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@@ -768,39 +768,41 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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if (m_featureLevel <= D3D_FEATURE_LEVEL_9_2)
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{
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- g_caps.maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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+ g_caps.maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS));
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}
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else if (m_featureLevel == D3D_FEATURE_LEVEL_9_3)
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{
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- g_caps.maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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- g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS));
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+ g_caps.maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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+ g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
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}
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else
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{
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g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_ALL;
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g_caps.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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- g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS));
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+ g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
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}
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- // 32-bit indices only supported on 9_2+
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+ // 32-bit indices only supported on 9_2+.
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if (m_featureLevel >= D3D_FEATURE_LEVEL_9_2)
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{
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g_caps.supported |= BGFX_CAPS_INDEX32;
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}
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- // independent blend only supported on 10_1+
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+ // Independent blend only supported on 10_1+.
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if (m_featureLevel >= D3D_FEATURE_LEVEL_10_1)
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{
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g_caps.supported |= BGFX_CAPS_BLEND_INDEPENDENT;
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}
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- // compute support is optional on 10_0 and 10_1 targets
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- if (m_featureLevel == D3D_FEATURE_LEVEL_10_0 || m_featureLevel == D3D_FEATURE_LEVEL_10_1)
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+ // Compute support is optional on 10_0 and 10_1 targets.
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+ if (m_featureLevel == D3D_FEATURE_LEVEL_10_0
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+ || m_featureLevel == D3D_FEATURE_LEVEL_10_1)
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{
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D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS data;
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hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &data, sizeof(data) );
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- if (SUCCEEDED(hr) && data.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x)
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+ if (SUCCEEDED(hr)
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+ && data.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x)
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{
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g_caps.supported |= BGFX_CAPS_COMPUTE;
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}
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@@ -810,7 +812,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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g_caps.supported |= BGFX_CAPS_COMPUTE;
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}
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- // instancing fully supported on 9_3+, optionally partially supported at lower levels
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+ // Instancing fully supported on 9_3+, optionally partially supported at lower levels.
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if (m_featureLevel >= D3D_FEATURE_LEVEL_9_3)
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{
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g_caps.supported |= BGFX_CAPS_INSTANCING;
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@@ -819,7 +821,8 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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{
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D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT data;
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hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT, &data, sizeof(data) );
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- if (SUCCEEDED(hr) && data.SimpleInstancingSupported)
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+ if (SUCCEEDED(hr)
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+ && data.SimpleInstancingSupported)
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{
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g_caps.supported |= BGFX_CAPS_INSTANCING;
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}
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@@ -830,7 +833,8 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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{
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D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT data;
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hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D9_SHADOW_SUPPORT, &data, sizeof(data) );
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- if (SUCCEEDED(hr) && data.SupportsDepthAsTextureWithLessEqualComparisonFilter)
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+ if (SUCCEEDED(hr)
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+ && data.SupportsDepthAsTextureWithLessEqualComparisonFilter)
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{
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g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_LEQUAL;
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}
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