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@@ -2929,10 +2929,10 @@ namespace bgfx { namespace d3d11
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{
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_state &= 0
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| BGFX_STATE_CULL_MASK
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+ | BGFX_STATE_FRONT_CCW
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| BGFX_STATE_MSAA
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| BGFX_STATE_LINEAA
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| BGFX_STATE_CONSERVATIVE_RASTER
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- | BGFX_STATE_FRONT_CCW
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;
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_state |= _wireframe ? BGFX_STATE_PT_LINES : BGFX_STATE_NONE;
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_state |= _scissor ? BGFX_STATE_RESERVED_MASK : 0;
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@@ -6090,6 +6090,7 @@ namespace bgfx { namespace d3d11
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if ( (0
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| BGFX_STATE_CULL_MASK
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+ | BGFX_STATE_FRONT_CCW
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| BGFX_STATE_ALPHA_REF_MASK
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| BGFX_STATE_PT_MASK
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| BGFX_STATE_POINT_SIZE_MASK
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@@ -6100,6 +6101,7 @@ namespace bgfx { namespace d3d11
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{
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if ( (0
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| BGFX_STATE_CULL_MASK
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+ | BGFX_STATE_FRONT_CCW
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| BGFX_STATE_MSAA
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| BGFX_STATE_LINEAA
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| BGFX_STATE_CONSERVATIVE_RASTER
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