Browse Source

Enabled extra warnings for MSVC.

bkaradzic 13 years ago
parent
commit
a51144691b
4 changed files with 266 additions and 3 deletions
  1. 1 0
      examples/common/common.sh
  2. 258 0
      examples/common/shaderlib.sh
  3. 4 0
      premake/premake4.lua
  4. 3 3
      src/bgfx_p.h

+ 1 - 0
examples/common/common.sh

@@ -4,3 +4,4 @@
  */
 
 #include "../../src/common.sh"
+#include "shaderlib.sh"

+ 258 - 0
examples/common/shaderlib.sh

@@ -0,0 +1,258 @@
+/*
+ * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
+ * License: http://www.opensource.org/licenses/BSD-2-Clause
+ */
+
+#ifndef __SHADERLIB_SH__
+#define __SHADERLIB_SH__
+
+vec4 encodeRE8(float _r)
+{
+	float exponent = ceil(log2(_r) );
+	return vec4(_r / exp2(exponent)
+			, 0.0
+			, 0.0
+			, (exponent + 128.0) / 255.0
+			);
+}
+
+float decodeRE8(vec4 _re8)
+{
+	float exponent = _re8.w * 255.0 - 128.0;
+	return _re8.x * exp2(exponent);
+}
+
+vec4 encodeRGBE8(vec3 _rgb)
+{
+	vec4 rgbe8;
+	float maxComponent = max(max(_rgb.x, _rgb.y), _rgb.z);
+	float exponent = ceil(log2(maxComponent) );
+	rgbe8.xyz = _rgb / exp2(exponent);
+	rgbe8.w = (exponent + 128.0) / 255.0;
+	return rgbe8;
+}
+
+vec3 decodeRGBE8(vec4 _rgbe8)
+{
+	float exponent = _rgbe8.w * 255.0 - 128.0;
+	vec3 rgb = _rgbe8.xyz * exp2(exponent);
+	return rgb;
+}
+
+// Reference:
+// RGB/XYZ Matrices
+// http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
+vec3 convertRGB2XYZ(vec3 _rgb)
+{
+	vec3 xyz;
+	xyz.x = dot(vec3(0.4124564, 0.3575761, 0.1804375), _rgb);
+	xyz.y = dot(vec3(0.2126729, 0.7151522, 0.0721750), _rgb);
+	xyz.z = dot(vec3(0.0193339, 0.1191920, 0.9503041), _rgb);
+	return xyz;
+}
+
+vec3 convertXYZ2RGB(vec3 _xyz)
+{
+	vec3 rgb;
+	rgb.x = dot(vec3( 3.2404542, -1.5371385, -0.4985314), _xyz);
+	rgb.y = dot(vec3(-0.9692660,  1.8760108,  0.0415560), _xyz);
+	rgb.z = dot(vec3( 0.0556434, -0.2040259,  1.0572252), _xyz);
+	return rgb;
+}
+
+vec3 convertXYZ2Yxy(vec3 _xyz)
+{
+	// Reference:
+	// http://www.brucelindbloom.com/index.html?Eqn_XYZ_to_xyY.html
+	float inv = 1.0/dot(_xyz, vec3(1.0, 1.0, 1.0) );
+	return vec3(_xyz.y, _xyz.x*inv, _xyz.y*inv);
+}
+
+vec3 convertYxy2XYZ(vec3 _Yxy)
+{
+	// Reference:
+	// http://www.brucelindbloom.com/index.html?Eqn_xyY_to_XYZ.html
+	vec3 xyz;
+	xyz.x = _Yxy.x*_Yxy.y/_Yxy.z;
+	xyz.y = _Yxy.x;
+	xyz.z = _Yxy.x*(1.0 - _Yxy.y - _Yxy.z)/_Yxy.z;
+	return xyz;
+}
+
+vec3 convertRGB2Yxy(vec3 _rgb)
+{
+	return convertXYZ2Yxy(convertRGB2XYZ(_rgb) );
+}
+
+vec3 convertYxy2RGB(vec3 _Yxy)
+{
+	return convertXYZ2RGB(convertYxy2XYZ(_Yxy) );
+}
+
+vec3 convertRGB2Yuv(vec3 _rgb)
+{
+	vec3 yuv;
+	yuv.x = dot(_rgb, vec3(0.299, 0.587, 0.114) );
+	yuv.y = (_rgb.x - yuv.x)*0.713 + 0.5;
+	yuv.z = (_rgb.z - yuv.x)*0.564 + 0.5;
+	return yuv;
+}
+
+vec3 convertYuv2RGB(vec3 _yuv)
+{
+	vec3 rgb;
+	rgb.x = _yuv.x + 1.403*(_yuv.y-0.5);
+	rgb.y = _yuv.x - 0.344*(_yuv.y-0.5) - 0.714*(_yuv.z-0.5);
+	rgb.z = _yuv.x + 1.773*(_yuv.z-0.5);
+	return rgb;
+}
+
+vec3 convertRGB2YIQ(vec3 _rgb)
+{
+	vec3 yiq;
+	yiq.x = dot(vec3(0.299,     0.587,     0.114   ), _rgb);
