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@@ -58,10 +58,28 @@ GL_IMPORT(false, PFNGLUNIFORM4FVPROC, glUniform4fv);
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GL_IMPORT(false, PFNGLUNIFORMMATRIX3FVPROC, glUniformMatrix3fv);
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GL_IMPORT(false, PFNGLUNIFORMMATRIX4FVPROC, glUniformMatrix4fv);
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+GL_IMPORT(false, PFNGLGENQUERIESPROC, glGenQueries);
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+GL_IMPORT(false, PFNGLDELETEQUERIESPROC, glDeleteQueries);
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+GL_IMPORT(false, PFNGLBEGINQUERYPROC, glBeginQuery);
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+GL_IMPORT(false, PFNGLENDQUERYPROC, glEndQuery);
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+GL_IMPORT(false, PFNGLGETQUERYIVPROC, glGetQueryiv);
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+GL_IMPORT(false, PFNGLGETQUERYOBJECTIVPROC, glGetQueryObjectiv);
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+GL_IMPORT(false, PFNGLGETQUERYOBJECTUIVPROC, glGetQueryObjectuiv);
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+
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GL_IMPORT(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary);
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GL_IMPORT(true, PFNGLPROGRAMBINARYPROC, glProgramBinary);
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GL_IMPORT(true, PFNGLPROGRAMPARAMETERIPROC, glProgramParameteri);
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+GL_IMPORT(true, PFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT);
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+
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+GL_IMPORT(true, PFNGLQUERYCOUNTERPROC, glQueryCounter);
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+GL_IMPORT(true, PFNGLGETQUERYOBJECTI64VPROC, glGetQueryObjecti64v);
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+GL_IMPORT(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v);
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+GL_IMPORT(true, PFNGLGETQUERYOBJECTI64VEXTPROC, glGetQueryObjecti64vEXT);
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+GL_IMPORT(true, PFNGLGETQUERYOBJECTUI64VEXTPROC, glGetQueryObjectui64vEXT);
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+
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+GL_IMPORT(true, PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB);
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+
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#if BGFX_CONFIG_DEBUG_GREMEDY
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GL_IMPORT(true, PFNGLSTRINGMARKERGREMEDYPROC, glStringMarkerGREMEDY);
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GL_IMPORT(true, PFNGLFRAMETERMINATORGREMEDYPROC, glFrameTerminatorGREMEDY);
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