT_OUT) Load 84(output)
|
|
|
+ ReturnValue 89
|
|
|
+ FunctionEnd
|