+	yiq.y = dot(vec3(0.595716, -0.274453, -0.321263), _rgb);
+	yiq.z = dot(vec3(0.211456, -0.522591,  0.311135), _rgb);
+	return yiq;
+}
+
+vec3 convertYIQ2RGB(vec3 _yiq)
+{
+	vec3 rgb;
+	rgb.x = dot(vec3(1.0,  0.9563,  0.6210), _yiq);
+	rgb.y = dot(vec3(1.0, -0.2721, -0.6474), _yiq);
+	rgb.z = dot(vec3(1.0, -1.1070,  1.7046), _yiq);
+	return rgb;
+}
+
+vec3 toLinear(vec3 _rgb)
+{
+	return pow(_rgb, vec3_splat(2.2) );
+}
+
+vec4 toLinear(vec4 _rgba)
+{
+	return vec4(toLinear(_rgba.xyz), _rgba.w);
+}
+
+vec3 toGamma(vec3 _rgb)
+{
+	return pow(_rgb, vec3_splat(1.0/2.2) );
+}
+
+vec4 toGamma(vec4 _rgba)
+{
+	return vec4(toGamma(_rgba.xyz), _rgba.w);
+}
+
+vec3 toReinhard(vec3 _rgb)
+{
+	return toGamma(_rgb/(_rgb+vec3_splat(1.0) ) );
+}
+
+vec4 toReinhard(vec4 _rgba)
+{
+	return vec4(toReinhard(_rgba.xyz), _rgba.w);
+}
+
+vec3 toFilmic(vec3 _rgb)
+{
+	_rgb = max(vec3_splat(0.0), _rgb - 0.004);
+	_rgb = (_rgb*(6.2*_rgb + 0.5) ) / (_rgb*(6.2*_rgb + 1.7) + 0.06);
+	return _rgb;
+}
+
+vec4 toFilmic(vec4 _rgba)
+{
+	return vec4(toFilmic(_rgba.xyz), _rgba.w);
+}
+
+vec3 luma(vec3 _rgb)
+{
+	float yy = dot(vec3(0.2126729, 0.7151522, 0.0721750), _rgb);
+	return vec3_splat(yy);
+}
+
+vec4 luma(vec4 _rgba)
+{
+	return vec4(luma(_rgba.xyz), _rgba.w);
+}
+
+vec3 conSatBri(vec3 _rgb, vec3 _csb)
+{
+	vec3 rgb = _rgb * _csb.z;
+	rgb = lerp(luma(rgb), rgb, _csb.y);
+	rgb = lerp(vec3_splat(0.5), rgb, _csb.x);
+	return rgb;
+}
+
+vec4 conSatBri(vec4 _rgba, vec3 _csb)
+{
+	return vec4(conSatBri(_rgba.xyz, _csb), _rgba.w);
+}
+
+vec3 posterize(vec3 _rgb, float _numColors)
+{
+	return floor(_rgb*_numColors) / _numColors;
+}
+
+vec4 posterize(vec4 _rgba, float _numColors)
+{
+	return vec4(posterize(_rgba.xyz, _numColors), _rgba.w);
+}
+
+vec3 sepia(vec3 _rgb)
+{
+	vec3 color;
+	color.x = dot(_rgb, vec3(0.393, 0.769, 0.189) );
+	color.y = dot(_rgb, vec3(0.349, 0.686, 0.168) );
+	color.z = dot(_rgb, vec3(0.272, 0.534, 0.131) );
+	return color;
+}
+
+vec4 sepia(vec4 _rgba)
+{
+	return vec4(sepia(_rgba.xyz), _rgba.w);
+}
+
+vec3 blendOverlay(vec3 _base, vec3 _blend)
+{
+	vec3 lt = 2.0 * _base * _blend;
+	vec3 gte = 1.0 - 2.0 * (1.0 - _base) * (1.0 - _blend);
+	return lerp(lt, gte, step(vec3_splat(0.5), _base) );
+}
+
+vec4 blendOverlay(vec4 _base, vec4 _blend)
+{
+	return vec4(blendOverlay(_base.xyz, _blend.xyz), _base.w);
+}
+
+vec3 adjustHue(vec3 _rgb, float _hue)
+{
+	vec3 yiq = convertRGB2YIQ(_rgb);
+	float angle = _hue + atan2(yiq.z, yiq.y);
+	float len = length(yiq.yz);
+	return convertYIQ2RGB(vec3(yiq.x, len*cos(angle), len*sin(angle) ) );
+}
+
+vec4 packFloatToRgba(float _value)
+{
+	const vec4 shift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);
+	const vec4 mask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
+	vec4 comp = frac(_value * shift);
+	comp -= comp.xxyz * mask;
+	return comp;
+}
+
+float unpackRgbaToFloat(vec4 _rgba)
+{
+	const vec4 shift = vec4(1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0);
+	return dot(_rgba, shift);
+}
+
+float random(vec2 _uv)
+{
+	return frac(sin(dot(_uv.xy, vec2(12.9898, 78.233) ) ) * 43758.5453);
+}
+
+#endif // __SHADERLIB_SH__

+ 4 - 0
premake/premake4.lua

@@ -22,6 +22,10 @@ local BGFX_BUILD_DIR = (BGFX_DIR .. ".build/")
 local BGFX_THIRD_PARTY_DIR = (BGFX_DIR .. "3rdparty/")
 BX_DIR = (BGFX_DIR .. "../bx/")
 
+defines {
+	"BX_CONFIG_ENABLE_MSVC_LEVEL4_WARNINGS=1"
+}
+
 dofile (BX_DIR .. "premake/toolchain.lua")
 toolchain(BGFX_BUILD_DIR, BGFX_THIRD_PARTY_DIR)
 

+ 3 - 3
src/bgfx_p.h

@@ -977,7 +977,7 @@ namespace bgfx
 				viewMask >>= ntz;
 				id += ntz;
 
-				setViewTransform(id, _view, _proj, _other);
+				setViewTransform( (uint8_t)id, _view, _proj, _other);
 			}
 		}
 
@@ -1050,7 +1050,7 @@ namespace bgfx
 		{
  			m_state.m_instanceDataOffset = _idb->offset;
 			m_state.m_instanceDataStride = _idb->stride;
-			m_state.m_numInstances = uint16_min(_idb->num, _num);
+			m_state.m_numInstances = uint16_min( (uint16_t)_idb->num, _num);
 			m_state.m_instanceDataBuffer = _idb->handle;
 			g_free(const_cast<InstanceDataBuffer*>(_idb) );
 		}
@@ -1490,7 +1490,7 @@ namespace bgfx
 
 		void dbgTextClear(uint8_t _attr, bool _small)
 		{
-			m_submit->m_textVideoMem->resize(_small, m_resolution.m_width, m_resolution.m_height);
+			m_submit->m_textVideoMem->resize(_small, (uint16_t)m_resolution.m_width, (uint16_t)m_resolution.m_height);
 			m_submit->m_textVideoMem->clear(_attr);
 		}